Doom

Doom

AVERAGE FPS
102
good

This combination provides smooth gameplay with an average of 102 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 50 59 67
1440p QHD 75 91 108 124
1080p Full HD 115 141 167 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 67
3840x2160 Medium 59
3840x2160 High 50
3840x2160 Ultra 40
2560x1440 Low 124
2560x1440 Medium 108
2560x1440 High 91
2560x1440 Ultra 75
1920x1080 Low 192
1920x1080 Medium 167
1920x1080 High 141
1920x1080 Ultra 115

Doom with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture, fabricated on TSMC's 7 nm process. Its base clock of 3.70 GHz can boost up to 4.20 GHz, and it carries 8 MB of shared L3 cache alongside 512 KB of L2 per core. In the context of Doom, a game originally released in 2016, the CPU's thread count and clock speeds are more than sufficient to feed the GPU at most settings, though the data reveals where the balance shifts.

Benchmark results for the 4600G show strong multi-threaded capability: Cinebench R23 multi-core scores 13,593, while the single-core run produces 1,919. Geekbench multi-core and single-core scores are 6,637 and 1,460, respectively. The CPU's percentile rank among all tested CPUs is 71, meaning it outperforms roughly 71% of the database's CPU pool. Compared to its nearest rivals, the Ryzen 5 4600G sits within a tight band: it is 0.1% ahead of the AMD Ryzen 3 PRO 5355GE (avg score 17,482 vs. 17,507), 0.6% behind the Intel Core 7 150U (avg score 17,395 vs. 17,507), and 0.8% behind the Intel Core i3-14100T (avg score 17,648 vs. 17,507).

In Doom specifically, the CPU's role becomes evident when looking at the FPS deltas between Low and Ultra settings at each resolution. At 1080p Low, the combo achieves 192 FPS; at 1080p Ultra, it drops to 115 FPS. That 77 FPS gap is primarily driven by the GPU's workload, not the CPU, since the 4600G's 12 threads and 4.20 GHz boost can easily keep up with the game's engine at these frame rates. The CPU's 3DMark scores reinforce this: 4,138 with 8 threads and 4,889 with max threads, indicating scalable performance that won't bottleneck a mid-range GPU in a 2016 title.

However, the CPU's integrated Radeon Vega 7 graphics are irrelevant here, as the system pairs it with a discrete NVIDIA GPU. The 4600G's memory bandwidth of 51.2 GB/s over dual-channel DDR4 is sufficient for feeding the GPU, though the PCIe Gen 3 interface (20 lanes) is an older standard—still adequate for the RTX 2060 SUPER's PCIe 3.0 x16 bus. In short, the CPU provides ample headroom; the data shows that frame rate scaling across settings is governed by the GPU, not the processor.

FAQ

Q: How does the Ryzen 5 4600G compare to its closest CPU rivals in average benchmark score?

A: The 4600G's average benchmark score is 17,507. It sits 0.1% above the AMD Ryzen 3 PRO 5355GE (17,482), 0.6% above the Intel Core 7 150U (17,395), and 0.8% below the Intel Core i3-14100T (17,648). These deltas are negligible, placing all four CPUs in the same performance tier.

Q: What is the highest average FPS recorded for this combo, and at which settings?

A: The highest average FPS is 192, achieved at 1920x1080 with Low settings. The same resolution at Medium produces 167 FPS, High produces 141 FPS, and Ultra drops to 115 FPS.

Q: At 4K resolution, what is the difference between Low and Ultra settings?

A: At 3840x2160, Low settings yield an average of 67 FPS, while Ultra yields 40 FPS—a 27 FPS drop. Medium sits at 59 FPS, and High at 50 FPS. This suggests the GPU becomes the limiting factor as resolution increases.

Q: How does the RTX 2060 SUPER rank among all GPUs in the database?

A: The GPU holds a percentile rank of 62, meaning it outperforms 62% of all tested GPUs. Its average benchmark score is 18,093, placing it 0.4% below the NVIDIA GeForce RTX 3060 Mobile (18,159) and 0.5% below the AMD Radeon Pro 5700 (18,189).

Q: What is the combo's overall rank in Doom among tested combinations?

A: The combo ranks 2,617 out of 3,712 tested combos for Doom. This places it in the lower third of all combinations, indicating that while playable, it is not a top-tier setup for this game.

Q: Does the CPU's single-thread performance limit frame rates in Doom?

A: No. The CPU's single-thread scores (Cinebench R23 single-core: 1,919; Geekbench single-core: 1,460) are more than adequate for a 2016 FPS. The FPS scaling from 192 (1080p Low) to 40 (4K Ultra) is far larger than any CPU-induced variance, confirming the GPU is the primary constraint.

