Doom

Doom

AVERAGE FPS
198
excellent

This combination delivers exceptional performance with an average of 198 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 78 96 113 130
1440p QHD 144 177 209 240
1080p Full HD 223 273 323 371

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 130
3840x2160 Medium 113
3840x2160 High 96
3840x2160 Ultra 78
2560x1440 Low 240
2560x1440 Medium 209
2560x1440 High 177
2560x1440 Ultra 144
1920x1080 Low 371
1920x1080 Medium 323
1920x1080 High 273
1920x1080 Ultra 223

Doom with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 4070 Ti SUPER, In-Depth Analysis

This combo—AMD Ryzen 5 7600X paired with NVIDIA GeForce RTX 4070 Ti SUPER—delivers extremely high frame rates in Doom, a 2016 FPS title. The measured data shows this pairing ranks 409th out of 3712 tested combos for this game, placing it in the top 11% of all configurations. That ranking is a strong result, but the absolute FPS numbers tell an even more compelling story: at 1080p with Low settings, this system pushes 371 FPS, which is far beyond what most displays can even show. The combination of a 6-core Zen 4 processor and an Ada Lovelace GPU creates a system where neither component becomes a significant bottleneck at standard resolutions, though the balance shifts as resolution increases.

How This Combo Ranks

The combo rank of 409 out of 3712 tested configurations puts this system firmly in the upper echelon for Doom. To put that in perspective, the CPU alone sits at the 79th percentile among all processors tested, while the GPU sits at the 76th percentile among all graphics cards. When combined, their performance in this specific game exceeds what those individual percentiles might suggest, because Doom is an older title that responds well to high single-thread performance and raw GPU throughput.

The Ryzen 5 7600X's average benchmark score is 27636, which places it in a tight cluster of rivals. The AMD Ryzen 7 5700X and Intel Core i5-12600K both score 27578, just 0.2% behind the 7600X. The AMD Ryzen 5 8500GE scores 27712, a mere 0.3% ahead, and the AMD Ryzen 7 5800 scores 27535, 0.4% behind. This indicates the 7600X is essentially performance-equivalent to its immediate competitors in general compute tasks, yet the measured FPS in Doom shows that this CPU is more than sufficient to feed the RTX 4070 Ti SUPER at all tested settings.

The GPU's average benchmark score is 31087, with nearest rivals including the NVIDIA Quadro M5000 at 31206 (0.4% ahead), the NVIDIA GRID M60-1Q at 31220 (0.4% ahead), the NVIDIA RTX PRO 4500 Blackwell at 31532 (1.4% ahead), and the NVIDIA TITAN RTX at 31676 (1.9% ahead). The RTX 4070 Ti SUPER trails these professional and older flagship cards by small margins in synthetic benchmarks, but in actual Doom gameplay, the measured FPS demonstrates that its real-world performance is excellent. The ranking of 409th overall is particularly notable because it outperforms many configurations with more expensive or newer components, thanks to the efficient pairing of these two specific parts.

GPU Role

The NVIDIA GeForce RTX 4070 Ti SUPER is built on the AD103 chip using Ada Lovelace architecture, fabricated on a 5 nm process at TSMC. It contains 45,900 million transistors on a 379 mm² die, with a transistor density of 121.1M per mm². The GPU has 8448 shading units, 264 texture mapping units, and 96 raster output units, along with 66 ray tracing cores and 264 tensor cores. Its base clock runs at 2340 MHz with a boost clock of 2610 MHz, and memory operates at 1313 MHz with 21 Gbps effective speed.

Memory configuration is substantial: 16 GB of GDDR6X on a 256-bit bus, providing 672.3 GB/s of bandwidth. This memory capacity is generous for Doom, which was released in 2016 and does not require large frame buffers even at 4K resolution. The pixel rate is 250.6 GPixel/s and the texture rate is 689.0 GTexel/s, with FP32 performance rated at 44.10 TFLOPS and FP16 at 44.10 TFLOPS (1:1 ratio). The card draws up to 285 W TDP, requires a 600 W suggested PSU, and uses a single 16-pin power connector. It occupies a triple-slot width, measures 310 mm in length, 140 mm in height, and 61 mm in width.

In Doom specifically, the GPU's role is dominant at higher resolutions. At 4K Ultra settings, the average FPS drops to 78, whereas at 4K Low settings, it reaches 130 FPS. This spread of 52 FPS between Low and Ultra at 4K clearly shows the GPU is the limiting factor when graphical load increases. However, at 1080p, the difference between Low and Ultra is 148 FPS (371 vs 223), which indicates that at lower resolutions, the GPU has enough headroom that settings changes have a larger absolute impact. The measured FPS data shows no min or max values for most settings, but the Medium settings at each resolution include min and max figures: at 4K Medium, min is 96 and max is 130; at 1440p Medium, min is 178 and max is 240; at 1080p Medium, min is 275 and max is 372. These ranges suggest frame time consistency is solid, with the biggest variation occurring at 1080p.

FAQ

Q: What is the combo's overall ranking for Doom performance?

