Doom
This combination delivers exceptional performance with an average of 198 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 79 | 98 | 114 | 132 |
| 1440p QHD | 143 | 175 | 207 | 239 |
| 1080p Full HD | 221 | 276 | 326 | 371 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core i7-14700F + NVIDIA GeForce RTX 4070 Ti SUPER, In-Depth Analysis
The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 4070 Ti SUPER delivers a formidable performance profile in Doom, a 2016 FPS title that remains a demanding benchmark for modern hardware. The measured data reveals a system that scales predictably with resolution and settings, with the GPU emerging as the primary bottleneck at higher graphical loads while the CPU provides exceptional headroom at lower settings. This analysis breaks down the measured FPS across resolutions, settings, and component roles, placing the combo within the broader database of tested configurations.
Resolution Scaling
The transition from 1080p to 4K shows a dramatic and consistent drop in frame rates, which clearly indicates a shift in the limiting factor. At 1080p with Low settings, the combo achieves 370.8 FPS, but at 4K with Low settings, that figure falls to 131.5 FPS—a reduction of 64.5%. This steep decline at lower settings suggests that the CPU is capable of feeding the GPU far more frames than it can render at high resolutions. Conversely, at Ultra settings, the drop from 1080p (221.1 FPS) to 4K (78.6 FPS) is 64.5% as well, which is a near-identical percentage, implying that the GPU is the dominant constraint across all settings at 4K.
The scaling pattern between resolutions is telling. Moving from 1080p to 1440p at High settings, FPS drops from 275.9 to 175.1, a 36.5% reduction. From 1440p to 4K, the same High setting falls from 175.1 to 97.7, a 44.2% reduction. This non-linear decline suggests that 4K places an exponentially higher load on the GPU, pushing it closer to its limits. The data implies that at 1080p, the system is partially CPU-bound, especially at Low and Medium settings where the FPS exceeds 300, but at 4K, the RTX 4070 Ti SUPER is clearly the limiting component.
What is curious is the consistency of the relative drop across settings. At 1080p, moving from Low (370.8 FPS) to Ultra (221.1 FPS) incurs a 40.4% penalty, while at 4K, the same settings change results in a 40.2% penalty (131.5 to 78.6). This uniformity suggests that Doom's rendering engine scales settings in a linear fashion regarding GPU load, but the absolute numbers reveal that 4K Ultra is the only configuration where the system dips below 100 FPS, making it the threshold where the hardware begins to struggle.
FAQ
*Q: What is the highest average FPS this combo achieves in Doom?*
A: The maximum measured average FPS is 370.8, achieved at 1920x1080 resolution with Low settings.
Q: How does the combo perform at 4K Ultra settings?
A: At 3840x2160 with Ultra settings, the average FPS drops to 78.6, which is the lowest measured score in the dataset.
Q: Is the CPU or GPU more likely to bottleneck at 1440p?
A: At 2560x1440, the FPS ranges from 143.3 (Ultra) to 239.4 (Low), indicating that the GPU is the primary limiter, as even at Low settings the frame rate does not approach the CPU's apparent 1080p ceiling.
Q: What is the difference in FPS between Medium and High settings at 4K?
A: At 3840x2160, Medium settings produce 114.3 FPS, while High settings yield 97.7 FPS, a difference of 16.6 frames per second.
*Q: How many total combos does this configuration rank against in Doom?*
A: The combo ranks 173rd out of 1681 tested combos in the game, placing it within the top 10.3% of all configurations.
Q: Does the GPU's 16 GB VRAM appear sufficient for this game?
A: The measured FPS at 4K Ultra (78.6) suggests that VRAM is not a limiting factor, as the game's demands are met by the 16 GB capacity without causing a significant frame rate collapse.
GPU Role
The NVIDIA GeForce RTX 4070 Ti SUPER is built on the Ada Lovelace architecture with a 5 nm process node and features 8448 shading units. Its boost clock of 2610 MHz, combined with 16 GB of GDDR6X memory on a 256-bit bus, provides a memory bandwidth of 672.3 GB/s. In Doom, these specifications translate to strong performance, but the data indicates that the GPU's raw compute power, not its memory subsystem, is the decisive factor at high resolutions. The 4K Ultra score of 78.6 FPS, while playable, shows a significant drop from the 4K High score of 97.7 FPS, highlighting the cost of additional effects.