Resolution Scaling

The measured FPS data reveals a clear pattern: as resolution increases, average frame rates drop substantially across all settings, indicating the GPU becomes the limiting component. At 1920x1080, the combo delivers 192 FPS on Low, 167 on Medium, 141 on High, and 115 on Ultra. Moving to 2560x1440, those numbers fall to 124 (Low), 108 (Medium), 91 (High), and 75 (Ultra). At 3840x2160, the averages are 67 (Low), 59 (Medium), 50 (High), and 40 (Ultra).

The scaling from 1080p to 1440p shows an average reduction of roughly 35% across settings: Low drops from 192 to 124 (a 68 FPS loss), Medium from 167 to 108 (59 FPS), High from 141 to 91 (50 FPS), and Ultra from 115 to 75 (40 FPS). This consistent percentage drop—between 35% and 36%—suggests a uniform workload increase that the GPU must handle, with the CPU maintaining its ability to keep up.

From 1440p to 4K, the scaling is steeper in percentage terms. Low drops from 124 to 67 (46% reduction), Medium from 108 to 59 (45%), High from 91 to 50 (45%), and Ultra from 75 to 40 (47%). The 4K results, particularly the 40 FPS average on Ultra, indicate the RTX 2060 SUPER's 8 GB of GDDR6 memory and 448.0 GB/s bandwidth are being taxed heavily. The pixel rate of 105.6 GPixel/s and texture rate of 224.4 GTexel/s are insufficient to maintain high frame rates at 2160p with maximum settings.

The data also shows that the gap between Low and Ultra widens with resolution: 77 FPS at 1080p, 49 FPS at 1440p, and 27 FPS at 4K. This narrowing gap is counterintuitive but reveals that at 4K, even Low settings are GPU-bound, so the relative performance difference between presets shrinks as the absolute frame rates compress. At 1080p, the GPU has more headroom, allowing settings to have a larger impact on FPS.

Settings Recommendations

For players seeking the best balance of visual quality and frame rate, the data points to Medium settings as the optimal choice. At 1920x1080, Medium produces an average of 167 FPS with a minimum of 142 and maximum of 192, which is well above the 60 FPS threshold for smooth gameplay and close to the 144 Hz refresh rate many monitors offer. The jump from Medium to High costs 26 FPS (from 167 to 141), while the jump from High to Ultra costs another 26 FPS (from 141 to 115). Medium provides the best compromise.

At 2560x1440, Medium averages 108 FPS (min 92, max 125), which remains playable on high-refresh displays, whereas High drops to 91 FPS and Ultra to 75. The 17 FPS difference between Medium and High at 1440p is noticeable, but Medium's 108 FPS is more forgiving for fast-paced action. For 4K, Medium averages 59 FPS (min 50, max 67), which is marginally above 60 FPS on average but dips below during intense scenes. High at 50 FPS and Ultra at 40 FPS are less ideal for a competitive FPS.

The measured data suggests that Low settings are unnecessary at 1080p, as even Ultra maintains 115 FPS. However, at 4K, Low (67 FPS) is the only preset that consistently stays above 60 FPS, making it the only viable option for 2160p gaming if frame rate is prioritized over visuals. The min/max data is only available for Medium settings, but those ranges (142-192 at 1080p, 92-125 at 1440p, 50-67 at 4K) indicate that Medium offers stable performance without extreme frame-time spikes.

How This Combo Ranks

The AMD Ryzen 5 4600G + NVIDIA GeForce RTX 2060 SUPER combo ranks 2,617 out of 3,712 tested combinations in Doom. This places it in the 70th percentile of all combos (2,617 / 3,712 ≈ 0.705), meaning roughly 30% of tested systems perform worse. The rank reflects the GPU's mid-range position (percentile 62 among GPUs) and the CPU's slightly higher standing (percentile 71 among CPUs).

Given the game's age, this ranking is lower than one might expect for a 2016 title, but the data shows the RTX 2060 SUPER is the bottleneck. The GPU's average benchmark score of 18,093 places it near the RTX 3060 Mobile (18,159) and Radeon Pro 5700 (18,189), but well below newer architectures. The combo's 4K Ultra score of 40 FPS is a clear indicator that this pairing is not designed for maximum settings at high resolutions.

Compared to other combos in the database, this setup would likely be competitive with systems using similar mid-range GPUs from the same era, but it falls short of configurations with higher-tier GPUs. The CPU's performance is not the limiting factor—the 4600G's 71st percentile rank demonstrates it can handle modern workloads—but the GPU's 62nd percentile rank drags the overall combo down. For Doom specifically, the game's Vulkan-based engine scales well with GPU compute, and the RTX 2060 SUPER's 7.181 TFLOPS FP32 performance is adequate for 1080p and 1440p but insufficient for 4K Ultra.

