Doom

Doom

AVERAGE FPS
79
good

This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 38 45 52
1440p QHD 58 70 83 96
1080p Full HD 89 109 129 148

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 45
3840x2160 High 38
3840x2160 Ultra 31
2560x1440 Low 96
2560x1440 Medium 83
2560x1440 High 70
2560x1440 Ultra 58
1920x1080 Low 148
1920x1080 Medium 129
1920x1080 High 109
1920x1080 Ultra 89

Doom with AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis

The data for Doom on the AMD Ryzen 5 4600G and NVIDIA GeForce GTX 1660 SUPER combination reveals a system that scales predictably with resolution, with the GPU acting as the primary bottleneck at higher settings. The measured frames per second (FPS) show a clear narrative: from a fluid 1080p experience to a demanding 4K Ultra setting that pushes the hardware to its limits. This analysis breaks down the measurements to understand where the performance ceiling lies and how the components interact.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The transition from 1920x1080 to 3840x2160 demonstrates a steep performance curve that points directly at the GPU as the limiting factor. At the High preset, the average FPS falls from 109 at 1080p to 70 at 2560x1440, a drop of 39 frames, and then further to 38 at 4K. The scaling from 1440p to 4K represents a 32 FPS loss, which is a 45.7% reduction in performance. This severe decline at higher pixel counts is typical of a system where the graphics card's rendering throughput, rather than the CPU's processing power, dictates the frame rate.

Comparing the Low preset across resolutions reinforces this conclusion. The average FPS at 1080p Low is 148, which drops to 96 at 1440p and then to 52 at 4K. The relative performance loss from 1080p to 4K is roughly 64.9%, a massive hit that cannot be attributed to CPU limitations. A CPU-bound scenario would show more consistent FPS across resolutions, as the processor's workload would remain similar regardless of pixel count. Instead, the data shows a near-linear relationship between pixel count and frame rate, which is a hallmark of GPU-bound performance.

The medium preset provides the only measured minimum and maximum FPS values, offering further insight into this scaling. At 3840x2160 Medium, the average is 45 FPS with a minimum of 38 and a maximum of 52. The spread between minimum and maximum is 14 FPS, suggesting that while the GPU is heavily loaded, it is still delivering a relatively stable experience without massive frame-time spikes. The fact that the 4K Medium average (45 FPS) is significantly lower than the 1440p Medium average (83 FPS) confirms that the increased pixel workload is the dominant factor in performance degradation, not any CPU-side bottleneck.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1660 SUPER is the workhorse in this configuration, and its specifications align with the measured performance. Its 6 GB of GDDR6 memory on a 192-bit bus provides 336.0 GB/s of bandwidth, which is sufficient for 1080p and 1440p gaming in Doom but becomes a constraint at 4K. The Ultra preset at 3840x2160 yields an average of just 31 FPS, suggesting that the GPU's 48 ROPs and 1408 shading units are overwhelmed by the sheer number of pixels, even if the texture memory might be adequate.

The core clocks of the GTX 1660 SUPER, with a base of 1530 MHz and a boost of 1785 MHz, are relatively modest by modern standards, but they are the engine driving the 5.027 TFLOPS of FP32 performance. This raw compute power is what allows the system to hit 148 FPS at 1080p Low, a scenario where the GPU is not memory-limited. However, as resolution increases, the demand on the memory subsystem and the pixel fill rate grows. The pixel rate of 85.68 GPixel/s and texture rate of 157.1 GTexel/s are the theoretical limits that the measured FPS at 4K are approaching, with the Ultra preset likely saturating these resources.

