Control

Control

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 44 50 70
1440p QHD 57 66 74 104
1080p Full HD 75 87 98 137

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 70
3840x2160 Medium 50
3840x2160 High 44
3840x2160 Ultra 39
2560x1440 Low 104
2560x1440 Medium 74
2560x1440 High 66
2560x1440 Ultra 57
1920x1080 Low 137
1920x1080 Medium 98
1920x1080 High 87
1920x1080 Ultra 75

Control with Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis

The Intel Core Ultra 9 275HX paired with the NVIDIA GeForce RTX 5070 Mobile delivers a performance profile in Control that is heavily dictated by resolution and settings. At 1080p, the combination is capable of high frame rates, but the data reveals a clear scaling pattern where the GPU becomes the primary bottleneck as resolution increases. This analysis breaks down the measured FPS across all tested configurations, interprets the role of the CPU and GPU, and provides actionable settings recommendations based solely on the provided data.

Resolution Scaling

The measured FPS data for Control shows a predictable and steep decline as resolution increases from 1920x1080 to 3840x2160. This scaling is a direct indicator of where the performance bottleneck lies within this system.

At 1920x1080 with Low settings, the combo achieves an average of 137 FPS. Moving to 2560x1440 at the same Low setting drops the average to 104 FPS, a reduction of 33 FPS or roughly 24%. Further scaling to 3840x2160 at Low yields an average of 70 FPS, which is another 34 FPS drop from the 1440p figure, representing a 33% decrease. The trend suggests that at lower resolutions, the system has ample headroom, but the pixel count begins to tax the GPU significantly.

The pattern becomes more pronounced at higher settings. At High settings, the average FPS goes from 87 at 1080p to 66 at 1440p (a 24% drop) and then to 44 at 4K (a 33% drop from 1440p). This consistent ~30% reduction in performance when moving between each resolution tier indicates that the rendering workload is scaling almost linearly with pixel count, a classic sign of a GPU-limited scenario.

At Medium settings, the frame rates are 98 FPS at 1080p, 74 FPS at 1440p, and 50 FPS at 4K. The percentage drops are 24% and 32% respectively. The Ultra preset shows the most dramatic scaling: 75 FPS at 1080p, 57 FPS at 1440p (a 24% drop), and 39 FPS at 4K (a 32% drop). The uniformity of these percentage drops across all settings strongly suggests that the NVIDIA GeForce RTX 5070 Mobile is the limiting component. The CPU is providing consistent frame pacing, but the GPU’s rendering capabilities are being saturated as the resolution increases.

The data shows that 1080p is the only resolution where the system consistently maintains high frame rates across all settings, with even Ultra averaging 75 FPS. At 1440p, the system is still playable, but the average FPS at Ultra (57) dips below 60. At 4K, no setting achieves an average above 70 FPS, and the Ultra preset falls to 39 FPS, indicating that this resolution is only viable for lower settings if a smooth experience is desired.

GPU Role

The NVIDIA GeForce RTX 5070 Mobile is the primary driver of the performance differences seen across the resolution and settings matrix. Its specifications, including 8 GB of GDDR7 memory on a 128-bit bus with a bandwidth of 384.0 GB/s, directly influence its ability to handle the increasing data throughput required at higher resolutions. The GPU’s boost clock is listed as 1425 MHz, and its base clock is 907 MHz.

The benchmark results indicate that the GPU’s performance is the main constraint. The PassMark G3D score of 20355 and the Geekbench OpenCL score of 122238 provide a synthetic baseline. In the context of Control, the GPU’s role is evident in the FPS scaling. When the resolution is increased, the GPU must process more pixels, fill more buffers, and manage more texture data. The 8 GB memory capacity, while sufficient for 1080p and likely 1440p, could be a limiting factor at 4K where texture sets and frame buffers demand more capacity. The 384.0 GB/s bandwidth is also a critical factor, as higher resolutions require more data to be moved between the GPU’s cores and its memory.

