Dave The Diver
This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 41 | 46 | 55 |
| 1440p QHD | 54 | 61 | 68 | 82 |
| 1080p Full HD | 72 | 81 | 91 | 108 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Dave The Diver with AMD Ryzen 7 5800X3D + Intel Arc B390, In-Depth Analysis
# Dave The Diver — AMD Ryzen 7 5800X3D + Intel Arc B390
Dave The Diver presents a peculiar challenge for this combination: the AMD Ryzen 7 5800X3D is a high-end desktop processor with substantial multi-threaded capability, while the Intel Arc B390 is an integrated graphics solution that ranks near the bottom of the GPU percentile distribution. The measured frame rates across all resolutions and settings presets confirm that the Arc B390 is the decisive bottleneck, with the CPU's performance headroom going largely unused in this adventure title. The data indicates that this pairing produces playable but not exceptional results, with the best experience found at 1080p with Medium settings, where the average frame rate of 91 FPS balances visual fidelity with smoothness. At higher resolutions or with more demanding presets, the frame rates drop noticeably, and the integrated GPU's limitations become increasingly apparent.
Settings Recommendations
The measured FPS data for this combination shows a clear pattern of diminishing returns as settings increase. At 1920x1080, the Low preset delivers 108 FPS average, Medium drops to 91 FPS, High reaches 81 FPS, and Ultra falls to 72 FPS. The Medium preset represents the best experience per the measured rows, as it maintains an average above 90 FPS while presumably offering better visual quality than Low. The minimum FPS of 77 at Medium also stays comfortably above common 60 FPS thresholds, suggesting consistent frame pacing. The jump from Medium to High costs 10 FPS (from 91 to 81), which is a 11% performance penalty for one step up in quality. The Ultra preset at 72 FPS is still playable, but the additional visual gains over High are likely modest for the 11% frame rate loss.
At 2560x1440, the pattern shifts. The Low preset delivers 82 FPS, Medium 68 FPS, High 61 FPS, and Ultra 54 FPS. The Medium preset here provides a 68 FPS average, which is above the 60 FPS threshold but with a minimum of 58 FPS that dips below it. For a smoother experience at this resolution, Low at 82 FPS is the safer choice, though Medium offers better visuals with a mostly acceptable frame rate. The High preset at 61 FPS is borderline, and Ultra at 54 FPS starts to feel less fluid.
At 3840x2160, all presets fall below 60 FPS on average. Low delivers 55 FPS, Medium 46 FPS (with a minimum of 39 and maximum of 53), High 41 FPS, and Ultra 36 FPS. None of these are ideal for a smooth experience, but Low is the only preset that approaches playability. The recommendation for 4K is to use Low if 4K is mandatory, though the data suggests this resolution is beyond the comfortable range for this GPU. The overall best experience per the measured rows is 1080p with Medium settings, offering 91 FPS average with a minimum of 77 FPS, which provides a solid balance of smoothness and visual quality.
GPU Role
The Intel Arc B390 is an integrated graphics processor based on the Xe3-LPG architecture, manufactured on a 3 nm process by Intel. Its memory configuration is "System Shared," meaning it relies on the system's main memory rather than dedicated VRAM. The memory bus width and bandwidth are listed as "System Shared" and "System Dependent" respectively, indicating that performance will vary based on the host system's memory configuration. The GPU has 1536 shading units, 48 texture mapping units, and 24 raster output units, with 12 ray tracing cores. Its boost clock is 2500 MHz with a base clock of 300 MHz. The pixel rate is 60.00 GPixel/s and the texture rate is 120.0 GTexel/s, with FP32 compute of 7.680 TFLOPS.
The GPU's percentile ranking versus all GPUs is 9, placing it in the bottom 9% of the database. In the 3DMark Steel Nomad DX12 benchmark, it scores 1482, which is only 1.3% ahead of the NVIDIA GeForce GT 520MX (1463), 1.5% ahead of the GeForce 800M (1460), 2.5% ahead of the GT 625 OEM (1446), and 2.7% ahead of the GT 710 (1443). These nearest rivals are all entry-level or legacy GPUs, confirming the Arc B390's low-end positioning. The TDP of 80 W is modest, and the "IGP" slot width indicates it is integrated, not a discrete card.
