Downfall
This combination delivers exceptional performance with an average of 163 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 58 | 93 | 113 | 139 |
| 1440p QHD | 93 | 150 | 182 | 223 |
| 1080p Full HD | 131 | 209 | 255 | 312 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 9600X + AMD Radeon RX 9070 XT, In-Depth Analysis
How This Combo Ranks
The AMD Ryzen 5 9600X paired with the AMD Radeon RX 9070 XT achieves a rank of 910 out of 3716 tested combinations in Downfall. This places the combo in the top 24.5% of all tested configurations, which is a strong showing for a system built around a 6-core, 12-thread processor and a 16 GB graphics card. The percentile data reinforces this position; the CPU sits at the 81st percentile against all processors, while the GPU is at the 55th percentile against all graphics cards. The disparity in these percentile rankings is telling — the processor is clearly the stronger component relative to its peers, while the GPU, though capable, does not dominate its own field in the same way.
The combo’s mid-pack-to-upper-tier rank suggests that it is neither an overkill pairing nor a bottlenecked one. In fact, the data implies a balanced relationship where the CPU’s high single-thread performance (evidenced by a 3DMark single-thread score of 1253) and the GPU’s substantial memory bandwidth of 644.6 GB/s work in concert. The rank of 910 might seem modest next to the raw benchmark averages, but Downfall is a horror title from 2016, and the measured FPS numbers (which we will break down later) show that this combo is well above the threshold for smooth gameplay at even the most demanding settings. The data suggests that the ranking is pulled down not by a lack of absolute performance, but by the sheer number of combos that include higher-tier GPUs or CPUs, which are overkill for this particular title.
GPU Role
The AMD Radeon RX 9070 XT is built on the RDNA 4.0 architecture with a Navi 48 chip, fabricated on a 4 nm process. Its memory configuration is substantial: 16 GB of GDDR6 on a 256-bit bus, delivering a bandwidth of 644.6 GB/s. This memory capacity is a key factor in Downfall’s higher-resolution results, as the game’s horror environments with dense textures and dynamic lighting can consume significant VRAM. The GPU’s clock speeds are also notable — a base of 1660 MHz, a game clock of 2400 MHz, and a boost of 2970 MHz. The boost clock being nearly 80% higher than the base clock indicates a wide dynamic range, which helps when the game’s load fluctuates between quiet corridors and intense action sequences.
In the measured FPS data, the GPU’s role becomes clearer when comparing the average FPS across settings at a fixed resolution. At 3840x2160, the average FPS drops from 139 on Low to 113 on Medium, then to 93 on High, and finally to 58 on Ultra. This steep decline from Low to Ultra (a 58% reduction in average FPS) points to the GPU’s shading units (4096) and texture mapping units (256) being fully taxed by the Ultra preset’s effects. The GPU’s FP32 performance of 48.66 TFLOPS is sufficient for High settings, but the jump to Ultra introduces a rendering load that the card cannot sustain at high frame rates. The data does not indicate that the GPU is a bottleneck at 1080p, where even Ultra settings produce 131 FPS, but at 4K Ultra, the card’s limits are exposed. The GPU’s percentile rank of 55 against all GPUs is misleading in this context — it reflects a broad benchmark suite, while Downfall’s specific demands are more modest.
CPU Role
The AMD Ryzen 5 9600X is a 6-core, 12-thread processor from the Zen 5 architecture, codenamed Granite Ridge, with a base clock of 3.90 GHz and a boost clock of 5.40 GHz. It features a 32 MB shared L3 cache and supports DDR5 memory with a bandwidth of 89.6 GB/s. For a game like Downfall, which was released in 2016 and likely scales well with fewer cores, the 6-core configuration is more than adequate. The CPU’s single-thread performance is exceptional, as shown by a 3DMark single-thread score of 1253 and a Cinebench R23 single-core score of 2183.5. This is critical for a horror game where frame pacing and minimum FPS are more important than raw multi-core throughput.
