Downfall

Downfall

AVERAGE FPS
54
playable

This combination offers playable performance with an average of 54 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 33 40 45
1440p QHD 31 49 60 74
1080p Full HD 46 67 83 99

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 45
3840x2160 Medium 40
3840x2160 High 33
3840x2160 Ultra 18
2560x1440 Low 74
2560x1440 Medium 60
2560x1440 High 49
2560x1440 Ultra 31
1920x1080 Low 99
1920x1080 Medium 83
1920x1080 High 67
1920x1080 Ultra 46

Downfall with AMD Ryzen 7 5800X + AMD Radeon RX 580, In-Depth Analysis

The AMD Ryzen 7 5800X paired with the AMD Radeon RX 580 presents a clear study in bottleneck dynamics within the horror title Downfall. The benchmark data indicates a configuration where the graphics card is the primary constraint at higher resolutions, while the processor’s capabilities become more relevant at lower settings. This analysis breaks down the measured performance across resolutions, settings, and component roles.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across all settings, pinpointing the GPU as the limiting factor. At Low settings, the average frame rate falls from 99.3 FPS at 1920x1080 to 73.5 FPS at 2560x1440, a reduction of 25.8 FPS, and then plummets to 44.6 FPS at 3840x2160. This trajectory shows that each step up in pixel count imposes a significant load on the Radeon RX 580, whose 256.0 GB/s memory bandwidth and 6.175 TFLOPS of FP32 performance are being saturated.

The scaling pattern intensifies with higher graphical fidelity. At High settings, the average drops from 67.4 FPS at 1080p to 49.4 FPS at 1440p, and finally to 32.7 FPS at 4K. The most dramatic collapse occurs at Ultra settings, where the frame rate falls from 45.9 FPS at 1080p to 30.6 FPS at 1440p and then to a nearly unplayable 18.2 FPS at 4K. This indicates that the Ultra preset’s demands on the Polaris 20 GPU’s 32 ROPs and 144 TMUs create a hard ceiling, making 4K Ultra an unrealistic target for this combo.

The data shows that the gap between Low and Ultra widens as resolution increases. At 1080p, the difference is 53.4 FPS (99.3 vs 45.9); at 1440p, it is 42.9 FPS (73.5 vs 30.6); and at 4K, it is 26.4 FPS (44.6 vs 18.2). This narrowing gap suggests that at 4K, the GPU is so overwhelmed that even reducing settings to Low cannot fully compensate, as the fill-rate and memory bandwidth limits are hit regardless of the workload. The CPU’s role is secondary here, as the Ryzen 7 5800X’s 8 cores and 16 threads are not the constraint when the GPU is struggling to output frames.

How This Combo Ranks

Within the benchmark database for Downfall, this specific combination ranks 1609 out of 1741 tested combos. This places it in the lower percentile of all tested systems, indicating that its performance is below the median for this title. The rank reflects the RX 580’s age and position in the GPU hierarchy, rather than a deficiency in the processor.

The GPU’s standalone percentile of 53 against all GPUs confirms this, showing it sits near the middle of the pack historically. Its nearest rivals in average benchmark score include the NVIDIA GeForce GTX 570 with a delta of 0%, the NVIDIA GeForce GTX 950 at 0.1%, and the AMD Radeon Pro 455 at 1.1%. These are all older or lower-tier cards, reinforcing that the RX 580 is a mid-range part from a previous generation. The combo rank of 1609 suggests that while the CPU is capable, the overall frame rates are dragged down by the GPU’s inability to handle Downfall’s demands at higher settings.

The processor’s rank is significantly better. The Ryzen 7 5800X sits in the 84th percentile against all CPUs, with an average benchmark score of 27606. Its nearest rivals, such as the AMD Ryzen 7 5800 (0.3% delta), AMD Ryzen 5 8500GE (-0.4%), and Intel Core i7-13700H (-0.4%), are all within a fraction of a percent in performance. This indicates that the CPU is not the weak link in this pairing; the data consistently shows the GPU as the bottleneck.

CPU Role

The AMD Ryzen 7 5800X is a Zen 3 (Vermeer) part built on a 7 nm process, featuring 8 cores and 16 threads. Its base clock of 3.80 GHz and boost clock of 4.70 GHz provide ample single-thread performance, as evidenced by its Cinebench R23 single-core score of 3327. For a horror game like Downfall, which may rely on physics and AI calculations, this processor provides a robust foundation.

