Counter-Strike 2
This combination delivers exceptional performance with an average of 190 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 68 | 88 | 117 | 141 |
| 1440p QHD | 122 | 157 | 210 | 253 |
| 1080p Full HD | 184 | 237 | 317 | 382 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike 2 with Intel Core i7-12700K + NVIDIA GeForce RTX 4060, In-Depth Analysis
The Intel Core i7-12700K paired with the NVIDIA GeForce RTX 4060 lands at rank 2003 out of 3719 tested combos in Counter-Strike 2, placing it in the middle of the database’s combo leaderboard for this title. That rank reflects a balanced pairing rather than a specialized one, and the measured frame rates confirm the system is capable of very high refresh-rate play at mainstream resolutions, though 4K Ultra pushes it to the edge of playability. The data shows a combo that is clearly CPU-strong for this esports shooter, with the GPU becoming the primary constraint only at the most demanding settings and resolutions.
How This Combo Ranks
The combo’s rank of 2003 out of 3719 tested configurations places it just past the halfway point of all CPU-GPU pairings evaluated in Counter-Strike 2. That is not a top-tier position, but it is far from the bottom, and the context matters: this ranking aggregates every tested combination, including far more expensive and newer hardware. For a mid-range pairing built around a 12th-gen Intel processor and an entry-level 40-series GPU, a middle-of-the-pack rank is consistent with what the individual component percentiles suggest. The CPU sits at the 84th percentile against all CPUs in the database, while the GPU rests at the 61st percentile against all GPUs, so the combo rank reflects a strong processor lifting a more modest graphics card.
Benchmark results indicate the CPU is the more capable half of this duo. In the database’s synthetic tests, the Core i7-12700K delivers a passmark multithread score of 34404, a cinebench r23 multicore score of 19784, and a geekbench multicore score of 15790. These are solid figures that put the chip in the upper tier of desktop processors, and its nearest rivals in the overall CPU benchmark average are all within a fraction of a percent: the Intel Core i5-13600T sits at a 0.1% lower average score, the Intel Core i7-12700KF is 0.2% lower, the Intel Core i7-13700T is 0.3% lower, and the Intel Core 5 213PE is 0.4% lower. That tight clustering means the 12700K is essentially interchangeable with those chips in raw compute, and for Counter-Strike 2, where single-thread performance often dictates frame pacing, the single-core scores are equally important. The chip posts a cinebench r23 singlecore score of 1850.5, a 3dmark single thread score of 1043, and a passmark single thread score of 4013, all of which are strong numbers for a CPU released in late 2021.
The GPU, by contrast, sits near the middle of the pack. The RTX 4060 has a passmark g3d score of 19545 and an average benchmark score of 17639, with nearest rivals like the AMD Radeon HD 7790 (0.2% lower), AMD Radeon 780M (0.3% higher), AMD Radeon Pro 560 (0.5% higher), and AMD Radeon Pro 460 (0.7% higher) clustering closely around it. That indicates the 4060’s raw rasterization performance is comparable to those older or integrated parts in synthetic tests, though its feature set and driver support are modern. In Counter-Strike 2 specifically, the measured FPS shows the GPU is not the limiting factor at 1080p, but it becomes more relevant as resolution climbs.
GPU Role
The NVIDIA GeForce RTX 4060 brings 8 GB of GDDR6 memory on a 128-bit bus, with memory clocked at 2125 MHz (17 Gbps effective) for a bandwidth of 272.0 GB/s. The GPU core runs at a base clock of 1830 MHz and boosts to 2460 MHz, with 3072 shading units, 96 texture mapping units, and 48 raster output units. The chip is built on TSMC’s 5 nm process, contains 18,900 million transistors on a 159 mm² die, and is rated for a TDP of 115 W with a suggested PSU of 300 W. That power efficiency is notable for a card of this class, but the 128-bit memory bus and 8 GB capacity are modest by 2023 standards.
In Counter-Strike 2, the GPU’s role varies dramatically by settings and resolution. At 1080p Low, the combo produces 382 FPS on average, which is so high that the GPU is almost certainly not the bottleneck; the CPU and memory subsystem are doing the heavy lifting. As settings increase to Medium at 1080p, the average drops to 317 FPS, and at High it falls to 237 FPS. The jump to Ultra at 1080p brings the average down to 184 FPS, a 48% reduction from Low. That scaling pattern suggests the GPU starts to matter more as graphical load increases, but even at Ultra 1080p, the frame rate remains far above what any display’s refresh rate would need.
At 1440p, the GPU’s influence becomes clearer. Low settings yield 253 FPS, Medium drops to 210 FPS, High falls to 157 FPS, and Ultra bottoms out at 122 FPS. The delta between Low and Ultra at 1440p is 131 FPS, or roughly 52% lower, which is a wider spread than at 1080p. At 4K, the GPU is the dominant factor. Low settings produce 141 FPS, Medium 117 FPS, High 88 FPS, and Ultra just 68 FPS. The 8 GB VRAM and 272.0 GB/s bandwidth are sufficient for this game even at 4K, since Counter-Strike 2 is not a VRAM-heavy title, but the raw compute power of the AD107 chip at 15.11 TFLOPS FP32 is what limits high-setting 4K performance.