The benchmark scores for the GPU place it in the 53rd percentile of all GPUs, with an average score of 12986. This mid-range positioning is reflected in the game's performance where 1080p High and Ultra are playable, but 4K Ultra is not. The data suggests that the GTX 1660 SUPER is a capable 1080p card, and the 4K results are a stretch goal, not a realistic target for smooth gameplay. The VRAM usage is not directly measured in the provided FPS data, but the significant performance drop at 4K Ultra compared to 4K High (31 vs 38 FPS) points to the GPU's overall architecture, including its memory bandwidth, being the limiting factor.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the broader context of all tested hardware combinations for Doom, this pairing of the Ryzen 5 4600G and GTX 1660 SUPER ranks at 3168 out of 3712 total combos. This places it in the lower 15th percentile of all systems tested, which is a surprisingly low ranking given the playable frame rates at 1080p. This rank suggests that while the system is capable of running the game, there are a vast number of other CPU-GPU pairings that deliver higher average FPS.

The rank is a holistic measure that likely incorporates performance across all resolutions and settings, and this combo's weakness at 4K Ultra and 4K High likely drags down its overall standing. A system that excels at 1080p but struggles at 4K will rank lower than a system that offers more consistent performance across the board. The rank of 3168 implies that for users targeting 1080p gaming, this combo is adequate, but it is not a top-tier performer when judged against the full spectrum of possible hardware configurations.

Looking at the individual component rivals provides context for this ranking. The CPU's nearest rival, the AMD Ryzen 3 PRO 5355GE, has an average score that is 0.1% higher, while the GPU's nearest rival, the NVIDIA GeForce RTX 3050 Ti Mobile, is 0.4% higher. These marginal differences in synthetic benchmarks do not translate into a significant performance gap in Doom, but they do indicate that this combo sits at a competitive knife's edge with other mid-range parts. The low combo rank is less about being a poor performer and more about the intense competition from other hardware that can push higher frame rates, particularly at lower resolutions.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of the system's capabilities across three resolutions and four quality presets.

At 1920x1080, the system performs admirably. The Low preset delivers an average of 148 FPS, which is exceptionally smooth for competitive play. Medium drops to 129 FPS with a minimum of 110 and a maximum of 148, showing a tight frame time distribution. High averages 109 FPS, and Ultra maintains an average of 89 FPS. All four presets at 1080p are above the 60 FPS threshold, making this resolution the sweet spot for this hardware.

Moving to 2560x1440, the performance remains strong but the GPU begins to show strain. Low averages 96 FPS, which is still very playable. Medium averages 83 FPS with a minimum of 71 and a maximum of 96, indicating some frame rate variability under load. High drops to 70 FPS, and Ultra falls to 58 FPS. The Ultra preset at 1440p is the first setting where the average dips below 60 FPS, suggesting that users seeking a locked 60 FPS experience should stick to High or lower.

At 3840x2160, the GPU is clearly overmatched. Low averages 52 FPS, Medium averages 45 FPS with a minimum of 38 and a maximum of 52, High averages 38 FPS, and Ultra averages just 31 FPS. None of the 4K presets achieve a consistent 60 FPS average, making this resolution unsuitable for smooth gameplay on this system. The data shows a clear progression where the GTX 1660 SUPER can handle 1080p with ease, manages 1440p with some compromises, and struggles to maintain playable frame rates at 4K.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution for this system to maintain a 60 FPS average?

A: The 1920x1080 resolution is the only one where all presets achieve an average above 60 FPS. The Ultra preset at 1080p averages 89 FPS, while at 2560x1440, only the Low, Medium, and High presets exceed 60 FPS, with Ultra falling to 58 FPS.

Q: How does the CPU's performance compare to its closest rival?

A: The AMD Ryzen 5 4600G has an average benchmark score of 17507. Its nearest rival, the AMD Ryzen 3 PRO 5355GE, scores 17482, which is a delta of 0.1% higher. This indicates the 4600G and its rival are nearly identical in synthetic performance.

Q: Is the GPU or CPU the limiting factor at 4K Ultra?

A: The data indicates the GPU is the limiting factor. The 4K Ultra preset averages 31 FPS, and the massive drop from 1080p to 4K across all presets is consistent with a GPU-bound scenario where the rendering load scales with pixel count.

Q: What is the minimum FPS recorded for the Medium preset at 1440p?