In Dave The Diver, the GPU's shared memory architecture means that the system's RAM bandwidth and capacity directly influence performance. The measured FPS data shows that the GPU becomes the limiting factor at higher resolutions: the drop from 1080p to 1440p at Medium settings is from 91 to 68 FPS (a 25% reduction), and from 1440p to 4K at Medium is from 68 to 46 FPS (a 32% reduction). This scaling pattern is typical of a GPU that is heavily constrained by memory bandwidth and compute throughput. The Arc B390's relatively low FP32 throughput and small number of ROPs (24) explain why higher resolutions, which demand more pixel fill and shading work, cause significant frame rate degradation.
How This Combo Ranks
In the database of tested combinations for Dave The Diver, this pairing of AMD Ryzen 7 5800X3D and Intel Arc B390 ranks 2538 out of 2867 combinations. This places it in the 12th percentile of all tested combos, meaning approximately 88% of other combinations perform better in this game. The rank reflects the GPU's severe limitation, as the CPU is far more capable than the integrated graphics can utilize. The combo rank of 2538 with 2867 of combos total indicates this is a low-performing setup for Dave The Diver, despite the CPU's high benchmark scores.
The CPU itself ranks in the 80th percentile versus all CPUs, with an average benchmark score of 27896. Its nearest rivals in CPU benchmarks include the AMD Ryzen 7 6800U (avg score 27887, deltaPct 0), the Intel Core i9-10900K (avg score 27872, deltaPct 0.1), the AMD Ryzen AI 5 PRO 340 (avg score 27932, deltaPct -0.1), and the Intel Core i5-12600KF (avg score 27799, deltaPct 0.3). These deltas are all within 0.3%, making the 5800X3D competitive with these mainstream and high-end processors. However, the GPU's percentile of 9 and its nearest rivals being ancient low-end parts (GT 520MX, 800M, GT 625 OEM, GT 710) underscore the massive mismatch. The combination's rank in-game is dragged down almost entirely by the GPU, as the CPU's potential is largely untapped in this title.
FAQ
Q: Is this combination playable at 1080p with Ultra settings?
A: Yes, but with caveats. The measured average FPS at 1920x1080 with Ultra settings is 72 FPS. This is above 60 FPS, so it is playable, but it is 20% slower than the Medium preset (91 FPS) and 33% slower than Low (108 FPS). The minimum FPS for Ultra at 1080p is not listed, but the Medium preset's minimum of 77 FPS suggests that Ultra might dip lower during demanding scenes.
Q: How does the Arc B390 compare to its nearest GPU rivals?
A: In the 3DMark Steel Nomad DX12 benchmark, the Arc B390 scores 1482. It is 1.3% ahead of the NVIDIA GeForce GT 520MX (1463), 1.5% ahead of the GeForce 800M (1460), 2.5% ahead of the GT 625 OEM (1446), and 2.7% ahead of the GT 710 (1443). These are all very old or entry-level GPUs, indicating the B390 is at the bottom of the performance spectrum.
Q: What is the best resolution for this combination in Dave The Diver?
A: The data shows that 1920x1080 is the only resolution where all presets maintain average FPS above 70. At 2560x1440, only Low (82 FPS) and Medium (68 FPS) stay above 60 FPS. At 3840x2160, even Low only achieves 55 FPS. Therefore, 1080p is the recommended resolution for this combo.
Q: Why does the frame rate drop so significantly from 1080p to 4K?
A: At Medium settings, the average FPS drops from 91 at 1080p to 68 at 1440p (a 25% reduction), and then to 46 at 4K (a further 32% reduction). This steep scaling pattern indicates the GPU is the limiting component, as its shared memory bandwidth and limited compute resources cannot handle the increased pixel count at higher resolutions.
