Dave The Diver
This combination delivers exceptional performance with an average of 255 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 141 | 159 | 179 | 213 |
| 1440p QHD | 210 | 238 | 266 | 318 |
| 1080p Full HD | 279 | 316 | 354 | 388 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Dave The Diver with AMD Ryzen 5 7400F + NVIDIA GeForce RTX 5080, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 7400F is a 6-core, 12-thread Zen 4 processor based on the Raphael architecture, built on TSMC's 5 nm process. Its base clock of 3.70 GHz boosts up to 4.70 GHz, and it carries 32 MB of shared L3 cache alongside 1 MB of L2 per core. This CPU sits in the 83rd percentile of all CPUs tested, with an average benchmark score of 32750. Its nearest rivals are tightly clustered: the Intel Core i5-14600T scores 32707 (0.1% lower), the Intel Core Ultra 7 155H scores 32697 (0.2% lower), and the AMD Ryzen AI 7 PRO 360 scores 32662 (0.3% lower). The AMD Ryzen 7 PRO 6850H edges it out with 32812, a 0.2% delta. In practical terms, the 7400F is effectively performance-equivalent to these four chips, with all deltas under a third of a percent.
For Dave The Diver, an adventure title that is not typically demanding on multi-threaded workloads, the 7400F's single-core strength matters more than its thread count. In Cinebench R23, it scores 3072 single-core and 21765 multi-core, a ratio that shows strong per-thread efficiency. This explains why the measured FPS at 1080p High reaches 316 average: the CPU can feed frames quickly without bottlenecking. At 1080p Low, the average climbs to 388 FPS, indicating that even at the lowest settings, the CPU is not the limiting factor — the GPU is still capable of pushing well beyond typical 144 Hz displays.
The 7400F's 65 W TDP and DDR5 dual-channel memory support with 83.2 GB/s bandwidth are adequate for this game's engine, which does not appear to be memory-bandwidth sensitive based on the scaling pattern. The CPU's boost behavior, from 3.70 GHz base to 4.70 GHz boost, provides a 27% clock headroom that helps maintain high frame rates in scenes with many on-screen entities, such as the underwater environments populated with fish and interactive objects. The PassMark single-thread score of 3689 and multithread score of 25645 corroborate that this is a balanced performer for a game that likely uses a few threads heavily rather than scaling across all 12.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured data offers four presets across three resolutions: Low, Medium, High, and Ultra. At 1080p, the jump from Low to Medium costs 34 FPS (388 to 354), while Medium to High costs another 38 FPS (354 to 316). High to Ultra drops 37 FPS (316 to 279). So each step up costs roughly 34-38 FPS at 1080p, a consistent penalty. At 1440p, the pattern is similar: Low at 318, Medium at 266, High at 238, Ultra at 210 — each step costs 28-52 FPS, with the Low-to-Medium gap being the largest at 52 FPS. At 4K, Low is 213, Medium is 179, High is 159, and Ultra is 141 — the step costs are 34, 20, and 18 FPS respectively, showing diminishing returns as settings rise.
The best experience per the measured rows depends on the target refresh rate. For 1080p and 1440p, the High preset is the sweet spot: it delivers 316 and 238 FPS respectively, which exceeds all common high-refresh displays (144 Hz, 165 Hz, 240 Hz) while still providing better visual quality than Medium or Low. At 4K, High at 159 FPS is ideal for 144 Hz displays, but Ultra at 141 FPS is also viable for 120 Hz panels. The Medium preset at 4K (179 FPS) is worth considering if the user prioritizes frame rate headroom over visual fidelity, since the 27 FPS difference between Medium and High at 4K may be less noticeable than the 38 FPS difference at 1080p.
Data shows that Low settings are unnecessary for this combo: even at 4K Low (213 FPS), the system is far beyond any current display's refresh ceiling. The only scenario where Low might make sense is if the user has a 360 Hz or higher display at 1080p, where the 388 FPS average could be exploited. For the vast majority of users, the Ultra preset at 1440p (210 FPS) or High at 4K (159 FPS) offers the best balance. The Ultra preset at 1080p (279 FPS) is also excellent, with the visual quality uplift being free in practical terms since it still exceeds 240 Hz thresholds.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS scaling from 1080p to 4K reveals the bottleneck characteristics of this combo. At High settings, the progression is 316 (1080p) → 238 (1440p) → 159 (4K). This represents a 24.7% drop from 1080p to 1440p, and a further 33.2% drop from 1440p to 4K. The total drop from 1080p to 4K is 49.7% — essentially half the frame rate is lost when quadrupling the pixel count. This is a strong indicator that the GPU is the primary limiter at higher resolutions, because the CPU can maintain high frame rates at 1080p but the GPU's rendering workload scales with pixel count.
