Doom
This combination delivers exceptional performance with an average of 130 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 63 | 74 | 85 |
| 1440p QHD | 95 | 116 | 137 | 157 |
| 1080p Full HD | 146 | 179 | 211 | 243 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 9 9950X3D + NVIDIA GeForce RTX 5060, In-Depth Analysis
Resolution Scaling
The measured frame rates across the three resolutions reveal a clear and predictable pattern of GPU-bound scaling. At 1080p with Low settings, the combo produces 243 FPS, which drops to 157 FPS at 1440p and further to 85 FPS at 4K. This represents a 44% reduction from 1080p to 1440p and a 65% reduction from 1080p to 4K. The scaling factor between each step is consistent, indicating that the rendering load increases proportionally with pixel count.
Examining the High preset across resolutions shows the same trend: 179 FPS at 1080p, 116 FPS at 1440p, and 63 FPS at 4K. The drop from 1080p to 1440p is 35%, while the drop from 1440p to 4K is 46%. This steeper decline at higher resolutions is typical for a GPU that is nearing its bandwidth or fillrate limits. The fact that the 4K High result (63 FPS) is just above the 60 FPS threshold suggests the system is right at the edge of playability for demanding visual settings.
The Low preset data provides the clearest signal about the limiting component. At 1080p Low, the system reaches 243 FPS, which is a high value but not extreme. When moving to 1440p Low, the frame rate drops to 157 FPS, and at 4K Low it falls to 85 FPS. The proportional scaling across all three resolutions indicates that even at the lowest settings, the GPU remains the primary constraint. A CPU-limited scenario would typically show flatter frame rates at lower resolutions where the GPU has less work to do. The data does not show that flatness; instead, the frame rate scales almost perfectly with pixel count, confirming the GPU is the bottleneck throughout the tested range.
The Medium preset offers the only rows with both minimum and maximum FPS values. At 1080p Medium, the average is 211 FPS, with a minimum of 180 FPS and a maximum of 243 FPS. The fact that the maximum ties the Low preset at 243 FPS is notable; it suggests the Medium settings do not impose additional CPU overhead in the least demanding scenes. At 1440p Medium, the average drops to 137 FPS with a range of 116 to 157 FPS. The 4K Medium result shows an average of 74 FPS with a range of 63 to 85 FPS. The minimum values in each case align closely with the High preset averages at the same resolution, indicating that Medium and High settings produce similar worst-case performance.
How This Combo Ranks
The database ranks this specific CPU-GPU combination at position 1,640 out of 3,712 tested combos for Doom. This places the system in the 44th percentile of all tested configurations, meaning roughly 56% of recorded combos deliver higher frame rates in this title. Given that the CPU is a top-tier 16-core processor and the GPU is a mainstream 50-series card, this mid-pack ranking is consistent with a setup where the graphics card limits overall performance.
The ranking context becomes clearer when examining the individual component percentiles. The AMD Ryzen 9 9950X3D sits in the 95th percentile against all CPUs, while the NVIDIA GeForce RTX 5060 sits in the 72nd percentile against all GPUs. When paired, the combo ranking at the 44th percentile for this specific game suggests that Doom's engine does not fully utilize the CPU's capabilities, and the GPU's mid-range positioning drags the combined result down. The gap between the CPU's elite percentile and the GPU's solid-but-not-flagship percentile explains why the combo lands in the middle of the pack rather than near the top.
The nearest rival combos in the broader benchmark database show how close the margins are at this performance tier. The AMD Ryzen 7 PRO 9755 scores 75,738 on average, a mere 0.1% below the 9950X3D's 75,779 average. The Ryzen 7 PRO 9755X3D also sits 0.1% behind, while the AMD EPYC 8224P trails by 0.3% and the Intel Core Ultra 9 285 is 0.4% behind. These sub-1% deltas mean the CPU choice among these top processors has virtually no impact on overall system performance in most workloads, including gaming where the GPU dominates.
For the GPU side, the nearest rivals show a similar clustering. The AMD Radeon 860M scores 26,401 on average, which is 0.3% above the RTX 5060's 26,331. The NVIDIA GeForce MX550 also sits 0.3% above, while the AMD Radeon RX 5700 XT 50th Anniversary is 0.8% above. The AMD Radeon RX 6750 XT trails by 1.2%. This grouping suggests the RTX 5060 occupies a tightly contested performance band where small architectural differences and driver optimizations can flip the ranking order.
CPU Role
The AMD Ryzen 9 9950X3D brings substantial processing resources to this pairing. It features 16 cores and 32 threads based on the Zen 5 architecture, manufactured on a 4 nm process at TSMC. The base clock is 4.30 GHz with a boost clock of 5.70 GHz, and the processor includes 128 MB of L3 cache, which is characteristic of the X3D lineup. The 170 W TDP indicates high power delivery capacity, though the game-specific results suggest this headroom is rarely needed in Doom.
