Doom
This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 32 | 43 | 49 |
| 1440p QHD | 52 | 68 | 74 | 89 |
| 1080p Full HD | 81 | 98 | 119 | 135 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The AMD Ryzen 5 5500 paired with the NVIDIA GeForce RTX 3050 4 GB presents a compelling mid-range configuration for one of the most optimized first-person shooters of its era. Doom’s id Tech 6 engine is renowned for its scalability, and the measured data here confirms that this combo can deliver playable performance across a wide spectrum of resolutions and settings, though the GPU’s 4 GB memory frame buffer becomes a defining constraint at higher resolutions. This analysis breaks down the measured FPS data to understand where the bottlenecks lie and how to best configure the game.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions tells a clear story about the balance between the CPU and GPU in this system. At 1080p with Low settings, the combo achieves 134.7 FPS. Moving to 1440p Low drops this to 88.5 FPS, a reduction of 34.3%. Pushing further to 4K Low yields 48.8 FPS, which is a 63.8% drop from the 1080p baseline. This steep decline as pixel count increases is the classic signature of a GPU-limited scenario.
However, the data shows that the GPU is not the only factor. At 1080p Ultra, the system produces 81.2 FPS, while at 1440p Ultra it falls to 52.1 FPS. The drop from 1080p to 1440p at Ultra settings is 35.8%, which is nearly identical to the percentage drop seen at Low settings. This consistency suggests that while the GPU is the primary bottleneck at higher resolutions, the CPU is keeping up well enough to not introduce a disproportionate penalty at lower settings.
The most telling data point for understanding the limiting component is the gap between settings at the same resolution. At 4K, the difference between Low (48.8 FPS) and Ultra (30.5 FPS) is 18.3 FPS, a 37.5% performance penalty for maxing out the graphics. At 1080p, the same Low-to-Ultra comparison shows a drop from 134.7 FPS to 81.2 FPS, a 39.7% penalty. The similar relative penalties across resolutions indicate that the GPU’s compute and memory throughput are being taxed proportionally as settings increase, reinforcing that the RTX 3050 is the dominant performance limiter throughout the resolution range tested.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5500 brings six cores and twelve threads to the table, based on the Zen 3 architecture. With a base clock of 3.60 GHz and a boost clock of 4.20 GHz, this processor is well-suited for a game like Doom, which is known for being highly responsive to single-thread performance. The benchmark data supports this, showing a strong single-thread score of 836 in the 3dmark_single_thread test and a Passmark single-thread score of 3058.
In the context of the measured FPS, the CPU’s role becomes evident when examining the 1080p results. The fact that the system can push 134.7 FPS at Low settings suggests that the CPU is capable of feeding frames to the GPU at a high rate. The 3dmark_max_threads score of 5411 and the Cinebench R23 multicore score of 16429 indicate that the processor has sufficient multi-threaded headroom for modern game engines that utilize multiple cores for physics and AI.
The CPU’s performance relative to its peers is also informative. The nearestRivals data shows the Ryzen 5 5500 with an average benchmark score of 20875, which is nearly identical to the Intel Core i5-12500 (20897, -0.1% delta) and the AMD Ryzen 5 PRO 4655GE (20900, -0.1% delta). This places the 5500 in a very competitive position for gaming workloads, as it trades blows with these alternatives. The data suggests that the CPU is not the primary constraint in this configuration, especially when compared to the GPU’s clear performance ceiling.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3050 4 GB is the other half of this equation, and its specifications directly explain the performance scaling observed. The GPU operates with a base clock of 1545 MHz and a boost clock of 1740 MHz. Its memory configuration consists of 4 GB of GDDR6 on a 128-bit bus, providing a bandwidth of 192.0 GB/s. This memory bandwidth is a critical factor, as high-resolution textures and effects in Doom can quickly saturate a 128-bit bus.
The 4 GB VRAM capacity is the most significant limitation for this GPU in Doom. The measured FPS at 4K Ultra is 30.5 FPS, which is barely playable and likely indicates that the game is exceeding the available frame buffer, causing the engine to swap data to system memory. The data shows a substantial drop from 4K Medium (43.2 FPS) to 4K High (32.4 FPS), suggesting that the High preset’s texture quality demands are too great for the 4 GB buffer at this resolution.
At 1080p, the GPU’s capabilities are better aligned with the game’s demands. The 97.8 FPS at High settings and 118.9 FPS at Medium settings show that the GPU can handle the workload when the memory requirements are within its limits. The GPU’s 7.127 TFLOPS of FP32 performance and its 2048 shading units provide ample compute power for the game’s rendering, but the memory subsystem is the bottleneck that prevents higher performance at 4K. The pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are sufficient for 1080p and 1440p, but the 4K data shows the limits of this configuration.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The complete set of measured FPS data provides a detailed picture of this combo’s performance envelope.