The GPU’s percentile ranking is 75, placing it above the majority of tested graphics cards. Its nearest rivals include the NVIDIA GeForce RTX 3070 Ti, which has an average score 0.1% higher, and the RTX 2080 Ti, which is 0.5% lower. This indicates the RTX 5070 Mobile performs in the same tier as these previous-generation desktop-class GPUs. In Control, this translates to a GPU that is powerful enough for high refresh rates at 1080p but is pushed to its limits at 4K, especially with higher visual settings. The data shows that the GPU’s capabilities are the sole determinant of the FPS ceiling in this game, as evidenced by the consistent frame rate drops with resolution increases.

FAQ

Q: What is the average FPS at 1080p with High settings?

A: The measured average FPS is 87.

Q: Does the system achieve a 60 FPS average at 4K resolution?

A: No. The highest average FPS at 3840x2160 is 70 with Low settings. All other settings—Medium (50 FPS), High (44 FPS), and Ultra (39 FPS)—fall below the 60 FPS mark.

Q: How does the RTX 5070 Mobile compare to the RTX 3070 Ti in synthetic benchmarks?

A: According to the nearest rivals data, the RTX 3070 Ti has an average benchmark score that is 0.1% higher than the RTX 5070 Mobile. This indicates they are statistically equivalent in performance.

Q: What is the frame rate difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset averages 104 FPS, while the Ultra preset averages 57 FPS. This represents a 47 FPS difference, making Ultra nearly half the speed of Low at this resolution.

Q: Is the CPU or GPU more likely to be the limiting factor in this game?

A: The data indicates the GPU is the limiting factor. The FPS scales down by roughly 30% with each resolution increase, which is characteristic of a GPU-bound workload. The CPU’s performance remains constant, but the GPU’s rendering load increases with pixel count.

Q: What is the minimum FPS recorded for the Medium preset at any resolution?

A: The lowest minimum FPS recorded for the Medium preset is 42 at 3840x2160. The minimums for 1440p and 1080p are 63 and 83, respectively.

Settings Recommendations

Based on the measured FPS rows, the optimal settings depend heavily on the target resolution and desired frame rate.

For 1920x1080, the Ultra preset is recommended for the best visual experience. The average FPS of 75 is well above the standard 60 FPS threshold, providing a smooth and responsive experience without sacrificing visual quality. The High preset offers an even higher average of 87 FPS, which is preferable for users with high refresh rate displays, but Ultra remains the best choice for maximum fidelity.

At 2560x1440, the High preset is the best balance of visual quality and performance. It delivers an average of 66 FPS, which is just above the playable threshold, while Medium offers a more comfortable 74 FPS average. The Ultra preset, at 57 FPS, is borderline and may result in noticeable frame pacing issues for some users. For a consistently smooth experience, High is the recommended setting.

For 3840x2160, the data shows that the system is under significant stress. The Low preset is the only option that provides a high frame rate, averaging 70 FPS. The Medium preset, at 50 FPS, is playable but may not be ideal for fast-paced action. High and Ultra presets, at 44 and 39 FPS respectively, are not recommended for a smooth experience. In this case, the Low preset is the recommended choice to maintain performance, or Medium if visual fidelity is prioritized over absolute smoothness.

The measured data suggests that the system is best utilized at 1080p or 1440p, where it can run higher settings comfortably. At 4K, the GPU becomes the bottleneck, and users must compromise on settings to achieve playable frame rates.

How This Combo Ranks

The combination of the Intel Core Ultra 9 275HX and the NVIDIA GeForce RTX 5070 Mobile ranks 2056 out of 3720 tested combos for Control. This places it in the lower half of all tested configurations, which is a surprising result given the hardware involved.

This ranking is likely influenced by the fact that the benchmark database includes many desktop-class systems with more powerful GPUs. The RTX 5070 Mobile, while comparable to a desktop RTX 3070 Ti in synthetic scores, is still a mobile part with a 50 W TDP, which limits its sustained performance in a demanding game like Control. The CPU’s high performance, with a percentile rank of 94 among all CPUs, does not compensate for the GPU’s relative weakness at higher resolutions.