Benchmark data shows this CPU's strength in both single-threaded and multi-threaded workloads. The Cinebench R23 multicore score of 42,018 and the Geekbench multicore score of 26,736 demonstrate exceptional parallel processing capability. The single-core scores of 2,259 in Cinebench R23 and 3,064 in Geekbench are also strong, confirming the processor's ability to handle lightly-threaded games efficiently. The 3DMark results across different thread counts show good scaling: 2,549 for 2 threads, 4,963 for 4 threads, 9,259 for 8 threads, and 16,374 for 16 threads. The jump from 8 to 16 threads is substantial, but the diminishing returns beyond that point are evident in the max-thread score of 17,184, which is only 5% higher than the 16-thread result.
Doom's engine, despite being designed for broad hardware compatibility, does not appear to be a demanding multi-threaded workload. The measured FPS data shows the combo ranking at 1,640 out of 3,712, which is a mid-pack position. If the game were heavily dependent on CPU throughput, a processor in the 95th percentile would likely push the combo higher in the rankings. The data suggests that while the 9950X3D's single-thread performance is sufficient to feed the GPU at all tested settings, the extra cores and cache do not translate into proportional frame rate gains in this particular title.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates across all settings. The Low preset achieves 243 FPS, followed by Medium at 211 FPS, High at 179 FPS, and Ultra at 146 FPS. The spread from Low to Ultra is 97 FPS, representing a 40% performance penalty for maximum visual quality. The Medium preset shows a minimum of 180 FPS and a maximum of 243 FPS, indicating that the frame pacing is consistent with the average of 211 FPS. These 1080p numbers exceed the refresh rate of most standard monitors, making this resolution the most comfortable for high-refresh-rate display owners.
At 2560x1440, the frame rates remain playable but show a clear step down. The Low preset delivers 157 FPS, Medium achieves 137 FPS, High reaches 116 FPS, and Ultra drops to 95 FPS. The difference between Low and Ultra here is 62 FPS, or a 40% penalty, which exactly matches the percentage drop seen at 1080p. This consistency indicates that the settings scaling is resolution-independent, and the GPU is handling the additional pixel load proportionally. The Medium preset at 1440p shows a minimum of 116 FPS and a maximum of 157 FPS, with the minimum matching the High preset average at the same resolution.
At 3840x2160, the system begins to struggle with the most demanding settings. The Low preset still manages 85 FPS, which is respectable for 4K. Medium drops to 74 FPS, High falls to 63 FPS, and Ultra reaches only 51 FPS. The penalty from Low to Ultra at this resolution is 34 FPS, or 40%, again matching the percentage seen at other resolutions. The 4K Medium preset has a minimum of 63 FPS and a maximum of 85 FPS, with the maximum matching the Low preset average. This suggests that even at Medium settings, the game occasionally renders scenes at the same speed as Low settings, indicating the GPU is not consistently saturated.
GPU Role
The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC. The chip contains 21,900 million transistors on a 181 mm² die, with 3,840 shading units, 120 texture mapping units, and 48 raster output units. The GPU operates at a base clock of 2,280 MHz and a boost clock of 2,497 MHz. The 8 GB of GDDR7 memory runs at 1,750 MHz with a 28 Gbps effective data rate across a 128-bit bus, yielding a memory bandwidth of 448.0 GB/s.
The GPU's benchmark results place it in the 72nd percentile of all tested GPUs. Its Passmark G3D score of 20,891 and average benchmark score of 26,331 indicate solid mid-range performance. The nearest rival data shows the RTX 5060 trading places with integrated graphics solutions like the AMD Radeon 860M and the entry-level NVIDIA GeForce MX550. These comparisons are informative: the RTX 5060 outperforms the RX 6750 XT by 1.2% in average score, and it trails the RX 5700 XT 50th Anniversary by 0.8%. This tight grouping suggests the RTX 5060 is competitive with older mid-range cards but does not offer a generational leap in raw compute.
In Doom specifically, the GPU's role as the limiting factor is clear from the resolution scaling analysis. The 8 GB VRAM capacity is sufficient for this game, as no settings combination appears to cause texture thrashing or stuttering that would show up as anomalous frame rates. The memory bandwidth of 448.0 GB/s appears adequate for the pixel throughput demanded at 4K, as the frame rates scale predictably with resolution. The GPU's 19.18 TFLOPS of FP32 compute and pixel rate of 119.9 GPixel/s provide the raw throughput that determines the absolute frame rate ceiling, and the measured results align with what these specifications would suggest for a game with Doom's visual complexity.
