Doom
This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 7800X3D + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 7 7800X3D paired with the NVIDIA GeForce RTX 5050 delivers a compelling 1080p and 1440p experience in Doom, but the data shows that 4K Ultra settings push the GPU to its limits, resulting in a sub-60 FPS average. Benchmark results indicate a system where the CPU’s substantial cache and core configuration provide ample headroom, while the GPU’s 8 GB VRAM and Blackwell architecture become the primary constraint at higher resolutions and quality presets.
FAQ
Q: What is the overall rank of this CPU and GPU combo in Doom?
A: This combination ranks 1766 out of 2930 tested combos in Doom, placing it in the upper-middle tier of all tested configurations.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The AMD Ryzen 7 7800X3D has an average benchmark score of 33079, which is essentially tied with the AMD Ryzen 7 8700G (33089, 0% delta) and the Intel Core i7-13650HX (33089, 0% delta). It trails the AMD Ryzen 9 PRO 6950H by a negligible 0.4% (33201).
Q: What is the GPU’s performance standing relative to other graphics cards?
A: The NVIDIA GeForce RTX 5050 holds a 66th percentile ranking among all GPUs, with an average benchmark score of 21035. Its closest rival, the AMD Radeon RX Vega M GL, scores 21153, which is a 0.6% difference, while the AMD Radeon RX 5600 XT trails by 1.6% (20713).
Q: What are the maximum and minimum average FPS recorded at 1080p?
A: The highest average FPS at 1920x1080 is 202 FPS on Low settings, while the lowest average at that resolution is 122 FPS on Ultra settings. Medium settings yield 176 FPS, and High settings produce 149 FPS.
Q: Does the system maintain a 60 FPS average at 4K across all settings?
A: No. At 3840x2160, the average FPS ranges from 71 FPS on Low settings down to 43 FPS on Ultra settings. High settings yield 52 FPS, and Medium settings average 62 FPS, meaning only Low and Medium presets stay above the 60 FPS threshold.
Q: What is the launch MSRP of the CPU and GPU?
A: The CPU has a launch MSRP of $449, and the GPU has a launch MSRP of 249 USD.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture, utilizing the GB207 chip manufactured on a 5 nm process by TSMC. It contains 16,900 million transistors on a 149 mm² die, with a transistor density of 113.4M per mm². The GPU operates at a base clock of 2317 MHz and a boost clock of 2572 MHz, with memory running at 2500 MHz (20 Gbps effective). These clocks, combined with 2560 shading units, 80 texture mapping units, and 32 raster output units, produce a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s. The FP32 performance is rated at 13.17 TFLOPS, with FP16 also at 13.17 TFLOPS (1:1).
Memory configuration is critical for Doom’s performance at higher resolutions. The RTX 5050 has 8 GB of GDDR6 memory on a 128-bit bus, delivering a bandwidth of 320.0 GB/s. This is a modest amount for 4K gaming, and the measured FPS data reflects this limitation. At 3840x2160, the average FPS drops from 71 on Low to 43 on Ultra, a 39.4% reduction in performance as texture and shading demands increase. The 8 GB frame buffer appears to be a bottleneck at 4K Ultra, where the GPU’s 13.17 TFLOPS of compute power cannot compensate for memory capacity and bandwidth constraints.
The GPU’s support for DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 ensures full API compatibility with Doom’s rendering pipeline. The 20 RT cores and 80 tensor cores are present but are not the primary differentiators in this game, which is more reliant on raw rasterization throughput. The 66th percentile ranking among all GPUs, with an average benchmark score of 21035, places it in the mid-range segment. Its nearest rival, the AMD Radeon RX Vega M GL, scores 21153 (0.6% higher), while the NVIDIA RTX A4000 Mobile scores 21379 (1.6% higher). These small deltas indicate that the RTX 5050 is competitive with similar-tier mobile and desktop parts.
The power delivery is rated at 130 W TDP, with a dual-slot design and a single 8-pin power connector, and the suggested PSU is 300 W. The PCIe 5.0 x8 bus interface provides ample bandwidth for data transfer. In Doom, the GPU’s role becomes dominant at 2560x1440 and above. At 1440p, the average FPS ranges from 131 on Low to 79 on Ultra, showing a 39.7% drop. This pattern continues at 4K, where the GPU is clearly the limiting factor. The data suggests that for 1080p gaming, the RTX 5050 has headroom, but for 4K Ultra, it falls below playable averages.