A: This configuration ranks 409th out of 3712 tested combos for Doom, placing it in the top 11% of all systems tested. This is a strong result given that the CPU sits at the 79th percentile and the GPU at the 76th percentile individually.

Q: How much VRAM does the RTX 4070 Ti SUPER have, and is it enough for Doom?

A: The GPU has 16 GB of GDDR6X memory on a 256-bit bus with 672.3 GB/s bandwidth. For Doom, this is far more than needed—even at 4K Ultra settings, the game does not approach this capacity, and the measured average FPS of 78 at 4K Ultra demonstrates that raw compute, not memory capacity, is the limiting factor.

Q: What is the difference in FPS between 1080p Low and 1080p Ultra?

A: At 1080p Low, the average FPS is 371, while at 1080p Ultra, it drops to 223. That is a 148 FPS difference, showing that even at the highest settings, the system maintains well over 200 FPS, which is far beyond typical 144 Hz or 165 Hz monitor refresh rates.

Q: Does the CPU bottleneck the GPU in this game?

A: The data indicates that CPU bottlenecking is not significant at higher resolutions. At 4K, FPS scales from 78 (Ultra) to 130 (Low), which suggests the GPU is the primary constraint. At 1080p, the CPU's 6 cores and 12 threads with a boost clock of 5.30 GHz are sufficient to keep the GPU well fed, as evidenced by the 371 FPS result at Low settings.

Q: How does the Ryzen 5 7600X compare to its nearest CPU rivals?

A: The 7600X scores 27636 on average benchmarks. The AMD Ryzen 7 5700X and Intel Core i5-12600K both score 27578, which is 0.2% lower. The AMD Ryzen 5 8500GE scores 27712, 0.3% higher, and the AMD Ryzen 7 5800 scores 27535, 0.4% lower. These differences are negligible, meaning the 7600X is effectively tied with these processors in general compute.

Q: What are the measured FPS ranges for Medium settings at each resolution?

A: At 4K Medium, the average is 113 FPS with a minimum of 96 and maximum of 130. At 1440p Medium, the average is 209 FPS with a minimum of 178 and maximum of 240. At 1080p Medium, the average is 323 FPS with a minimum of 275 and maximum of 372. These ranges indicate consistent frame delivery without severe dips.

Measured FPS Breakdown

The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings levels (Low, Medium, High, Ultra). At 1080p, the system delivers exceptional performance across all settings. Low settings produce an average of 371 FPS, Medium produces 323 FPS, High produces 273 FPS, and Ultra produces 223 FPS. The Medium setting includes a min of 275 and max of 372, showing a tight frame delivery window. Even at Ultra, the average of 223 FPS far exceeds standard 144 Hz displays, meaning users with high-refresh monitors can enable maximum graphical quality without sacrificing smoothness.

Moving to 1440p, the performance remains very high but shows a more pronounced impact from settings changes. Low settings yield 240 FPS average, Medium yields 209 FPS, High yields 177 FPS, and Ultra yields 144 FPS. The Medium setting at 1440p has a min of 178 and max of 240. The step from High to Ultra costs 33 FPS, while the step from Low to Medium costs 31 FPS. Notably, 1440p Ultra still maintains exactly 144 FPS average, which is a perfect match for 144 Hz monitors. This resolution strikes an excellent balance for this combo, delivering high enough frame rates that the GPU's 16 GB VRAM and 672.3 GB/s bandwidth are not stressed, while the visual quality benefit over 1080p is substantial.

At 4K, the system still achieves playable to excellent frame rates depending on settings. Low settings produce 130 FPS average, Medium produces 113 FPS, High produces 96 FPS, and Ultra produces 78 FPS. The Medium setting has a min of 96 and max of 130. The gap between Low and Ultra at 4K is 52 FPS, which is the largest absolute spread across all resolutions. This indicates that at 4K, the GPU's compute resources are the primary determinant of performance, and reducing settings yields significant gains. Even at 4K Ultra, 78 FPS is above the 60 FPS threshold for smooth gameplay, though users targeting 120 Hz or higher would need to drop to Low or Medium settings.

The data shows that High settings at 4K (96 FPS) performs nearly identically to Medium settings at 4K (113 FPS) when considering the min/max range, suggesting diminishing returns between Medium and High at this resolution. At 1080p, the jump from High (273 FPS) to Ultra (223 FPS) is a 50 FPS loss, which is proportionally smaller than the 4K Ultra loss.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals how this system's bottleneck shifts. At Low settings, the average FPS goes from 371 at 1080p to 240 at 1440p to 130 at 4K. That represents a 35.3% drop from 1080p to 1440p, and a further 45.8% drop from 1440p to 4K. At Ultra settings, the progression is 223 at 1080p, 144 at 1440p, and 78 at 4K—a 35.4% drop from 1080p to 1440p, then a 45.8% drop from 1440p to 4K. The consistency of these percentage drops across settings is notable. Whether at Low or Ultra, moving from 1080p to 1440p costs roughly 35% of the frame rate, and moving from 1440p to 4K costs roughly 46% more.

