Doom
This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 51 | 62 | 68 |
| 1440p QHD | 73 | 91 | 111 | 124 |
| 1080p Full HD | 116 | 142 | 169 | 194 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5500 + AMD Radeon RX 7600, In-Depth Analysis
The AMD Ryzen 5 5500 paired with the AMD Radeon RX 7600 delivers a highly capable 1080p and 1440p experience in Doom, with the data indicating that the Ultra preset is the optimal choice for balancing visual fidelity and frame rate. At 1920x1080, the combo averages 115.5 FPS on Ultra, which is only 18.9% lower than the 142.3 FPS achieved on High, yet it provides the most complete visual package. The gap narrows further at 2560x1440, where Ultra yields 73.2 FPS compared to High’s 91.3 FPS, a 19.8% reduction that still keeps gameplay fluid. While the Medium preset offers a middle ground at 168.7 FPS (1080p) and 110.8 FPS (1440p), the performance headroom is substantial enough that dropping below Ultra is unnecessary for standard refresh-rate monitors. The Low preset, though it produces the highest frame rates (194.4 FPS at 1080p), sacrifices too much visual quality for a game where the difference between Low and Ultra is stark. For 4K, the Ultra preset falls below playable thresholds at 39.7 FPS, so users targeting 3840x2160 should consider High (51 FPS) or Medium (62.1 FPS) as viable alternatives, though even these do not reach the 60 FPS mark consistently.
GPU Role
The AMD Radeon RX 7600’s memory configuration plays a decisive role in how this combo scales across resolutions. With 8 GB of GDDR6 memory on a 128-bit bus, the GPU delivers 288.0 GB/s of bandwidth, a figure that proves sufficient for Doom’s engine at 1080p and 1440p but begins to strain at 4K. The card’s boost clock of 2655 MHz and game clock of 2250 MHz, built on the RDNA 3.0 architecture (chip Navi 33), provide the raw compute throughput needed to sustain high frame rates. The FP32 performance of 21.75 TFLOPS and a texture rate of 339.8 GTexel/s are directly reflected in the measured results: at 1920x1080, the GPU is clearly the dominant factor, as evidenced by the 68.9 FPS spread between Low (194.4) and Ultra (115.5) settings. This 40% performance delta across presets indicates that the RX 7600’s shading units (2048) and ROPs (64) are being fully utilized, with the pixel rate of 169.9 GPixel/s enabling the high fill rates required for Doom’s fast-paced environments.
At 2560x1440, the GPU’s limitations begin to surface more noticeably. The transition from High (91.3 FPS) to Ultra (73.2 FPS) represents a 19.8% drop, which is larger than the 18.9% drop seen at 1080p, suggesting that the 8 GB VRAM capacity and 128-bit bus are starting to become bottlenecks as texture memory demands increase. The 4K results confirm this trend: the RX 7600’s memory bandwidth of 288.0 GB/s is insufficient to maintain high preset performance, with Ultra dropping to 39.7 FPS. The card’s PCIe 4.0 x8 interface, while adequate for this generation, does not mitigate the memory pressure at higher resolutions. The GPU’s percentile rank of 63 among all GPUs, with an average benchmark score of 20258, places it as a mid-range part, and the measured data shows that its sweet spot is firmly in the 1080p to 1440p range.
How This Combo Ranks
Among the 1681 tested combinations in the database, this pairing of the Ryzen 5 5500 and RX 7600 secures the 1155th position in Doom, placing it in the lower third of all configurations. This ranking reflects a balanced but not exceptional performance profile. The CPU’s percentile rank of 79 among all processors, with an average benchmark score of 20875, sits close to its direct rivals: the Intel Core i5-12500 (20897, -0.1% delta) and the AMD Ryzen 5 PRO 4655GE (20900, -0.1% delta). The CPU’s 6 cores and 12 threads, based on the Zen 3 architecture (Cezanne) with a boost clock of 4.20 GHz, provide adequate processing power for Doom’s engine, which is not heavily multi-threaded.
The GPU, however, is the more significant contributor to the combo’s rank. The RX 7600’s average benchmark score of 20258 places it just 0.6% behind the RX 7600 XT (20146) and 0.8% behind the RX 460 (20088), while it trails the RTX 3070 Mobile by 1.3% and the Intel Arc B570 by 1.5%. This tight clustering around the 20000-score mark indicates that the RX 7600 is positioned at a performance tier where small architectural differences translate into measurable FPS variations. The combo’s rank of 1155 out of 1681 suggests that while many higher-end configurations exist, this pairing still outperforms a significant portion of the database, likely those with older or lower-tier components. The data indicates that the CPU’s performance is not the limiting factor in this pairing; rather, the GPU’s 63rd percentile ranking constrains the overall result, particularly at higher resolutions where the RX 7600’s memory bandwidth becomes a bottleneck.
