Doom

Doom

AVERAGE FPS
120
excellent

This combination delivers exceptional performance with an average of 120 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 58 68 79
1440p QHD 87 107 126 145
1080p Full HD 135 165 195 224

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 79
3840x2160 Medium 68
3840x2160 High 58
3840x2160 Ultra 47
2560x1440 Low 145
2560x1440 Medium 126
2560x1440 High 107
2560x1440 Ultra 87
1920x1080 Low 224
1920x1080 Medium 195
1920x1080 High 165
1920x1080 Ultra 135

Doom with Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis

Doom (2016) running on the Intel Core Ultra 9 275HX paired with the NVIDIA GeForce RTX 5070 Mobile is a combination that sits in the middle of the pack in this benchmark database's rankings for the game, but the raw frame rates it produces are comfortably above what the fast-paced combat of this FPS title demands. Both components hail from recent hardware — the CPU launched in January 2025 and the GPU in April 2025 — and the measured data below, collected across three resolutions and four quality presets, shows a system that is GPU-limited at the high end yet never falls below playable territory. The analysis that follows breaks down where this pairing ranks, what each component contributes, and how the numbers shift as resolution and settings scale.

How This Combo Ranks

Across the full database of tested hardware combinations in Doom, this pairing ranks 2056 out of 3712 combos. That places it just below the median — a middling standing in absolute ranking terms, but one that needs context. The Doom ranking pool spans nearly four thousand combinations, including desktop systems with far larger GPUs and higher power budgets, so a mobile platform landing just under the halfway mark indicates performance that is competitive against a very broad field rather than weak in isolation.

The framing flips when the frame rates themselves are examined: 224 FPS at 1080p Low and 165 FPS at 1080p High are figures that outrun most gaming displays' needs for a title in this genre. The rank of 2056 is therefore best read as a statement about the depth of the leaderboard, not a poor showing by this hardware. For a fast FPS like Doom, where high frame rates directly affect input responsiveness, the measured results are more than sufficient even though the ranking number itself looks unremarkable.

The combination's standing also reflects its balance. The CPU sits in the 94th percentile versus all CPUs in the database, while the GPU sits in the 75th percentile versus all GPUs. In a game like Doom, which leans heavily on GPU throughput at higher resolutions, the stronger CPU cannot fully compensate for the GPU's relative standing, and the mid-table combo rank is the expected outcome of that asymmetry.

FAQ

Q: What frame rate does Doom hit at 1080p with High settings on this hardware?

A: The measured average is 165 FPS at 1920x1080 with the High preset. Dropping to Low settings raises the average to 224 FPS, while Ultra drops it to 135 FPS.

Q: Is 4K playable in Doom with this combo?

A: Yes, with settings adjustments. At 3840x2160 the measured averages are 47 FPS on Ultra, 58 FPS on High, 68 FPS on Medium, and 79 FPS on Low. Medium and Low deliver frame rates well suited to single-player play, while the Ultra figure sits at the edge of what most players would consider smooth for an FPS.

Q: How strong is the Intel Core Ultra 9 275HX compared to other CPUs?

A: The database places it in the 94th percentile against all CPUs, with an average benchmark score of 67469. Its nearest rivals by aggregate score — the Intel Xeon w5-3525 at 67673, the AMD EPYC 4484PX at 67822, the AMD Ryzen Threadripper PRO 5955WX at 67868, and the Intel Xeon 6515P at 67006 — all sit within roughly a percentage point of it in either direction, meaning it performs in the same bracket as professional workstation chips.

Q: How does the RTX 5070 Mobile compare to rival GPUs?

A: Its average benchmark score of 29928 puts it in the 75th percentile against all GPUs. The nearest rivals are the NVIDIA GeForce RTX 3070 Ti at 29945 (-0.1% relative delta), the NVIDIA GeForce RTX 2080 Ti at 29783 (+0.5%), the AMD Radeon RX 6800 at 30095 (-0.6%), and the AMD Radeon RX 6700 at 30433 (-1.7%). In short, it trades blows with those cards in aggregate compute benchmarks.

Q: Is this game CPU-limited or GPU-limited on this pairing?

A: The scaling data points to GPU-limited behavior. From 1080p to 4K, frame rates fall by 70% to 79% depending on the preset, while the CPU's 94th-percentile standing and strong single-core scores leave substantial headroom. The GPU is the component that saturates first as resolution and settings climb.

Q: What is the single-core performance of the Core Ultra 9 275HX?

A: It scores 334 in Cinebench R15 single-core, 2809 in Cinebench R20 single-core, 2204 in Cinebench R23 single-core, and 2458 in Geekbench single-core — results consistent with its 5.40 GHz boost clock.

CPU Role

The Intel Core Ultra 9 275HX is a 24-core, 24-thread mobile processor built on Intel's Arrow Lake architecture (codename Arrow Lake-HX), fabricated on TSMC's 3 nm process. It runs a 2.70 GHz base clock and boosts to 5.40 GHz, with a 55 W TDP, and it slots into the Intel BGA 2114 socket. The cache hierarchy comprises 192 KB of L1 per core, 3 MB of L2 per core, and a shared 36 MB of L3, feeding a dual-channel DDR5 memory bus with 102.4 GB/s of bandwidth.