This pattern strongly indicates that the GPU is the limiting component at all resolutions. If the CPU were the bottleneck, we would expect to see a smaller FPS difference between 1080p and 1440p, because the GPU would have more headroom at lower resolutions while the CPU remained capped. Instead, the FPS scales almost perfectly with the number of pixels: 1440p has 1.78 times the pixels of 1080p, and the FPS at 1440p is roughly 0.65 times the 1080p value at the same settings. Similarly, 4K has 2.25 times the pixels of 1440p, and the FPS at 4K is roughly 0.54 times the 1440p value. This near-linear inverse relationship between pixel count and FPS is the hallmark of a GPU-bound scenario.

The Ryzen 5 7600X, with its 6 cores and 12 threads, has a base clock of 4.70 GHz and boost clock of 5.30 GHz. Its single-thread performance in Cinebench R23 is 1965, and its multi-core score is 15236. For Doom, which was designed for systems from 2016, this CPU provides far more processing power than the game requires. The data suggests that even at 1080p Low, where the CPU has the most relative workload, the system still achieves 371 FPS, which is likely near the engine's own limits rather than a CPU constraint. The measured min/max values at 1080p Medium (275 to 372) show a spread of 97 FPS, which could indicate occasional frame hitches, but these are more likely related to game engine behavior than CPU limitations.

CPU Role

The AMD Ryzen 5 7600X is a 6-core, 12-thread processor from the 7000 series, built on Zen 4 architecture with the Raphael codename. It uses a 5 nm process at TSMC with 6,570 million transistors on a 71 mm² die. The base clock is 4.70 GHz with a boost clock of 5.30 GHz, and it has a TDP of 105 W. Cache configuration includes 64 KB L1 per core, 1 MB L2 per core, and 32 MB shared L3. It supports DDR5 memory with dual-channel architecture, providing 83.2 GB/s of bandwidth, and includes integrated Radeon Graphics. The socket is AMD Socket AM5, with PCIe Gen 5 support providing 24 lanes from the CPU. The processor was released on 2022-09-26 with a launch MSRP of $299, and it has an unlocked multiplier.

In general benchmark tests, the 7600X scores 6879 in 3DMark 16-thread, 2028 in 2-thread, 3796 in 4-thread, 5715 in 8-thread, 6845 in max-thread, and 1060 in single-thread. Cinebench R15 multi-core score is 2517 with single-core at 314, while R23 multi-core is 15236 and single-core is 1965. Geekbench multi-core is 13858 and single-core is 2603. Passmark scores include multi-thread at 28390, single-thread at 4135, integer math at 84749, floating point math at 51025, data compression at 317862, data encryption at 18543, extended instructions at 24216, find prime numbers at 205, physics at 1824, and random string sorting at 37726. The average benchmark score is 27636, placing it at the 79th percentile among all CPUs.

For Doom, the CPU's role is secondary to the GPU at higher resolutions, but it still matters at 1080p where frame rates exceed 300 FPS. The 7600X's single-thread score of 1965 in Cinebench R23 indicates strong per-core performance, which is critical for an older game like Doom that may not scale perfectly across 12 threads. The 32 MB shared L3 cache helps reduce memory latency, and the dual-channel DDR5 bandwidth of 83.2 GB/s ensures the CPU can feed data to the GPU without becoming a bottleneck. The fact that 1080p Low achieves 371 FPS—likely near the engine's maximum—shows that the CPU is not holding back the GPU even in the most CPU-intensive scenario tested.

Comparing to its nearest rivals, the 7600X is essentially tied with the AMD Ryzen 7 5700X and Intel Core i5-12600K (both 0.2% lower average score), while being slightly behind the AMD Ryzen 5 8500GE (0.3% higher) and slightly ahead of the AMD Ryzen 7 5800 (0.4% higher). These differences are within measurement noise, meaning any of these CPUs would likely perform similarly in Doom when paired with the RTX 4070 Ti SUPER. However, the 7600X's higher boost clock of 5.30 GHz compared to the 5700X's lower clocks (not listed in the data) may give it a slight edge in single-threaded workloads like Doom's game logic.

The measured FPS data at 1080p Medium shows a min of 275 and max of 372, which is a 97 FPS range. This variability could be attributed to CPU scheduling or memory access patterns, but given that the average is 323 FPS, the system remains highly playable. At 1440p and 4K, the min/max ranges tighten (178-240 and 96-130 respectively), suggesting that as the GPU becomes more loaded, frame pacing becomes more consistent. This further confirms that the CPU is not a limiting factor in this configuration.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 4070 Ti SUPER

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2610 MHz MHz
TDP 285 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 4070 Ti SUPER in Doom

Resolution Settings Avg FPS
3840x2160 Low 130.0
3840x2160 Medium 113.0
3840x2160 High 96.0
3840x2160 Ultra 78.0
2560x1440 Low 240.0
2560x1440 Medium 209.0
2560x1440 High 177.0
2560x1440 Ultra 144.0
1920x1080 Low 371.0
1920x1080 Medium 323.0
1920x1080 High 273.0
1920x1080 Ultra 223.0

Doom with Ryzen 5 7600X + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 4070 Ti SUPER + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + RTX 4070 Ti SUPER

Explore FPS benchmarks for other games using this same hardware combination.