Downfall

Downfall

AVERAGE FPS
192
excellent

This combination delivers exceptional performance with an average of 192 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 68 109 133 163
1440p QHD 110 176 214 262
1080p Full HD 154 246 300 366

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 163
3840x2160 Medium 133
3840x2160 High 109
3840x2160 Ultra 68
2560x1440 Low 262
2560x1440 Medium 214
2560x1440 High 176
2560x1440 Ultra 110
1920x1080 Low 366
1920x1080 Medium 300
1920x1080 High 246
1920x1080 Ultra 154

Downfall with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 4070 Ti, In-Depth Analysis

Downfall, a horror title from 2016, shows surprisingly strong performance on the AMD Ryzen 5 7600 and NVIDIA GeForce RTX 4070 Ti combination, with benchmark results indicating that the GPU is the primary bottleneck at higher resolutions while the CPU provides ample headroom at 1080p. The measured frame rates across all settings and resolutions are exceptionally high, placing this hardware combo in the 486th position out of 3716 tested combinations, which puts it in the top 13% of all recorded configurations. The data reveals a system that can handle this horror game with ease, though the scaling patterns between settings and resolutions tell a clear story about where the performance limits actually lie.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic but follows an expected pattern for a GPU-bound scenario. At High settings, the average frame rate falls from 246 FPS at 1920x1080 to 176 FPS at 2560x1440, then further to 109 FPS at 3840x2160. That represents a 55.7% reduction from 1080p to 4K, which is a substantial penalty but still leaves the game highly playable at the highest resolution. The scaling is not linear, however, with the 1440p to 4K transition costing 38.1% of performance while the 1080p to 1440p step only costs 28.5%.

Low settings show an even steeper drop-off. The 366 FPS at 1080p falls to 262 FPS at 1440p, a 28.4% decrease, and then to 163 FPS at 4K, another 37.8% reduction from 1440p. The cumulative loss from 1080p Low to 4K Low is 55.5%, almost identical to the High settings percentage. This consistency suggests that the resolution scaling is primarily driven by pixel throughput rather than settings-dependent effects, which points directly at the GPU's fill rate and memory bandwidth as the limiting factors.

Ultra settings exhibit the same pattern but with lower absolute numbers. The 154 FPS at 1080p drops to 110 FPS at 1440p (28.6% loss) and then to 68 FPS at 4K (38.2% loss from 1440p). The total reduction from 1080p Ultra to 4K Ultra is 55.8%, again matching the other settings presets almost exactly. This uniformity across all four quality levels strongly indicates that resolution scaling in Downfall is resolution-bound rather than shader-bound, meaning the game's rendering pipeline at higher resolutions puts consistent pressure on the GPU's rasterization and memory subsystems.

The 4K to 1080p ratio at Medium settings tells the same story. At 4K Medium, the average is 133 FPS with a minimum of 113 and maximum of 153. At 1440p Medium, the average jumps to 214 FPS with a range of 182 to 246. At 1080p Medium, the average reaches 300 FPS with a spread from 255 to 345. The scaling from 4K to 1440p is 60.9% improvement, while 1440p to 1080p adds another 40.2%. These increments are consistent with a GPU that becomes progressively less stressed as pixel count decreases, and the min-to-max spreads at each resolution are tight enough to indicate stable frame pacing without CPU-induced stutter.

GPU Role

The NVIDIA GeForce RTX 4070 Ti is the dominant component in this configuration, and its specifications explain the performance ceiling observed in the measured data. Built on the Ada Lovelace architecture with the AD104 chip at a 5 nm TSMC process, this GPU packs 7,680 shading units, 240 texture mapping units, and 80 raster output pipelines. The 60 ray tracing cores and 240 tensor cores are present but largely irrelevant for a 2016 horror title like Downfall, which predates widespread RT implementation. The GPU's 12 GB of GDDR6X memory on a 192-bit bus provides 504.2 GB/s of bandwidth, which is more than sufficient for the texture loads in this game.

The clock behavior is notable. The base clock sits at 2310 MHz with a boost clock of 2610 MHz, and the memory runs at 1313 MHz with 21 Gbps effective. The pixel rate of 208.8 GPixel/s and texture rate of 626.4 GTexel/s are the raw throughput figures that govern how fast the GPU can fill frames at increasing resolutions. The FP32 performance of 40.09 TFLOPS (with FP16 at the same 1:1 ratio) provides the compute headroom that keeps the game from becoming shader-bound even at Ultra settings.