The data from the measured FPS reveals that the CPU is not the limiting factor in this combo. At 1920x1080, the average FPS on Low settings is 312, which is far beyond what any 60 Hz or 144 Hz display could utilize. Even at 4K Ultra, where the GPU is clearly strained (58 FPS average), the CPU still has headroom — the game’s logic and AI routines do not appear to bottleneck this processor. The CPU’s multi-threaded score of 30027 in PassMark and a Cinebench R23 multi-core score of 17528.5 are strong, but Downfall does not appear to leverage all 12 threads effectively; the high single-thread scores are what drive the results. This is a case where the CPU’s 81st percentile ranking is well-earned, but the game’s age means it cannot fully utilize the processor’s capabilities, leaving performance firmly in the GPU’s hands.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of this combo’s performance across three resolutions and four settings presets. Starting at 1920x1080, the average FPS ranges from 312 on Low to 255 on Medium (with a minimum of 217 and a maximum of 294), 209 on High, and 131 on Ultra. The Medium preset’s measured minimum of 217 FPS is notably high, indicating that even in the most demanding scenes, the system stays well above refresh rates of common gaming monitors. The transition from Low to Medium costs 57 FPS (an 18% drop), while moving from Medium to High costs another 46 FPS (an 18% drop), and High to Ultra costs 78 FPS (a 37% drop). This last drop is the most significant, suggesting that Ultra introduces a disproportionately heavy load.
At 2560x1440, the average FPS drops to 223 on Low, 182 on Medium (with a minimum of 155 and a maximum of 210), 150 on High, and 93 on Ultra. The pattern mirrors 1080p but with a steeper decline — Low to Medium costs 41 FPS (18%), Medium to High costs 32 FPS (18%), and High to Ultra costs 57 FPS (38%). The Ultra preset at 1440p still produces an average of 93 FPS, which is playable on high-refresh displays, but the margin for error is thinner. At 3840x2160, the numbers are more constrained: 139 FPS on Low, 113 on Medium (with a minimum of 96 and a maximum of 131), 93 on High, and 58 on Ultra. The Medium preset’s minimum of 96 FPS is still above 60, but the Ultra preset’s average of 58 FPS dips below the 60 FPS threshold, which is a critical point for gameplay smoothness.
The data shows a consistent pattern: between Low and Medium, the FPS drop is roughly 18% across all resolutions, and between Medium and High, it is also around 18%. However, the jump from High to Ultra is consistently steeper, ranging from 37% to 38% across all resolutions. This suggests that the Ultra preset enables effects that are particularly taxing on the GPU’s ROPs and TMUs, rather than a uniform scaling of quality.
FAQ
Q: Is this combo capable of running Downfall at 4K Ultra smoothly?
A: The data shows an average FPS of 58 at 3840x2160 with Ultra settings. This is below the common 60 FPS target, so while it is playable, it is not consistently smooth. The Medium preset at 4K yields an average of 113 FPS with a minimum of 96, which is a more stable option for 4K.
Q: How does the CPU’s performance compare to its nearest rivals?
A: The Ryzen 5 9600X has an average benchmark score of 29713, which is 0.2% higher than the AMD Ryzen 7 PRO 5755GE (29656), 0.5% higher than the AMD Ryzen 7 7840H (29868, note this is a negative delta), and 0.6% higher than the AMD Ryzen 7 5800XT (29879). The differences are minimal, indicating that the 9600X is on par with these alternatives in synthetic tests.
Q: Is the GPU a bottleneck at lower resolutions?
A: At 1920x1080, the average FPS on Low settings is 312, which is extremely high. The data suggests that the CPU is not limiting performance at this resolution, as the GPU is able to push frame rates far beyond typical display refresh rates. The GPU only becomes a clear bottleneck at 4K Ultra.
Q: What is the difference in FPS between High and Ultra settings?
A: Across all three resolutions, the drop from High to Ultra is consistent at approximately 37-38%. At 1080p, it drops from 209 to 131 FPS (a 78 FPS loss), at 1440p from 150 to 93 FPS (a 57 FPS loss), and at 4K from 93 to 58 FPS (a 35 FPS loss).
Q: Does the game favor the CPU or GPU more?
A: The data indicates that the GPU is the primary determinant of FPS at higher settings and resolutions. For example, at 4K, the FPS drops from 139 on Low to 58 on Ultra, a 58% reduction, while the CPU’s high single-thread score (1253 in 3DMark) appears to keep the frame rates high when the GPU load is low.
Q: How does the GPU’s ranking compare to its nearest rivals?