At Low settings, the drop is steeper: 388 (1080p) → 318 (1440p) → 213 (4K). The 1080p-to-1440p drop is 18.0%, and the 1440p-to-4K drop is 33.0%. The larger relative drop at 4K Low (213 vs 159 at High) suggests that even at Low settings, the GPU is heavily loaded at 4K, while the CPU still has headroom. At Medium settings, the numbers are 354 → 266 → 179, with drops of 24.9% and 32.7% respectively. At Ultra settings, the drop is 279 → 210 → 141, with drops of 24.7% and 32.9%.
The consistency of the 1440p-to-4K drop across all settings (roughly 33%) is notable. This aligns with the pixel count increase from 1440p (3.7 million pixels) to 4K (8.3 million pixels), which is a 2.25x increase. If the GPU were fully saturated, we would expect a drop closer to 55% (1 - 1/2.25). The measured 33% drop indicates that the 1440p results are partially CPU-limited, while the 4K results are more GPU-bound. The 1080p-to-1440p drop (18-25%) is much smaller than the pixel increase would suggest, confirming that at 1080p, the CPU is the limiting component — the GPU is not being fully utilized when the CPU can only feed it so many frames.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of AMD Ryzen 5 7400F and NVIDIA GeForce RTX 5080 ranks 166th out of 2867 tested combos in Dave The Diver. This places it in the top 5.8% of all tested configurations, which is a strong showing for a mid-range CPU paired with a high-end GPU. The rank of 166 out of 2867 means there are 165 combos that perform better in this game, likely featuring faster CPUs (such as flagship Ryzen 9 or Core i9 parts) or more specialized configurations. However, the 7400F's 83rd percentile CPU score and the RTX 5080's 87th percentile GPU score suggest that this combo is well-balanced, with neither component dragging the other down significantly.
The RTX 5080's nearest rivals in the GPU benchmark database are the AMD Radeon 8060S (score 55757, 0.6% lower), AMD Radeon RX 6750 GRE 12 GB (55698, 0.7% lower), and AMD Radeon Pro W5700X (54828, 2.3% lower). The 5080's average benchmark score is 56083, which is 0.6% higher than the 8060S and 2.3% higher than the Pro W5700X. Interestingly, the AMD Radeon RX 9070 GRE scores 57367, which is 2.2% higher than the 5080. This means that in raw GPU compute, the 9070 GRE slightly outperforms the 5080, but in Dave The Diver specifically, the 5080's driver optimizations or game-specific capabilities may shift the balance.
The combo rank of 166 suggests that the 7400F does not hold back the 5080 excessively in this game. If the CPU were severely limiting, the combo would rank much lower relative to the GPU's capabilities. The fact that this combo outperforms 94.2% of all tested combos indicates that the 7400F's 6-core Zen 4 architecture is sufficient for this adventure title, and the 5080's raw power (56.28 TFLOPS FP32, 16 GB GDDR7 on a 256-bit bus with 960.0 GB/s bandwidth) is able to express itself fully.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture with the GB203 chip, fabricated on TSMC's 5 nm process. It contains 10,752 shading units, 336 texture mapping units, and 112 ROPs, with 84 RT cores and 336 tensor cores. The GPU boosts to 2617 MHz from a 2295 MHz base, and its memory runs at 1875 MHz (30 Gbps effective) across a 256-bit bus, yielding 960.0 GB/s of bandwidth. With 16 GB of GDDR7 memory, the 5080 has ample VRAM for Dave The Diver, which is an adventure game with stylized graphics that likely uses well under 8 GB even at 4K Ultra.
