Doom
This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 63 | 74 | 84 |
| 1440p QHD | 96 | 114 | 135 | 154 |
| 1080p Full HD | 144 | 180 | 213 | 243 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5060, In-Depth Analysis
How This Combo Ranks
The AMD Ryzen 5 7500F paired with the NVIDIA GeForce RTX 5060 lands at rank 818 out of 1681 tested combos in Doom, placing it in the upper-middle tier of the database. This position reflects a balanced pairing where neither component dramatically bottlenecks the other, but the overall result is constrained by the GPU's 8 GB memory frame buffer and the CPU's mid-range standing among all tested processors.
The CPU itself sits at the 82nd percentile among all processors, with an average benchmark score of 24993. Its nearest rival, the Intel Core i7-11850H, scores 24974, a delta of just 0.1 percent — effectively identical performance. The AMD Ryzen 7 2700X trails by 0.3 percent, while the AMD Ryzen 5 8400F also sits 0.3 percent behind. The AMD Ryzen 9 6900HX is 0.4 percent ahead. This clustering shows the Ryzen 5 7500F is in a tight performance band where single-digit percentage differences separate it from several older or mobile-class rivals.
On the GPU side, the RTX 5060 holds the 73rd percentile among all GPUs with an average benchmark score of 30109. Its closest competitor, the AMD Radeon RX 7700 XT, matches at 30097 with a 0 percent delta. The AMD Radeon RX 570 is 0.2 percent behind, the NVIDIA Tesla M60 is 0.5 percent behind, and the NVIDIA GeForce RTX 5070 Mobile leads by 0.6 percent. The near-perfect parity with the RX 7700 XT suggests the RTX 5060 is a well-positioned mid-range card in raw compute terms, though Doom's specific engine demands will tell a more nuanced story.
The combo's rank of 818 out of 1681 means roughly half of all tested configurations outperform it. That is not a weakness per se — Doom is a well-optimized title, and the data shows this pairing delivers very playable frame rates across most settings. But the rank also signals that users seeking top-tier 4K performance would need to look higher in the stack.
Settings Recommendations
The measured FPS data reveals a clear hierarchy across the four quality presets. At 1920x1080, the Low preset delivers 243.4 FPS average, Medium drops to 213, High falls to 179.7, and Ultra bottoms out at 144.3. All four presets clear 144 FPS, meaning even Ultra is viable for high-refresh 1080p monitors. The step from Low to Ultra costs roughly 99 FPS, a 40.7 percent reduction, but the absolute numbers remain strong.
At 2560x1440, the pattern shifts. Low produces 154 FPS, Medium 135, High 113.7, and Ultra 96.3. Here, Ultra dips below the 100 FPS mark, which may matter for esports-focused players but remains perfectly smooth for single-player combat. The drop from Low to Ultra at 1440p is 57.7 FPS, a 37.5 percent reduction.
At 3840x2160, the situation tightens considerably. Low yields 84.4 FPS, Medium 73.9, High 62.7, and Ultra just 50.8. The Ultra preset at 4K is borderline for a 60 Hz display, while Low and Medium both clear 60 FPS comfortably. High sits at 62.7, just above the 60 FPS threshold.
The optimal experience depends on resolution. For 1080p, High or Ultra provides the best balance of visual fidelity and frame rate, with both well above 144 FPS. For 1440p, High at 113.7 FPS is the sweet spot; Ultra's 96.3 is acceptable but the frame rate penalty may not justify the visual gains. For 4K, Medium at 73.9 FPS is the recommended preset, as it delivers smooth gameplay while maintaining reasonable image quality. Low at 84.4 FPS is the safer bet for those who prioritize frame rate stability over visuals.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals where the bottleneck lies. At Low settings, the progression is 243.4 FPS at 1080p, 154 at 1440p, and 84.4 at 4K. The drop from 1080p to 1440p is 89.4 FPS (36.7 percent), while the drop from 1440p to 4K is 69.6 FPS (45.2 percent). At Ultra settings, the numbers are 144.3, 96.3, and 50.8 respectively — a 48 FPS drop (33.3 percent) to 1440p, then a 45.5 FPS drop (47.2 percent) to 4K.
The larger percentage loss when moving from 1440p to 4K indicates that pixel throughput becomes increasingly dominant at higher resolutions. This is a classic sign of GPU-bound scaling. If the CPU were the limiting factor, the frame rate would remain relatively flat across resolutions, or the drop would be more uniform. Here, the steep decline at 4K — especially at Ultra, where the 50.8 FPS result is less than half of the 1080p Ultra figure — points squarely at the RTX 5060's rendering capacity as the primary constraint.
The CPU's role is evident in the 1080p numbers. At Low settings, 243.4 FPS is very high, but it is not near the 300+ FPS territory that would indicate a purely GPU-limited scenario at low resolution. The Ryzen 5 7500F's six cores and 12 threads, with a boost clock of 5.00 GHz, provide solid single-thread performance, but Doom's engine is not infinitely scalable. The 3DMark single-thread score of 974 and Cinebench R23 single-core score of 3218 suggest the CPU can feed the GPU well, yet the frame rates at 1080p Low are not so extreme that the GPU is idle.
The practical takeaway: at 1080p and 1440p, the combo behaves as a well-balanced pair; at 4K, the GPU is clearly the limiting component, and reducing settings from Ultra to Low yields a 66.1 percent improvement in frame rate (from 50.8 to 84.4 FPS), which is a substantial gain for a single preset change.
