Doom

Doom

AVERAGE FPS
161
excellent

This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 63 78 93 108
1440p QHD 116 143 171 194
1080p Full HD 184 220 265 302

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 108
3840x2160 Medium 93
3840x2160 High 78
3840x2160 Ultra 63
2560x1440 Low 194
2560x1440 Medium 171
2560x1440 High 143
2560x1440 Ultra 116
1920x1080 Low 302
1920x1080 Medium 265
1920x1080 High 220
1920x1080 Ultra 184

Doom with AMD Ryzen 7 7800X3D + NVIDIA GeForce RTX 3080, In-Depth Analysis

The AMD Ryzen 7 7800X3D and NVIDIA GeForce RTX 3080 combination delivers exceptional performance in Doom, with the data showing this pairing ranks in the 505th position out of 1681 tested configurations. The benchmark results reveal a system capable of high refresh rate gaming across all resolutions, though the scaling patterns indicate where the performance ceiling lies.

Settings Recommendations

The measured FPS data for Doom shows a consistent hierarchy across all three resolutions, with the Low preset delivering the highest average frame rates and Ultra providing the most demanding workload. At 1920x1080, the Low preset achieves an average of 301.8 FPS, while the Ultra preset drops to 183.5 FPS. This represents a substantial performance range, but even the most demanding setting remains well above the threshold for smooth gameplay on high refresh rate displays.

For competitive play where maximum frame rates are paramount, the Low preset at 1080p delivers the highest measured average of 301.8 FPS. However, the Medium preset at 265.1 FPS offers a more balanced approach, providing a meaningful visual upgrade over Low while still maintaining frame rates that exceed the refresh rate of most gaming monitors. The High preset at 220.3 FPS also remains viable for esports scenarios, offering additional visual fidelity without sacrificing responsiveness.

At 2560x1440, the same pattern emerges. The Low preset produces 194.1 FPS, Medium reaches 171.2 FPS, and High achieves 142.6 FPS. All three settings comfortably exceed 120 FPS, making them suitable for high refresh rate 1440p displays. The Ultra preset at 116.3 FPS still provides excellent performance, though it begins to approach the threshold where frame time consistency becomes more critical.

The 3840x2160 results tell a different story. The Low preset at 107.6 FPS and Medium at 93.3 FPS remain playable, but the High preset at 78.3 FPS and Ultra at 63.4 FPS require users to prioritize visual quality over frame rate. For 4K gaming, the Medium preset at 93.3 FPS represents the optimal balance, offering substantial visual improvements over Low while maintaining frame rates that remain fluid on standard 60 Hz displays and most 120 Hz panels.

FAQ

Q: How does the RTX 3080 perform at 1080p with Ultra settings in Doom?

A: The measured average FPS at 1920x1080 with Ultra settings is 183.5 FPS. This represents a significant drop from the Low preset's 301.8 FPS but still provides an exceptionally smooth experience.

Q: What is the frame rate difference between 1440p and 4K at High settings?

A: At 2560x1440 with High settings, the system achieves 142.6 FPS average. Moving to 3840x2160 at the same High preset reduces the average to 78.3 FPS, representing a decrease of 64.3 FPS or approximately 45% lower performance.

Q: Which resolution provides the highest frame rate advantage from the Low preset?

A: The data shows the Low preset provides the largest absolute advantage at 1080p, where it reaches 301.8 FPS compared to Ultra's 183.5 FPS, a difference of 118.3 FPS. At 4K, the Low preset at 107.6 FPS versus Ultra at 63.4 FPS shows a smaller absolute gap of 44.2 FPS.

Q: Is the RTX 3080 capable of 4K gaming in Doom?

A: Yes, but with caveats. The Ultra preset at 3840x2160 averages 63.4 FPS, which is playable. The Medium preset at 93.3 FPS and Low at 107.6 FPS provide more comfortable margins for 4K displays, especially those with higher refresh rates.

Q: How does the CPU's benchmark performance compare to its nearest rivals?

A: The Ryzen 7 7800X3D has an average benchmark score of 31580, placing it 0.1% ahead of the Intel Core i7-12700F and 0.3% ahead of the AMD Ryzen 9 5980HX. Its percentile rank of 87 indicates it outperforms most CPUs in the database.

Q: What is the GPU's standing relative to other graphics cards?

A: The RTX 3080 holds an 80th percentile ranking among all GPUs. Its average benchmark score of 35787 places it 0.4% ahead of the AMD Radeon 880M and 1% ahead of the NVIDIA GeForce RTX 5070 Ti Mobile, while trailing the AMD Radeon Pro Duo by 0.2%.

GPU Role

The NVIDIA GeForce RTX 3080 serves as the primary rendering engine in this configuration, and its specifications directly influence the measured FPS results. The GPU operates with a base clock of 1440 MHz and a boost clock of 1710 MHz, providing the computational throughput necessary for Doom's demanding rendering workloads. The 10 GB of GDDR6X memory on a 320-bit bus delivers a bandwidth of 760.3 GB/s, which proves sufficient across all tested resolutions and settings.

The GPU's memory subsystem becomes increasingly relevant at higher resolutions. The 4K results show a more pronounced performance drop between settings, suggesting that memory bandwidth and capacity play a role in the Ultra preset's 63.4 FPS average at 3840x2160. The 320-bit memory interface and 760.3 GB/s bandwidth provide ample throughput for the texture-heavy assets in Doom, but the Ultra preset's additional effects and draw distances create a measurable workload increase.