The GPU’s memory clocks and bandwidth are adequate for the game’s needs, but the 128-bit bus is a known constraint in other titles; in Counter-Strike 2, the measured data does not show any memory-related stutter, with the only min FPS values reported being 270 at 1080p Medium, 179 at 1440p Medium, and 100 at 4K Medium. Those minimums are all well above playable thresholds, indicating the 8 GB frame buffer is not being exhausted.
Settings Recommendations
The measured FPS data points to Medium settings as the best balance for this combo across all three resolutions. At 1080p Medium, the average is 317 FPS with a minimum of 270 FPS and maximum of 365 FPS, which is an exceptional experience for a competitive shooter; the minimum frame rate alone exceeds the refresh rate of most high-end monitors. At 1440p Medium, the average is 210 FPS with a minimum of 179 FPS and maximum of 242 FPS, still comfortably above 144 Hz displays. At 4K Medium, the average is 117 FPS with a minimum of 100 FPS and maximum of 135 FPS, which is playable but not ideal for high-refresh 4K panels.
High settings are also viable at 1080p and 1440p. The 1080p High average of 237 FPS is excellent, and the 1440p High average of 157 FPS is still above the 144 Hz mark. At 4K High, the 88 FPS average is borderline; it is playable on a 60 Hz display but will not satisfy users with 120 Hz or 144 Hz 4K monitors. Ultra settings are the outlier. At 1080p Ultra, the 184 FPS average is fine for most players, but at 1440p Ultra the 122 FPS average starts to dip below the 144 Hz threshold, and at 4K Ultra the 68 FPS average is below the 72 FPS many consider the minimum for smooth play.
The data suggests that Medium is the sweet spot because it preserves high minimum frame rates—270 at 1080p, 179 at 1440p, and 100 at 4K—while still offering a significant visual upgrade over Low. Low settings are only recommended for players chasing maximum frame rates on 360 Hz or 500 Hz monitors, where the 382 FPS at 1080p Low and 253 FPS at 1440p Low would be the only way to fully utilize such displays. For the vast majority of users, Medium provides the best combination of fluidity and visual fidelity, with High as a strong alternative at 1080p and 1440p.
Measured FPS Breakdown
At 1920x1080, the spread across settings is wide. Low settings produce an average of 382 FPS, the highest number in the entire dataset. Medium yields 317 FPS average, with a reported minimum of 270 FPS and maximum of 365 FPS. High settings drop to 237 FPS average, and Ultra falls to 184 FPS. The scaling from Low to Ultra is a 198 FPS reduction, or roughly 48% lower, which indicates that the GPU is beginning to engage as settings rise, but the absolute numbers remain so high that the CPU is still the primary driver at this resolution.
At 2560x1440, the pattern shifts. Low settings average 253 FPS, a 34% drop from 1080p Low. Medium averages 210 FPS, with a minimum of 179 FPS and maximum of 242 FPS. High averages 157 FPS, and Ultra averages 122 FPS. The reduction from 1080p to 1440p is consistent across settings: Low drops by 129 FPS, Medium by 107 FPS, High by 80 FPS, and Ultra by 62 FPS. The smaller absolute drops at higher settings suggest that the GPU is becoming more of a factor, but at 1440p, the combo still delivers well above 120 FPS at every setting except Ultra, which is just at 122 FPS.
At 3840x2160, the GPU takes over as the limiting component. Low settings average 141 FPS, which is still high enough for smooth gameplay on most 4K displays. Medium averages 117 FPS, with a minimum of 100 FPS and maximum of 135 FPS. High averages 88 FPS, and Ultra averages 68 FPS. The scaling from Low to Ultra at 4K is a 73 FPS reduction, or 52% lower, which is the steepest percentage drop of any resolution. Notably, the 4K Low score of 141 FPS is higher than the 1440p Ultra score of 122 FPS, reinforcing that settings have a larger impact than resolution at the high end.
The data also shows that the minimum FPS values, where reported, are consistently close to the averages. At 1080p Medium, the minimum of 270 FPS is 85% of the average. At 1440p Medium, the minimum of 179 FPS is 85% of the average. At 4K Medium, the minimum of 100 FPS is 85% of the average. This consistency indicates no severe frame-time spikes, which is important for a competitive shooter where stutter can be more damaging than a lower average frame rate.
Resolution Scaling
Moving from 1080p to 1440p to 4K produces predictable frame rate drops, but the magnitude varies by settings. At Low settings, the average FPS goes from 382 at 1080p to 253 at 1440p (a 34% drop) to 141 at 4K (a 44% drop from 1440p, or 63% from 1080p). At Medium settings, the progression is 317 to 210 (34% drop) to 117 (44% drop from 1440p, or 63% from 1080p). At High settings, it goes from 237 to 157 (34% drop) to 88 (44% drop from 1440p, or 63% from 1080p). At Ultra, the pattern is 184 to 122 (34% drop) to 68 (44% drop from 1440p, or 63% from 1080p).