Q: How does the CPU's benchmark performance compare to its rivals?
A: The Ryzen 7 5800X3D has an average benchmark score of 27896. Its nearest rivals are the AMD Ryzen 7 6800U (27887, 0% difference), Intel Core i9-10900K (27872, 0.1% faster), AMD Ryzen AI 5 PRO 340 (27932, 0.1% slower), and Intel Core i5-12600KF (27799, 0.3% faster). All are within 0.3% of each other.
Q: Does the CPU hold back the GPU in this game?
A: No. The data indicates the opposite. The GPU is the bottleneck, as evidenced by the large FPS drops at higher resolutions despite the CPU's strong performance (80th percentile). The CPU has 8 cores, 16 threads, a boost clock of 4.50 GHz, and 96 MB of shared L3 cache, which is more than sufficient for this title. The GPU's 9th percentile ranking and modest 7.680 TFLOPS FP32 performance are the limiting factors.
Resolution Scaling
The measured FPS data across resolutions reveals a consistent pattern of significant performance degradation as resolution increases, which is characteristic of GPU-limited scenarios. At High settings, the average FPS drops from 81 at 1920x1080 to 61 at 2560x1440 (a 25% reduction), and then to 41 at 3840x2160 (a 33% further reduction from 1440p). At Low settings, the drop is from 108 at 1080p to 82 at 1440p (24% reduction), and then to 55 at 4K (33% reduction). At Medium settings, the drop is from 91 to 68 (25% reduction) and then to 46 (32% reduction). At Ultra settings, the drop is from 72 to 54 (25% reduction) and then to 36 (33% reduction).
The consistency of these percentage drops across all settings presets is telling. Whether the workload is light (Low) or heavy (Ultra), the relative performance loss from resolution scaling is nearly identical. This suggests that the bottleneck is not related to shader complexity or texture detail, but rather to the fundamental pixel throughput and memory bandwidth of the GPU. The Arc B390's 24 ROPs and system-shared memory are the likely culprits. At 4K, the frame rates are consistently 41-55 FPS across presets, with only the Low preset (55 FPS) approaching playability. The medium preset at 4K shows a minimum FPS of 39 and a maximum of 53, indicating noticeable frame time variance.
The scaling from 1080p to 1440p costs roughly 25% performance, and from 1440p to 4K costs another 32-33%. This is steeper than what would be expected from a discrete GPU with dedicated VRAM, where the scaling is typically more gradual. The system-shared memory architecture means that the GPU must compete with the CPU for memory bandwidth, and at higher resolutions, the increased memory traffic for frame buffers and textures exacerbates this contention. The data strongly indicates that the limiting component is the GPU, not the CPU, as the CPU's performance is more than adequate for this game's demands at all resolutions.
CPU Role
The AMD Ryzen 7 5800X3D is a 5000 series processor based on the Zen 3 architecture (codenamed Vermeer), manufactured on a 7 nm process by TSMC with 8,850 million transistors on a 74 mm² die. It features 8 cores and 16 threads, with a base clock of 3.40 GHz and a boost clock of 4.50 GHz. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a substantial 96 MB of shared L3 cache. This large L3 cache is a key differentiator for the X3D series, designed to improve gaming performance by reducing memory latency. The CPU supports DDR4 memory in a dual-channel configuration with a bandwidth of 51.2 GB/s, and it has 20 PCIe Gen 4 lanes. The TDP is 105 W, and it uses the AMD Socket AM4. The launch MSRP was $449.
In CPU benchmarks, the 5800X3D demonstrates strong multi-threaded performance. In Cinebench R23, it scores 14317 in multicore and 1452 in single-core. In Geekbench, it scores 11765 multicore and 2017 single-core. In 3DMark, the scores are 7299 for 16 threads, 1746 for 2 threads, 3392 for 4 threads, 5906 for 8 threads, 7285 for max threads, and 884 for single thread. Passmark results include multithread score of 28309, single-thread of 3234, physics of 2884, and various specialized tests. The CPU's percentile ranking versus all CPUs is 80, and its average benchmark score is 27896, placing it in the top 20% of all processors.