The GPU's performance in this game is exemplary: at 4K Ultra, it maintains an average of 141 FPS, which is above the 120 Hz threshold. The 5080's 87th percentile ranking among all GPUs, with an average benchmark score of 56083, confirms its high-end positioning. The PassMark G3D score of 36565 and Geekbench OpenCL score of 235901 (with Vulkan at 255450) indicate strong compute capabilities that translate to smooth frame delivery in gaming workloads. The 3DMark Steel Nomad DX12 score of 8637 is a direct measure of modern gaming performance, and the 5080's 56.28 TFLOPS FP32 throughput ensures that even the most complex scenes in Dave The Diver are rendered without issue.
The GPU's role in this combo becomes clear when examining the resolution scaling: at 1080p, the 5080 is underutilized because the CPU limits frame delivery; at 4K, the GPU becomes the bottleneck, but still delivers 141-213 FPS depending on settings. The 16 GB VRAM is excessive for this game — Dave The Diver's art style and scene complexity do not require high memory capacity, so the 5080's memory bandwidth (960 GB/s) is more relevant than its capacity. The GDDR7 memory at 30 Gbps effective provides the bandwidth needed to feed the 10752 shading units at high resolutions, which is why the GPU can maintain 159 FPS at 4K High. The pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s are both high enough to prevent fill-rate bottlenecks in this game, allowing the measured FPS to remain stable across varied underwater scenes.
FAQ
Q: What is the CPU's position among all tested processors?
A: The AMD Ryzen 5 7400F ranks in the 83rd percentile of all CPUs, with an average benchmark score of 32750. Its closest rival is the AMD Ryzen 7 PRO 6850H at 32812 (0.2% higher), while the Intel Core i5-14600T trails by 0.1% with a score of 32707.
Q: How does the RTX 5080 compare to its nearest GPU rivals?
A: The RTX 5080 has an average benchmark score of 56083, which is 0.6% higher than the AMD Radeon 8060S (55757) and 0.7% higher than the AMD Radeon RX 6750 GRE 12 GB (55698). The AMD Radeon RX 9070 GRE scores 57367, which is 2.2% higher than the 5080.
Q: What is the best settings preset for 4K gaming?
A: For 4K, the High preset delivers 159 FPS average, which is ideal for 144 Hz displays. The Ultra preset at 141 FPS is still viable for 120 Hz panels, while the Medium preset at 179 FPS offers extra headroom. The Low preset at 213 FPS is unnecessary unless aiming for 240 Hz at 4K.
Q: Does the CPU bottleneck the GPU in this game?
A: At 1080p, the CPU is the limiting factor — the FPS drops from 388 at Low to 316 at High, but the GPU is not fully utilized. At 4K, the GPU becomes the primary bottleneck, as evidenced by the consistent ~33% FPS drop from 1440p to 4K across all settings.
Q: How does this combo rank among all tested configurations?
A: This combo (Ryzen 5 7400F + RTX 5080) ranks 166th out of 2867 tested combos in Dave The Diver, placing it in the top 5.8% of all configurations. This indicates a well-balanced pairing that outperforms 94.2% of tested systems.
Q: What is the memory bandwidth of the RTX 5080 and why does it matter?
A: The RTX 5080 has 960.0 GB/s of memory bandwidth across a 256-bit bus with 16 GB of GDDR7 memory. This high bandwidth is crucial for maintaining 159 FPS at 4K High, as it allows the 10,752 shading units to be fed data quickly in high-resolution rendering.
Hardware Specifications
AMD Ryzen 5 7400F
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7400F + NVIDIA GeForce RTX 5080 in Dave The Diver
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 213.0 |
| 3840x2160 | Medium | 179.0 |
| 3840x2160 | High | 159.0 |
| 3840x2160 | Ultra | 141.0 |
| 2560x1440 | Low | 318.0 |
| 2560x1440 | Medium | 266.0 |
| 2560x1440 | High | 238.0 |
| 2560x1440 | Ultra | 210.0 |
| 1920x1080 | Low | 388.0 |
| 1920x1080 | Medium | 354.0 |
| 1920x1080 | High | 316.0 |
| 1920x1080 | Ultra | 279.0 |
Dave The Diver with Ryzen 5 7400F + Other GPUs
See how Dave The Diver performs with the same CPU but different graphics cards.
Dave The Diver with RTX 5080 + Other CPUs
See how Dave The Diver performs with the same GPU but different processors.
Other Games with Ryzen 5 7400F + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.