Doom
This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 50 | 59 | 68 |
| 1440p QHD | 75 | 92 | 109 | 125 |
| 1080p Full HD | 116 | 142 | 168 | 193 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 7500X3D + AMD Radeon RX 7600, In-Depth Analysis
# FAQ
Q: What is the combo rank of the AMD Ryzen 5 7500X3D with the AMD Radeon RX 7600 in Doom?
A: This combination ranks 1991 out of 2930 tested combos in Doom, placing it in the lower-middle portion of the database. The rank reflects the measured average FPS across all tested settings and resolutions for this pairing.
Q: How does the CPU compare to its nearest rivals in average benchmark score?
A: The Ryzen 5 7500X3D has an average benchmark score of 44573. It is 0.2% ahead of the Intel Core Ultra X9 388H (44466), 0.5% ahead of the Intel Core i9-13950HX (44342), and 0.6% ahead of the AMD Ryzen AI Max 385 (44309). The Intel Core i5-14600 (44889) leads it by 0.7%.
Q: How does the GPU compare to its nearest rivals in average benchmark score?
A: The Radeon RX 7600 has an average benchmark score of 15171. It trails the NVIDIA GeForce RTX 3050 OEM by 0.2% (15199), sits 0.6% ahead of the AMD Radeon Pro 560X (15082), trails the AMD Radeon 680M by 0.7% (15270), and sits 0.7% ahead of the NVIDIA GeForce GTX 660 Ti (15063).
Q: What is the maximum average FPS this combo achieves in Doom?
A: The highest measured average FPS is 193, achieved at 1920x1080 with Low settings. The lowest average FPS recorded is 41, which occurs at 3840x2160 with Ultra settings.
Q: Does the combo maintain playable frame rates at 4K?
A: At 3840x2160, the average FPS ranges from 41 (Ultra) to 68 (Low). Medium settings deliver 59 FPS average with a min of 50 and max of 68, while High settings yield 50 FPS average. Low settings are the only 4K preset to exceed 60 FPS.
Q: What is the launch MSRP of each component?
A: The CPU has a launch MSRP of $269, and the GPU has a launch MSRP of 269 USD.
# GPU Role
The AMD Radeon RX 7600 is built on the RDNA 3.0 architecture with the Navi 33 chip, fabricated on a 6 nm process by TSMC. It contains 13,300 million transistors on a 204 mm² die, resulting in a transistor density of 65.2M per mm². The GPU operates with a base clock of 1720 MHz and a boost clock of 2655 MHz, with a game clock of 2250 MHz. Memory runs at 2250 MHz with 18 Gbps effective speed.
The VRAM configuration consists of 8 GB of GDDR6 on a 128-bit bus, providing a memory bandwidth of 288.0 GB/s. This is a critical factor in Doom's higher resolutions. At 3840x2160, the frame rates drop noticeably compared to 1440p and 1080p, and the 8 GB frame buffer combined with the 128-bit bus becomes a limiting factor. The pixel rate is 169.9 GPixel/s, and the texture rate is 339.8 GTexel/s, with FP32 performance at 21.75 TFLOPS.
In Doom, the GPU's role is dominant across all tested settings. The frame rate scaling from Low to Ultra at each resolution shows that the GPU is the primary bottleneck. At 1080p, the difference between Low and Ultra is 77 FPS (193 down to 116), which is a 39.9% reduction. At 1440p, the same settings spread is 50 FPS (125 down to 75), a 40% reduction. At 4K, the spread is 27 FPS (68 down to 41), a 39.7% reduction. This consistent percentage drop indicates that the GPU's architectural limits, rather than memory capacity alone, drive the performance envelope.
The GPU's benchmark scores support this interpretation. In Passmark G3D, it scores 16634, and in 3DMark Steel Nomad DX12, it scores 2310. The Geekbench OpenCL score is 88051, while Vulkan scores 34401. These figures place the GPU at the 57th percentile among all GPUs, confirming mid-range positioning.