The GPU's benchmark profile places it in the 84th percentile of all GPUs, with an average benchmark score of 44,795. Its nearest rivals in the database are the NVIDIA GeForce RTX 5090 Mobile at 45,152 (0.8% higher), the AMD Radeon Pro 5500 XT at 45,384 (1.3% higher), and the NVIDIA RTX A6000 at 44,075 (1.6% lower). The Intel Arc A730M sits 1.7% higher at 45,592. This tight clustering means the RTX 4070 Ti is not an outlier in raw compute terms, yet the measured FPS in Downfall are exceptionally high, suggesting the game's engine is well-optimized for this GPU architecture.

The 12 GB VRAM capacity is never a limiting factor in Downfall, as the game's 2016-era textures and geometry fit comfortably within even half that allocation at 4K Ultra. The 504.2 GB/s memory bandwidth, however, does play a role in the resolution scaling observed. The consistent ~55% performance drop from 1080p to 4K across all settings aligns with the bandwidth demands of pushing 8.3 million pixels per frame versus 2.1 million, and the GPU's 80 ROPs are the hardware that ultimately rasterizes those pixels.

FAQ

Q: What is the maximum average frame rate achievable with this hardware in Downfall?

A: The highest measured average is 366 FPS at 1920x1080 with Low settings. At 4K Ultra, the average drops to 68 FPS, which is still playable but represents a 81.4% reduction from the peak.

Q: How does the RTX 4070 Ti compare to its closest rivals in benchmark scores?

A: The RTX 4070 Ti scores 44,795 on average, which is 0.8% below the RTX 5090 Mobile, 1.3% below the Radeon Pro 5500 XT, 1.6% above the RTX A6000, and 1.7% below the Intel Arc A730M.

Q: Is the CPU a bottleneck at any resolution in Downfall?

A: No. The Ryzen 5 7600's single-thread score of 999 in 3DMark and multi-thread score of 6,503 provide more than enough headroom. The FPS scaling pattern across resolutions is consistent with pure GPU limitation.

Q: What is the frame time consistency at Medium settings?

A: At 1080p Medium, the average is 300 FPS with a minimum of 255 and maximum of 345, giving a 90 FPS spread. At 1440p Medium, the average is 214 FPS with a range of 182 to 246 (64 FPS spread). At 4K Medium, the average is 133 FPS with a 113 to 153 range (40 FPS spread).

Q: How does the GPU's pixel rate relate to its performance in Downfall?

A: The RTX 4070 Ti has a pixel rate of 208.8 GPixel/s and a texture rate of 626.4 GTexel/s. These figures directly determine how fast the GPU can fill frames at each resolution, and the measured FPS scaling aligns with these throughput limits.

Q: What is the overall ranking of this CPU and GPU combination?

A: This combo ranks 486th out of 3,716 tested combinations, placing it in the top 13.1% of all configurations in the database.

Measured FPS Breakdown

At 1920x1080, the frame rates are exceptionally high across all settings. Low settings deliver an average of 366 FPS, which is the highest measured value in the entire dataset. Medium settings produce 300 FPS average with a minimum of 255 and maximum of 345 FPS. High settings reduce the average to 246 FPS, and Ultra settings drop further to 154 FPS. The gap between Low and Ultra at 1080p is 212 FPS, or 57.9% of the Low value.

Moving to 2560x1440, the performance remains robust but shows the expected reduction. Low settings average 262 FPS, Medium settings average 214 FPS with a range of 182 to 246, High settings average 176 FPS, and Ultra settings average 110 FPS. The delta between Low and Ultra at 1440p is 152 FPS, which is a 58.0% reduction from the Low setting, nearly identical to the 1080p percentage.

At 3840x2160, the frame rates become more moderate but remain playable. Low settings still manage 163 FPS average, Medium settings produce 133 FPS with a minimum of 113 and maximum of 153, High settings deliver 109 FPS, and Ultra settings fall to 68 FPS. The Low to Ultra gap at 4K is 95 FPS, representing a 58.3% reduction. The consistency of this percentage across all three resolutions is striking and confirms that the settings scaling is resolution-independent in relative terms.

The Medium settings are the only preset with complete min and max data across all resolutions, which provides the clearest picture of frame consistency. At 1080p, the 255 FPS minimum and 345 FPS maximum represent a 26.5% deviation from the average of 300 FPS. At 1440p, the 182 to 246 range around the 214 FPS average shows a 29.9% deviation. At 4K, the 113 to 153 range around the 133 FPS average shows a 30.1% deviation. This slight widening of the frame spread at higher resolutions suggests the GPU is working closer to its limits, but the consistency remains acceptable for a horror game where frame pacing is important for atmosphere.

CPU Role

The AMD Ryzen 5 7600 is a 6-core, 12-thread processor based on the Zen 4 architecture with the Raphael codename, manufactured on a 5 nm TSMC process. It operates at a base clock of 3.80 GHz with a boost clock of 5.10 GHz, and its 65W TDP is modest for a desktop part. The CPU features 64 KB of L1 cache per core, 1 MB of L2 cache per core, and 32 MB of shared L3 cache. Memory support is DDR5 with dual-channel configuration, providing 83.2 GB/s of bandwidth.