CPU Role
The AMD Ryzen 7 7800X3D is a desktop processor from the 7000 series, based on the Zen 4 architecture with the Raphael codename. It has 8 cores and 16 threads, with a base clock of 4.20 GHz and a boost clock of 5.00 GHz. The CPU is manufactured on a 5 nm process by TSMC, with 11,270 million transistors on a 71 mm² die. The cache hierarchy is notable: 64 KB of L1 per core, 1 MB of L2 per core, and a massive 96 MB of shared L3 cache. This large L3 cache is a key feature for gaming performance, as it reduces memory latency for frequently accessed data.
The CPU supports DDR5 memory with a dual-channel bus, providing a memory bandwidth of 83.2 GB/s, and it has PCIe Gen 5 with 24 lanes (CPU only). The TDP is rated at 120 W, and it uses the AMD Socket AM5. The integrated Radeon Graphics are present but not relevant for this discrete GPU configuration. The processor has a launch MSRP of $449, and it is not multiplier unlocked.
Synthetic benchmarks show strong multi-threaded performance. The CPU scores 16817 in Cinebench R23 multi-core and 1713 in single-core, 2878.5 in Cinebench R15 multi-core and 281.5 in single-core, and 15610 in Geekbench multi-core with 2426 in single-core. The 3DMark tests reveal scaling: 1887 for 2 threads, 3684 for 4 threads, 6539 for 8 threads, and 7980 for 16 threads, with a max-thread score of 7967. Single-thread 3DMark is 959. PassMark results include a multi-thread score of 34293, a single-thread score of 3759, and specific workloads like floating point math at 61187 and integer math at 103639.
The CPU’s average benchmark score is 33079, placing it in the 83rd percentile among all CPUs. Its nearest rivals are extremely close: the AMD Ryzen 7 8700G and Intel Core i7-13650HX both score 33089 (0% delta), and the AMD Ryzen 7 7745HX scores 33091 (0% delta). The AMD Ryzen 9 PRO 6950H is 0.4% higher at 33201. This tight grouping indicates that the 7800X3D is at the top of its performance class.
In Doom, the CPU’s role is to feed the GPU with draw calls and physics calculations. Given that the game is a 2016 title, the CPU is rarely the bottleneck. The measured FPS at 1080p Low is 202, which is far above what most CPUs would limit. The 8-core, 16-thread configuration with a 5.00 GHz boost clock ensures that even at 1080p with high frame rates, the CPU does not hold back the GPU. The 96 MB L3 cache is particularly beneficial in this scenario, as Doom’s engine can leverage it for faster data access. The CPU’s 83rd percentile ranking, combined with its near-tie to rivals like the 8700G, confirms that it is a high-end gaming processor. However, the data shows that in this combo, the GPU becomes the limiting factor at higher resolutions, meaning the CPU’s performance headroom is not fully utilized at 1440p and 4K.
How This Combo Ranks
The combination of the AMD Ryzen 7 7800X3D and the NVIDIA GeForce RTX 5050 ranks 1766 out of 2930 tested combos in Doom. This rank places it in the 60th percentile of all combinations, meaning it outperforms the majority of systems but is not in the top tier. The rank reflects a balance between a high-end CPU and a mid-range GPU. The CPU’s 83rd percentile ranking is significantly higher than the GPU’s 66th percentile, suggesting that the GPU is the weaker component in this pairing.
The rank of 1766 indicates that there are 1164 combos that perform better in Doom. Many of these likely feature more powerful GPUs, even if paired with slower CPUs, because Doom is more GPU-bound at higher settings. The data supports this: at 1080p, the combo achieves 202 FPS on Low, which is excellent, but at 4K Ultra, it drops to 43 FPS, which is less impressive. The rank is a composite measure across all tested settings and resolutions, so the 4K Ultra result drags the overall standing down.
Comparatively, the CPU and GPU individually rank well within their categories. The CPU is near the top of its class, with a 0% delta to the 8700G and 13650HX, and only 0.4% behind the 6950H. The GPU, while not class-leading, is competitive, with a 0.6% delta to the RX Vega M GL and a 1.6% delta to the RTX A4000 Mobile. The combo rank of 1766 suggests that this system is well-suited for 1080p and 1440p gaming, where the CPU’s strengths can be leveraged, but it is not optimized for 4K Ultra. The rank also implies that users seeking higher 4K performance would need to consider a GPU with more VRAM and bandwidth, as the 8 GB frame buffer and 320.0 GB/s bandwidth are limiting factors.
