Doom

Doom

AVERAGE FPS
130
excellent

This combination delivers exceptional performance with an average of 130 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 51 63 74 85
1440p QHD 95 116 137 157
1080p Full HD 146 179 211 243

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 85
3840x2160 Medium 74
3840x2160 High 63
3840x2160 Ultra 51
2560x1440 Low 157
2560x1440 Medium 137
2560x1440 High 116
2560x1440 Ultra 95
1920x1080 Low 243
1920x1080 Medium 211
1920x1080 High 179
1920x1080 Ultra 146

Doom with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5060, In-Depth Analysis

The Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce RTX 5060 delivers a thoroughly playable Doom experience across all tested resolutions, with the data showing a clear progression from a 146 FPS average at 1080p Ultra to 51 FPS at 4K Ultra. This combo ranks 1259th out of 2930 tested combinations, placing it in the upper-middle tier for this game, and the measured results indicate that the RTX 5060 becomes the primary bottleneck at higher resolutions while the 24-core CPU provides ample headroom at 1080p.

FAQ

Q: What is the best resolution to play Doom with this CPU and GPU combo?

A: The data shows 2560x1440 as the sweet spot, where High settings produce a 116 FPS average and Ultra maintains 95 FPS. At this resolution, the experience stays well above 60 FPS even at the highest preset, while 4K Ultra drops to 51 FPS and 1080p fails to stress the hardware meaningfully.

Q: How does the RTX 5060 compare to its nearest rivals in synthetic benchmarks?

A: The RTX 5060 has an average benchmark score of 26331, which places it 0.3% behind the AMD Radeon 860M (26401) and 0.3% behind the NVIDIA GeForce MX550 (26421). It is 0.8% slower than the AMD Radeon RX 5700 XT 50th Anniversary (26553) but 1.2% faster than the AMD Radeon RX 6750 XT (26011).

Q: Is the Intel Core Ultra 7 270K Plus a high-performance CPU relative to other processors?

A: Yes, the CPU sits in the 96th percentile among all CPUs, with an average benchmark score of 93785. Its closest rival, the Intel Xeon 6520P, scores 93786 (0% delta), while the AMD EPYC 4564P scores 95183, putting the Ultra 7 270K Plus 1.5% behind that chip.

Q: What frame rates can I expect at 1080p with this combo?

A: At 1920x1080, the measured averages range from 243 FPS on Low settings to 146 FPS on Ultra. Medium settings deliver 211 FPS, and High settings produce 179 FPS. The 1080p Medium row shows a minimum of 180 FPS and a maximum of 243 FPS.

Q: Does the RTX 5060 have enough VRAM for Doom at 4K?

A: The RTX 5060 comes with 8 GB of GDDR7 memory on a 128-bit bus with 448.0 GB/s bandwidth. At 3840x2160, the data shows playable results: 63 FPS average on High, 74 FPS on Medium, and 85 FPS on Low, indicating the 8 GB allocation is sufficient for this game's demands at 4K.

Q: How does the RTX 5060's DirectX 12 performance compare to its DirectX 11 results?

A: In PassMark testing, the RTX 5060 scores 77 in DirectX 12, 200 in DirectX 11, and 127 in DirectX 10. The DirectX 9 score is 225. These synthetic results show the GPU handles older APIs with higher relative performance, though Doom's measured FPS indicates strong real-world performance regardless of API.

GPU Role

The RTX 5060 is built on the Blackwell 2.0 architecture with the GB206 chip fabricated on a 5 nm TSMC process. The GPU contains 21,900 million transistors on a 181 mm² die, with a transistor density of 121.0M per mm². Its 3840 shading units, 120 texture mapping units, and 48 raster output pipelines define its raw throughput capabilities, while 30 RT cores and 120 tensor cores provide dedicated hardware for ray tracing and AI workloads, respectively.

Clock speeds play a critical role in the measured results. The GPU has a base clock of 2280 MHz and a boost clock of 2497 MHz, with memory running at 1750 MHz (28 Gbps effective). The FP32 compute rating is 19.18 TFLOPS, and the texture rate reaches 299.6 GTexel/s, while the pixel rate hits 119.9 GPixel/s. These specifications translate directly to Doom's performance: the 179 FPS average at 1080p High and 116 FPS at 1440p High demonstrate the GPU's ability to feed the display pipeline efficiently at moderate resolutions.

The memory subsystem is a defining characteristic for this game's results. The 8 GB GDDR7 VRAM operates across a 128-bit bus, delivering 448.0 GB/s of bandwidth. At 4K, the data shows the GPU's memory interface becomes a limiting factor: the 63 FPS average at High settings represents a 64.8% drop from the 179 FPS at 1080p High. The bandwidth constraint becomes more evident at Ultra settings, where 4K drops to 51 FPS, suggesting the combination of higher resolution textures and increased shading complexity taxes the 128-bit bus.

The RTX 5060's API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. In PassMark synthetic tests, the GPU scores 20891 in G3D and 10899 in compute, while Geekbench results show 112787 in OpenCL and 113321 in Vulkan. These benchmarks position the GPU at the 72nd percentile among all GPUs, with an average benchmark score of 26331. The nearest rival comparisons show the RTX 5060 within 1.2% of several competing products, indicating it sits in a tightly contested performance band.

