Doom

Doom

AVERAGE FPS
77
good

This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 57 61 98
1440p QHD 56 67 72 116
1080p Full HD 62 75 81 130

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 98
3840x2160 Medium 61
3840x2160 High 57
3840x2160 Ultra 47
2560x1440 Low 116
2560x1440 Medium 72
2560x1440 High 67
2560x1440 Ultra 56
1920x1080 Low 130
1920x1080 Medium 81
1920x1080 High 75
1920x1080 Ultra 62

Doom with AMD Ryzen 5 5600G + AMD Radeon RX 7600, In-Depth Analysis

Resolution Scaling

The measured FPS data for Doom with the AMD Ryzen 5 5600G and AMD Radeon RX 7600 reveals a clear pattern: the RX 7600 is the dominant component in this pairing, with performance scaling almost entirely tied to resolution and settings. Moving from 1920x1080 to 3840x2160 at High settings drops the average frame rate from 75 FPS to 57 FPS, a 24% reduction. At Low settings, the same resolution jump sees a more dramatic fall from 130 FPS to 98 FPS, a 24.6% decrease. This consistent scaling behavior across settings indicates that the GPU is the limiting factor at higher resolutions, while the CPU maintains sufficient headroom.

The most telling data point comes from the Medium settings tier, where the frame rate at 3840x2160 (61 FPS average) is only slightly below the 2560x1440 result (72 FPS) and the 1920x1080 result (81 FPS). This compression of performance at Medium settings suggests that the RX 7600’s 8 GB GDDR6 memory and 128-bit bus width are being taxed more heavily at 4K, but not to the point of collapse. The 288.0 GB/s bandwidth is adequate for Doom’s 2016 engine at this resolution, though the 57 FPS High result at 4K shows the card is approaching its limits.

At Low settings, the scaling is linear and predictable: 130 FPS at 1080p, 116 FPS at 1440p, and 98 FPS at 4K. These numbers indicate that the CPU can feed the GPU adequately even at lower resolutions, where frame rates exceed 100 FPS. The Ryzen 5 5600G’s 6 cores and 12 threads, running at a base clock of 3.90 GHz and boost of 4.40 GHz, are sufficient to avoid bottlenecking the RX 7600 in Doom’s id Tech 6 engine, which is known for its efficient multi-threading.

The Ultra settings results tell a different story. At 3840x2160 Ultra, the average FPS drops to 47, which is below the 60 FPS threshold for smooth gameplay. At 2560x1440 Ultra, the average is 56 FPS, and at 1920x1080 Ultra, it reaches 62 FPS. The gap between High and Ultra at each resolution is significant: 10 FPS at 1080p, 11 FPS at 1440p, and 10 FPS at 4K. This suggests that Ultra presets push the RX 7600’s 2048 shading units and 64 ROPs to their limits, with the 169.9 GPixel/s pixel rate becoming a bottleneck.

FAQ

Q: Can this system run Doom at 60 FPS in 4K?

A: At Medium settings, the average FPS at 3840x2160 is 61, with a minimum of 52 and maximum of 71. At High settings, the average drops to 57 FPS. Ultra settings yield only 47 FPS. So, 60 FPS at 4K is achievable only with Medium settings.

Q: What is the best resolution for competitive play with this hardware?

A: At 1920x1080 with Low settings, the average FPS is 130, which provides the highest frame rate for fast-paced action. Medium settings at 1080p still deliver 81 FPS, while High settings reach 75 FPS. The data indicates that 1080p is the optimal resolution for maximizing frame rates.

Q: How does the RX 7600 compare to its nearest rival in this game?

A: The RX 7600’s average benchmark score is 15171, which is 0.2% lower than the NVIDIA GeForce RTX 3050 OEM (15199) and 0.6% higher than the AMD Radeon Pro 560X (15082). In Doom specifically, the measured FPS shows the card performs well above the 60 FPS threshold at most settings.

Q: Is the Ryzen 5 5600G a bottleneck for the RX 7600 in Doom?

A: The data shows no significant CPU bottleneck. At 1080p Low, the system reaches 130 FPS, and at 1080p Ultra it maintains 62 FPS. The CPU’s 6 cores and 12 threads, with a boost clock of 4.40 GHz, are sufficient for Doom’s engine. The CPU’s percentile rank of 74 versus all CPUs supports this.