A: At 2560x1440 with Medium settings, the minimum FPS is 71, with an average of 83 and a maximum of 96. This shows a 12 FPS variance between the minimum and average.

Q: How many shading units does the GTX 1660 SUPER have?

A: The NVIDIA GeForce GTX 1660 SUPER has 1408 shading units. This, combined with its 88 texture mapping units and 48 render output units, defines its pixel and texture processing capabilities.

Q: Does the combo rank in the top half of all tested systems?

A: No, the combo ranks 3168 out of 3712 tested combinations for Doom. This places it in the lower portion of the rankings, indicating that while it performs well at 1080p, many other combos achieve higher overall scores.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 4600G, with its 6 cores and 12 threads, provides a solid foundation for gaming, but its role in Doom is secondary to the GPU. The CPU's base clock of 3.70 GHz and boost clock of 4.20 GHz, combined with its Zen 2 architecture, are more than sufficient to feed the GTX 1660 SUPER at 1080p, where the measured FPS often exceeds 100. The CPU's performance in synthetic benchmarks, such as a Cinebench R23 multicore score of 13593, indicates it has ample processing power for game logic and physics.

The lack of a performance bottleneck from the CPU is evident in the scaling data. If the CPU were limiting, the FPS at 1080p Low (148 FPS) would be similar to the FPS at 4K Low (52 FPS), as the CPU workload would be identical. The fact that the FPS drops dramatically with resolution proves that the CPU is not the constraining factor. The Ryzen 5 4600G's 8 MB of shared L3 cache and dual-channel DDR4 memory support are adequate for Doom's requirements, and its 65W TDP indicates it is a power-efficient part that won't throttle under gaming loads.

The CPU's percentile ranking of 71st out of all CPUs, with an average benchmark score of 17507, places it in a respectable mid-range position. Its nearest rivals, such as the Intel Core i3-14100T, have scores within 0.8% of it, showing that the 4600G is competitive with other budget and mid-range processors. In the context of this game, the CPU's 12 threads are likely underutilized, as Doom is not known for heavy multi-threading, but the strong single-core performance (a Geekbench single-core score of 1460) ensures that the game's primary thread is well-served.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend on the user's target resolution and desired frame rate.

For 1920x1080, the Ultra preset is the clear recommendation. With an average FPS of 89, it provides a significant visual fidelity upgrade over the High preset (109 FPS) and still maintains a frame rate well above the 60 FPS threshold. The Low preset at 148 FPS is only recommended for competitive players seeking the absolute highest frame rate, as the visual quality trade-off is substantial.

At 2560x1440, the High preset offers the best balance. It achieves an average of 70 FPS, which is comfortably above 60 FPS, and provides a better visual experience than the Medium preset (83 FPS). The Ultra preset at 58 FPS is playable but may result in occasional dips below 60 FPS, making High the safer choice for a consistent experience.

For 3840x2160, none of the presets deliver a satisfactory experience. The Low preset averages 52 FPS, which is the highest of any 4K setting, but it still falls short of 60 FPS. The data suggests that 4K gaming on this system is not viable for smooth gameplay, and users should either lower the resolution to 1440p or accept the visual compromises of the Low preset at 4K. The Medium preset at 4K, with an average of 45 FPS, is not recommended due to its proximity to the 30 FPS territory.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1660 SUPER

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1785 MHz MHz
TDP 125 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1660 SUPER in Doom

Resolution Settings Avg FPS
3840x2160 Low 52.0
3840x2160 Medium 45.0
3840x2160 High 38.0
3840x2160 Ultra 31.0
2560x1440 Low 96.0
2560x1440 Medium 83.0
2560x1440 High 70.0
2560x1440 Ultra 58.0
1920x1080 Low 148.0
1920x1080 Medium 129.0
1920x1080 High 109.0
1920x1080 Ultra 89.0

Doom with Ryzen 5 4600G + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with GTX 1660 SUPER + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + GTX 1660 SUPER

Explore FPS benchmarks for other games using this same hardware combination.