At 1920x1080, the system delivers its highest frame rates. Low settings produce 134.7 FPS, which is an excellent result for competitive play. Medium settings yield 118.9 FPS, High settings produce 97.8 FPS, and Ultra settings drop to 81.2 FPS. All of these results are above the 60 FPS threshold, indicating a smooth experience at 1080p regardless of the preset chosen.
At 2560x1440, performance remains solid but begins to show the GPU’s strain. Low settings produce 88.5 FPS, which is still very playable. Medium settings yield 73.7 FPS, and High settings produce 67.6 FPS. Ultra settings drop to 52.1 FPS, which is below the 60 FPS mark but still within a playable range for a single-player experience.
At 3840x2160, the GPU is clearly overmatched. Low settings produce 48.8 FPS, Medium settings yield 43.2 FPS, and High settings drop to 32.4 FPS. Ultra settings produce a mere 30.5 FPS. These numbers indicate that 4K gaming is only feasible at Low settings, and even then, the frame rate is not ideal for fast-paced action. The data shows a clear hierarchy: the system is best suited for 1080p and acceptable for 1440p, but struggles at 4K.
FAQ
Q: What is the best resolution for this system in Doom?
A: The data shows that 1920x1080 yields the highest frame rates, with all presets scoring above 81 FPS. This resolution is the most comfortable for achieving high refresh rate gameplay.
Q: Can this combo handle 4K gaming?
A: At 4K, the measured FPS ranges from 30.5 FPS at Ultra to 48.8 FPS at Low. While Low settings are technically playable, the frame rates are not ideal for a fast-paced FPS, and High/Ultra are not recommended.
Q: Which settings provide the best balance of quality and performance at 1440p?
A: At 2560x1440, the High preset delivers 67.6 FPS, which is above the 60 FPS threshold. This provides a good balance, though Medium at 73.7 FPS offers a more comfortable margin.
Q: Is the CPU a bottleneck in this configuration?
A: The data indicates the GPU is the primary limiter, especially at higher resolutions. The CPU’s benchmark scores, including a 3dmark_single_thread score of 836, suggest it is capable of keeping up with the GPU’s output.
Q: How does the RTX 3050 4 GB’s memory capacity affect performance?
A: The 4 GB VRAM is a limiting factor at 4K, where the drop from Medium (43.2 FPS) to High (32.4 FPS) suggests the frame buffer is being exceeded. At 1080p, the memory is sufficient for all presets.
Q: Is the Ryzen 5 5500 a competitive gaming CPU?
A: Yes, its average benchmark score of 20875 is within 0.2% of rivals like the Intel Core i5-12500, indicating comparable performance for gaming workloads.
Settings Recommendations
For the best overall experience, the data points to 1080p with the High preset. This combination yields 97.8 FPS, which is well above the 60 FPS threshold and provides a significant visual improvement over Low settings. The jump from High to Ultra at 1080p costs 16.6 FPS (from 97.8 to 81.2), which may not be worth the marginal visual gain.
At 1440p, the High preset is also the recommended choice, delivering 67.6 FPS. This is playable, but users seeking a higher frame rate should consider the Medium preset at 73.7 FPS. At 4K, the only viable option is Low, which produces 48.8 FPS. This is a playable frame rate but lacks the visual fidelity of higher presets.
The data suggests that the Medium preset is a strong middle ground across all resolutions. It provides a substantial boost over Low while maintaining higher frame rates than High or Ultra. For users prioritizing smoothness over visual fidelity, Medium is the optimal choice. For those who want the best visuals without dropping below 60 FPS, the High preset at 1080p or 1440p is the sweet spot.
How This Combo Ranks
This specific combination of the AMD Ryzen 5 5500 and the NVIDIA GeForce RTX 3050 4 GB ranks at position 1523 out of 1681 tested combos in Doom. This places it in the lower portion of the database, which is consistent with the GPU’s entry-level positioning. The rank reflects the overall performance ceiling of the configuration, which is heavily influenced by the RTX 3050’s 4 GB memory capacity and its limitations at higher resolutions.
The ranking suggests that while this combo is capable of delivering a solid 1080p experience, it is outclassed by many other combinations in the database. The CPU’s strong performance, as evidenced by its 79th percentile ranking among all CPUs, helps boost the combo, but the GPU’s 50th percentile ranking holds it back. The data indicates that users seeking higher performance in Doom would need to upgrade the GPU to achieve a higher rank, as the CPU is not the limiting factor in this pairing.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 3050 4 GB in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 48.8 |
| 3840x2160 | Medium | 43.2 |
| 3840x2160 | High | 32.4 |
| 3840x2160 | Ultra | 30.5 |
| 2560x1440 | Low | 88.5 |
| 2560x1440 | Medium | 73.7 |
| 2560x1440 | High | 67.6 |
| 2560x1440 | Ultra | 52.1 |
| 1920x1080 | Low | 134.7 |
| 1920x1080 | Medium | 118.9 |
| 1920x1080 | High | 97.8 |
| 1920x1080 | Ultra | 81.2 |
Doom with RTX 3050 4 GB + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.