The GPU's FP32 performance of 44.10 TFLOPS and texture rate of 689.0 GTexel/s are substantial, yet the game's engine appears to be heavily dependent on pixel throughput. The pixel rate of 250.6 GPixel/s is the likely bottleneck at 4K, as the resolution increases the number of pixels to fill exponentially. The RTX 4070 Ti SUPER's 96 ROPs, while adequate, are not sufficient to maintain high frame rates at 4K Ultra, resulting in the 78.6 FPS figure. The data suggests that for this game, the GPU's memory bandwidth is not the limiting factor—the 672.3 GB/s is ample—but rather the compute and pixel fill capabilities.
Interestingly, the GPU's benchmark scores, such as a Passmark G3D score of 31811, place it in the 86th percentile of all GPUs, yet the 4K Ultra performance in Doom is less impressive relative to its overall standing. This discrepancy implies that Doom's specific rendering path, likely involving heavy use of shadow and lighting effects, does not fully utilize the GPU's compute advantages. The transition from Medium to High settings at 4K yields a 14.5% FPS drop, while the transition from High to Ultra yields a 19.5% drop, suggesting that the Ultra preset introduces disproportionately expensive visual features.
Settings Recommendations
The measured data provides a clear hierarchy for optimal gameplay experiences. For players targeting 60 FPS as a baseline, every setting and resolution combination exceeds this threshold, with the lowest score being 78.6 FPS at 4K Ultra. However, for high-refresh-rate displays, the choice of settings becomes critical. At 1080p, even Ultra settings produce 221.1 FPS, which is sufficient for most 144Hz monitors, while Medium settings push this to 326.2 FPS, and Low reaches 370.8 FPS.
At 1440p, the data suggests that High settings (175.1 FPS) offer a balanced experience, as Ultra drops to 143.3 FPS, which is still above 120 FPS but closer to the threshold for some high-refresh monitors. The 4K resolution is where careful selection is needed: Medium settings (114.3 FPS) provide a smooth experience, while High (97.7 FPS) is still playable but begins to approach the limits of 100 FPS. Ultra at 4K (78.6 FPS) is only recommended for players who prioritize visual fidelity over frame rate, as the 40% penalty from Low to Ultra is substantial.
The data implies that the "sweet spot" for this combo is 1440p High, as it delivers 175.1 FPS, which is 79.3% higher than the 4K Ultra score, while still maintaining high visual quality. For those with 4K displays, Medium settings are the pragmatic choice, as they offer 114.3 FPS, which is 45.4% faster than Ultra and only a 12.7% reduction from Low. The recommendation is to avoid Ultra at 4K unless the user has a 60Hz panel, as the difference between High and Ultra (19.1 FPS) may not justify the visual gains.
Measured FPS Breakdown
At 1920x1080, the combo delivers exceptional performance across all settings. Low settings yield 370.8 FPS, which is the highest measured value in the entire dataset. Medium settings reduce this to 326.2 FPS, a 12.0% drop, while High settings produce 275.9 FPS, a further 15.4% reduction. Ultra settings bring the score down to 221.1 FPS, which is still far above the 144Hz threshold. The scaling from Low to Ultra at 1080p shows a 40.4% total reduction, but the frame rates remain so high that the CPU is likely not the limiting factor.
Moving to 2560x1440, the scores remain robust. Low settings achieve 239.4 FPS, Medium reaches 207.3 FPS, High produces 175.1 FPS, and Ultra drops to 143.3 FPS. The gap between Low and Ultra is 96.1 FPS, a 40.1% reduction, mirroring the 1080p scaling. At this resolution, the GPU begins to assert its dominance, as the FPS at Low settings is not significantly higher than at 1080p Ultra, indicating that the CPU's headroom is being absorbed by the increased pixel count.