For Doom, the CPU attributes that matter most are single-core speed and cache depth, and the 275HX is well equipped on both counts. Its Geekbench single-core result of 2458, PassMark single-thread score of 4713, and Cinebench R23 single-core score of 2204 all point to a chip that can drive a high-FPS game loop without stalling. The 36 MB of shared L3 is particularly relevant here: a 2016-era FPS engine's working set fits comfortably within that cache, which helps keep the render and simulation threads fed without frequent trips to main memory.

Multi-threaded headroom is equally strong. The CPU posts 35589 in Cinebench R23 multi-core, 20795 in Geekbench multi-core, and 55759 in PassMark multithread, placing it in the 94th percentile of all CPUs in the database. Its aggregate average benchmark score of 67469 lands within a fraction of a percent of the Xeon w5-3525 (67673), EPYC 4484PX (67822), Threadripper PRO 5955WX (67868), and Xeon 6515P (67006) — workstation-class parts that the mobile 275HX matches despite its mobile power envelope.

The relevance to Doom's results is straightforward. At 1080p, where CPU involvement is highest, the combo still posts 224 FPS on Low and 165 FPS on High. The fact that frame rates decline steeply as resolution rises — while remaining well above 135 FPS at 1080p Ultra — indicates the CPU is not the bottleneck. Doom's engine favors a small number of fast cores for its critical path, and the 275HX's per-core throughput, backed by its per-core L2 and shared L3, delivers that in surplus.

One further detail worth noting: the 275HX has an unlocked multiplier, and supports PCIe Gen 5 with 20 CPU lanes, though neither factor alters the measured Doom results recorded here.

Measured FPS Breakdown

All figures below are measured averages from this database, collected with the Core Ultra 9 275HX and RTX 5070 Mobile.

At 1920x1080:

  • Low: 224 FPS
  • Medium: 195 FPS (with measured range of 166 to 224)
  • High: 165 FPS
  • Ultra: 135 FPS

At 2560x1440:

  • Low: 145 FPS
  • Medium: 126 FPS (measured range of 107 to 145)
  • High: 107 FPS
  • Ultra: 87 FPS

At 3840x2160:

  • Low: 79 FPS
  • Medium: 68 FPS (measured range of 58 to 79)
  • High: 58 FPS
  • Ultra: 47 FPS

The pattern is clean and consistent: each step up in resolution or preset removes a predictable slice of frame rate. At 1080p, even the Ultra preset clears 135 FPS, which is far beyond what Doom's gameplay demands for responsiveness. The Medium rows carry the only recorded min/max ranges, and those ranges are informative — the 1080p Medium span of 166 to 224 shows the experience stays above the High-preset average even at its floor.

At 1440p, the drop from the 1080p figures is substantial but the results remain excellent. Ultra at 87 FPS and High at 107 FPS mean this combo can drive a high-refresh 1440p display at or near its refresh rate without sacrificing visual quality.

At 4K, the numbers compress. Ultra's 47 FPS average is the weakest row in the dataset — playable for a single-player shooter run-through, but below the fluidity bar most players want from Doom's fast combat. High at 58 FPS and Medium at 68 FPS are both comfortable, and Low's 79 FPS shows the GPU can push 4K pixels at high rates when detail is stripped back.

Resolution Scaling

The scaling behavior across resolutions reveals which component is setting the performance ceiling. Compare the High preset across the three resolutions: 165 FPS at 1080p, 107 FPS at 1440p, and 58 FPS at 4K. From 1080p to 1440p, frame rate falls by roughly 35%; from 1080p to 4K, it falls by roughly 65%. The same shape appears on every preset: Low goes 224 to 145 to 79 (a drop of roughly 65% from 1080p to 4K), Medium goes 195 to 126 to 68 (roughly 65% again), and Ultra goes 135 to 87 to 47 (also roughly 65%).

This is textbook GPU-limited scaling. When frame rate declines almost in lockstep with the increasing pixel count — 4K renders four times the pixels of 1080p — the graphics processor is saturated and the CPU has capacity to spare. If the CPU were the constraint, the 1080p numbers would plateau and the percentage losses at higher resolutions would be far smaller.

That conclusion is corroborated by the components' relative standings. The Core Ultra 9 275HX sits in the 94th percentile of all CPUs, while the RTX 5070 Mobile sits in the 75th percentile of all GPUs. The GPU's aggregate score of 29928 puts it nearly even with the RTX 3070 Ti (-0.1% delta) and RTX 2080 Ti (+0.5% delta), and slightly behind the RX 6800 (-0.6%) and RX 6700 (-1.7%) in those rivals' favor. With a CPU this far up the leaderboard attached to a GPU in that tier, the GPU is predictably the pacing component at every resolution and preset tested.