# Resolution Scaling
The measured FPS data reveals clear resolution scaling patterns for this combo in Doom. Starting at 1920x1080, the average FPS ranges from 116 on Ultra to 193 on Low. Moving to 2560x1440, the range shifts to 75 on Ultra and 125 on Low. At 3840x2160, the range compresses to 41 on Ultra and 68 on Low.
The percentage drops from 1080p to 1440p are substantial. High settings fall from 142 to 92 FPS, a 35.2% reduction. Low settings drop from 193 to 125, a 35.2% reduction. Medium settings go from 168 to 109, a 35.1% reduction. Ultra settings fall from 116 to 75, a 35.3% reduction. This consistency across all settings indicates that resolution scaling is uniform and predictable.
From 1440p to 4K, the drops are even steeper. High settings fall from 92 to 50 FPS, a 45.7% reduction. Low settings drop from 125 to 68, a 45.6% reduction. Medium settings go from 109 to 59, a 45.9% reduction. Ultra settings fall from 75 to 41, a 45.3% reduction. The larger percentage drops at 4K suggest that the GPU is increasingly strained as pixel count grows.
The limiting component is clearly the GPU. The CPU has an average benchmark score of 44573, placing it at the 89th percentile among all CPUs, while the GPU sits at the 57th percentile. The frame rate behavior in Doom — where resolution increases cause proportionally larger FPS losses — is characteristic of GPU-bound scenarios. The CPU's 6 cores with a boost clock of 4.50 GHz and 96 MB of shared L3 cache are more than sufficient for this game's demands, as evidenced by the smooth scaling pattern that follows GPU expectations.
# How This Combo Ranks
The combo ranks 1991 out of 2930 tested combinations in Doom, placing it in the 32nd percentile of all tested systems. This ranking reflects the GPU's mid-range positioning more than the CPU's strong performance. The CPU alone sits at the 89th percentile among all CPUs, while the GPU sits at the 57th percentile.
The rank indicates that in Doom, this system outperforms roughly 68% of tested combos but trails the top performers by a significant margin. The measured FPS data confirms this: at 1080p, the system achieves 142 FPS average on High settings, which is respectable but not competitive with high-end configurations that would push well beyond 200 FPS.
The CPU's nearest rivals in average benchmark score show that the Ryzen 5 7500X3D is well-matched against the Intel Core Ultra X9 388H (0.2% ahead), Intel Core i9-13950HX (0.5% ahead), and AMD Ryzen AI Max 385 (0.6% ahead). The Intel Core i5-14600 leads by 0.7%. This tight grouping indicates that the CPU is not the differentiator in this combo's ranking.
Similarly, the GPU's nearest rivals — the NVIDIA GeForce RTX 3050 OEM (-0.2%), AMD Radeon Pro 560X (+0.6%), AMD Radeon 680M (-0.7%), and NVIDIA GeForce GTX 660 Ti (+0.7%) — are all within a percentage point, suggesting the RX 7600 is precisely mid-pack. The combo's ranking in Doom is therefore primarily a function of GPU capabilities rather than CPU strengths.
# Settings Recommendations
Across all three resolutions, Medium settings provide the best balance of performance and visual quality. At 1920x1080, Medium delivers 168 FPS average with a minimum of 143 and maximum of 193. This is only 25 FPS below Low (193) but 52 FPS above Ultra (116). At 2560x1440, Medium achieves 109 FPS average with a minimum of 92 and maximum of 125, which is only 16 FPS below Low (125) and 34 FPS above Ultra (75). At 3840x2160, Medium delivers 59 FPS average with a minimum of 50 and maximum of 68, which is 9 FPS below Low (68) and 18 FPS above Ultra (41).
For high refresh rate displays at 1080p, High settings at 142 FPS average are a strong choice, as they remain above 140 FPS while providing better visuals than Medium. At 1440p, High settings at 92 FPS average are viable for 90 Hz displays, though Medium offers a 17 FPS improvement. For 4K, only Low settings (68 FPS average) exceed 60 FPS; Medium at 59 FPS average is borderline, and High at 50 FPS average will feel less smooth.
The data indicates that Medium is the recommended preset for this combo in Doom. It maintains the highest minimum FPS across all resolutions while staying within 25 FPS of Low at 1080p and within 16 FPS at 1440p. At 4K, Medium's minimum of 50 FPS is usable, but Low provides a more consistent experience.