The GPU's 145 W TDP and dual-slot design with a single 8-pin power connector suggest modest power requirements, though the suggested PSU is 300 W. The PCIe 5.0 x8 interface provides ample bandwidth for data transfer, and the display outputs include 1x HDMI 2.1b and 3x DisplayPort 2.1b. For Doom specifically, the measured FPS at 1080p and 1440p indicates the GPU is well-utilized, while the 4K results show the VRAM capacity and bus width becoming the constraining factors.

Resolution Scaling

The measured FPS data reveals a consistent scaling pattern across resolutions. At 1080p Low, the combo achieves 243 FPS, which drops to 157 FPS at 1440p Low (a 35.4% reduction) and then to 85 FPS at 4K Low (a 45.9% further reduction). This progression indicates that the GPU is the limiting component as resolution increases, since the CPU's 24 cores and 5.50 GHz boost clock provide more than enough headroom for Doom's engine at lower resolutions.

The High settings row shows a similar trend: 179 FPS at 1080p, 116 FPS at 1440p, and 63 FPS at 4K. The percentage drops are 35.2% from 1080p to 1440p and 45.7% from 1440p to 4K. This nearly linear scaling pattern is characteristic of a GPU-bound scenario, where the rendering workload scales with pixel count and the CPU's role diminishes. The RTX 5060's 19.18 TFLOPS of FP32 compute and 448.0 GB/s memory bandwidth determine how quickly each frame can be rendered at higher pixel densities.

Medium settings exhibit the same pattern with slightly different absolute numbers: 211 FPS at 1080p, 137 FPS at 1440p, and 74 FPS at 4K. The 1080p Medium row records a minimum of 180 FPS and a maximum of 243 FPS, while the 1440p Medium row shows 116 FPS minimum and 157 FPS maximum. At 4K Medium, the measured average is 74 FPS with a 63 FPS minimum and 85 FPS maximum, showing that even the minimum stays above 60 FPS.

Ultra settings produce the steepest scaling curve: 146 FPS at 1080p, 95 FPS at 1440p, and 51 FPS at 4K. The drop from 1080p to 1440p is 34.9%, while the drop from 1440p to 4K is 46.3%. The 4K Ultra result of 51 FPS falls below the 60 FPS threshold, indicating that this preset at 4K exceeds the GPU's comfortable operating range. The data suggests that the RTX 5060's 8 GB VRAM and 128-bit memory bus become increasingly taxed at 4K, particularly with Ultra settings that likely increase texture detail and post-processing effects.

The scaling behavior identifies the RTX 5060 as the binding constraint at higher resolutions. At 1080p, the CPU's high single-thread performance (5068 in PassMark single-thread, 2439 in Cinebench R23 single-core) ensures frames are delivered quickly, but as pixel count rises, the GPU's shading units and memory bandwidth determine the ceiling. The fact that 4K Low (85 FPS) exceeds 4K High (63 FPS) by 34.9% confirms that reducing GPU workload yields immediate dividends at this resolution.

Settings Recommendations

For the optimal experience measured in the data, 1440p High settings provide the best balance, delivering a 116 FPS average. This configuration sits well above the 60 FPS threshold while maintaining visual fidelity, and the 1440p Medium row shows 137 FPS if additional headroom is desired. The 1080p Medium preset at 211 FPS is the best choice for competitive play, offering the highest frame rates that still benefit from the GPU's shading capabilities.

At 4K, the data recommends Medium settings as the practical ceiling, with a 74 FPS average and a 63 FPS minimum. The 4K High preset at 63 FPS is technically playable but leaves little margin for demanding scenes, while 4K Ultra at 51 FPS falls below the standard 60 FPS target. The 4K Low preset at 85 FPS provides the smoothest 4K experience but sacrifices visual quality.

For users prioritizing frame rate above all else, 1080p Low at 243 FPS takes full advantage of the GPU's capabilities, though the 1080p Medium at 211 FPS offers better visuals with minimal frame loss. The 1440p Ultra preset at 95 FPS represents the highest visual quality that maintains a triple-digit average, making it the recommended choice for those who want maximal settings without resolution compromise.

The measured data shows that the RTX 5060's 8 GB VRAM is sufficient for Doom at all tested presets, as even the 4K Ultra result of 51 FPS indicates the GPU is computing rather than swapping memory. However, the performance gap between 4K Medium (74 FPS) and 4K Ultra (51 FPS) suggests that Ultra settings add significant computational load beyond what Medium requires, likely through enhanced lighting, shadows, and particle effects.

The combination of the 270K Plus's 24 threads and the RTX 5060's 3840 shading units means that no tested preset produces CPU-bound behavior. Even at 1080p Low with 243 FPS, the CPU's PassMark multithread score of 68574 and Cinebench R23 multicore score of 44253 indicate substantial processing headroom. The data supports the conclusion that GPU settings should be adjusted primarily based on resolution targets, with 1440p High as the default recommendation.

