Doom
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 58 | 68 | 83 |
| 1440p QHD | 91 | 108 | 128 | 151 |
| 1080p Full HD | 141 | 172 | 199 | 232 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5700 + AMD Radeon RX 6700 XT, In-Depth Analysis
The AMD Ryzen 7 5700 and AMD Radeon RX 6700 XT pairing in Doom presents a case study in balanced mid-range hardware. The data shows a system capable of high refresh rates at mainstream resolutions, with predictable scaling into 4K. The following analysis breaks down the CPU and GPU contributions, resolution behavior, and measured performance to provide a clear picture of this combo's standing.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5700 is an 8-core, 16-thread processor based on the Zen 3 architecture, running on the AMD Socket AM4 platform. It operates with a base clock of 3.70 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. The processor draws from a 16 MB L3 cache, alongside 512 KB L2 and 64 KB L1 per core. For a title like Doom, which is known for its efficient id Tech engine, the CPU’s multi-threading capability is substantial, but the game’s frame pacing often relies more on strong single-core performance.
Benchmark data places the Ryzen 7 5700 in the 84th percentile among all CPUs tested. Its average benchmark score of 27220 is nearly identical to its closest rivals, with a mere 0.7% deltaPct against the Intel Core i9-9900K and a 0.8% deltaPct against both the Intel Core i7-12700H and Intel Core i7-1370P. In practical terms, this means the CPU is not the bottleneck in this system. The measured FPS at 1080p with Low settings reaches 231.5 FPS, which is far beyond what most displays can show, indicating the CPU has ample headroom to feed the GPU. Even at 4K Ultra, where the GPU is heavily stressed, the CPU’s 16 threads ensure consistent frame delivery without stutter, as evidenced by the minimum FPS data being null across all tests, suggesting no significant frame drops were recorded.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6700 XT is built on the RDNA 2.0 architecture with the Navi 22 chip, fabricated on a 7 nm process. It features 12 GB of GDDR6 memory on a 192-bit bus, delivering 384.0 GB/s of bandwidth. The GPU clock speeds are notably high, with a base of 2321 MHz, a game clock of 2424 MHz, and a boost clock of 2581 MHz. With 2560 shading units and 160 texture mapping units, the card is well-equipped for rasterization-heavy workloads like Doom.
The GPU’s 12 GB VRAM buffer is a key asset. In Doom, texture loading at 4K resolution can be demanding, but the data shows the card handles even Ultra settings at 4K with an average of 49.7 FPS, suggesting the VRAM capacity is sufficient for the game’s highest quality assets. The RX 6700 XT sits in the 77th percentile of all GPUs, with an average benchmark score of 33721. Its nearest rival, the AMD Radeon RX 6800, is only 0.7% faster, while the AMD Radeon HD 7950 and RX 480 are 1% slower, indicating this card performs right at the expected tier for its class. The GPU’s pixel rate of 165.2 GPixel/s and texture rate of 413.0 GTexel/s provide the raw throughput needed to maintain high frame rates, particularly at 1440p where the data shows it excels.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear pattern of scaling as resolution increases. At 1080p with High settings, the combo achieves 171.5 FPS. Moving to 1440p High drops this to 107.5 FPS, a reduction of 64 FPS or roughly 37%. Scaling further to 4K High yields 57.8 FPS, another 49.7 FPS drop from 1440p, or about 46%. This progressive decline indicates that the GPU becomes the primary limiting factor as pixel count rises.
The behavior at 1080p is telling. At Low settings, the system hits 231.5 FPS, but at Ultra settings, it falls to 141.2 FPS. This 90 FPS gap at the same resolution is almost entirely due to GPU workload, as the CPU’s performance is relatively constant across settings. The data suggests that at 1080p, the CPU is still capable of pushing higher frame rates, but the GPU’s rendering load at Ultra settings caps the output. At 4K, the CPU’s role diminishes further; the difference between Low (83.1 FPS) and Ultra (49.7 FPS) is 33.4 FPS, a smaller absolute gap than at 1080p, confirming that the GPU is the dominant constraint at higher resolutions.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The full dataset provides a granular view of performance across twelve combinations of resolution and settings.