In Dave The Diver, the CPU's role appears to be minimal because the GPU is so heavily limiting. The evidence for this is the resolution scaling pattern: if the CPU were the bottleneck, frame rates would not drop so dramatically at higher resolutions. The CPU's 96 MB L3 cache and 8-core/16-thread configuration provide ample headroom for the game's logic, physics, and AI. The nearest CPU rivals (Ryzen 7 6800U, Core i9-10900K, Ryzen AI 5 PRO 340, Core i5-12600KF) all have similar average benchmark scores within 0.3%, and any of them would likely perform identically in this game when paired with the Arc B390. The 5800X3D's strengths, such as its large L3 cache and high boost clock, are simply not utilized to their full potential in this configuration, as the GPU cannot deliver frame rates high enough to stress the CPU.
Measured FPS Breakdown
The measured frame rates for this combination in Dave The Diver are as follows, organized by resolution and settings preset:
1920x1080 (1080p):
- Low: 108 FPS average (no min/max listed)
- Medium: 91 FPS average, 77 FPS minimum, 104 FPS maximum
- High: 81 FPS average (no min/max listed)
- Ultra: 72 FPS average (no min/max listed)
2560x1440 (1440p):
- Low: 82 FPS average (no min/max listed)
- Medium: 68 FPS average, 58 FPS minimum, 78 FPS maximum
- High: 61 FPS average (no min/max listed)
- Ultra: 54 FPS average (no min/max listed)
3840x2160 (4K):
- Low: 55 FPS average (no min/max listed)
- Medium: 46 FPS average, 39 FPS minimum, 53 FPS maximum
- High: 41 FPS average (no min/max listed)
- Ultra: 36 FPS average (no min/max listed)
The data reveals several important patterns. At 1080p, all presets are above 70 FPS, with Low providing the highest average at 108 FPS. The difference between Low and Ultra at 1080p is 36 FPS (108 vs 72), which is a 33% performance gap. At 1440p, the range is from 82 FPS (Low) to 54 FPS (Ultra), with the gap being 28 FPS (34% difference). At 4K, the range narrows to 55 FPS (Low) to 36 FPS (Ultra), a 19 FPS gap (35% difference). The percentage gap between Low and Ultra remains consistent at roughly 33-35% across all resolutions, indicating that the relative cost of Ultra settings is stable regardless of resolution.
Only the Medium preset has min/max FPS recorded. At 1080p, the minimum of 77 FPS and maximum of 104 FPS show a range of 27 FPS, indicating reasonable frame time consistency. At 1440p, the minimum of 58 FPS and maximum of 78 FPS show a range of 20 FPS, with the minimum dipping below the 60 FPS threshold. At 4K, the minimum of 39 FPS and maximum of 53 FPS show a range of 14 FPS, with the minimum being quite low for smooth gameplay. The narrowing range at higher resolutions suggests that the GPU is consistently bottlenecked, with less variance in frame times because the workload is uniformly heavy. For the best experience, 1080p Medium (91 FPS average, 77 FPS minimum) is the sweet spot, while 1440p Low (82 FPS) is a viable alternative for higher resolution. The 4K resolution is not recommended for this combination, as even Low settings produce only 55 FPS average, which is below the 60 FPS target.
Hardware Specifications
AMD Ryzen 7 5800X3D
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + Intel Arc B390 in Dave The Diver
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.0 |
| 3840x2160 | Medium | 46.0 |
| 3840x2160 | High | 41.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 82.0 |
| 2560x1440 | Medium | 68.0 |
| 2560x1440 | High | 61.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 108.0 |
| 1920x1080 | Medium | 91.0 |
| 1920x1080 | High | 81.0 |
| 1920x1080 | Ultra | 72.0 |
Dave The Diver with Ryzen 7 5800X3D + Other GPUs
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Dave The Diver with Arc B390 + Other CPUs
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