Measured FPS Breakdown

At 1920x1080, the measured averages demonstrate the combo's strength at standard resolution. Low settings produce 243 FPS, Medium delivers 211 FPS with a minimum of 180 and maximum of 243, High achieves 179 FPS, and Ultra reaches 146 FPS. The spread from Low to Ultra represents a 39.9% reduction, showing that Doom's preset scaling has a significant impact on frame rates at 1080p.

The 2560x1440 results show a proportional decline. Low settings average 157 FPS, Medium delivers 137 FPS with a 116 FPS minimum and 157 FPS maximum, High reaches 116 FPS, and Ultra settles at 95 FPS. The drop from 1080p to 1440p at each preset is consistent, ranging from 34.9% at Ultra to 35.4% at Low, indicating that resolution scaling affects all presets equally.

At 3840x2160, the data reveals the GPU's limits. Low settings average 85 FPS, Medium delivers 74 FPS with a 63 FPS minimum and 85 FPS maximum, High reaches 63 FPS, and Ultra drops to 51 FPS. The 4K Medium row provides the most complete dataset, showing that the minimum frame rate of 63 FPS matches the High preset's average, suggesting frame timing consistency at Medium settings.

The progression across resolutions shows that the RTX 5060's performance degrades predictably as pixel count increases. From 1080p to 1440p, the average reduction across all presets is approximately 35%, while the reduction from 1440p to 4K averages approximately 46%. This non-linear scaling indicates that the GPU's memory bandwidth and pixel fill rate become increasingly strained at higher resolutions.

Comparing the lowest and highest presets at each resolution: at 1080p, the difference between Low (243 FPS) and Ultra (146 FPS) is 97 FPS; at 1440p, the difference between Low (157 FPS) and Ultra (95 FPS) is 62 FPS; at 4K, the difference between Low (85 FPS) and Ultra (51 FPS) is 34 FPS. This shrinking gap suggests that at 4K, resolution becomes the dominant factor, and preset changes have less relative impact than at lower resolutions.

CPU Role

The Intel Core Ultra 7 270K Plus provides substantial processing power for Doom, featuring 24 cores and 24 threads with a base clock of 3.70 GHz and a boost clock of 5.50 GHz. This Arrow Lake Refresh chip, fabricated on a 3 nm TSMC process, contains 17,800 million transistors on a 243 mm² die. The CPU's cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache, providing ample on-die storage for game data.

The CPU's benchmark results demonstrate its capability. In Cinebench R23, it scores 44253 in multicore and 2439 in single-core, while Cinebench R20 shows 24461 multicore and 3453 single-core. The PassMark suite reveals a multithread score of 68574, single-thread score of 5068, and physics score of 4064. These numbers place the CPU at the 96th percentile among all processors, with an average benchmark score of 93785.

In Doom, the CPU's role is primarily to feed the GPU with draw calls and game logic. The measured FPS at 1080p Low (243 FPS) approaches the practical ceiling for many displays, and the fact that 1080p Ultra (146 FPS) still exceeds 1440p Low (157 FPS) indicates the CPU is not the limiting factor at any tested resolution. The CPU's PassMark data compression score of 804322 and integer math score of 175986 suggest strong general-purpose performance that handles game engine workloads efficiently.

The CPU's nearest rivals in synthetic benchmarks include server-class processors, with the AMD EPYC 4564P scoring 95183 (1.5% higher) and the AMD EPYC 9175F scoring 95615 (1.9% higher). The Intel Xeon 6520P scores 93786, essentially matching the Ultra 7 270K Plus. These comparisons show that the CPU's performance is competitive with enterprise silicon, though those processors target different workloads.

With 24 threads available, Doom's engine can utilize multiple cores for background tasks, physics simulation, and streaming. The CPU's 125 W TDP and dual-channel DDR5 memory support with 115.2 GB/s bandwidth ensure that memory access is not a bottleneck. The ECC memory support and PCIe Gen 5 with 20 lanes provide additional headroom for system expansion, though these features are less relevant for gaming performance.

The data shows that even at 4K Ultra with 51 FPS, the CPU maintains frame delivery without becoming a constraint. The 4K Low result of 85 FPS demonstrates that when GPU load is reduced, the CPU can process frames quickly enough to nearly match 1440p Medium (137 FPS) in relative terms. The CPU's Cinebench R15 scores of 6656 multicore and 354 single-core further confirm its ability to handle both multithreaded and single-threaded game workloads efficiently.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5060 in Doom

Resolution Settings Avg FPS
3840x2160 Low 85.0
3840x2160 Medium 74.0
3840x2160 High 63.0
3840x2160 Ultra 51.0
2560x1440 Low 157.0
2560x1440 Medium 137.0
2560x1440 High 116.0
2560x1440 Ultra 95.0
1920x1080 Low 243.0
1920x1080 Medium 211.0
1920x1080 High 179.0
1920x1080 Ultra 146.0

Doom with iUltra 7 270K Plus + Other GPUs

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Doom with RTX 5060 + Other CPUs

See how Doom performs with the same GPU but different processors.

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