A: The RX 9070 XT has an average benchmark score of 13543, which is 0.1% higher than the AMD Radeon HD 7770M (13536), 0.2% higher than the NVIDIA GeForce GTX 570 (13515), and 0.5% higher than the NVIDIA P106-090 (13470). These are negligible differences, meaning the GPU’s synthetic performance is very close to these older cards.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target resolution and refresh rate. For 1920x1080, the High preset provides an average of 209 FPS, which is more than sufficient for any 144 Hz or 240 Hz monitor. The Ultra preset at 131 FPS is still viable for 120 Hz displays, but the 37% drop from High is not justified by the visual improvements in a horror game where atmosphere is key. Medium at 255 FPS is overkill for most displays, but it offers a massive headroom for future driver updates.
For 2560x1440, the High preset delivers an average of 150 FPS, which is excellent for 144 Hz monitors. The Ultra preset at 93 FPS is still above 60 FPS, but the minimum FPS data is not available for Ultra, so it carries some risk of stutter. The Medium preset at 182 FPS is a safe choice for 165 Hz displays, but the data shows that High is the sweet spot for balancing visual fidelity and performance.
For 3840x2160, the High preset yields an average of 93 FPS, which is suitable for 90 Hz or 120 Hz displays with VRR. The Ultra preset at 58 FPS is below the 60 FPS target, so it is not recommended for smooth gameplay. The Medium preset at 113 FPS with a minimum of 96 FPS is the best choice for 4K if you want to ensure no dips below 60 FPS. In summary, the High preset is the recommended default across all resolutions, as it offers the best balance of average FPS and stability, with the Ultra preset only being viable at 1080p.
Resolution Scaling
The FPS scaling from 1920x1080 to 3840x2160 reveals important insights about the limiting component. At High settings, the average FPS drops from 209 at 1080p to 150 at 1440p (a 28% reduction) and then to 93 at 4K (a 38% reduction from 1440p). This scaling is not linear — the jump from 1440p to 4K is steeper than from 1080p to 1440p, which indicates a growing GPU bottleneck. If the CPU were the limiting factor, we would expect the FPS to remain relatively flat across resolutions, as the CPU’s workload is largely independent of resolution. The data shows the opposite, confirming that the GPU is the primary constraint at higher resolutions.
At Low settings, the FPS drops from 312 at 1080p to 223 at 1440p (a 29% reduction) and then to 139 at 4K (a 38% reduction from 1440p). This pattern is remarkably consistent with the High settings, suggesting that the scaling is not affected by the quality preset. This consistency implies that the GPU’s memory bandwidth of 644.6 GB/s and its pixel rate of 380.2 GPixel/s are being saturated in a predictable manner as pixel count increases. The CPU’s role in this scaling is minimal — even at 1080p Low, the FPS of 312 is not an indication of CPU headroom, but rather the GPU’s ability to push frames quickly when the render load is low.
The fact that the FPS drop from 1080p to 4K is approximately 70% at High settings (209 to 93 FPS) and 55% at Low settings (312 to 139 FPS) suggests that the game’s rendering pipeline is heavily pixel-bound. The CPU, with its 12 threads and high boost clock, is never the limiting factor in this scaling. This is a classic case of a well-balanced pairing where the CPU’s performance is sufficient to keep the GPU fed at all resolutions, but the GPU’s raw throughput determines the final frame rate. For users seeking to play at 4K, the data recommends lowering to High or Medium settings to stay above 90 FPS, while 1080p and 1440p users can enjoy the High preset without concerns.
Hardware Specifications
AMD Ryzen 5 9600X
AMD Radeon RX 9070 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 9600X + AMD Radeon RX 9070 XT in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 139.0 |
| 3840x2160 | Medium | 113.0 |
| 3840x2160 | High | 93.0 |
| 3840x2160 | Ultra | 58.0 |
| 2560x1440 | Low | 223.0 |
| 2560x1440 | Medium | 182.0 |
| 2560x1440 | High | 150.0 |
| 2560x1440 | Ultra | 93.0 |
| 1920x1080 | Low | 312.0 |
| 1920x1080 | Medium | 255.0 |
| 1920x1080 | High | 209.0 |
| 1920x1080 | Ultra | 131.0 |
Downfall with Ryzen 5 9600X + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 9070 XT + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 9600X + RX 9070 XT
Explore FPS benchmarks for other games using this same hardware combination.