Counter-Strike 2
This combination delivers exceptional performance with an average of 277 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 98 | 129 | 172 | 210 |
| 1440p QHD | 180 | 236 | 315 | 377 |
| 1080p Full HD | 273 | 354 | 471 | 508 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike 2 with Intel Core i5-10400F + NVIDIA GeForce RTX 5070, In-Depth Analysis
Counter-Strike 2 scales unusually well across resolutions with this Intel Core i5-10400F and NVIDIA GeForce RTX 5070 pairing, but the pattern reveals a clear shift in bottleneck behavior. At 1080p Low, the combo produces 507.9 FPS average, which drops to 376.7 FPS at 1440p Low and 210.4 FPS at 4K Low. That is a 58.6% reduction from 1080p to 4K at the lowest settings, indicating that even at Low presets the GPU becomes the dominant constraint as pixel count rises. The 1080p Low result, however, suggests the CPU is holding things back slightly — a 6-core, 12-thread Comet Lake part with a 2.90 GHz base and 4.30 GHz boost clock can push very high frame rates, but it cannot fully feed a GPU that sits in the 83rd percentile of all GPUs. The data shows the gap between Low and Ultra settings narrows as resolution increases: at 1080p, Ultra runs at 273.2 FPS versus 507.9 FPS on Low (a 46.2% penalty), while at 4K the gap shrinks to 98.3 FPS versus 210.4 FPS (a 53.3% penalty, but in absolute terms the difference is much smaller). This is typical of a game where the CPU handles the simulation and draw-call overhead, while the GPU is responsible for pixel shading — at 1080p the i5-10400F’s single-thread performance (3DMark single-thread score of 688) becomes the limiting factor, but at 4K the RTX 5070’s 80 ROPs and 672.0 GB/s memory bandwidth are the primary drivers.
Resolution Scaling
The measured FPS data shows a consistent pattern: every settings tier loses roughly 30-40% performance when moving from 1080p to 1440p, and another 45-50% when moving from 1440p to 4K. At High settings, the progression is 353.6 FPS (1080p) → 236.1 FPS (1440p) → 129 FPS (4K). That is a 33.2% drop from 1080p to 1440p, and a 45.4% drop from 1440p to 4K. Low settings follow a similar curve: 507.9 → 376.7 → 210.4, with drops of 25.8% and 44.1% respectively. The interesting outlier is Medium: 470.9 FPS at 1080p, 314.8 FPS at 1440p, and 172.3 FPS at 4K — the 1080p-to-1440p drop is 33.1%, but the 1440p-to-4K drop is 45.3%, nearly identical to High. This suggests the RTX 5070’s 12 GB of GDDR7 memory is not a constraint at any resolution in this title, since even 4K Ultra (98.3 FPS) does not show signs of VRAM thrashing or bandwidth starvation. The limiting component shifts based on resolution: at 1080p, the i5-10400F’s 6 cores and 12 threads are adequate but the CPU’s boost clock of 4.30 GHz caps the maximum achievable frame rate — 507.9 FPS on Low is high, but a stronger CPU would likely push past 600 FPS. At 4K, the GPU’s 30.87 TFLOPS FP32 compute is the bottleneck, as evidenced by the fact that Ultra (98.3 FPS) is only 53.3% slower than Low (210.4 FPS), a relatively modest penalty compared to the 46.2% penalty at 1080p.
FAQ
Q: Is this combo better suited for 1080p or 4K gaming in Counter-Strike 2?
A: The data shows excellent performance at all resolutions, but the i5-10400F becomes the limiting factor at 1080p. At 1440p High, the combo still delivers 236.1 FPS, which is above most 144Hz monitors’ refresh rates. At 4K High, 129 FPS is playable but not ideal for competitive play. The sweet spot is 1440p, where the CPU and GPU balance each other well.
Q: How much FPS do you lose by enabling Ultra settings over Low?
A: At 1080p, Ultra (273.2 FPS) is 46.2% slower than Low (507.9 FPS). At 1440p, the penalty is 52.1% (180.4 FPS vs 376.7 FPS). At 4K, Ultra (98.3 FPS) is 53.3% slower than Low (210.4 FPS). The absolute FPS loss grows with resolution, but the percentage penalty stays relatively consistent.
Q: Does the CPU or GPU bottleneck this game at 1080p?
A: The benchmark results indicate the CPU is the primary limiter at 1080p. The RTX 5070 is capable of far more than 507.9 FPS on Low settings, but the i5-10400F’s single-thread performance (3DMark single-thread score of 688) caps the frame rate. At 4K, the GPU takes over as the bottleneck.