Resolution Scaling
The measured FPS data shows a clear trend of performance degradation as resolution increases from 1920x1080 to 3840x2160. At 1080p, the average FPS across all settings is strong: 202 on Low, 176 on Medium, 149 on High, and 122 on Ultra. The delta between Low and Ultra at 1080p is 39.6%, indicating that settings have a significant impact but the GPU can handle all presets with high frame rates.
Moving to 2560x1440, the FPS drops noticeably. Low settings yield 131 FPS, Medium 114 FPS, High 96 FPS, and Ultra 79 FPS. The drop from 1080p Low to 1440p Low is 35.1%, while the drop from 1080p Ultra to 1440p Ultra is 35.2%. This consistent ~35% reduction across settings suggests that the GPU is scaling with pixel count, as expected. The 1440p results are still playable, with even Ultra averaging 79 FPS, which is above the 60 FPS threshold.
At 3840x2160, the performance drops further. Low settings average 71 FPS, Medium 62 FPS, High 52 FPS, and Ultra 43 FPS. The drop from 1440p Low to 4K Low is 45.8%, and from 1440p Ultra to 4K Ultra is 45.6%. This larger percentage drop compared to the 1080p to 1440p transition indicates that the GPU is becoming more strained at 4K. The data shows that at 4K, only Low and Medium settings maintain an average above 60 FPS, with High at 52 FPS and Ultra at 43 FPS.
This scaling pattern reveals that the GPU is the limiting component at higher resolutions. The CPU’s performance is ample, as evidenced by the high frame rates at 1080p, where the CPU would be more likely to bottleneck. The fact that the FPS drops proportionally more from 1440p to 4K than from 1080p to 1440p suggests that the GPU’s memory bandwidth (320.0 GB/s) and 8 GB VRAM are being saturated at 4K. The pixel rate of 82.30 GPixel/s also contributes to the limitation, as 4K requires processing over 8 million pixels per frame. The data indicates that for this combo, 1080p and 1440p are the sweet spots, while 4K is only viable at lower settings.
Measured FPS Breakdown
The measured FPS data provides a detailed look at performance across three resolutions and four settings presets. At 1920x1080, the combo delivers high frame rates. On Low settings, the average FPS is 202, with a maximum of 203 and a minimum of 150 on Medium settings. Medium settings average 176 FPS, with a minimum of 150 and a maximum of 203. High settings average 149 FPS, and Ultra settings average 122 FPS. The minimum FPS is only recorded for Medium settings at 150, but the 202 FPS Low result indicates that the CPU and GPU are well-balanced at this resolution.
At 2560x1440, the performance remains strong but lower. Low settings average 131 FPS, Medium settings average 114 FPS, with a minimum of 97 and a maximum of 131. High settings average 96 FPS, and Ultra settings average 79 FPS. The minimum FPS of 97 on Medium suggests that the system can maintain smooth gameplay even during intense scenes. The delta between Low and Ultra at 1440p is 39.7%, similar to the 1080p delta of 39.6%, showing that settings impact is consistent.
At 3840x2160, the average FPS drops significantly. Low settings average 71 FPS, Medium settings average 62 FPS, with a minimum of 52 and a maximum of 71. High settings average 52 FPS, and Ultra settings average 43 FPS. The minimum FPS of 52 on Medium indicates that the system may experience stutters on some scenes. The delta between Low and Ultra at 4K is 39.4%, which is slightly lower than at lower resolutions, suggesting that the GPU is hitting a performance ceiling. The data shows that for a smooth 60 FPS experience, users should stick to 1080p or 1440p with High or Ultra settings, or 4K with Low or Medium settings. The 4K Ultra result of 43 FPS is below the playable threshold for most users, and the 4K High result of 52 FPS is borderline. The 1080p Ultra result of 122 FPS, 1440p Ultra result of 79 FPS, and 4K Low result of 71 FPS provide a clear picture of the combo’s capabilities across the resolution spectrum.
Hardware Specifications
AMD Ryzen 7 7800X3D
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7800X3D + NVIDIA GeForce RTX 5050 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 176.0 |
| 1920x1080 | High | 149.0 |
| 1920x1080 | Ultra | 122.0 |
Doom with Ryzen 7 7800X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5050 + Other CPUs
See how Doom performs with the same GPU but different processors.
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