However, the measured FPS data shows that the CPU is rarely the limiting factor. At 1080p Low, the system achieves 99.3 FPS, but at 4K Ultra, it drops to 18.2 FPS. This massive swing is not due to the CPU’s capabilities changing, but rather the GPU’s workload increasing. The CPU’s multi-threaded performance is also strong, with a Cinebench R23 multi-core score of 23571, but Downfall does not appear to scale with the 16 threads in a way that would push the CPU to its limits.

The processor’s memory bandwidth of 51.2 GB/s and support for DDR4 are adequate for feeding the GPU, but the data suggests that the RX 580’s frame buffer and processing speed are the constraints. The CPU’s 32 MB of L3 cache and high clock speeds ensure that it can prepare frames quickly, but the GPU cannot render them fast enough at higher resolutions. The benchmark results indicate that the Ryzen 7 5800X is essentially waiting on the GPU at 1440p and 4K, while at 1080p Low, it manages to push the system to near 100 FPS, showing that it can keep up when the GPU load is lighter.

Measured FPS Breakdown

At 1920x1080, the combo delivers playable frame rates across most settings. Low settings average 99.3 FPS, which is smooth for a horror title. Medium settings drop to 83.3 FPS, and High settings to 67.4 FPS. Ultra settings fall to 45.9 FPS, which is still playable but shows the GPU starting to struggle. The 1080p results show a clear scaling pattern, with the FPS dropping by roughly 16 FPS from Low to Medium, and another 16 FPS from Medium to High.

Moving to 2560x1440, the frame rates become more varied. Low settings average 73.5 FPS, which is still respectable. Medium settings hit exactly 60 FPS, a common target for many players. High settings drop to 49.4 FPS, and Ultra settings fall to 30.6 FPS. The drop from Low to Ultra at 1440p is 42.9 FPS, showing that the GPU is now the primary bottleneck. The 60 FPS at Medium is a notable data point, suggesting that this is the optimal setting for a 60 Hz monitor at this resolution.

At 3840x2160, the RX 580 is clearly overmatched. Low settings average 44.6 FPS, which is playable but not ideal. Medium settings drop to 39.9 FPS, and High settings to 32.7 FPS. Ultra settings produce an average of 18.2 FPS, which is unplayable in a game that likely requires quick reactions. The data shows that even at Low settings, the 4K resolution overwhelms the GPU’s 8 GB of GDDR5 memory and 256-bit bus, resulting in a frame rate that is less than half of what the same settings achieve at 1080p.

GPU Role

The AMD Radeon RX 580 is built on the GCN 4.0 architecture (Polaris 20) using a 14 nm process. Its base clock of 1257 MHz and boost clock of 1340 MHz are modest by modern standards, but its 2304 shading units and 144 TMUs provide a baseline level of performance. The 8 GB of GDDR5 memory on a 256-bit bus offers 256.0 GB/s of bandwidth, which is sufficient for 1080p but becomes a constraint at higher resolutions.

The GPU’s benchmark scores reflect its mid-range status. Its Passmark G3D score of 8813 places it in the 53rd percentile against all GPUs. The nearest rivals are all older or lower-tier models, such as the GTX 570 and GTX 950, which have nearly identical average scores (13564 and 13549, respectively). This shows that the RX 580 is not a high-performance part, and its performance in Downfall is consistent with its historical standing.

The measured FPS data highlights the GPU’s limitations. The jump from 67.4 FPS at 1080p High to 49.4 FPS at 1440p High represents a 26.7% drop, while the drop from 1440p High to 4K High is 33.8%. This indicates that the GPU’s fill rate and memory bandwidth are the primary constraints. The 32 ROPs are particularly limiting at 4K, where the pixel count quadruples from 1080p, leading to the severe frame rate collapse at Ultra settings. The GPU’s 6.175 TFLOPS of FP32 performance is simply not enough to handle the computational load of Downfall at 4K, regardless of the CPU’s capabilities. The data conclusively shows that the RX 580 is the limiting component in this pairing, with the Ryzen 7 5800X offering far more headroom than the GPU can utilize.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + AMD Radeon RX 580 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 44.6
3840x2160 Medium 39.9
3840x2160 High 32.7
3840x2160 Ultra 18.2
2560x1440 Low 73.5
2560x1440 Medium 60.0
2560x1440 High 49.4
2560x1440 Ultra 30.6
1920x1080 Low 99.3
1920x1080 Medium 83.3
1920x1080 High 67.4
1920x1080 Ultra 45.9

Downfall with Ryzen 7 5800X + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 580 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + RX 580

Explore FPS benchmarks for other games using this same hardware combination.