Measured FPS Breakdown
At 1920x1080, the measured FPS across all four presets shows a clear hierarchy. The Low preset delivers 194.4 FPS, which drops to 168.7 FPS on Medium, a 13.2% reduction. High further reduces performance to 142.3 FPS, a 15.7% drop from Medium, while Ultra yields 115.5 FPS, an 18.8% decrease from High. This progression demonstrates that each preset tier imposes a significant load increase on the RX 7600, with the cumulative effect from Low to Ultra being a 40.6% performance reduction. The linear nature of these drops suggests that the GPU is scaling predictably with the increasing shader and texture demands.
Moving to 2560x1440, the same pattern persists but with reduced absolute values. Low achieves 123.6 FPS, Medium 110.8 FPS (a 10.4% drop), High 91.3 FPS (a 17.6% drop from Medium), and Ultra 73.2 FPS (a 19.8% drop from High). The percentage drops between presets are slightly larger at 1440p compared to 1080p, particularly in the High-to-Ultra transition, indicating that the GPU’s fill rate and memory bandwidth are being stressed more heavily. The overall reduction from Low to Ultra at 1440p is 40.8%, nearly identical to the 1080p figure, which suggests that the RX 7600’s compute resources are the primary constraint rather than memory capacity at this resolution.
At 3840x2160, the performance falls off more dramatically. Low yields 67.7 FPS, Medium 62.1 FPS (an 8.3% drop), High 51 FPS (a 17.9% drop from Medium), and Ultra 39.7 FPS (a 22.2% drop from High). The Ultra preset at 4K is the only configuration that falls below 40 FPS, making it unsuitable for smooth gameplay. The High preset at 51 FPS is borderline playable, while Medium at 62.1 FPS offers the best balance of quality and performance at 4K. The data shows that the RX 7600’s 8 GB VRAM is the limiting factor at this resolution, as the memory bandwidth of 288.0 GB/s cannot keep pace with the pixel throughput required for 4K rendering.
Resolution Scaling
The scaling from 1920x1080 to 2560x1440 to 3840x2160 reveals a consistent pattern of performance degradation that highlights the GPU-bound nature of this pairing. At High settings, the FPS drops from 142.3 at 1080p to 91.3 at 1440p, a 35.8% reduction, and then to 51 at 4K, a 64.2% reduction from 1080p. This scaling is steeper than the pure pixel-count increase would suggest—1440p has 1.78 times the pixels of 1080p, yet the FPS drop is only 35.8%, indicating that the CPU is still providing sufficient headroom at 1440p. The 4K resolution has 4 times the pixels of 1080p, and the 64.2% FPS drop reflects the GPU’s inability to maintain the same efficiency at higher pixel densities.
The Low preset demonstrates a similar trend: 194.4 FPS at 1080p, 123.6 FPS at 1440p (a 36.4% drop), and 67.7 FPS at 4K (a 65.2% drop from 1080p). The consistency of these percentage drops across presets—roughly 36% from 1080p to 1440p and 65% from 1080p to 4K—indicates that the RX 7600’s scaling behavior is independent of the quality settings. This suggests that the GPU’s memory bandwidth and shading throughput are being taxed uniformly as resolution increases, with no single preset tier causing a disproportionate performance cliff.
The Ultra preset shows the most severe scaling: 115.5 FPS at 1080p, 73.2 FPS at 1440p (a 36.6% drop), and 39.7 FPS at 4K (a 65.6% drop from 1080p). The fact that the percentage drops are nearly identical across all presets—around 36% for the 1440p transition and 65% for the 4K transition—strongly indicates that the limiting component is the GPU’s raw rendering capability rather than CPU performance or memory capacity. The Ryzen 5 5500, with its 6 cores and 12 threads, provides more than enough computational power for Doom’s engine, as evidenced by the CPU’s 79th percentile ranking and its near-parity with the i5-12500. The data conclusively shows that the RX 7600 is the bottleneck in this pairing, particularly at 4K where its 8 GB VRAM and 128-bit bus (288.0 GB/s bandwidth) cannot sustain high frame rates. For users seeking the best experience, the 1080p Ultra setting at 115.5 FPS or the 1440p High setting at 91.3 FPS represents the optimal balance of visual quality and performance, while 4K gaming should be limited to Medium settings at 62.1 FPS for acceptable frame rates.
Hardware Specifications
AMD Ryzen 5 5500
AMD Radeon RX 7600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + AMD Radeon RX 7600 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 67.7 |
| 3840x2160 | Medium | 62.1 |
| 3840x2160 | High | 51.0 |
| 3840x2160 | Ultra | 39.7 |
| 2560x1440 | Low | 123.6 |
| 2560x1440 | Medium | 110.8 |
| 2560x1440 | High | 91.3 |
| 2560x1440 | Ultra | 73.2 |
| 1920x1080 | Low | 194.4 |
| 1920x1080 | Medium | 168.7 |
| 1920x1080 | High | 142.3 |
| 1920x1080 | Ultra | 115.5 |
Doom with Ryzen 5 5500 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 7600 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RX 7600
Explore FPS benchmarks for other games using this same hardware combination.