Doom
This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 37 | 46 | 51 |
| 1440p QHD | 58 | 73 | 86 | 95 |
| 1080p Full HD | 90 | 110 | 131 | 147 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis
The AMD Ryzen 7 5700G paired with the NVIDIA GeForce GTX 1660 SUPER delivers a highly playable experience in Doom, but the optimal settings depend heavily on the target resolution. At 1920x1080, the data shows that the Medium preset offers the best balance of visual fidelity and performance, hitting an average of 130.6 FPS. Moving to Low at this resolution yields 146.7 FPS, but the jump from Low to Medium costs only 16.1 FPS while providing a substantial visual upgrade. The High preset at 1080p is also viable at 110 FPS, but the drop from Medium is noticeable enough that Medium stands as the recommended starting point.
For 2560x1440, the Medium preset again provides the best experience, averaging 85.8 FPS. This is comfortably above the 60 FPS threshold for smooth gameplay. The High preset at 1440p drops to 73 FPS, which is still playable but begins to approach the lower boundary of what most users consider fluid. The Ultra preset at 1440p falls to 57.7 FPS, which is below the ideal 60 FPS mark, making it less desirable for consistent action. At 3840x2160, the situation changes dramatically. The Low preset is the only option that remains playable, with an average of 50.6 FPS. Medium at 4K drops to 45.9 FPS, and High falls to 36.5 FPS, while Ultra is essentially unplayable at 29.8 FPS. Therefore, the recommendation is to use Medium for 1080p and 1440p, and Low for 4K, as these settings provide the best playable experience without unnecessary performance sacrifice.
FAQ
Q: What is the best preset for 1440p gaming with this combo?
A: The Medium preset at 2560x1440 delivers an average of 85.8 FPS, making it the optimal choice. It provides a significant margin above the 60 FPS target, whereas the High preset at 73 FPS and Ultra at 57.7 FPS offer diminishing returns or fall below the ideal threshold.
Q: Can this system handle 4K resolution in Doom?
A: Yes, but only at the Low preset, which achieves an average of 50.6 FPS. The Medium preset at 45.9 FPS and High at 36.5 FPS are progressively less playable, while Ultra at 29.8 FPS fails to maintain a smooth framerate.
Q: How much performance is gained by dropping from High to Low at 1080p?
A: The data shows a gain of 36.7 FPS, from 110 FPS on High to 146.7 FPS on Low. This is a substantial increase, but the visual quality trade-off is significant, making Medium at 130.6 FPS the more balanced choice.
Q: Is the CPU a bottleneck at any resolution?
A: The benchmark data does not indicate a CPU bottleneck. At 1080p Low, the system reaches 146.7 FPS, which is a high frame rate that suggests the CPU is capable of feeding the GPU effectively. The scaling of FPS with resolution (e.g., 146.7 at 1080p to 50.6 at 4K) points to the GPU becoming the limiting factor at higher resolutions.
Q: What is the frame rate difference between the Ultra preset at 1440p and 1080p?
A: At Ultra, the system achieves 57.7 FPS at 1440p and 89.5 FPS at 1080p. This represents a 31.8 FPS difference, indicating that the Ultra preset is best reserved for 1080p where it remains fluid.
Q: How does the GTX 1660 SUPER's VRAM capacity relate to Doom's results?
A: The GPU has 6 GB of GDDR6 memory with a 192-bit bus, providing 336.0 GB/s of bandwidth. The benchmark results show that the card can handle the game’s textures at Medium and High settings at 1080p and 1440p without issue, but the significant drop in FPS at 4K suggests that memory bandwidth or capacity becomes a limiting factor at that extreme resolution.
GPU Role
The NVIDIA GeForce GTX 1660 SUPER is the primary driver of Doom's frame rate, especially at higher resolutions. Its 6 GB of GDDR6 memory on a 192-bit bus provides 336.0 GB/s of bandwidth, which is sufficient for the game's assets at up to 1440p. The GPU's base clock is 1530 MHz with a boost clock of 1785 MHz, and its 1408 shading units deliver 5.027 TFLOPS of FP32 performance. These specifications translate directly into the measured FPS: the card is clearly capable of exceeding 130 FPS at 1080p Medium and maintaining over 85 FPS at 1440p Medium.
The role of the GPU becomes more evident when examining the 4K results. At 3840x2160, the frame rate drops precipitously across all presets. The Low preset yields 50.6 FPS, but this falls to 45.9 FPS on Medium and 36.5 FPS on High. This behavior indicates that the GPU's memory subsystem and pixel throughput are saturated at 4K. The GPU's pixel rate is 85.68 GPixel/s, and the 48 ROPs are tasked with filling the 8.3 million pixels of a 4K frame. The data shows that the GTX 1660 SUPER is not designed for 4K gaming in a demanding title like Doom, but it excels at 1080p and 1440p, where its pixel rate and texture rate of 157.1 GTexel/s are more than adequate.
