Doom

Doom

AVERAGE FPS
164
excellent

This combination delivers exceptional performance with an average of 164 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 68 84 94 109
1440p QHD 124 148 177 204
1080p Full HD 191 229 265 280

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 109
3840x2160 Medium 94
3840x2160 High 84
3840x2160 Ultra 68
2560x1440 Low 204
2560x1440 Medium 177
2560x1440 High 148
2560x1440 Ultra 124
1920x1080 Low 280
1920x1080 Medium 265
1920x1080 High 229
1920x1080 Ultra 191

Doom with AMD Ryzen 5 4600G + AMD Radeon RX 9070 XT, In-Depth Analysis

Resolution Scaling

The measured frame rates across the three resolution tiers reveal a system that scales predictably with pixel count, but the shape of that scaling curve tells an important story about where the bottleneck sits. At 1080p, this combination delivers extremely high frame rates across all settings, ranging from 190.5 FPS at Ultra to 279.9 FPS at Low. Moving to 1440p, those numbers drop to between 123.7 FPS at Ultra and 204.3 FPS at Low. At 4K, the range compresses to 68.4 FPS at Ultra and 108.8 FPS at Low.

The scaling from 1080p to 1440p shows a reduction of roughly 27-35% depending on the preset, which is a substantial but expected decline when pixel count increases by about 78%. The jump from 1440p to 4K is steeper in absolute terms: the High preset drops from 147.6 FPS to 83.8 FPS, a 43% reduction. This pattern indicates that the AMD Radeon RX 9070 XT is doing progressively heavier lifting as resolution climbs, and the frame rate losses are tracking closely with the increased rendering workload.

What is particularly revealing is the gap between Low and Ultra settings at each resolution. At 1080p, the spread is 89.4 FPS (from 279.9 down to 190.5). At 1440p, the spread narrows to 80.6 FPS. At 4K, the spread compresses further to 40.4 FPS. This compression at higher resolutions is classic GPU-bound behavior: when the pixel throughput demand rises, the absolute difference between settings shrinks because the graphics card is already near its saturation point even at Low settings. The 1080p results, by contrast, show more headroom for settings to matter, suggesting the CPU can feed frames quickly enough that the GPU has room to express the full cost of each preset.

The data indicates that at 1080p, this pairing is likely limited by the AMD Ryzen 5 4600G's single-thread performance in certain scenarios, given that even the Low preset cannot break past 280 FPS. At 4K, the RX 9070 XT is clearly the primary constraint, as the frame rates across all settings fall within a narrower band. The 1440p results sit in a balanced middle ground where both components contribute meaningfully to the final outcome.

Settings Recommendations

For users targeting 4K, the measured data shows that High settings deliver 83.8 FPS, which is comfortably above the 60 FPS threshold for smooth gameplay. Ultra drops to 68.4 FPS, which remains playable but leaves less margin for demanding scenes. The Medium preset offers 93.5 FPS, providing a substantial cushion over High while still maintaining a visually rich experience. Low at 108.8 FPS is the only 4K preset that crosses the 100 FPS mark, but the visual trade-off is significant for a game like Doom where fast-paced action benefits from both clarity and frame rate.

At 1440p, the situation is more forgiving. The High preset achieves 147.6 FPS, which is well into high-refresh-rate territory. Ultra delivers 123.7 FPS, still excellent for competitive play. The Medium preset hits 177.4 FPS, and Low reaches 204.3 FPS. Given that the gap between Ultra and High at 1440p is 23.9 FPS, players with 144Hz displays would likely find High to be the optimal balance, as it provides the full visual experience without sacrificing the frame rate headroom needed for consistent smoothness.

The 1080p measurements show that even Ultra runs at 190.5 FPS, meaning there is no real compromise required at this resolution. The Low preset reaches 279.9 FPS, which is beneficial for high-refresh esports-style play, but the Medium preset at 265.2 FPS offers nearly identical performance with substantially better visuals. The data suggests that Medium is the sensible floor for most players, while Ultra remains viable for those prioritizing image quality above all else.

Across all three resolutions, the Medium preset consistently offers the best ratio of visual quality to frame rate. At 4K it provides 93.5 FPS, at 1440p it reaches 177.4 FPS, and at 1080p it hits 265.2 FPS. These figures represent a meaningful improvement over High settings (roughly 10-12% higher FPS) while the visual difference between Medium and High in Doom is typically modest. For players with 4K displays, Medium is the recommended starting point, with High available if the display supports variable refresh rate and the user prefers additional detail.