The combo’s rank of 2056 out of 3720 indicates that it performs in the middle of the pack. It is not a top-tier configuration for this game, but it is also not a bottom-feeder. The data suggests that for users who prioritize high frame rates at 1080p, this combo is capable, but for those seeking 4K performance, it will be outclassed by many other tested systems with more powerful GPUs. The ranking is a holistic measure of the combo’s performance across all tested settings and resolutions, and the 4K results likely drag down its overall position.

Measured FPS Breakdown

The following is the complete set of measured average FPS data for Control, organized by resolution and settings:

1920x1080:

  • Low: 137 FPS
  • Medium: 98 FPS (minimum 83, maximum 112)
  • High: 87 FPS
  • Ultra: 75 FPS

2560x1440:

  • Low: 104 FPS
  • Medium: 74 FPS (minimum 63, maximum 85)
  • High: 66 FPS
  • Ultra: 57 FPS

3840x2160:

  • Low: 70 FPS
  • Medium: 50 FPS (minimum 42, maximum 57)
  • High: 44 FPS
  • Ultra: 39 FPS

The data shows a clear hierarchy. At each resolution, the FPS decreases as settings increase from Low to Ultra. The gap between Low and Ultra is consistent, typically around 45-50% of the Low value. For example, at 1080p, the difference is 62 FPS (137 to 75); at 1440p, it is 47 FPS (104 to 57); and at 4K, it is 31 FPS (70 to 39). This consistent delta indicates that the settings have a predictable impact on performance, regardless of resolution.

The minimum FPS data for the Medium preset provides insight into frame consistency. At 1080p, the minimum is 83 FPS, which is close to the average, suggesting a stable experience. At 1440p, the minimum drops to 63 FPS, still a decent frame rate. At 4K, the minimum falls to 42 FPS, which is below the 60 FPS target and indicates potential stuttering in demanding scenes.

CPU Role

The Intel Core Ultra 9 275HX is a high-end mobile processor with 24 cores and 24 threads, based on the Arrow Lake architecture. It has a base clock of 2.70 GHz and a boost clock of 5.40 GHz, along with a 36 MB shared L3 cache. Its synthetic benchmarks are strong, with a Cinebench R23 multi-core score of 35589 and a Geekbench single-core score of 2458. Its percentile rank of 94 indicates it is among the top 6% of all tested CPUs.

However, in the context of Control, the CPU’s role is not the primary bottleneck. The FPS scaling with resolution is a clear sign of GPU limitation. At 1080p, where the GPU has more headroom, the system achieves 137 FPS on Low, which suggests the CPU is capable of feeding the GPU with enough data to maintain high frame rates. The fact that the FPS drops consistently when resolution increases—while the CPU’s workload remains relatively constant—proves that the CPU is not the limiting factor.

The CPU’s high core count and clock speeds are more than sufficient for this game. Control is not known for being heavily CPU-bound, and the measured data confirms that the Intel Core Ultra 9 275HX is not holding the system back. In fact, the CPU’s performance allows the GPU to reach its full potential at lower resolutions. The bottleneck is unequivocally the NVIDIA GeForce RTX 5070 Mobile, whose rendering capabilities are saturated as the number of pixels increases.

In summary, the CPU provides a solid foundation for gaming, but in this specific configuration, its performance is overshadowed by the GPU’s limitations at higher resolutions. The data shows that for a CPU-heavy workload, this processor would excel, but for Control, the graphics card dictates the overall experience.

Hardware Specifications

Intel Core Ultra 9 275HX

Cores / Threads 24 / 24
Base Clock 2700 MHz
Boost Clock 5400 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5070 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1425 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5070 Mobile in Control

Resolution Settings Avg FPS
3840x2160 Low 70.0
3840x2160 Medium 50.0
3840x2160 High 44.0
3840x2160 Ultra 39.0
2560x1440 Low 104.0
2560x1440 Medium 74.0
2560x1440 High 66.0
2560x1440 Ultra 57.0
1920x1080 Low 137.0
1920x1080 Medium 98.0
1920x1080 High 87.0
1920x1080 Ultra 75.0

Control with iUltra 9 275HX + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Other Games with iUltra 9 275HX + RTX 5070 Mobile

Explore FPS benchmarks for other games using this same hardware combination.