Control
This combination offers playable performance with an average of 51 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 28 | 36 | 48 |
| 1440p QHD | 40 | 46 | 50 | 72 |
| 1080p Full HD | 48 | 58 | 65 | 93 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis
The AMD Ryzen 5 4600G paired with the NVIDIA GeForce GTX 1660 SUPER delivers a playable but constrained experience in Control, with performance scaling that clearly identifies the GPU as the primary bottleneck. The data shows a steady progression of frame rates as resolution drops, but the margins between settings tiers reveal how the 6 GB VRAM buffer and the card's raw throughput govern the outcome at every step.
Resolution Scaling
The measured FPS data shows a predictable and steep decline as resolution increases, a hallmark of GPU-bound rendering. At 1920x1080 with High settings, the combo produces an average of 58.2 FPS. Moving to 2560x1440 at the same preset, the average falls to 46 FPS, a reduction of roughly 21% from the 1080p figure. At 3840x2160, the average plummets to 27.9 FPS, which is less than half of the 1080p result. This scaling pattern indicates that the graphics card's pixel throughput and memory bandwidth are the limiting factors; the CPU has enough headroom to feed the GPU at lower resolutions, but the GPU cannot maintain its workload as pixel count multiplies.
The scaling behavior becomes more telling when examining the Low preset. At 1920x1080 Low, the combo hits 92.6 FPS, which is a substantial jump from the High preset's 58.2 FPS. At 2560x1440 Low, the average is 72 FPS, and at 3840x2160 Low, it drops to 48.1 FPS. The fact that Low settings at 4K still produce a higher frame rate than High settings at 1440p (48.1 vs 46 FPS) underscores that the GPU's shading units and texture units are saturated by the higher-quality effects, not just the resolution. The limiting component is clearly the GTX 1660 SUPER, as the CPU's six cores and twelve threads are sufficient to drive these frame rates without introducing a CPU-side cap.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture, with a base clock of 3.70 GHz and a boost clock of 4.20 GHz. Its benchmark results show a single-thread score of 726 in 3dmark_single_thread and a multi-thread score of 4889 in 3dmark_max_threads. In Cinebench R23, it scores 1919 in single-core and 13593 in multicore. These figures place the CPU in the 75th percentile compared to all tested processors, indicating it is a solid mid-range part.
For Control, an Action Adventure title that relies on physics and AI, the CPU's role is to maintain a consistent frame delivery. The data suggests it does so without issue. At 1920x1080 Low, the combo achieves 92.6 FPS, which is high enough that any CPU limitation would be exposed. The fact that the frame rate scales down with resolution increases—from 92.6 at 1080p to 72 at 1440p to 48.1 at 4K—shows that the CPU is not the bottleneck. If the CPU were the limiting factor, the frame rates would remain flat across resolutions. The Ryzen 5 4600G's 8 MB of shared L3 cache and dual-channel DDR4 memory bandwidth of 51.2 GB/s are adequate for feeding the GPU, and the benchmark scores indicate it can handle the game's logic without dragging down the average FPS.
GPU Role
The NVIDIA GeForce GTX 1660 SUPER is built on the Turing architecture with a 12 nm process node, featuring 1408 shading units, 88 texture mapping units, and 48 raster output units. Its base clock is 1530 MHz with a boost clock of 1785 MHz, and it has 6 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 336.0 GB/s. The GPU's compute capability is rated at 5.027 TFLOPS for FP32 operations, and its pixel rate is 85.68 GPixel/s.
In Control, the GPU's VRAM capacity plays a critical role. The 6 GB buffer is sufficient for 1080p and 1440p, but the data shows a sharp drop at 4K. At 1920x1080 Ultra, the average FPS is 47.9, while at 3840x2160 Ultra, it falls to 26.5. This 45% reduction is more severe than the resolution scaling seen at High settings (58.2 to 27.9, a 52% drop), indicating that the Ultra preset's higher texture quality and effects are likely exceeding the VRAM capacity or pushing the memory bandwidth to its limits. The GTX 1660 SUPER's 336.0 GB/s bandwidth is a limiting factor at 4K, as the card must move more texture data per frame. The benchmark results place the GPU in the 55th percentile, with an average score of 14286, and its nearest rivals include the AMD Radeon RX Vega 11 and the Intel Iris Xe MAX Graphics, both of which have lower average scores, showing the GTX 1660 SUPER is a modest step above integrated solutions.
Measured FPS Breakdown
At 1920x1080, the combo delivers a range of results. The Low preset produces an average of 92.6 FPS, which is the highest recorded for this resolution. Medium drops to 64.8 FPS, High to 58.2 FPS, and Ultra to 47.9 FPS. The step from Low to Medium is a 30% reduction, while the step from High to Ultra is an 18% reduction. This suggests that the lower settings reduce the GPU's workload significantly, allowing the CPU to push higher frame rates, but the Ultra preset introduces effects that the GPU cannot handle efficiently.