Measured FPS Breakdown

The complete measured FPS dataset for this combo is as follows:

1920x1080:

  • Low: 192 FPS average
  • Medium: 167 FPS average (min 142, max 192)
  • High: 141 FPS average
  • Ultra: 115 FPS average

2560x1440:

  • Low: 124 FPS average
  • Medium: 108 FPS average (min 92, max 125)
  • High: 91 FPS average
  • Ultra: 75 FPS average

3840x2160:

  • Low: 67 FPS average
  • Medium: 59 FPS average (min 50, max 67)
  • High: 50 FPS average
  • Ultra: 40 FPS average

These numbers show a consistent pattern: each resolution step down (from 1080p to 1440p to 4K) reduces FPS by roughly 35-45% depending on settings. The Medium preset's min/max values provide the only frame-time variance data, and they reveal tight ranges: at 1080p, the spread is 50 FPS (142-192); at 1440p, it's 33 FPS (92-125); at 4K, it's 17 FPS (50-67). This tightening spread at higher resolutions indicates the GPU is working closer to its limits, reducing the potential for frame spikes.

The delta between Low and Ultra is largest at 1080p (77 FPS), moderate at 1440p (49 FPS), and smallest at 4K (27 FPS). This is because at 1080p, the GPU has enough headroom to process higher settings without hitting a hard ceiling, while at 4K, even Low settings push the GPU to near its maximum capacity. The 67 FPS at 4K Low is the only 4K preset that exceeds 60 FPS, and it does so narrowly.

GPU Role

The NVIDIA GeForce RTX 2060 SUPER is a Turing-architecture GPU built on TSMC's 12 nm process, featuring 2,176 shading units, 136 texture mapping units, and 64 ROPs. It has 8 GB of GDDR6 memory on a 256-bit bus, delivering 448.0 GB/s of bandwidth. The chip's base clock is 1470 MHz with a boost of 1650 MHz, and it includes 34 ray tracing cores and 272 tensor cores, though Doom does not utilize ray tracing. The GPU's FP32 performance is 7.181 TFLOPS, with a pixel rate of 105.6 GPixel/s and texture rate of 224.4 GTexel/s.

In Doom, the GPU's role is dominant. The measured FPS data shows that the RTX 2060 SUPER is the limiting component at all resolutions above 1080p Low. The GPU's 62nd percentile rank among all GPUs, with an average benchmark score of 18,093, places it in the mid-range tier. Its nearest rivals include the NVIDIA GeForce RTX 3060 Mobile (18,159, 0.4% higher) and AMD Radeon Pro 5700 (18,189, 0.5% higher), both of which would perform similarly in Doom.

The GPU's 8 GB VRAM is sufficient for Doom's textures at 4K, as the game's 2016 release predates the high-VRAM demands of modern titles. However, the compute throughput is the limiting factor: at 4K Ultra, the GPU can only manage 40 FPS, indicating it is saturated. The 448.0 GB/s memory bandwidth is adequate but not excessive, and the 175 W TDP reflects the mid-range power envelope.

The RTX 2060 SUPER's support for DirectX 12 Ultimate (12_2) and Vulkan 1.4 means it can take advantage of Doom's Vulkan renderer, which is known for efficient multi-threaded CPU utilization. The GPU's 34 RT cores are unused in this title, but the 2,176 shading units handle the rasterization workload. At 1080p, the GPU delivers 115-192 FPS depending on settings, showing it is well-matched for 1080p gaming. At 1440p, it maintains 75-124 FPS, which is playable. At 4K, it falls below 60 FPS on all presets except Low, confirming that this resolution is beyond the card's comfortable operating range for this game.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 2060 SUPER

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1650 MHz MHz
TDP 175 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 2060 SUPER in Doom

Resolution Settings Avg FPS
3840x2160 Low 67.0
3840x2160 Medium 59.0
3840x2160 High 50.0
3840x2160 Ultra 40.0
2560x1440 Low 124.0
2560x1440 Medium 108.0
2560x1440 High 91.0
2560x1440 Ultra 75.0
1920x1080 Low 192.0
1920x1080 Medium 167.0
1920x1080 High 141.0
1920x1080 Ultra 115.0

Doom with Ryzen 5 4600G + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 2060 SUPER + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + RTX 2060 SUPER

Explore FPS benchmarks for other games using this same hardware combination.