Doom
This combination delivers exceptional performance with an average of 144 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 55 | 69 | 82 | 94 |
| 1440p QHD | 105 | 131 | 153 | 174 |
| 1080p Full HD | 164 | 202 | 236 | 270 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 9 9900X + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
Resolution Scaling
The measured frame rates for this AMD Ryzen 9 9900X and NVIDIA GeForce RTX 3070 Ti combination in Doom reveal a classic resolution-scaling curve, with the most dramatic drop occurring between 1440p and 4K. At 1080p with Low settings, the combo produces 269.8 FPS, which falls to 173.6 FPS at 1440p and then to 93.6 FPS at 4K. That represents a 65% reduction from 1080p to 4K at Low settings, indicating that the GPU becomes the primary constraint as pixel count climbs.
The scaling pattern shifts when moving to higher presets. At Ultra settings, the frame rate drops from 163.6 FPS at 1080p to 104.7 FPS at 1440p, then to 55.1 FPS at 4K. The 4K Ultra figure is less than one-third of the 1080p Low result, showing that the combination of resolution and preset level compounds the load on the graphics subsystem. The gap between Low and Ultra at 4K is 38.5 FPS, while at 1080p that same settings gap spans 106.2 FPS. This compression at higher resolutions points to the GPU being the limiting factor; the CPU's headroom is less relevant when the render target grows.
Interestingly, the 1440p results sit in a comfortable middle ground. The delta between 1440p and 1080p at High settings is 70.7 FPS, while the delta between 1440p and 4K at High is 62.3 FPS. This near-symmetry suggests that 1440p is where the balance between CPU and GPU load is most even. At 1080p, the frame rates exceed 200 FPS on High, which is likely beyond what the CPU can feed in many scenes, making the processor the bottleneck. At 4K, the GPU is clearly the constraint, with even Low settings failing to reach 100 FPS. The data indicates that this pairing is best suited for high-refresh 1440p gaming in Doom, where it maintains over 104 FPS even at Ultra.
Settings Recommendations
The measured rows provide a clear picture of how preset selection affects performance. For users targeting 60 FPS at 4K, High settings deliver 69 FPS, which is the only preset at that resolution to clear the 60 FPS threshold comfortably. Ultra at 4K drops to 55.1 FPS, which is below that standard. Medium at 4K yields 82.1 FPS, while Low reaches 93.6 FPS. Among these, High offers the best balance of visual quality and performance at 4K, since it stays above 60 FPS while providing a more demanding render than Medium or Low.
At 1440p, the story changes. Every preset exceeds 100 FPS, with Low at 173.6 FPS and Medium at 152.9 FPS. High at 1440p produces 131.3 FPS, which is sufficient for high-refresh monitors. Ultra at 1440p delivers 104.7 FPS, still above the 100 FPS mark. Given that the gap between High and Ultra at 1440p is 26.6 FPS, users with 144Hz displays might prefer High to maintain a closer match to the refresh rate, while those with 120Hz panels can enable Ultra without dropping below 100 FPS.
At 1080p, all presets are playable with frame rates above 160 FPS. Ultra yields 163.6 FPS, which is the lowest of the four, but still ample for most displays. The recommendation here is to use Ultra if visual fidelity is the priority, since the performance cost is acceptable. The data suggests that the best experience at 1080p is Ultra, at 1440p it is High or Ultra depending on refresh rate, and at 4K it is High. The measured rows show no scenario where Low is the recommended choice, as Medium or High always provide better quality with only modest frame rate penalties.
GPU Role
The NVIDIA GeForce RTX 3070 Ti is built on the Ampere architecture with a GA104 chip and an 8 nm process from Samsung. It packs 6,144 shading units, 192 texture mapping units, and 96 raster operation units, along with 48 ray tracing cores and 192 tensor cores. The memory subsystem consists of 8 GB of GDDR6X on a 256-bit bus, providing 608.3 GB/s of bandwidth. The boost clock is rated at 1770 MHz, with a base clock of 1575 MHz. The card's FP32 compute is 21.75 TFLOPS, which is a substantial figure for a GPU in this class.
In Doom, the GPU's role is evident from the frame rate scaling. The 8 GB VRAM capacity appears sufficient for the tested settings, as there are no anomalous drops that would indicate memory swapping. The memory bandwidth of 608.3 GB/s is likely a key factor in maintaining playable frame rates at 4K, where the High preset achieves 69 FPS. The GPU's performance percentile places it at 74, meaning it outperforms roughly three-quarters of all GPUs in the database. Its average benchmark score is 30,849.
The RTX 3070 Ti's nearest rivals in the GPU benchmark rankings include the AMD Radeon RX 590 GME with a score of 30,755 and a delta of 0.3%, the AMD Radeon RX 6700 at 31,112 with a delta of -0.8%, the NVIDIA Quadro M5000 at 31,142 with a delta of -0.9%, and the NVIDIA GRID M60-1Q at 31,220 with a delta of -1.2%. These deltas are all within 1.2 percentage points, indicating that the RTX 3070 Ti sits in a tightly contested performance band. The measured game results, however, show that Doom is well-optimized for this architecture, as the frame rates are consistently high across resolutions.
