Doom
This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 60 | 70 | 84 | 94 |
| 1440p QHD | 103 | 129 | 152 | 175 |
| 1080p Full HD | 166 | 199 | 239 | 270 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
Doom is an older title, but the measured data for the AMD Ryzen 5 7600X and NVIDIA GeForce RTX 3070 Ti combination shows it remains a demanding benchmark at high resolutions. The dataset provides a clear picture of how this specific CPU-GPU pairing scales across three resolutions and four quality presets, with frame rates ranging from a highly playable 60.2 FPS at 4K Ultra to a blistering 269.9 FPS at 1080p Low. The overall performance profile places this combo in the 673rd position out of 1681 tested combinations, indicating a solidly above-average configuration for this game.
Settings Recommendations
The optimal settings preset depends entirely on the target resolution and refresh rate. At 1920x1080, the data shows that even the most demanding Ultra preset delivers an average of 166.4 FPS, which is sufficient for high-refresh-rate displays. However, the High preset at 198.9 FPS and Medium at 239.2 FPS offer progressively higher headroom, while the Low preset reaches 269.9 FPS, likely pushing the limits of the CPU's frame generation capability. For 1080p users with a 144Hz monitor, the High preset provides a substantial buffer above the refresh threshold, and stepping down to Medium yields a massive 40.3 FPS improvement over High, making it the recommended choice for competitive play where maximum frame rates are prioritized.
Moving to 2560x1440, the High preset delivers 128.8 FPS, which comfortably exceeds the 120Hz refresh rate common on many QHD monitors. The Medium preset at 152.1 FPS offers an even larger advantage, representing an 18% increase over High. The Ultra preset drops to 103.3 FPS, which is still playable but falls short of 120Hz displays. For 1440p, the Medium preset appears to be the sweet spot, balancing visual fidelity with a frame rate that ensures smooth motion on high-refresh panels. The Low preset at 174.6 FPS is available for those prioritizing esports-style performance, but the visual sacrifice is likely unnecessary given the High preset's already strong showing.
At 3840x2160, the situation changes dramatically. The High preset produces 69.8 FPS, which is just below the 70 FPS threshold often considered the minimum for a smooth console-like experience. The Medium preset at 84.4 FPS is the clear recommendation for 4K, offering a 14.6 FPS improvement over High while presumably retaining most of the visual quality. The Ultra preset at 60.2 FPS is exactly at the 60Hz standard refresh rate, making it viable for slower-paced play, but the Medium preset's 24.2 FPS advantage over Ultra makes it the superior choice for maintaining consistent frame pacing. The Low preset at 93.8 FPS is available for users who prefer higher frame rates over visual detail, but the data suggests Medium provides the best overall experience at 4K.
GPU Role
The NVIDIA GeForce RTX 3070 Ti is the primary driver of performance in this dataset, particularly at higher resolutions. The GPU features 8 GB of GDDR6X memory on a 256-bit bus, yielding a memory bandwidth of 608.3 GB/s. This bandwidth is crucial for Doom's texture-heavy environments, and the data supports this: at 4K, the difference between Low and High settings is 24 FPS (from 93.8 to 69.8), indicating that the GPU is increasingly constrained by memory throughput and shading work as resolution climbs. The GPU's boost clock of 1770 MHz and 6144 shading units provide the raw compute necessary to maintain these frame rates.
The RTX 3070 Ti's performance percentile of 74 places it above most GPUs, and its average benchmark score of 30849 is closely matched by rivals like the AMD Radeon RX 6700 (31112, a -0.8% delta) and the NVIDIA Quadro M5000 (31142, a -0.9% delta). This near-tie in synthetic benchmarks translates to the measured FPS data, where the GPU's capabilities are the limiting factor at 4K. The 21.75 TFLOPS of FP32 compute is the theoretical peak, but the real-world data shows that at 4K Ultra, the GPU produces 60.2 FPS, which is exactly the 60Hz refresh rate standard. This suggests that the GPU is working near its maximum capacity at that setting, and the 24.2 FPS jump from Ultra to Medium indicates that the Ultra preset's additional shading load significantly impacts performance.
CPU Role
The AMD Ryzen 5 7600X provides the computational backbone for this system, and its role becomes more apparent at lower resolutions. The CPU's 6 cores and 12 threads, based on the Zen 4 architecture, run at a base clock of 4.70 GHz and boost up to 5.30 GHz. The measured FPS at 1080p Low of 269.9 FPS is likely approaching the CPU's frame generation limit, as the GPU has enough headroom to render frames faster but the CPU must process game logic and draw calls. The CPU's single-thread performance, evidenced by a 3dmark_single_thread score of 1060 and a passmark_single_thread score of 4135, is critical for Doom's engine, which relies heavily on a few primary threads.
The CPU's average benchmark score of 26272 places it in the 83rd percentile of all CPUs, and its nearest rivals are closely grouped: the AMD Ryzen 7 PRO 6850U (26262, 0% delta), the AMD Ryzen 7 7735U (26305, -0.1% delta), and the AMD Ryzen 5 PRO 5655GE (26320, -0.2% delta). This tight clustering indicates that the 7600X is a mid-pack performer in synthetic tests, but its high boost clock of 5.30 GHz is what enables the exceptional 1080p frame rates. The data shows that at 1080p, dropping from High (198.9 FPS) to Low (269.9 FPS) yields a 71 FPS improvement, which is a 35.7% gain. This large delta at the same resolution suggests that the CPU is not the bottleneck at High settings, but the GPU is still able to scale significantly when the preset is lowered, indicating that the CPU has sufficient headroom to feed the GPU even at the highest frame rates.