At 2560x1440, the averages are 72 FPS for Low, 50.3 FPS for Medium, 46 FPS for High, and 40 FPS for Ultra. The gap between Low and Medium here is 30%, similar to the 1080p gap, but the gap between High and Ultra is only 13%, indicating that the GPU is becoming more pixel-bound than shader-bound at this resolution. The 1440p Low result of 72 FPS is still above the 1080p Ultra result of 47.9 FPS, reinforcing that resolution scaling is less punishing than settings quality.
At 3840x2160, the averages are 48.1 FPS for Low, 35.9 FPS for Medium, 27.9 FPS for High, and 26.5 FPS for Ultra. The difference between High and Ultra at 4K is only 1.4 FPS, suggesting that the GPU is completely saturated and additional settings changes yield negligible returns. The 4K Low result of 48.1 FPS is the only playable average at this resolution, and it is still below the 1080p High result of 58.2 FPS, showing that the resolution increase demands more from the GPU than the settings change does.
How This Combo Ranks
The combo ranks 1413 out of 1636 tested combinations for Control, placing it in the bottom 14% of all configs. This low ranking is expected given the GPU's position in the 55th percentile and the CPU's 75th percentile. The data indicates that the GTX 1660 SUPER is the weaker link, as its nearest rivals in the GPU benchmark are the AMD Radeon RX Vega 11 and the Intel Iris Xe MAX Graphics, both of which have lower average scores. The CPU's nearest rivals include the AMD Ryzen 3 PRO 5355GE and the Intel Core i5-12450H, which have nearly identical average scores, showing that the 4600G is not holding the combo back.
The ranking suggests that this combo is suited for 1080p gaming with medium to high settings, as the measured FPS at those presets (64.8 and 58.2 FPS) are within a reasonable range. The 1440p results are borderline, with High at 46 FPS being slightly below the 60 FPS threshold, and 4K is not viable for smooth gameplay, as the Ultra preset only achieves 26.5 FPS. The combo's position in the database reflects its mid-range nature, where the GPU's limitations become evident at higher resolutions.
FAQ
*Q: What is the best resolution and settings combo for this hardware in Control?*
A: The data shows that 1920x1080 with Medium settings produces an average of 64.8 FPS, which is the highest frame rate at a playable quality level. The Low preset at 1080p reaches 92.6 FPS, but the visual quality is significantly reduced.
Q: Is the CPU or GPU the bottleneck in this configuration?
A: The GPU is the limiting component. The frame rates scale consistently with resolution changes, from 92.6 FPS at 1080p Low to 48.1 FPS at 4K Low, which would not occur if the CPU were the constraint. The CPU's 6-core, 12-thread design with a boost clock of 4.20 GHz is sufficient for the game's demands.
*Q: Can this combo run Control at 4K?*
A: At 3840x2160 with Low settings, the average FPS is 48.1, which is playable but not ideal. At High settings, the average drops to 27.9 FPS, and at Ultra, it falls to 26.5 FPS, which are below the threshold for smooth gameplay.
Q: How does the GTX 1660 SUPER compare to its nearest GPU rivals?
A: The GTX 1660 SUPER has an average benchmark score of 14286, which is 0.2% higher than the AMD Radeon RX Vega 11 and 0.5% higher than the AMD Radeon Vega 11. It is 0.7% higher than the AMD Radeon RX 5500 XT, indicating a slight performance edge.
Q: What is the CPU's single-thread performance, and does it matter for this game?
A: The CPU scores 726 in 3dmark_single_thread and 1919 in Cinebench R23 single-core. For Control, single-thread performance is adequate, as the frame rates do not show a CPU cap, and the combo's ranking in the bottom 14% is driven by the GPU.
Q: Does the GPU's VRAM size affect performance at different resolutions?
A: The 6 GB VRAM buffer is sufficient for 1080p and 1440p, but the 4K results show a significant drop, particularly at Ultra settings (26.5 FPS). The memory bandwidth of 336.0 GB/s may be insufficient to handle the texture throughput required at 4K, leading to the observed performance degradation.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce GTX 1660 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1660 SUPER in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 48.1 |
| 3840x2160 | Medium | 35.9 |
| 3840x2160 | High | 27.9 |
| 3840x2160 | Ultra | 26.5 |
| 2560x1440 | Low | 72.0 |
| 2560x1440 | Medium | 50.3 |
| 2560x1440 | High | 46.0 |
| 2560x1440 | Ultra | 40.0 |
| 1920x1080 | Low | 92.6 |
| 1920x1080 | Medium | 64.8 |
| 1920x1080 | High | 58.2 |
| 1920x1080 | Ultra | 47.9 |
Control with Ryzen 5 4600G + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with GTX 1660 SUPER + Other CPUs
See how Control performs with the same GPU but different processors.
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