The GPU's clock behavior is typical of the Ampere generation, with a boost clock that sustains performance under load. The pixel rate of 169.9 GPixel/s and texture rate of 339.8 GTexel/s are relevant to Doom's fast-paced rendering, where fill rate and texture throughput directly impact frame times. The card's 96 ROPs are sufficient for the game's resolution scaling, though the 4K Ultra result of 55.1 FPS suggests that the raw compute is the limiting factor rather than memory bandwidth alone.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are as follows: Low settings produce 269.8 FPS, Medium produces 235.5 FPS, High produces 202 FPS, and Ultra produces 163.6 FPS. The spread from Low to Ultra is 106.2 FPS, which is the largest of any resolution. This indicates that at 1080p, the CPU has ample headroom to feed the GPU, and the settings level directly controls the output. The difference between Low and Medium is 34.3 FPS, while the difference between Medium and High is 33.5 FPS, and the difference between High and Ultra is 38.4 FPS. These are relatively uniform steps, suggesting consistent scaling across presets.
At 2560x1440, the measured averages are: Low at 173.6 FPS, Medium at 152.9 FPS, High at 131.3 FPS, and Ultra at 104.7 FPS. The total spread here is 68.9 FPS, which is smaller than at 1080p. The step from Low to Medium is 20.7 FPS, from Medium to High is 21.6 FPS, and from High to Ultra is 26.6 FPS. The slightly larger step at the high end indicates that Ultra imposes a proportionally greater load at this resolution. All four presets remain above 100 FPS, making 1440p the sweet spot for this combo.
At 3840x2160, the measured averages are: Low at 93.6 FPS, Medium at 82.1 FPS, High at 69 FPS, and Ultra at 55.1 FPS. The spread is 38.5 FPS, the smallest of the three resolutions. The step from Low to Medium is 11.5 FPS, from Medium to High is 13.1 FPS, and from High to Ultra is 13.9 FPS. These steps are nearly uniform, indicating that the GPU is the bottleneck across all presets at 4K. The only preset that exceeds 60 FPS is Low, which is a notable finding for users who prioritize frame rate over visual quality at this resolution.
How This Combo Ranks
The AMD Ryzen 9 9900X and NVIDIA GeForce RTX 3070 Ti combination ranks 683 out of 1,681 tested combos in Doom, placing it in the top 41% of all configurations in the database. This rank reflects the strong CPU and mid-range GPU pairing, which is capable of high frame rates at 1080p and 1440p but falls short of top-tier 4K performance. The combo's position suggests that it outperforms a majority of tested systems, though it is not near the top of the rankings.
The CPU, AMD Ryzen 9 9900X, has a percentile of 94 among all CPUs, indicating it is in the top 6% of processors. Its average benchmark score is 54,450. Its nearest rivals include the AMD Ryzen 9 9900X3D with an average score of 54,681 and a delta of -0.4%, meaning the 9900X is slightly behind. The Intel Core i7-14700F scores 54,097 with a delta of 0.7%, putting the 9900X slightly ahead. The Intel Core Ultra 5 245K scores 55,304 with a delta of -1.5%, and the Ultra 5 245KF scores 55,421 with a delta of -1.8%. These deltas show that the 9900X is competitive with its immediate rivals, all within a 2.5% band.
The GPU, RTX 3070 Ti, has a percentile of 74 among all GPUs, placing it in the top 26%. Its average benchmark score is 30,849. As noted earlier, its nearest rivals are all within 1.2 percentage points, making it a well-positioned mid-range card. In Doom specifically, the combo rank of 683 out of 1,681 suggests that the GPU is the limiting factor at higher resolutions, but the CPU's strength ensures that the system does not fall behind in CPU-bound scenarios. The data indicates that this combo is a balanced 1440p performer, with 4K playable at High settings and 1080p capable of exceeding 200 FPS on High.
Hardware Specifications
AMD Ryzen 9 9900X
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9900X + NVIDIA GeForce RTX 3070 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 93.6 |
| 3840x2160 | Medium | 82.1 |
| 3840x2160 | High | 69.0 |
| 3840x2160 | Ultra | 55.1 |
| 2560x1440 | Low | 173.6 |
| 2560x1440 | Medium | 152.9 |
| 2560x1440 | High | 131.3 |
| 2560x1440 | Ultra | 104.7 |
| 1920x1080 | Low | 269.8 |
| 1920x1080 | Medium | 235.5 |
| 1920x1080 | High | 202.0 |
| 1920x1080 | Ultra | 163.6 |
Doom with Ryzen 9 9900X + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 3070 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
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