The RTX 3080's 8704 shading units and 272 texture mapping units contribute to the high fill rates observed in the benchmark data. The pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s indicate the GPU's ability to process the geometry and texture data required by Doom's fast-paced environments. The FP32 performance of 29.77 TFLOPS supports the compute shaders and post-processing effects that differentiate the Ultra preset from lower settings.

The GPU's 68 RT cores and 272 tensor cores are present in the hardware, though Doom's 2016 release does not heavily utilize ray tracing or DLSS features. The DirectX 12 Ultimate support and Vulkan 1.4 API compatibility ensure the GPU can efficiently handle the game's rendering pipeline. The PCIe 4.0 x16 interface provides sufficient bandwidth for data transfer between the CPU and GPU, minimizing potential bottlenecks in high frame rate scenarios.

Measured FPS Breakdown

The complete dataset comprises 12 measured configurations, covering three resolutions and four quality presets. At 1920x1080, the system achieves its highest frame rates across all settings. The Low preset leads with 301.8 FPS average, followed by Medium at 265.1 FPS, High at 220.3 FPS, and Ultra at 183.5 FPS. The progression from Low to Ultra represents a 39.2% reduction in average FPS, demonstrating the substantial performance cost of maximum quality settings.

At 2560x1440, the performance hierarchy remains consistent but with narrower gaps. The Low preset averages 194.1 FPS, Medium reaches 171.2 FPS, High achieves 142.6 FPS, and Ultra settles at 116.3 FPS. The difference between Low and Ultra at this resolution is 77.8 FPS, representing a 40.1% decrease. The 1440p results show that even the most demanding preset maintains frame rates above 100 FPS, indicating this resolution is well-suited for high refresh rate gaming.

The 3840x2160 results reveal the most significant performance variations. The Low preset produces 107.6 FPS, Medium achieves 93.3 FPS, High delivers 78.3 FPS, and Ultra drops to 63.4 FPS. The gap between Low and Ultra at 4K is 44.2 FPS, representing a 41.1% reduction. Notably, the absolute FPS deltas between settings shrink at 4K compared to lower resolutions, suggesting that the GPU becomes the limiting factor as pixel count increases.

The resolution scaling from 1080p to 1440p shows a consistent performance drop across all settings. Low decreases from 301.8 to 194.1 FPS, Medium from 265.1 to 171.2 FPS, High from 220.3 to 142.6 FPS, and Ultra from 183.5 to 116.3 FPS. These reductions range from 35.7% for Low to 36.6% for Ultra, indicating a proportional scaling pattern that reflects the increased pixel workload.

Resolution Scaling

The transition from 1920x1080 to 2560x1440 results in an average FPS reduction of approximately 36% across all four settings. This consistent scaling suggests that the GPU's rendering capabilities are being utilized proportionally to the pixel count increase of 77.8%. The Ryzen 7 7800X3D's strong single-thread performance, evidenced by its 3dmark_single_thread score of 959, ensures that the CPU can feed the GPU adequately at these frame rates.

Moving from 2560x1440 to 3840x2160 produces a more dramatic performance drop. The Low preset decreases from 194.1 to 107.6 FPS, a 44.6% reduction. Medium drops from 171.2 to 93.3 FPS, a 45.5% reduction. High falls from 142.6 to 78.3 FPS, a 45.1% reduction. Ultra declines from 116.3 to 63.4 FPS, a 45.5% reduction. This steeper scaling curve at 4K indicates the GPU is reaching its throughput limits, particularly in the higher quality presets.

The FPS drop pattern across resolutions reveals the limiting component. At 1080p, the difference between Low and Ultra is 118.3 FPS, demonstrating that the GPU has headroom to render additional effects. At 4K, this difference narrows to 44.2 FPS, suggesting that the GPU's computational resources are more fully utilized. The RTX 3080's 10 GB memory capacity and 760.3 GB/s bandwidth become increasingly critical as resolution increases, though the data does not indicate any memory capacity limitations.

The scaling behavior also reflects the CPU's role in high frame rate scenarios. At 1080p with Low settings, the 301.8 FPS result approaches the practical limits of the Ryzen 7 7800X3D's rendering pipeline. The CPU's 8 cores and 16 threads, combined with its boost clock of 5.00 GHz, provide sufficient processing power to maintain high frame rates without becoming a bottleneck. The 96 MB of shared L3 cache contributes to the CPU's ability to handle game logic and draw calls efficiently at these elevated frame rates.

The benchmark data indicates that the combination of the Ryzen 7 7800X3D and RTX 3080 delivers a well-balanced gaming experience in Doom. The system excels at 1080p and 1440p, where it can leverage the CPU's strong single-thread performance and the GPU's substantial rasterization capabilities. At 4K, the GPU becomes the primary constraint, and users must make deliberate choices between visual fidelity and frame rate to achieve their preferred experience.

Hardware Specifications

AMD Ryzen 7 7800X3D

Cores / Threads 8 / 16
Base Clock 4200 MHz
Boost Clock 5000 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7800X3D + NVIDIA GeForce RTX 3080 in Doom

Resolution Settings Avg FPS
3840x2160 Low 107.6
3840x2160 Medium 93.3
3840x2160 High 78.3
3840x2160 Ultra 63.4
2560x1440 Low 194.1
2560x1440 Medium 171.2
2560x1440 High 142.6
2560x1440 Ultra 116.3
1920x1080 Low 301.8
1920x1080 Medium 265.1
1920x1080 High 220.3
1920x1080 Ultra 183.5

Doom with Ryzen 7 7800X3D + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 3080 + Other CPUs

See how Doom performs with the same GPU but different processors.

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