Q: What do the Medium settings results tell us about the system’s stability?

A: The Medium settings results are the only tier with min and max FPS data. At 1080p, the range is 69 to 93 FPS (average 81). At 1440p, it is 61 to 83 FPS (average 72). At 4K, it is 52 to 71 FPS (average 61). This shows consistent frame pacing with no major drops.

Q: How does this system rank among all tested combinations for Doom?

A: The combination rank is 3234 out of 3712 tested combos, placing it in the lower 13% of all systems tested for this game. This reflects the mid-range nature of the CPU and GPU pair, despite achieving playable frame rates.

CPU Role

The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne, manufactured on TSMC’s 7 nm process node. Its base clock of 3.90 GHz and boost clock of 4.40 GHz provide solid single-threaded performance, as evidenced by the Cinebench R23 single-core score of 1409 and Geekbench single-core score of 1801. In Doom, a game that scales well with multiple threads, the CPU’s multi-threaded capabilities are reflected in the Cinebench R23 multi-core score of 10551 and Geekbench multi-core score of 8428.

The L3 cache is 16 MB, which is shared across all cores, and the L1 and L2 caches are 64 KB and 512 KB per core respectively. This cache hierarchy is well-suited for gaming workloads, providing fast access to frequently used data. The CPU’s memory bandwidth is 51.2 GB/s through dual-channel DDR4, which is sufficient to feed the RX 7600’s 288.0 GB/s bandwidth without creating a bottleneck.

The CPU’s percentile rank of 74 versus all CPUs indicates it performs better than 74% of all processors tested. Its nearest rivals in terms of average benchmark score include the Intel Core i3-1220P (0.1% difference), Intel Core Ultra 7 256V (-0.1%), and AMD Ryzen 5 7530U (-0.2%). This places the 5600G in a competitive mid-range position, but its performance in Doom is more than adequate given the measured frame rates.

The CPU’s integrated Radeon Vega 7 graphics are not used in this configuration, as the discrete RX 7600 handles all rendering. The 5600G’s TDP of 65 W and PCIe Gen 3 interface (16 lanes) are adequate for this pairing, though the RX 7600 uses PCIe 4.0 x8, which means the CPU’s Gen 3 support could theoretically limit bandwidth in some scenarios. However, the measured FPS data suggests no such limitation in Doom, as frame rates remain high across all resolutions.

Measured FPS Breakdown

At 1920x1080, the measured average frame rates are as follows: Low settings deliver 130 FPS, Medium delivers 81 FPS (with a range of 69 to 93 FPS), High delivers 75 FPS, and Ultra delivers 62 FPS. The 1080p results show a clear tier system, with Low being nearly double the frame rate of Ultra. The Medium settings result is notable for its consistency, with a narrow 24 FPS range between minimum and maximum.

Moving to 2560x1440, the average FPS drops across all settings: Low delivers 116 FPS, Medium delivers 72 FPS (range 61 to 83), High delivers 67 FPS, and Ultra delivers 56 FPS. The percentage drop from 1080p to 1440p is 10.8% for Low, 11.1% for Medium, 10.7% for High, and 9.7% for Ultra. This consistent 10% reduction indicates that the GPU is scaling predictably with pixel count, and the CPU is not introducing any additional variability.

At 3840x2160, the averages are: Low delivers 98 FPS, Medium delivers 61 FPS (range 52 to 71), High delivers 57 FPS, and Ultra delivers 47 FPS. The drop from 1440p to 4K is more pronounced for lower settings: Low sees a 15.5% decrease, Medium a 15.3% decrease, High a 14.9% decrease, and Ultra a 16.1% decrease. This slightly larger percentage drop at 4K indicates that the RX 7600’s memory bandwidth and fill rate are becoming limiting factors at higher pixel counts.

The only settings tier with complete min/max data is Medium, which provides the most detailed picture of frame time consistency. At 1080p Medium, the system maintains a minimum of 69 FPS, ensuring smooth gameplay. At 1440p Medium, the minimum is 61 FPS, which is still above the 60 FPS threshold. At 4K Medium, the minimum is 52 FPS, which may cause noticeable stutter in fast-paced scenarios.

