Doom
This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 62 | 74 | 85 |
| 1440p QHD | 94 | 115 | 136 | 156 |
| 1080p Full HD | 145 | 178 | 210 | 241 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 9850X3D + AMD Radeon RX 7700, In-Depth Analysis
How This Combo Ranks
The AMD Ryzen 7 9850X3D paired with the AMD Radeon RX 7700 lands at rank 1724 out of 3712 tested combos in Doom. That places it in the upper-middle portion of the field, roughly the 54th percentile of all CPU-GPU pairings tested for this title. The ranking reflects a combination that is capable but not dominant — it clears the majority of systems while trailing the top-tier configs that pair higher-end GPUs with this same CPU or similar-class processors.
The combo's percentile standing is largely shaped by the GPU's position. The RX 7700 sits at the 58th percentile among all GPUs, with an average benchmark score of 15852. Its nearest rivals in the GPU database include the AMD Radeon RX 9060 at 16014 (1% higher), the NVIDIA GeForce RTX 3060 Ti at 16129 (1.7% higher), and the AMD Radeon Pro W5500 at 15679 (1.1% lower). The RX 7700 trails the Radeon RX 9060 by a single percentage point and the RTX 3060 Ti by 1.7% — margins small enough that driver-level differences or game-specific optimizations could flip the order in Doom.
On the CPU side, the Ryzen 7 9850X3D sits at the 92nd percentile of all CPUs, with an average benchmark score of 58386. Its nearest rivals are the Intel Xeon Platinum 8260M (58323, 0.1% higher), the Intel Xeon w5-2545 (58504, 0.2% higher), the Intel Core i9-14900 (58115, 0.5% higher), and the AMD Ryzen AI 9 HX 470 (58826, 0.7% higher). The CPU is effectively tied with those parts in aggregate compute performance, but in a game like Doom — which is heavily GPU-bound at higher resolutions — the CPU's standing matters far less than the GPU's.
The measured FPS data tells the story: at 1080p Low, the combo hits 241 FPS average, which is well beyond what most displays can show. At 4K Ultra, it drops to 51 FPS average. The rank of 1724 out of 3712 suggests that while this setup handles Doom competently, it is not among the elite pairings — likely due to the GPU's mid-range position rather than any CPU limitation.
GPU Role
The AMD Radeon RX 7700 is built on the Navi 32 chip, using RDNA 3.0 architecture on a 5 nm process from TSMC. It packs 28,100 million transistors on a 346 mm² die, with a transistor density of 81.2 million per mm². The GPU has 2560 shading units, 160 texture mapping units, 96 ROPs, and 40 ray tracing cores. Its memory subsystem consists of 16 GB of GDDR6 on a 256-bit bus, delivering 624.1 GB/s of bandwidth. Clock speeds are 1900 MHz base, 2041 MHz game clock, and 2459 MHz boost. The memory runs at 2438 MHz with 19.5 Gbps effective transfer.
In Doom, the GPU's role is central. The game's id Tech 6 engine scales well across hardware, but the RX 7700's 16 GB frame buffer and 256-bit memory bus are more than adequate for the game's texture loads, even at 4K. The measured FPS at 4K High is 62 FPS average, which is playable but not smooth on high-refresh displays. At 4K Ultra, the average drops to 51 FPS — a 17.7% penalty over High settings. The gap between Low and Ultra at 4K is 34 FPS (85 vs 51), indicating that the GPU's shading and memory bandwidth are the primary constraints when pushing image quality.
The GPU's FP32 compute is 25.18 TFLOPS, with FP16 at the same figure due to a 1:1 ratio. Pixel rate is 236.1 GPixel/s and texture rate is 393.4 GTexel/s. These figures suggest the RX 7700 can handle Doom's dynamic lighting and particle effects without becoming the bottleneck until resolution and settings are maxed. At 1080p, the GPU never seems to be the limiting factor — the 241 FPS Low result is likely near the engine's frame cap or CPU-limited.
The GPU's 58th percentile ranking among all GPUs aligns with its measured performance in Doom: capable, but not exceptional. The nearest GPU rival, the Radeon RX 9060, scores 1% higher in aggregate benchmarks, which likely translates to a few FPS difference in-game. The RTX 3060 Ti, a popular previous-generation card, is 1.7% higher — again, a negligible margin in practice.