How This Combo Ranks

The AMD Ryzen 5 4600G paired with the AMD Radeon RX 9070 XT ranks 493rd out of 1,681 tested combinations in Doom. This places the pairing in the 70th percentile of all tested combos, which is a respectable position given the CPU's age and market positioning. The ranking reflects the fact that the RX 9070 XT is a high-end graphics card that carries most of the load, while the Ryzen 5 4600G is a mid-range processor from 2020 that can keep up at higher resolutions but may hold back performance at 1080p.

Looking at the GPU's standalone position, the RX 9070 XT sits at the 82nd percentile among all GPUs, with an average benchmark score of 39,647. Its nearest rivals in aggregate benchmarks are the AMD Radeon Pro 575, NVIDIA RTX A500 Mobile, AMD Radeon Pro 575X, and AMD Radeon RX Vega 64, all within 0.6% of its score. This indicates that the GPU is a strong performer relative to the broader market, even if those particular rivals are not direct contemporaries.

The CPU, by contrast, sits at the 75th percentile among all CPUs with an average benchmark score of 17,489. Its nearest rivals include the AMD Ryzen 3 PRO 5355GE, Intel Core i5-12450H, Intel Core i3-14100T, and Intel Core i3-13100F, with deltas ranging from -1% to +0.1%. This puts the 4600G in the middle-upper tier of processors, capable of handling modern games but not at the top end of performance.

The combination's rank of 493 out of 1,681 suggests that while the GPU is powerful enough to place this combo in the upper third of all tested systems, the CPU prevents it from climbing higher. Many of the 1,188 combos ranked above it likely feature newer processors with stronger single-thread performance, which matters more in a fast-paced FPS like Doom. The gap between the CPU's 75th percentile and the combo's 70th percentile ranking quantifies the slight drag the processor exerts on the overall result.

Measured FPS Breakdown

At 1920x1080, the measured average FPS values are 279.9 at Low, 265.2 at Medium, 229.0 at High, and 190.5 at Ultra. The progression from Low to Ultra shows a steady decline, with the largest single-step drop occurring between Medium and High at 36.2 FPS. The step from High to Ultra costs 38.5 FPS, while the step from Low to Medium costs only 14.7 FPS. This suggests that the visual enhancements in the Medium preset are relatively inexpensive, while the jump to High and Ultra carries progressively heavier rendering costs.

At 2560x1440, the values are 204.3 at Low, 177.4 at Medium, 147.6 at High, and 123.7 at Ultra. The step from Low to Medium costs 26.9 FPS, from Medium to High costs 29.8 FPS, and from High to Ultra costs 23.9 FPS. The more even distribution of costs at 1440p indicates that each preset tier adds a similar burden, unlike at 1080p where the higher presets were disproportionately expensive.

At 3840x2160, the values are 108.8 at Low, 93.5 at Medium, 83.8 at High, and 68.4 at Ultra. The step from Low to Medium costs 15.3 FPS, from Medium to High costs 9.7 FPS, and from High to Ultra costs 15.4 FPS. The 4K results show that the GPU is heavily loaded even at Low, and the cost of each preset tier is compressed relative to lower resolutions. The total spread from Low to Ultra at 4K is 40.4 FPS, compared to 89.4 FPS at 1080p and 80.6 FPS at 1440p.

The High preset's performance across resolutions is particularly noteworthy: 229.0 at 1080p, 147.6 at 1440p, and 83.8 at 4K. These figures represent a 36% drop from 1080p to 1440p and a 43% drop from 1440p to 4K. This scaling pattern is consistent with a GPU that has ample bandwidth and compute for 1080p, but begins to feel the strain as pixel counts rise toward 4K.

GPU Role

The AMD Radeon RX 9070 XT brings 16 GB of GDDR6 memory on a 256-bit bus, yielding a bandwidth of 644.6 GB/s. This memory configuration is well-suited to Doom, which is not particularly memory-hungry at 1080p or 1440p but can benefit from the available capacity at 4K with high-resolution textures. The memory clock runs at 2518 MHz, which translates to 20.1 Gbps effective, and the 16 GB capacity ensures that the game's assets remain fully resident without any swapping concerns.