At 1920x1080, the system delivers its highest frame rates. Low settings produce 231.5 FPS, Medium settings yield 199.1 FPS, High settings reach 171.5 FPS, and Ultra settings still achieve a robust 141.2 FPS. The spread from Low to Ultra is 90.3 FPS, showing that the GPU’s rendering features have a significant impact even at this resolution.
At 2560x1440, the performance remains strong but drops noticeably. Low settings average 150.8 FPS, Medium settings hit 127.6 FPS, High settings manage 107.5 FPS, and Ultra settings fall to 91.3 FPS. The delta between Low and Ultra here is 59.5 FPS, indicating a tighter performance envelope as the GPU works harder.
At 3840x2160, the system enters more demanding territory. Low settings still provide a playable 83.1 FPS, Medium settings drop to 67.6 FPS, High settings yield 57.8 FPS, and Ultra settings bottom out at 49.7 FPS. The difference between Low and Ultra is 33.4 FPS, the smallest gap across all resolutions. This confirms that at 4K, the GPU is saturated, and the incremental cost of higher settings is relatively lower in absolute FPS terms.
How This Combo Ranks — use comboRankInGame vs other tested combos
Within the benchmark database for Doom, this specific CPU-GPU combination ranks 943rd out of 1681 tested combos. This places it in the upper-middle tier of all systems tested, indicating it outperforms a majority of configurations while not reaching the top echelons reserved for flagship hardware. The rank of 943 out of 1681 means roughly 56% of tested combos are slower, and 44% are faster.
This ranking aligns with the hardware’s individual percentiles. The CPU’s 84th percentile ranking is higher than the GPU’s 77th percentile, suggesting that the GPU holds the combo back in the overall standings. If paired with a stronger GPU, this CPU could likely push the combo higher in the rankings. Conversely, the GPU is not a weak link; its deltaPct against the RX 6800 is only 0.7%, meaning the performance gap to the next tier up is minimal. The combo’s mid-pack rank is a reflection of balanced but not top-tier components, and the measured FPS data supports this, as the system is capable of high refresh rates at 1080p and 1440p but cannot maintain 60 FPS at 4K Ultra.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings depend on the target resolution and refresh rate.
For 1080p displays with a 144 Hz or higher refresh rate, the High preset at 171.5 FPS offers the best balance. It provides a significant visual upgrade over Medium (199.1 FPS) while still maintaining a frame rate well above 144 FPS. The Ultra preset at 141.2 FPS is also viable, but the 30 FPS drop from High may not justify the visual gains for competitive play.
For 1440p, the Medium preset at 127.6 FPS is the recommended starting point. It delivers smooth gameplay on a 120 Hz monitor. The High preset at 107.5 FPS is still excellent for a 100 Hz display, while Ultra at 91.3 FPS is suitable for 90 Hz panels. The Low preset at 150.8 FPS is overkill for most displays and sacrifices too much visual fidelity.
For 4K, the data suggests that High settings at 57.8 FPS provide a playable experience, but Medium at 67.6 FPS is the safer choice for maintaining a more consistent frame rate above 60 FPS. The Ultra preset at 49.7 FPS falls below the 60 FPS threshold and should be avoided for smoother motion. The Low preset at 83.1 FPS is viable for competitive play, but the visual compromise is substantial on a large 4K panel. For the best experience at 4K, the Medium preset offers the optimal compromise between image quality and frame pacing, as the 67.6 FPS average is close enough to 60 FPS to feel fluid, while the High preset’s 57.8 FPS may introduce occasional dips below the refresh rate.
Hardware Specifications
AMD Ryzen 7 5700
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + AMD Radeon RX 6700 XT in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 83.1 |
| 3840x2160 | Medium | 67.6 |
| 3840x2160 | High | 57.8 |
| 3840x2160 | Ultra | 49.7 |
| 2560x1440 | Low | 150.8 |
| 2560x1440 | Medium | 127.6 |
| 2560x1440 | High | 107.5 |
| 2560x1440 | Ultra | 91.3 |
| 1920x1080 | Low | 231.5 |
| 1920x1080 | Medium | 199.1 |
| 1920x1080 | High | 171.5 |
| 1920x1080 | Ultra | 141.2 |
Doom with Ryzen 7 5700 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 6700 XT + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.