The consistency of these percentage drops—34% from 1080p to 1440p and 44% from 1440p to 4K across all settings—reveals that the scaling is resolution-bound rather than settings-bound. The pixel count increase from 1080p (2.07 million pixels) to 1440p (3.69 million pixels) is 78%, yet the frame rate drops by only 34%, which suggests the CPU is masking some of the GPU load increase at lower resolutions. From 1440p to 4K, the pixel count jumps by 125% (from 3.69 million to 8.29 million), and the frame rate drops by 44%, indicating the GPU is starting to hit its compute limits.
The fact that the percentage drops are nearly identical regardless of settings (Low, Medium, High, or Ultra) points to a system where the CPU is the limiting factor at 1080p and the GPU progressively takes over as resolution increases. At 1080p Low, the 382 FPS average is likely CPU-bound, as the RTX 4060’s 15.11 TFLOPS FP32 should be capable of far more in a lightweight esports title. At 4K Ultra, the 68 FPS average is clearly GPU-bound, as the CPU’s strong single-thread performance (cinebench r23 singlecore of 1850.5) is unlikely to be the bottleneck at such low frame rates.
The data suggests that the transition from CPU-bound to GPU-bound occurs somewhere between 1440p and 4K. At 1440p, the frame rates are still high enough (122 FPS at Ultra) that the CPU is likely contributing, but at 4K, the GPU’s 128-bit memory bus and 272.0 GB/s bandwidth become limiting factors. The 8 GB VRAM is not an issue in this game, but the card’s raw fill rate and shader throughput dictate the 4K results.
CPU Role
The Intel Core i7-12700K is a 12-core, 20-thread processor based on the Alder Lake architecture, built on Intel’s 10 nm process. It has a base clock of 3.60 GHz and a boost clock of 5.00 GHz, with 25 MB of shared L3 cache and 1.25 MB of L2 cache per core. The chip supports DDR4 and DDR5 memory in dual-channel mode and has a TDP of 125 W. Its launch MSRP was $409, and it remains in active production.
For Counter-Strike 2, the CPU’s single-thread performance is the most critical attribute, and the data confirms the 12700K delivers. The passmark single thread score of 4013 and the cinebench r23 singlecore score of 1850.5 are strong, and the 3dmark single thread score of 1043 indicates solid per-core performance. The boost clock of 5.00 GHz is among the highest in its generation, and the hybrid Alder Lake design with performance and efficiency cores allows the operating system to schedule threads appropriately, though the game likely relies mostly on the performance cores.
The multi-thread scores are also impressive, with a cinebench r20 multicore of 12229, cinebench r15 multicore of 3325, and a 3dmark max threads score of 9979. These numbers suggest the CPU can handle background tasks while gaming without impacting frame rates, which is relevant for streamers or users running overlays. The passmark multithread score of 34404 and geekbench multicore of 15790 further confirm the chip’s multi-threaded capability.
In the measured FPS data, the CPU’s influence is most apparent at 1080p Low, where the 382 FPS average likely exceeds what the GPU could deliver on its own. The fact that 1080p High (237 FPS) is still far above typical display refresh rates indicates the CPU has headroom even at higher settings. The 4K Low score of 141 FPS, which is higher than the 1440p Ultra score of 122 FPS, also suggests the CPU is not the limiting factor even at 4K, since reducing settings at the same resolution yields a frame rate increase that can only come from reduced GPU load.
The nearest rival CPUs in the database all score within 0.4% of the 12700K’s average benchmark score, which means the 12700K is not uniquely positioned; the i5-13600T, i7-12700KF, i7-13700T, and Core 5 213PE would likely produce similar results in Counter-Strike 2. However, the 12700K’s 5.00 GHz boost clock and 12-core/20-thread configuration give it a slight edge in scenarios where single-thread speed matters most, which is exactly what a game like Counter-Strike 2 demands. The CPU’s 84th percentile standing against all CPUs reinforces that this is a high-end processor by database standards, and the GPU’s 61st percentile is the more modest component in this pairing. The measured FPS data ultimately shows a combo that is capable of elite-level performance at 1080p and 1440p, with the CPU providing the foundation and the GPU enabling playable 4K at reduced settings.
Hardware Specifications
Intel Core i7-12700K
NVIDIA GeForce RTX 4060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 4060 in Counter-Strike 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 141.0 |
| 3840x2160 | Medium | 117.0 |
| 3840x2160 | High | 88.0 |
| 3840x2160 | Ultra | 68.0 |
| 2560x1440 | Low | 253.0 |
| 2560x1440 | Medium | 210.0 |
| 2560x1440 | High | 157.0 |
| 2560x1440 | Ultra | 122.0 |
| 1920x1080 | Low | 382.0 |
| 1920x1080 | Medium | 317.0 |
| 1920x1080 | High | 237.0 |
| 1920x1080 | Ultra | 184.0 |
Counter-Strike 2 with ii7-12700K + Other GPUs
See how Counter-Strike 2 performs with the same CPU but different graphics cards.
Counter-Strike 2 with RTX 4060 + Other CPUs
See how Counter-Strike 2 performs with the same GPU but different processors.
Other Games with ii7-12700K + RTX 4060
Explore FPS benchmarks for other games using this same hardware combination.