Settings Recommendations
The measured data provides a clear hierarchy of performance across the four presets. For players targeting 60 FPS as a baseline, the 4K High preset at 63 FPS is the most demanding configuration that still clears this threshold. The 4K Medium preset at 74 FPS offers more headroom and is the better choice for maintaining consistent performance during intense combat sequences, as its minimum FPS of 63 matches the High preset average. The 4K Ultra preset at 51 FPS falls below the 60 FPS mark, making it unsuitable for smooth play at this resolution.
At 1440p, all presets deliver at least 95 FPS, which means any setting choice will provide a smooth experience. The High preset at 116 FPS and the Ultra preset at 95 FPS both offer excellent visual quality with ample frame rates. The Ultra preset's 95 FPS average is still well above the 60 FPS threshold)Skip, and the visual improvements over High are likely worth the 18% performance cost for players with 1440p high-refresh-rate monitors. The Medium preset at 137 FPS is the choice for competitive play where maximum responsiveness matters more than visual fidelity.
At 1080p, the system has performance to spare. The Ultra preset at 146 FPS is the recommended setting for this resolution, as it provides the best visual experience while still exceeding 144 FPS for high-refresh-rate displays. The High preset at 179 FPS and Medium at 211 FPS are options for players with 240 Hz monitors who prioritize frame rate above all else. The Low preset at 243 FPS represents the absolute ceiling of this combo's performance, useful only for competitive scenarios where every millisecond of input latency matters.
Across all resolutions, the Medium preset offers the most balanced experience. Its average FPS values of 211 at 1080p, 137 at 1440p, and 74 at 4K are all comfortably above playable thresholds, and the minimum FPS values confirm stable performance. The consistent 40% penalty from Low to Ultra at every resolution suggests the settings scaling is well-implemented, and players can adjust the preset slider knowing the relative performance impact will be the same regardless of their chosen resolution.
FAQ
Q: What is the best resolution for this combo in Doom?
A: The 2560x1440 resolution with High settings delivers 116 FPS average, which combines strong visual quality with smooth performance. At 4K, the system manages 63 FPS on High, which is playable but leaves less headroom. The 1920x1080 resolution with Ultra settings reaches 146 FPS, making it the best choice for high-refresh-rate displays.
Q: Can this system handle 4K gaming in Doom?
A: Yes, with caveats. The 4K Medium preset achieves 74 FPS average with a minimum of 63 FPS, which is playable. The 4K High preset hits 63 FPS average, and the 4K Ultra preset drops to 51 FPS, which falls below the 60 FPS threshold. Players should use Medium or High settings at 4K.
Q: How does the RTX 5060 compare to its nearest rivals in this game?
A: The GPU's average benchmark score of 26,331 puts it within 1.2% of the AMD Radeon RX 6750 XT and 0.8% below the AMD Radeon RX 5700 XT 50th Anniversary. It also trades within 0.3% of the AMD Radeon 860M and NVIDIA GeForce MX550. The margins are small, meaning driver optimizations can shift the ranking.
Q: Is the CPU or GPU the limiting factor in this game?
A: The GPU is clearly the limiting factor. The frame rates scale proportionally with resolution changes, which is characteristic of a GPU-bound scenario. The CPU ranks in the 95th percentile overall, while the GPU ranks in the 72nd percentile, and the combo lands in the 44th percentile for this game specifically.
Q: What settings provide the best balance of quality and performance?
A: The Medium preset offers the most balanced experience across all resolutions, with 211 FPS at 1080p, 137 FPS at 1440p, and 74 FPS at 4K. It consistently sits between the Low and High presets with a 40% performance gap from Low to Ultra at every resolution.
Q: Does the 8 GB VRAM limit performance in Doom?
A: The measured data does not indicate VRAM limitations. The frame rates scale predictably with resolution and settings, with no anomalous drops that would suggest texture thrashing. The 448.0 GB/s memory bandwidth appears sufficient for this game's requirements at all tested settings.
Hardware Specifications
AMD Ryzen 9 9950X3D
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9950X3D + NVIDIA GeForce RTX 5060 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 85.0 |
| 3840x2160 | Medium | 74.0 |
| 3840x2160 | High | 63.0 |
| 3840x2160 | Ultra | 51.0 |
| 2560x1440 | Low | 157.0 |
| 2560x1440 | Medium | 137.0 |
| 2560x1440 | High | 116.0 |
| 2560x1440 | Ultra | 95.0 |
| 1920x1080 | Low | 243.0 |
| 1920x1080 | Medium | 211.0 |
| 1920x1080 | High | 179.0 |
| 1920x1080 | Ultra | 146.0 |
Doom with Ryzen 9 9950X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5060 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 9 9950X3D + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.