The GPU's clock behavior shows a base clock of 1660 MHz, a game clock of 2400 MHz, and a boost clock of 2970 MHz. The large gap between base and boost clocks indicates that the card can scale its frequency aggressively when thermal headroom allows, which is typical for modern RDNA 4.0 designs. The boost behavior helps explain why the 4K results remain playable even at Ultra settings, as the card can push toward its maximum frequency under sustained load.

The RX 9070 XT's compute resources include 4,096 shading units, 256 texture mapping units, and 128 raster output pipelines. The pixel rate of 380.2 GPixel/s and texture rate of 760.3 GTexel/s are substantial figures that align with the measured 4K performance. At 4K Ultra, the card produces 68.4 FPS, which translates to roughly 4.7 billion pixels per second, a figure that is well within its rated pixel throughput capability.

The GPU's FP32 performance of 48.66 TFLOPS and FP16 of 97.32 TFLOPS (2:1) are indicative of a high-end part, and the 64 ray tracing cores suggest that future titles with heavy RT workloads would also run well. In Doom, which does not rely on ray tracing, these resources are redirected toward traditional rasterization and post-processing effects. The card's 304 W TDP and dual-slot design indicate a power-hungry part, but the measured frame rates justify the thermal envelope.

CPU Role

The AMD Ryzen 5 4600G provides 6 cores and 12 threads based on the Zen 2 architecture, manufactured on TSMC's 7 nm process. Its base clock is 3.70 GHz with a boost clock of 4.20 GHz, and it supports DDR4 memory with a bandwidth of 51.2 GB/s. In Doom, which is a well-optimized game that can scale across multiple cores, the 12 threads are sufficient to avoid a core-count bottleneck, but the single-thread performance is more critical for achieving peak frame rates.

The CPU's benchmark results show a Cinebench R23 multicore score of 13,593 and a single-core score of 1,919. The Geekbench scores are 6,093 multicore and 1,575 single-core. These figures place the 4600G in the 75th percentile among all CPUs, with an average benchmark score of 17,489. The nearest rival, the AMD Ryzen 3 PRO 5355GE, scores nearly identically with a delta of 0%, while the Intel Core i5-12450H is 0.1% faster and the Intel Core i3-14100T is 0.8% slower.

The 1080p Low result of 279.9 FPS is likely near the CPU's practical ceiling for this game. Doom's engine can push well beyond 300 FPS on higher-end processors, but the 4600G's single-thread score of 1,919 in Cinebench R23 suggests it cannot quite reach those heights. The fact that the 1080p Ultra result of 190.5 FPS is still very high indicates that the CPU is not severely limiting at this resolution, but the gap between Low and Ultra at 1080p (89.4 FPS) is partly attributable to CPU overhead that grows as frame rates rise.

At 1440p and 4K, the CPU's role diminishes as the GPU becomes the primary constraint. The 1440p High result of 147.6 FPS and 4K High result of 83.8 FPS both show frame rates that are more consistent with GPU-bound behavior. The CPU's 8 MB of shared L3 cache and 51.2 GB/s memory bandwidth are adequate for Doom's data access patterns, and the integrated Radeon Vega 7 graphics are disabled in this configuration, allowing the CPU to devote its full thermal and power budget to processing game logic.

The 4600G's 65 W TDP is modest for a 6-core processor, and its boost clock of 4.20 GHz is competitive for its era, but newer processors with higher single-thread performance would likely push the 1080p frame rates higher. The combination's rank of 493 out of 1,681 reflects this CPU limitation, as the GPU is clearly capable of much higher frame rates if paired with a stronger processor.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 9070 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2970 MHz MHz
TDP 304 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + AMD Radeon RX 9070 XT in Doom

Resolution Settings Avg FPS
3840x2160 Low 108.8
3840x2160 Medium 93.5
3840x2160 High 83.8
3840x2160 Ultra 68.4
2560x1440 Low 204.3
2560x1440 Medium 177.4
2560x1440 High 147.6
2560x1440 Ultra 123.7
1920x1080 Low 279.9
1920x1080 Medium 265.2
1920x1080 High 229.0
1920x1080 Ultra 190.5

Doom with Ryzen 5 4600G + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RX 9070 XT + Other CPUs

See how Doom performs with the same GPU but different processors.

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