Doom
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 26 | 30 | 30 |
| 1440p QHD | 35 | 43 | 52 | 58 |
| 1080p Full HD | 55 | 67 | 80 | 95 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core i5-14400F + NVIDIA GeForce GTX 1650, In-Depth Analysis
The Intel Core i5-14400F paired with the NVIDIA GeForce GTX 1650 is a combination that sits in a challenging position for modern gaming, and this specific benchmark of Doom (2016) illustrates that dynamic clearly. The data shows a combo that ranks 1622 out of 1681 tested configurations for this title, placing it in the bottom 4% of all possible pairings. While the CPU is a strong modern performer, the GPU is a legacy part that significantly restricts frame rates, particularly at higher resolutions and settings.
FAQ
Q: What is the average frame rate at 1080p with High settings for this combo?
A: The measured average FPS at 1920x1080 with High settings is 66.6.
Q: How does the GTX 1650's overall benchmark score compare to its closest rival?
A: The GTX 1650 has an average benchmark score of 8713, which is 0.4% lower than the NVIDIA GeForce RTX 3050 A Mobile, which scores 8746.
Q: What is the CPU's performance percentile relative to all other CPUs?
A: The Intel Core i5-14400F falls in the 88th percentile of all CPUs, indicating it is a high-performing processor relative to the broader market.
Q: What is the maximum average FPS achieved in this benchmark?
A: The highest average FPS recorded is 95.2, achieved at 1920x1080 with Low settings.
Q: Does the GTX 1650 outperform the AMD Radeon 550X in the average benchmark score?
A: No, the data shows the GTX 1650's average score of 8713 is 0.4% lower than the AMD Radeon 550X's score of 8749.
Q: What is the GPU's memory bus width and total memory size?
A: The GPU features a 128-bit memory bus and has a total of 4 GB of GDDR5 memory.
CPU Role
The Intel Core i5-14400F is a Raptor Lake Refresh part built on Intel's 10 nm process, and its specifications suggest it is more than capable of feeding the GTX 1650 in this title. It is a 10-core processor with 16 threads, operating from a base clock of 2.50 GHz up to a boost clock of 4.70 GHz. This configuration is complemented by a 20 MB shared L3 cache and support for dual-channel DDR4 and DDR5 memory. The CPU's benchmark scores are robust, with a Cinebench R23 multi-core score of 21914 and a single-core score of 3093, while its Geekbench multi-core score is 11209.
The data indicates that the i5-14400F is not the primary constraint in this gaming scenario. Its 88th percentile ranking against all CPUs, alongside an average benchmark score of 32508, places it in a strong position. It sits nearly identically to its nearest rivals, with a 0% deltaPct compared to the Intel Core i7-12800H (avgScore 32513) and a 0.2% advantage over the AMD Ryzen 5 PRO 7645 (avgScore 32446). In a game like Doom, which is well-optimized and can leverage multiple cores, the CPU's 16 threads and high boost clock provide ample headroom. The performance difference between settings and resolutions, as seen in the FPS data, is heavily dictated by the GPU, suggesting that the processor is waiting on the graphics card rather than the other way around.
GPU Role
The NVIDIA GeForce GTX 1650 is a Turing-architecture part from the GeForce 16-series, built on a 12 nm process at TSMC. It is a decidedly entry-level card with 4 GB of GDDR5 memory on a 128-bit bus, offering a bandwidth of 128.1 GB/s. Its clocks are set at a base of 1485 MHz and a boost of 1665 MHz. The GPU's compute capabilities are limited, with 896 shading units and a FP32 performance of 2.984 TFLOPS. This hardware profile, combined with a 43rd percentile ranking among all GPUs, clearly establishes the GTX 1650 as the limiting factor in this pairing.
The benchmark scores reflect this constrained position. The GTX 1650's average benchmark score is 8713, which is nearly identical to its closest rivals. It is 0.4% slower than the NVIDIA GeForce RTX 3050 A Mobile (avgScore 8746) and 0.4% slower than the AMD Radeon 550X (avgScore 8749). In specific API tests, it scores 58 in Passmark DirectX 11 and 35 in Passmark DirectX 12, which are low figures indicating weak raw performance. The 4 GB VRAM capacity is a significant limitation for modern titles, but in Doom, the more pressing issue is the sheer compute throughput. The data suggests that the GPU's 75 W TDP and lack of power connectors define its performance envelope, and it is this envelope that dictates the frame rates seen across all tested settings.
Measured FPS Breakdown
The measured FPS data provides a clear picture of the GTX 1650's capabilities in Doom, showing a wide variance across resolutions and settings. At 1920x1080, the resolution where this GPU is most viable, the performance ranges from a playable 95.2 FPS at Low settings to a less fluid 54.8 FPS at Ultra. The High and Medium settings land in between, with averages of 66.6 and 79.9 FPS respectively. This shows that for 1080p gaming, the card can achieve high refresh rates only when graphical demands are lowered.
Moving to 2560x1440, the performance drops are substantial. The Low setting still manages a respectable 58.1 FPS, but High falls to 43.4 FPS, and Medium is at 51.8 FPS. The Ultra setting becomes increasingly difficult, producing an average of only 34.5 FPS. At 3840x2160, the GTX 1650 is clearly out of its depth. All settings produce averages below 30 FPS, with Low at 29.7 FPS, Medium at 29.9 FPS, and High at 26.3 FPS. The Ultra setting is nearly unplayable, with a low average of just 21.5 FPS. The data shows that the GPU's performance degrades rapidly as resolution increases, highlighting its memory bandwidth and compute limitations.
Resolution Scaling
The transition from 1080p to 4K illustrates a classic GPU-bound scenario, where the frame rate is heavily dependent on the resolution's pixel count. When moving from 1920x1080 to 2560x1440 at High settings, the average FPS drops from 66.6 to 43.4, a reduction of roughly 35%. This is a significant decline, demonstrating that the GPU is already struggling with the increased pixel load at 1440p. The scaling is even more brutal when moving to 3840x2160, where the same High setting yields only 26.3 FPS, a 61% drop from the 1080p result.
This pattern is consistent across all settings. For example, at Low settings, the FPS falls from 95.2 at 1080p to 58.1 at 1440p, and then to 29.7 at 4K. The fact that even the Low setting cannot maintain playable frame rates at 4K indicates that the limiting component is the GPU's raw shading power and memory bandwidth. The CPU's role is secondary here; the i5-14400F is more than capable of handling the draw calls and game logic at these resolutions. The data suggests that the GTX 1650's 128.1 GB/s of bandwidth is simply insufficient to feed the pixel pipeline at higher resolutions, making the GPU the definitive bottleneck in this configuration. The frame rate scaling is a direct reflection of the GPU's performance percentile, which is a meager 43rd among all graphics cards.
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce GTX 1650 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Medium | 29.9 |
| 3840x2160 | Low | 29.7 |
| 3840x2160 | High | 26.3 |
| 3840x2160 | Ultra | 21.5 |
| 2560x1440 | Low | 58.1 |
| 2560x1440 | Medium | 51.8 |
| 2560x1440 | High | 43.4 |
| 2560x1440 | Ultra | 34.5 |
| 1920x1080 | Low | 95.2 |
| 1920x1080 | Medium | 79.9 |
| 1920x1080 | High | 66.6 |
| 1920x1080 | Ultra | 54.8 |
Doom with ii5-14400F + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with GTX 1650 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with ii5-14400F + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.