In Downfall, a game from 2016 that was designed for the hardware of its era, this CPU is far more powerful than necessary. The game's engine is not heavily multithreaded, and the measured FPS scaling shows no signs of CPU limitation. The 3DMark results reinforce this: single-thread score of 999, 2-thread score of 1,938, 4-thread score of 3,686, 8-thread score of 5,508, and max-thread score of 6,503. The near-linear scaling from 2 to 4 to 8 threads indicates strong core efficiency, and the 16-thread score of 6,499 is nearly identical to the max-thread score, suggesting the CPU reaches its performance plateau quickly.

Cinebench scores further characterize the CPU. The R23 multi-core score of 12,735 and single-core score of 1,852 show a strong single-thread performance that is crucial for older games like Downfall which rely on one or two primary threads. The R15 scores of 2,339 multi-core and 298 single-core follow the same pattern. Geekbench results of 13,413 multi-core and 2,521 single-core confirm the CPU's capability.

The CPU's benchmark positioning shows it at the 78th percentile of all CPUs with an average benchmark score of 26,324. Its nearest rivals are the AMD Ryzen 9 6900HX at 26,274 (0.2% lower), the AMD Ryzen 7 7435HS at 26,402 (0.3% higher), the Intel Core i9-11900KF at 26,212 (0.4% lower), and the AMD Ryzen 5 8540U at 26,187 (0.5% lower). These deltas are all within 0.5%, meaning the Ryzen 5 7600 performs essentially identically to these competitors in aggregate benchmarks.

The PassMark results show the CPU's practical capabilities. Integer math scores 80,581, floating point math scores 48,107, and extended instructions score 23,071. Data compression scores 304,942 while data encryption scores 17,704. The physics score of 1,776 and single-thread score of 3,910 are particularly relevant for gaming workloads. The multithread score of 27,058 and random string sorting score of 35,904 round out the profile. The find prime numbers score of 200 is notably low, but this is a specialized workload that does not impact gaming performance.

Settings Recommendations

The measured data shows that Medium settings offer the best balance of visual quality and performance across all three resolutions. At 1080p Medium, the average of 300 FPS with a minimum of 255 FPS ensures that even the most demanding horror sequences will not drop below 240 FPS, which is well above any display refresh rate. The 255 FPS minimum is 85% of the average, indicating stable frame delivery.

At 1440p Medium, the 214 FPS average with a 182 FPS minimum keeps the experience smooth on high-refresh-rate monitors. This resolution and settings combination is the sweet spot for users with 1440p displays, as the 182 FPS floor is still far above the 144 Hz threshold that most gaming monitors support. The 246 FPS maximum provides headroom for less demanding scenes.

The 4K Medium configuration produces a 133 FPS average with a 113 FPS minimum and 153 FPS maximum. This is the recommended setup for 4K displays, as it maintains playable frame rates even during the most intense moments while still delivering the visual fidelity that 4K resolution provides. The 113 FPS floor is above 100 FPS, which is the practical threshold for smooth gameplay on most 4K panels.

High settings at 4K drop to 109 FPS average, which is still playable but leaves less margin for frame drops in complex scenes. The step from Medium to High costs 24 FPS at 4K, or 18.0% of performance, for what is likely a marginal visual improvement in a horror game where atmospheric lighting and shadows matter more than texture detail. Ultra settings at any resolution are not recommended, as the 68 FPS average at 4K Ultra and 110 FPS at 1440p Ultra introduce unnecessary risk of stutter during fast camera movements.

Low settings provide the highest frame rates but sacrifice too much visual fidelity for a game that relies on atmosphere. The 366 FPS at 1080p Low is impressive but unnecessary, and the 163 FPS at 4K Low does not justify the reduction in shadow quality and texture resolution that Downfall's horror aesthetic depends on. Medium settings preserve the game's intended visual presentation while delivering frame rates that exceed the requirements of any current display technology.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 4070 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2610 MHz MHz
TDP 285 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 4070 Ti in Downfall

Resolution Settings Avg FPS
3840x2160 Low 163.0
3840x2160 Medium 133.0
3840x2160 High 109.0
3840x2160 Ultra 68.0
2560x1440 Low 262.0
2560x1440 Medium 214.0
2560x1440 High 176.0
2560x1440 Ultra 110.0
1920x1080 Low 366.0
1920x1080 Medium 300.0
1920x1080 High 246.0
1920x1080 Ultra 154.0

Downfall with Ryzen 5 7600 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 4070 Ti + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 7600 + RTX 4070 Ti

Explore FPS benchmarks for other games using this same hardware combination.