# Measured FPS Breakdown
At 1920x1080, the measured average FPS values are as follows:
- Low: 193 FPS average
- Medium: 168 FPS average (min 143, max 193)
- High: 142 FPS average
- Ultra: 116 FPS average
At 2560x1440, the measured average FPS values are:
- Low: 125 FPS average
- Medium: 109 FPS average (min 92, max 125)
- High: 92 FPS average
- Ultra: 75 FPS average
At 3840x2160, the measured average FPS values are:
- Low: 68 FPS average
- Medium: 59 FPS average (min 50, max 68)
- High: 50 FPS average
- Ultra: 41 FPS average
The Medium settings rows include min and max FPS data, which are absent for other presets. At 1080p Medium, the min is 143 and max is 193, showing a 50 FPS swing. At 1440p Medium, the min is 92 and max is 125, a 33 FPS swing. At 4K Medium, the min is 50 and max is 68, an 18 FPS swing. The narrowing range at higher resolutions indicates that frame time consistency improves as the GPU becomes more uniformly loaded.
The FPS deltas between settings are consistent. At 1080p, the difference between Low and Medium is 25 FPS, Medium to High is 26 FPS, and High to Ultra is 26 FPS. At 1440p, Low to Medium is 16 FPS, Medium to High is 17 FPS, and High to Ultra is 17 FPS. At 4K, Low to Medium is 9 FPS, Medium to High is 9 FPS, and High to Ultra is 9 FPS. This uniform step pattern suggests that each quality tier has a predictable cost in this game.
# CPU Role
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, based on the Zen 4 (Raphael) architecture. It has a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a TDP of 65 W. The cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and 96 MB of shared L3 cache. This large L3 cache is a defining feature of the X3D series, providing 96 MB of fast memory for game data.
The CPU supports DDR5 memory in dual-channel configuration, with a memory bandwidth of 83.2 GB/s. It uses the AMD Socket AM5 and is manufactured on a 5 nm process by TSMC, with 11,270 million transistors on a 71 mm² die. The integrated Radeon Graphics is present but not relevant for gaming with a discrete GPU.
In Doom, the CPU's role is secondary to the GPU. The benchmark data shows that the CPU's average score of 44573 places it at the 89th percentile, and its nearest rivals are all within 0.7% of its score. The Passmark multithread score is 25047, single-thread score is 3494, and physics score is 2779. These scores indicate strong single-thread and multithread capabilities.
However, the measured FPS in Doom does not show any CPU bottleneck symptoms. The frame rate scaling with resolution follows GPU expectations precisely — the same percentage drops from 1080p to 1440p to 4K across all settings. If the CPU were limiting, the 1080p results would show less differentiation between settings, and the 4K results would show less of a drop. Instead, the consistent 35-46% reductions across resolution steps indicate that the GPU is the sole limiting factor.
The CPU's 96 MB of L3 cache and 4.50 GHz boost clock are more than adequate for Doom's engine, which was released in 2016 and does not demand modern multi-core scaling. The 6 cores and 12 threads provide ample parallelism, and the high single-thread score of 3494 in Passmark ensures that even lightly threaded sections of the game engine will not become a bottleneck.
Hardware Specifications
AMD Ryzen 5 7500X3D
AMD Radeon RX 7600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 7600 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 68.0 |
| 3840x2160 | Medium | 59.0 |
| 3840x2160 | High | 50.0 |
| 3840x2160 | Ultra | 41.0 |
| 2560x1440 | Low | 125.0 |
| 2560x1440 | Medium | 109.0 |
| 2560x1440 | High | 92.0 |
| 2560x1440 | Ultra | 75.0 |
| 1920x1080 | Low | 193.0 |
| 1920x1080 | Medium | 168.0 |
| 1920x1080 | High | 142.0 |
| 1920x1080 | Ultra | 116.0 |
Doom with Ryzen 5 7500X3D + Other GPUs
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Doom with RX 7600 + Other CPUs
See how Doom performs with the same GPU but different processors.
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