FAQ
Q: What is the maximum average frame rate achievable with this CPU-GPU combo?
A: The highest measured average FPS is 269.9 at 1920x1080 with Low settings. This represents the ceiling of the configuration's frame generation capability.
Q: How does the RTX 3070 Ti compare to its nearest rival in synthetic benchmarks?
A: The RTX 3070 Ti has an average benchmark score of 30849, which is nearly identical to the AMD Radeon RX 6700's 31112, a difference of -0.8%. The NVIDIA Quadro M5000 scores 31142, a -0.9% delta, placing all three within a negligible performance margin.
Q: Is the Ryzen 5 7600X a bottleneck at 4K resolution?
A: No. At 3840x2160, the frame rates are 60.2 FPS at Ultra and 69.8 FPS at High, which are significantly lower than the 1080p results. This indicates the GPU is the limiting component, as the CPU's performance headroom is not fully utilized at these lower frame rates.
Q: What is the performance difference between Medium and Ultra settings at 1440p?
A: At 2560x1440, the Medium preset averages 152.1 FPS while Ultra averages 103.3 FPS. This represents a 48.8 FPS difference, meaning Medium is 47.2% faster than Ultra.
Q: How does this combo rank among all tested configurations for Doom?
A: The combination ranks 673rd out of 1681 total tested combos, placing it in the upper 40% of all systems benchmarked for this game.
Q: What is the GPU's memory configuration and how does it affect performance?
A: The RTX 3070 Ti has 8 GB of GDDR6X memory on a 256-bit bus, providing 608.3 GB/s of bandwidth. At 4K, the frame rate drops from 93.8 FPS at Low to 60.2 FPS at Ultra, a 33.6 FPS reduction, indicating that memory bandwidth and capacity are sufficient but the GPU's compute units become saturated at higher quality presets.
Resolution Scaling
The data reveals a clear pattern of diminishing returns as resolution increases. At High settings, the frame rate drops from 198.9 FPS at 1080p to 128.8 FPS at 1440p, a 70.1 FPS decrease, and then to 69.8 FPS at 4K, another 59 FPS drop. This translates to a 64.9% reduction in performance from 1080p to 4K at High settings. The scaling is steeper at lower presets: at Low settings, the drop from 1080p (269.9 FPS) to 4K (93.8 FPS) is 176.1 FPS, a 65.2% decrease. This consistent ~65% performance loss across presets indicates that the GPU is the primary scaling factor, as the CPU's frame generation capability (evidenced by 1080p Low results) is not the limiting component.
The resolution scaling also reveals the point where the GPU becomes fully saturated. At 1080p, the difference between Low and Ultra is 103.5 FPS (from 269.9 to 166.4), showing significant GPU headroom. At 1440p, this gap narrows to 71.3 FPS (from 174.6 to 103.3), and at 4K, it shrinks to 33.6 FPS (from 93.8 to 60.2). This progressive narrowing indicates that the GPU is increasingly bottlenecked by pixel throughput as resolution rises, with the 4K Ultra preset representing the absolute limit of the RTX 3070 Ti's capabilities in this title.
Measured FPS Breakdown
At 1920x1080, the RTX 3070 Ti and Ryzen 5 7600X deliver exceptional performance across all presets. The Ultra setting averages 166.4 FPS, while High achieves 198.9 FPS. Medium produces 239.2 FPS, and Low reaches 269.9 FPS. The scaling from Ultra to Low is a 103.5 FPS improvement, with each step down in quality yielding approximately 30-40 FPS gains.
At 2560x1440, the performance remains strong but shows the GPU beginning to strain. Ultra averages 103.3 FPS, which is still comfortable for most displays. High delivers 128.8 FPS, Medium hits 152.1 FPS, and Low reaches 174.6 FPS. The delta between Ultra and Low is 71.3 FPS, and the step from Ultra to High provides a 25.5 FPS improvement, while High to Medium adds 23.3 FPS.
At 3840x2160, the performance drops significantly, reflecting the GPU's workload. Ultra averages 60.2 FPS, which is exactly at the 60Hz refresh rate standard. High achieves 69.8 FPS, Medium produces 84.4 FPS, and Low reaches 93.8 FPS. The total spread from Ultra to Low is 33.6 FPS, with the largest single-step gain being 14.6 FPS when moving from High to Medium. This 4K data confirms that the RTX 3070 Ti is the limiting factor, as the CPU's 5.30 GHz boost clock cannot compensate for the GPU's reduced frame throughput at higher pixel counts.
Hardware Specifications
AMD Ryzen 5 7600X
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 3070 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 93.8 |
| 3840x2160 | Medium | 84.4 |
| 3840x2160 | High | 69.8 |
| 3840x2160 | Ultra | 60.2 |
| 2560x1440 | Low | 174.6 |
| 2560x1440 | Medium | 152.1 |
| 2560x1440 | High | 128.8 |
| 2560x1440 | Ultra | 103.3 |
| 1920x1080 | Low | 269.9 |
| 1920x1080 | Medium | 239.2 |
| 1920x1080 | High | 198.9 |
| 1920x1080 | Ultra | 166.4 |
Doom with Ryzen 5 7600X + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 3070 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 7600X + RTX 3070 Ti
Explore FPS benchmarks for other games using this same hardware combination.