GPU Role

The AMD Radeon RX 7600 is built on the RDNA 3.0 architecture, codenamed Hotpink Bonefish, with the Navi 33 chip manufactured on TSMC’s 6 nm process node. Its 2048 shading units, 128 TMUs, and 64 ROPs deliver a FP32 performance of 21.75 TFLOPS and a texture rate of 339.8 GTexel/s. The pixel rate of 169.9 GPixel/s is a key figure for Doom, as the game’s fast-paced rendering demands high fill rates.

The GPU’s 8 GB of GDDR6 memory on a 128-bit bus provides 288.0 GB/s of bandwidth, which is the primary constraint at 4K resolutions. The memory runs at an effective 18 Gbps, and the card’s base clock is 1720 MHz with a boost clock of 2655 MHz and a game clock of 2250 MHz. These clock speeds are typical for the RX 7000 series, and the 165 W TDP is managed through a single 8-pin power connector.

The GPU’s percentile rank of 57 versus all GPUs places it in the lower-middle range of graphics cards. Its average benchmark score is 15171, which is 0.2% below the NVIDIA GeForce RTX 3050 OEM (15199) and 0.7% below the AMD Radeon 680M (15270). The RX 7600 outperforms the AMD Radeon Pro 560X by 0.6% and the NVIDIA GeForce GTX 660 Ti by 0.7%. These rival comparisons highlight the RX 7600’s position as a mid-range card that can handle Doom at high settings but not at maximum quality in 4K.

In Doom specifically, the GPU’s DirectX 12 performance is shown in the PassMark DirectX 12 score of 58, which is lower than its DirectX 11 score of 172. This suggests the card is better optimized for older APIs, which is relevant for a 2016 game that supports Vulkan. The Vulkan score of 34401 in Geekbench indicates strong Vulkan performance, which Doom can leverage for improved frame rates.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this system is at 1920x1080 with Medium settings, which delivers an average of 81 FPS with a minimum of 69 FPS. This combination provides a 60+ FPS floor with room for spikes up to 93 FPS, ensuring smooth gameplay without sacrificing too much visual quality. The Medium preset at 1080p is the sweet spot for consistent performance.

For players prioritizing frame rate over visuals, 1920x1080 Low settings deliver an average of 130 FPS, which is ideal for competitive play. This setting ensures the highest possible refresh rate utilization, though it sacrifices shadow quality and texture detail. The 1080p Low result is nearly double the frame rate of 1080p Ultra, making it the clear choice for esports-style play.

At 2560x1440, Medium settings are recommended, delivering an average of 72 FPS with a minimum of 61 FPS. This provides a playable experience at higher resolution, though the frame rate floor is close to the 60 FPS threshold. The 1440p High setting (67 FPS average) is also viable, but the lack of min/max data makes Medium the safer choice for guaranteed stability.

The 4K resolution is best avoided for this hardware. Even at Medium settings, the average FPS is 61, but the minimum of 52 FPS indicates potential stuttering. The 4K High setting (57 FPS) and 4K Ultra (47 FPS) fall below the 60 FPS threshold, making them unsuitable for smooth gameplay. If 4K is required, Low settings at 98 FPS is the only option that maintains high frame rates.

The Ultra preset is not recommended at any resolution. At 1080p Ultra, the average is 62 FPS, which is playable but leaves little headroom. At 1440p Ultra, the average drops to 56 FPS, and at 4K Ultra, it falls to 47 FPS. The jump from High to Ultra costs 10-11 FPS at each resolution, which is a significant penalty for marginal visual improvements. The data clearly shows that Medium settings offer the best balance of performance and visual quality across all resolutions.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2655 MHz MHz
TDP 165 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + AMD Radeon RX 7600 in Doom

Resolution Settings Avg FPS
3840x2160 Low 98.0
3840x2160 Medium 61.0
3840x2160 High 57.0
3840x2160 Ultra 47.0
2560x1440 Low 116.0
2560x1440 Medium 72.0
2560x1440 High 67.0
2560x1440 Ultra 56.0
1920x1080 Low 130.0
1920x1080 Medium 81.0
1920x1080 High 75.0
1920x1080 Ultra 62.0

Doom with Ryzen 5 5600G + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RX 7600 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + RX 7600

Explore FPS benchmarks for other games using this same hardware combination.