The practical takeaway: resolution increases cost frame rate almost linearly with pixel count, so players should choose their resolution first, then pick the highest preset that keeps the frame rate where they want it, using the breakdown table above.

Settings Recommendations

The measured rows support different recommendations depending on the target experience.

For 1080p gaming, Ultra is the clear pick. At 135 FPS average, it clears every practical threshold for a fast FPS with headroom to spare, and there is no measured reason to drop detail levels at this resolution. Players chasing maximum frame rates for competitive play can drop to Low and reach 224 FPS, or Medium at 195 FPS with a recorded floor of 166 FPS — but on a standard display, Ultra's 135 FPS already exceeds what most panels can display.

For 1440p, High is the balanced choice at 107 FPS. Ultra's 87 FPS is still smooth for single-player Doom, so the Ultra preset remains a viable option for players who prioritize image quality. Medium at 126 FPS is the recommendation when a high-refresh monitor is in play.

For 4K, Medium is the sweet spot. It delivers 68 FPS average with a recorded range of 58 to 79 — comfortably above 60 even at its measured floor. High at 58 FPS hovers at the 60 FPS line and is acceptable for players who tolerate occasional dips. Ultra at 47 FPS average should be avoided at this resolution; the frame rate cost is too high relative to the visual gain when Medium already looks detailed at 4K pixel density. Low at 79 FPS is available for players who need the highest possible 4K frame rates, though the Medium row shows detail can be raised considerably without dropping below 60.

The medium-tier rows deserve special note: they are the only settings with recorded min/max ranges in this dataset, and in every case the minimum recorded value equals or exceeds the average of the next preset up. That means Medium behaves predictably — its worst measured moments are no worse than High's typical performance.

GPU Role

The NVIDIA GeForce RTX 5070 Mobile is a Blackwell 2.0 architecture part built on the GB206 chip, fabricated by TSMC on a 5 nm process. It packs 21,900 million transistors into a 181 mm² die at a density of 121.0M transistors per mm². The GPU runs a 907 MHz base clock with a 1425 MHz boost, and its GDDR7 memory operates at 1500 MHz — 24 Gbps effective — across a 128-bit bus delivering 384.0 GB/s of bandwidth. Capacity is 8 GB.

Throughput specifications are mid-range-strong: 4608 shading units, 144 TMUs, 48 ROPs, 36 RT cores, and 144 tensor cores, producing 13.13 TFLOPS of FP32 compute, a pixel rate of 68.40 GPixel/s, and a texture rate of 205.2 GTexel/s. The card's API support — DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6 — fully covers Doom's rendering path.

How do these specifications map to the measured Doom results? The texture rate and memory bandwidth are the most relevant figures. Doom at High and Ultra settings is a texture- and bandwidth-heavy workload, and the 384.0 GB/s of GDDR7 bandwidth is what allows the 4K High row to land at 58 FPS despite the 128-bit bus — a bus width that would have been a serious constraint in earlier memory generations. The 205.2 GTexel/s texture rate underwrites the 165 FPS 1080p High result, where the render load is lighter and the GPU can run closer to its throughput ceiling.

The database's compute benchmarks reinforce the picture. The RTX 5070 Mobile scores 122238 in Geekbench OpenCL, 116960 in Geekbench Vulkan, and 20355 in PassMark G3D — an aggregate standing that places it in the 75th percentile of all GPUs. Its nearest rivals confirm the tier: the RTX 3070 Ti at 29945 average score, the RTX 2080 Ti at 29783, the RX 6800 at 30095, and the RX 6700 at 30433, all within a delta of two percent in either direction. Doom's Vulkan-based engine benefits from the GPU's strong Vulkan benchmark showing, and the measured frame rates are consistent with that result set.

The 50 W TDP and integrated (IGP) slot format identify this as a mobile part designed for laptops, and that power budget is the ultimate constraint behind the 75th-percentile standing. Against that context, the Doom results are strong: a mobile GPU sustaining 107 FPS at 1440p High in a demanding FPS, while paired with a CPU that never runs out of headroom, makes this combo a well-matched pairing for the game at everything short of 4K Ultra.

Hardware Specifications

Intel Core Ultra 9 275HX

Cores / Threads 24 / 24
Base Clock 2700 MHz
Boost Clock 5400 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5070 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1425 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5070 Mobile in Doom

Resolution Settings Avg FPS
3840x2160 Low 79.0
3840x2160 Medium 68.0
3840x2160 High 58.0
3840x2160 Ultra 47.0
2560x1440 Low 145.0
2560x1440 Medium 126.0
2560x1440 High 107.0
2560x1440 Ultra 87.0
1920x1080 Low 224.0
1920x1080 Medium 195.0
1920x1080 High 165.0
1920x1080 Ultra 135.0

Doom with iUltra 9 275HX + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5070 Mobile + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 9 275HX + RTX 5070 Mobile

Explore FPS benchmarks for other games using this same hardware combination.