Resolution Scaling
The resolution scaling behavior of this combo reveals where the bottleneck shifts. At 1080p Low, the average FPS is 241. Moving to 1440p Low drops it to 156 FPS — a 35.3% reduction. At 4K Low, it falls to 85 FPS — a further 45.5% drop from 1440p. The scaling from 1080p to 4K Low is a 64.7% reduction in frame rate, which is steeper than pure pixel-count scaling (4K has 4x the pixels of 1080p) would suggest if the GPU were fully saturated. This indicates that at 1080p, the CPU or engine overhead is partially limiting, and the GPU has headroom.
At High settings, the same pattern holds: 178 FPS at 1080p, 115 FPS at 1440p (35.4% drop), and 62 FPS at 4K (46.1% drop from 1440p). The consistent ~35% drop from 1080p to 1440p across Low and High suggests that the GPU is becoming the primary limiter at 1440p, but the CPU still contributes at 1080p.
At Ultra settings, the scaling is more dramatic: 145 FPS at 1080p, 94 FPS at 1440p (35.2% drop), and 51 FPS at 4K (45.7% drop from 1440p). The 4K Ultra result is the lowest on the chart, and the 51 FPS average indicates the GPU is fully taxed. The fact that the 1080p-to-1440p drop percentages are nearly identical across all settings (around 35%) suggests that resolution scaling is consistent, and the GPU's fill rate and memory bandwidth are the deciding factors once pixel count rises.
The limiting component at 1080p appears to be the CPU or the engine's frame pacing, given the 241 FPS cap on Low. At 1440p and above, the RX 7700's shading units and memory bandwidth take over as the bottleneck. The 16 GB VRAM is not a constraint at any resolution — Doom's textures fit comfortably, and the 624.1 GB/s bandwidth is sufficient for the game's streaming needs.
FAQ
Q: Is this combo capable of 4K gaming in Doom?
A: Yes, but with caveats. At 4K High, the average FPS is 62, which is playable on a 60 Hz display. At 4K Ultra, it drops to 51 FPS average — playable but with noticeable dips. For 4K, Medium settings at 74 FPS average (with a min of 63 and max of 85) offer a better balance.
Q: How does the RX 7700 compare to the RTX 3060 Ti in this game?
A: The RX 7700 has an average benchmark score of 15852, while the RTX 3060 Ti scores 16129 — a 1.7% difference. In Doom, this would translate to roughly 1-2 FPS at most, making them effectively equivalent in practice.
Q: What is the best settings preset for high refresh 1080p?
A: At 1080p Low, the combo hits 241 FPS average. At 1080p Medium, it averages 210 FPS with a min of 179 and max of 242. For a 144 Hz or 165 Hz display, Medium settings are ideal — High drops to 178 FPS, which is still above 144 but with less headroom.
Q: Is the Ryzen 7 9850X3D overkill for this GPU in Doom?
A: The CPU sits at the 92nd percentile among all CPUs, far above the GPU's 58th percentile. In Doom, the CPU is not the bottleneck at 1440p or 4K — the GPU is. At 1080p Low, the 241 FPS result suggests the CPU can feed the GPU adequately, but the RX 7700 limits overall performance.
Q: What is the FPS difference between Low and Ultra at 1440p?
A: At 1440p, Low averages 156 FPS, Medium 136 FPS, High 115 FPS, and Ultra 94 FPS. The difference between Low and Ultra is 62 FPS, a 39.7% reduction. The step from High to Ultra is the largest single drop at 21 FPS.
Measured FPS Breakdown
The data shows a clear pattern across resolutions and settings. At 1920x1080, the combo delivers high frame rates across the board. Low settings average 241 FPS. Medium settings average 210 FPS, with a minimum of 179 and a maximum of 242. High settings average 178 FPS. Ultra settings average 145 FPS. The gap from Low to Ultra is 96 FPS — a 39.8% reduction — showing that the GPU's shading load increases significantly with each preset tier.
At 2560x1440, the frame rates remain strong but drop proportionally. Low averages 156 FPS. Medium averages 136 FPS, with a minimum of 116 and a maximum of 156. High averages 115 FPS. Ultra averages 94 FPS. The Low-to-Ultra difference is 62 FPS (39.7% reduction), consistent with the 1080p scaling. The Medium preset's min FPS of 116 is still above 100, making it a solid choice for 1440p gaming on a 120 Hz display.