At 3840x2160, the performance profile changes dramatically. Low settings achieve 131.5 FPS, Medium reaches 114.3 FPS, High produces 97.7 FPS, and Ultra drops to 78.6 FPS. The scaling from Low to Ultra is 40.2%, consistent with other resolutions, but the absolute numbers are much lower. The difference between 1440p Low (239.4 FPS) and 4K Low (131.5 FPS) is 45.1%, highlighting the steep cost of 4K rendering. The 4K Ultra score of 78.6 FPS represents the only configuration where the combo falls below 100 FPS, making it the boundary of playable performance.
CPU Role
The Intel Core i7-14700F is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. Its substantial core count and high boost clock suggest it is more than capable of handling Doom's single-threaded and multi-threaded workloads. The CPU's benchmark scores, including a Cinebench R23 multi-core score of 35443 and a single-core score of 5003, place it in the 94th percentile of all CPUs, indicating exceptional processing power.
In Doom, the CPU's role is most evident at 1080p with Low settings, where the FPS reaches 370.8. This high frame rate suggests that the CPU can feed the GPU with frames faster than the GPU can render them, even at low resolutions. However, the data shows that at 1440p and 4K, the CPU's influence diminishes, as the FPS is consistently lower regardless of settings. The CPU's 33 MB of L3 cache and 2 MB per-core L2 cache likely help maintain consistent frame times in complex scenes, but the game's reliance on GPU rendering means the CPU is rarely the bottleneck above 1080p.
The nearest rival, the AMD Ryzen 9 9900X, has an average benchmark score of 54450, which is 0.6% higher than the i7-14700F's 54097. This marginal difference suggests that the two CPUs are nearly identical in general compute tasks, but in Doom, the Intel chip's high boost clock of 5.40 GHz may provide a slight advantage in single-threaded performance. The CPU's 65 W TDP is notably low for a 20-core processor, which may allow for sustained boost clocks without thermal throttling, a factor that could contribute to the high FPS at 1080p.
How This Combo Ranks
The combo ranks 173rd out of 1681 tested configurations in Doom, placing it in the top 10.3% of all systems. This rank is impressive given the game's age and the wide variety of hardware tested, but the data reveals that it is not the top performer. The GPU's percentile rank of 86% and the CPU's percentile rank of 94% suggest that the system is well-balanced, but the 4K Ultra score of 78.6 FPS indicates that it is not among the elite for extreme 4K gaming.
The rank of 173 implies that there are 172 combos that achieve higher average FPS in Doom, likely featuring more powerful GPUs such as the RTX 4090 or higher-end CPUs. However, the combo's 1080p performance (370.8 FPS at Low) suggests that it is competitive with many higher-tier systems at lower resolutions. The gap between this combo and the top performers is most pronounced at 4K Ultra, where the 78.6 FPS score is likely 20-30% lower than what a top-tier combo would achieve.
The data indicates that this combo's strength lies in its versatility: it delivers excellent frame rates at 1080p and 1440p, and remains playable at 4K with adjusted settings. The rank of 173 out of 1681 also suggests that the system outperforms a significant majority of tested configurations, making it a strong choice for gamers who prioritize high refresh rates at 1440p or smooth 4K gameplay with moderate settings. The combination of the i7-14700F's high single-thread performance and the RTX 4070 Ti SUPER's robust compute capabilities creates a system that is well-suited to Doom's engine, even if it does not top the charts.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 4070 Ti SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 4070 Ti SUPER in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 131.5 |
| 3840x2160 | Medium | 114.3 |
| 3840x2160 | High | 97.7 |
| 3840x2160 | Ultra | 78.6 |
| 2560x1440 | Low | 239.4 |
| 2560x1440 | Medium | 207.3 |
| 2560x1440 | High | 175.1 |
| 2560x1440 | Ultra | 143.3 |
| 1920x1080 | Low | 370.8 |
| 1920x1080 | Medium | 326.2 |
| 1920x1080 | High | 275.9 |
| 1920x1080 | Ultra | 221.1 |
Doom with ii7-14700F + Other GPUs
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Doom with RTX 4070 Ti SUPER + Other CPUs
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