Furthermore, the GPU’s benchmark scores place it in the 55th percentile of all GPUs, with an average score of 14286. Its nearest rival, the AMD Radeon RX Vega 11, scores 14314, a delta of -0.2%, indicating the GTX 1660 SUPER is essentially performance-equivalent to that integrated solution in synthetic tests, although the discrete card's dedicated memory and higher sustained clocks likely give it an edge in real-world gaming. In Doom, the measured FPS confirms that the GPU is the component that dictates playability, as the CPU provides enough headroom to avoid being a limiting factor.
How This Combo Ranks
The combination of the AMD Ryzen 7 5700G and the NVIDIA GeForce GTX 1660 SUPER ranks 1485 out of 1681 tested combos for Doom. This placement in the 88th percentile of all tested configurations indicates that while this system is not at the top tier, it is far from the bottom. The CPU itself ranks in the 83rd percentile of all CPUs, with an average benchmark score of 25626. Its nearest rival, the AMD Ryzen 7 6800U, scores 25706, a delta of -0.3%, meaning the 5700G is statistically tied with that mobile chip in overall CPU performance. The GPU ranks in the 55th percentile, with an average score of 14286, putting it in the mid-range of graphics hardware.
The rank of 1485/1681 suggests that the GPU is the weaker link in this pairing. The CPU is a strong performer, as evidenced by its multi-core scores like 8717 in Cinebench R20 and 20755 in Cinebench R23, but the GPU's mid-pack standing limits the overall gaming performance. In Doom specifically, the measured FPS at 1080p Medium of 130.6 FPS is respectable, but the combo's rank shows that many other systems with more powerful GPUs will achieve higher frame rates. The data indicates that the CPU has headroom to drive a more capable GPU, as its single-thread score of 2930 in Cinebench R23 is strong, but the GTX 1660 SUPER caps the system's potential in this title. The combo's position in the rankings is a direct result of the GPU's 55th percentile standing, which pulls the overall score down despite the CPU's above-average performance.
Resolution Scaling
The measured FPS data for Doom shows a clear trend of decreasing performance as resolution increases, which is typical for a system where the GPU is the primary bottleneck. At 1920x1080, the system achieves 146.7 FPS on Low, 130.6 FPS on Medium, 110 FPS on High, and 89.5 FPS on Ultra. Moving to 2560x1440, these numbers drop to 94.5 FPS, 85.8 FPS, 73 FPS, and 57.7 FPS respectively. At 3840x2160, the frame rates fall further to 50.6 FPS, 45.9 FPS, 36.5 FPS, and 29.8 FPS.
The scaling from 1080p to 4K is severe. For the Low preset, the drop is from 146.7 FPS to 50.6 FPS, a reduction of 96.1 FPS, which represents a 65.5% decrease. For the Medium preset, the drop is from 130.6 to 45.9 FPS, a 64.9% decrease. This steep decline indicates that the GPU is the limiting component. The number of pixels at 4K is 4 times that of 1080p, and the data shows the GPU cannot maintain its throughput when pixel count increases. The CPU, the Ryzen 7 5700G, has 16 threads and a boost clock of 4.60 GHz, which is more than sufficient to handle the game's logic at these frame rates.
The fact that the frame rate drops by roughly two-thirds from 1080p to 4K, rather than by a factor of four, suggests that the GPU is not fully utilized at 1080p and becomes saturated at 4K. At 1080p, the system is likely partially CPU-bound or limited by the game's engine, but at 4K, the GPU's pixel fill rate of 85.68 GPixel/s becomes the ceiling. The GTX 1660 SUPER's memory bandwidth of 336.0 GB/s is also a factor, as 4K textures require more data to be fetched, and the bus width of 192-bit limits the speed at which this data can be transferred. Overall, the resolution scaling data confirms that this system is optimized for 1080p and 1440p gaming, with 4K being playable only at the lowest settings.
Hardware Specifications
AMD Ryzen 7 5700G
NVIDIA GeForce GTX 1660 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1660 SUPER in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 50.6 |
| 3840x2160 | Medium | 45.9 |
| 3840x2160 | High | 36.5 |
| 3840x2160 | Ultra | 29.8 |
| 2560x1440 | Low | 94.5 |
| 2560x1440 | Medium | 85.8 |
| 2560x1440 | High | 73.0 |
| 2560x1440 | Ultra | 57.7 |
| 1920x1080 | Low | 146.7 |
| 1920x1080 | Medium | 130.6 |
| 1920x1080 | High | 110.0 |
| 1920x1080 | Ultra | 89.5 |
Doom with Ryzen 7 5700G + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with GTX 1660 SUPER + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 5700G + GTX 1660 SUPER
Explore FPS benchmarks for other games using this same hardware combination.