At 3840x2160, the GPU begins to struggle at higher settings. Low averages 85 FPS. Medium averages 74 FPS, with a minimum of 63 and a maximum of 85. High averages 62 FPS. Ultra averages 51 FPS. The Low-to-Ultra drop is 34 FPS (40% reduction), again consistent with the other resolutions. At 4K, only Low and Medium maintain averages above 60 FPS. High at 62 FPS is borderline, and Ultra at 51 FPS will produce visible stutter on standard 60 Hz panels.
The Medium preset at each resolution shows the most complete data, with min and max values reported. At 1080p Medium, the 179-242 FPS range indicates good frame pacing. At 1440p Medium, the 116-156 FPS range is tight. At 4K Medium, the 63-85 FPS range shows some variability but remains playable. The lack of min/max data for other presets limits deeper analysis, but the averages alone are sufficient for most purchase decisions.
CPU Role
The AMD Ryzen 7 9850X3D is an 8-core, 16-thread processor from the 9000 series, built on Zen 5 architecture (Granite Ridge) using a 4 nm TSMC process. It has a base clock of 4.70 GHz and a boost clock of 5.60 GHz. The CPU's cache configuration is substantial: 80 KB L1 per core, 1 MB L2 per core, and 96 MB shared L3. It supports DDR5 memory in dual-channel mode with 89.6 GB/s bandwidth, and ECC memory is supported. The TDP is 120 W, and it uses the AMD Socket AM5. The CPU was released on 2026-01-28 with a launch MSRP of $499.
In Doom, the CPU's role is less critical than the GPU's, but still relevant at lower resolutions. At 1080p Low, the 241 FPS average suggests the CPU can keep up with the GPU's output — the engine is not starving for draw calls or physics updates. The 16 threads are more than enough for Doom's single-threaded rendering path, which benefits from the high boost clock of 5.60 GHz and the large L3 cache.
The CPU's benchmark results show strong single-thread performance: Cinebench R23 single-core scores 2228, and PassMark single-thread scores 4704. Multi-threaded scores are equally impressive: Cinebench R23 multi-core at 22807, PassMark multi-thread at 41318. These figures place the 9850X3D well above the needs of Doom, which is not a heavily threaded title. The passmark physics score of 4171 and integer math score of 123140 indicate the CPU can handle any physics or AI calculations the game throws at it without bottlenecking.
The CPU's nearest rivals in aggregate performance are all within 0.7% of its average score. The Intel Core i9-14900 is 0.5% lower, and the AMD Ryzen AI 9 HX 470 is 0.7% higher. In a game like Doom, these differences are imperceptible — the CPU is not the limiting factor at any resolution tested. The 92nd percentile ranking among all CPUs reinforces that this is a top-tier processor, but the RX 7700 GPU holds the combo back from higher in-game ranks.
The 96 MB L3 cache is particularly beneficial for game workloads, as it reduces memory latency for frequently accessed data. In Doom, which has moderate memory footprint, the cache helps maintain consistent frame pacing at 1080p where the CPU is more involved. At 1440p and 4K, the GPU takes over as the bottleneck, and the CPU's role diminishes to feeding frames — which it does without issue, as evidenced by the FPS scaling patterns.
Hardware Specifications
AMD Ryzen 7 9850X3D
AMD Radeon RX 7700
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9850X3D + AMD Radeon RX 7700 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 85.0 |
| 3840x2160 | Medium | 74.0 |
| 3840x2160 | High | 62.0 |
| 3840x2160 | Ultra | 51.0 |
| 2560x1440 | Low | 156.0 |
| 2560x1440 | Medium | 136.0 |
| 2560x1440 | High | 115.0 |
| 2560x1440 | Ultra | 94.0 |
| 1920x1080 | Low | 241.0 |
| 1920x1080 | Medium | 210.0 |
| 1920x1080 | High | 178.0 |
| 1920x1080 | Ultra | 145.0 |
Doom with Ryzen 7 9850X3D + Other GPUs
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Doom with RX 7700 + Other CPUs
See how Doom performs with the same GPU but different processors.
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