Measured FPS Breakdown
At 1920x1080, the full spread of settings shows a consistent scaling pattern. Low leads with 243.4 FPS, Medium follows at 213, High drops to 179.7, and Ultra settles at 144.3. The gap between each consecutive preset is roughly 30 FPS, with the exception of the Medium-to-High step, which is 33.3 FPS. The Low-to-Ultra delta of 99.1 FPS represents a 40.7 percent reduction in frame rate, but even the lowest 1080p result exceeds 144 Hz, making this resolution entirely GPU-friendly for high-refresh displays.
At 2560x1440, the numbers compress slightly. Low produces 154 FPS, Medium 135, High 113.7, and Ultra 96.3. The Low-to-Ultra delta is 57.7 FPS, a 37.5 percent reduction. Notably, the step from Medium to High (21.3 FPS) is smaller than the step from High to Ultra (17.4 FPS), suggesting diminishing returns as settings approach maximum. The Ultra figure of 96.3 FPS is the first sub-100 result in the dataset, but it remains within the range of smooth gameplay for most users.
At 3840x2160, the frame rates become more modest. Low yields 84.4 FPS, Medium 73.9, High 62.7, and Ultra 50.8. The Low-to-Ultra delta is 33.6 FPS, a 39.8 percent reduction. The step from High to Ultra (11.9 FPS) is the smallest absolute drop in the entire dataset, indicating that the Ultra preset at 4K is not dramatically more demanding than High — but both are below the 60 FPS comfort zone for Ultra, and High is only marginally above it.
Looking at the cross-resolution pattern, the same setting behaves differently at each resolution. High settings produce 179.7 FPS at 1080p, 113.7 at 1440p, and 62.7 at 4K. The 1080p-to-4K drop is 117 FPS, a 65.1 percent reduction. Low settings span from 243.4 down to 84.4, a 159 FPS drop (65.3 percent). This consistency across settings — roughly a two-thirds reduction from 1080p to 4K — reinforces that the GPU's rasterization throughput scales predictably with pixel count, and the RTX 5060's 19.18 TFLOPS FP32 compute is the binding constraint at high resolution.
GPU Role
The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture with a GB206 chip fabricated on TSMC's 5 nm process. The chip contains 21,900 million transistors on a 181 mm² die, giving a transistor density of 121.0M per mm². The GPU operates at a base clock of 2280 MHz and a boost clock of 2497 MHz, with memory running at 1750 MHz (28 Gbps effective). These clocks are moderate for the 50-series, reflecting the card's mid-range positioning.
Memory configuration is 8 GB of GDDR7 on a 128-bit bus, yielding 448.0 GB/s of bandwidth. This is a critical specification for Doom. The game's texture-heavy environments and particle effects can consume significant video memory, and 8 GB is adequate but not generous. At 4K Ultra, the 50.8 FPS result suggests the GPU is not only compute-limited but also potentially memory-bandwidth-limited, as the 128-bit bus is narrow for 4K workloads. The 448.0 GB/s bandwidth is sufficient for 1080p and 1440p, but at 4K, the combination of high pixel count and high-quality textures may cause the memory subsystem to become a secondary bottleneck.
The GPU's other specifications include 3840 shading units, 120 TMUs, and 48 ROPs. The pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s are consistent with the measured FPS at 1440p, where the card sustains 113.7 FPS on High settings. The 30 RT cores and 120 tensor cores are present but do not appear to influence Doom's results, as the game does not rely on ray tracing or DLSS in the measured presets.
Comparing to its nearest rivals, the RTX 5060's average benchmark score of 30109 is essentially tied with the AMD Radeon RX 7700 XT at 30097 (0 percent delta). In Doom specifically, the measured FPS at 1080p High (179.7) is strong for the class, suggesting the card's architecture is well-suited to the id Tech engine. The predecessor relationship to GeForce 40 and the 145 W TDP with a suggested 300 W PSU indicate this is a power-efficient design that delivers competitive performance without excessive thermal demands.
The 73rd percentile ranking among all GPUs means the RTX 5060 outperforms roughly three-quarters of the GPU population in aggregate benchmarks. In Doom, the card's performance is most impressive at 1080p, where even Ultra settings remain above 144 FPS, and acceptable at 1440p, where High settings provide a smooth 113.7 FPS. The 4K results are playable but moderate, with the Low preset delivering 84.4 FPS and Ultra falling to 50.8 FPS. For users targeting 4K, the 8 GB memory capacity and 128-bit bus are the likely culprits behind the sub-60 FPS Ultra result, not the compute cores themselves.
Hardware Specifications
AMD Ryzen 5 7500F
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5060 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 84.4 |
| 3840x2160 | Medium | 73.9 |
| 3840x2160 | High | 62.7 |
| 3840x2160 | Ultra | 50.8 |
| 2560x1440 | Low | 154.0 |
| 2560x1440 | Medium | 135.0 |
| 2560x1440 | High | 113.7 |
| 2560x1440 | Ultra | 96.3 |
| 1920x1080 | Low | 243.4 |
| 1920x1080 | Medium | 213.0 |
| 1920x1080 | High | 179.7 |
| 1920x1080 | Ultra | 144.3 |
Doom with Ryzen 5 7500F + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5060 + Other CPUs
See how Doom performs with the same GPU but different processors.
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