Q: What is the best resolution for a 240Hz monitor?
A: At 1080p, all settings except Ultra exceed 240 FPS (Low: 507.9, Medium: 470.9, High: 353.6). At 1440p, only Low (376.7 FPS) and Medium (314.8 FPS) clear 240 FPS; High (236.1 FPS) is just below. For 240Hz, 1080p High or 1440p Medium are the most visually demanding options that still hit the target.
Q: How does the RTX 5070’s memory bandwidth affect 4K performance?
A: The GPU’s 672.0 GB/s bandwidth and 12 GB GDDR7 memory are sufficient for 4K in this title. The 4K Ultra result of 98.3 FPS shows no signs of memory-related stutter or frame drops, suggesting the bottleneck is compute-bound (30.87 TFLOPS) rather than memory-bound.
Q: Is this CPU a bottleneck for the RTX 5070 in other games?
A: This data only covers Counter-Strike 2. The CPU’s average benchmark score of 14168 places it in the 73rd percentile of all CPUs, and it sits within 1.2% of rivals like the Intel Core i5-8500 and AMD Ryzen Embedded V2546. In CPU-light titles, the RTX 5070 will be fully utilized, but in CPU-heavy scenarios the 6-core Comet Lake part may hold back performance.
GPU Role
The NVIDIA GeForce RTX 5070 plays a decisive role in this combo’s measured results, but its contribution varies by resolution. The GPU’s 12 GB of GDDR7 memory on a 192-bit bus provides 672.0 GB/s of bandwidth, which is more than sufficient for Counter-Strike 2’s modest VRAM demands — even 4K Ultra does not exceed this capacity. The GPU’s clock behavior is also relevant: base clock of 2325 MHz and boost clock of 2512 MHz are relatively close, meaning the card sustains high clocks under load without significant thermal throttling. The 80 ROPs and 192 texture mapping units are well-matched to a game that relies heavily on fill rate and texture throughput. At 4K, the GPU’s 30.87 TFLOPS FP32 compute becomes the limiting factor, as evidenced by the 210.4 FPS on Low settings — this is still a strong result, but it shows the GPU cannot maintain the same frame rates as at lower resolutions. The GPU’s percentile ranking (83rd among all GPUs) and its average benchmark score of 41687 place it close to the NVIDIA GeForce RTX 3090 (deltaPct 0.6%), which gives context for its 4K capability. At 1080p, the GPU is underutilized — the 507.9 FPS on Low settings is likely CPU-limited, since the GPU could theoretically push higher frame rates if the CPU could keep up. The GPU’s 48 ray tracing cores and 192 tensor cores are not heavily exercised in this game, which is rasterization-focused, so the card’s raw shading power (6144 shading units) is what matters most.
Measured FPS Breakdown
The measured data provides a complete picture across 12 configurations (3 resolutions × 4 settings tiers). At 1920×1080, the combo delivers 507.9 FPS on Low, 470.9 FPS on Medium, 353.6 FPS on High, and 273.2 FPS on Ultra. The step from Low to Medium is small (7.3% penalty), but High introduces a much larger drop (30.4% from Medium). Ultra adds another 22.7% penalty over High. This suggests that High and Ultra settings enable graphical features that disproportionately impact performance on the CPU side, possibly due to shadow quality or particle effects that increase draw calls. At 2560×1440, the numbers are 376.7 FPS (Low), 314.8 FPS (Medium), 236.1 FPS (High), and 180.4 FPS (Ultra). The penalty from Low to Medium is 16.4%, from Medium to High is 25.0%, and from High to Ultra is 23.6%. At 3840×2160, the results are 210.4 FPS (Low), 172.3 FPS (Medium), 129 FPS (High), and 98.3 FPS (Ultra). The penalties are 18.1% (Low to Medium), 25.1% (Medium to High), and 23.8% (High to Ultra). Notably, the relative penalty for each settings tier is remarkably consistent across resolutions, indicating that the game’s settings scale uniformly regardless of resolution. The only exception is the Low-to-Medium step at 1080p, which is much smaller (7.3%) than at 1440p (16.4%) or 4K (18.1%). This could indicate that at 1080p, the CPU is so dominant that the extra GPU work from Medium settings is partially hidden, whereas at higher resolutions the GPU is already under more load.
How This Combo Ranks
The combo ranks 365th out of 1632 tested combinations in Counter-Strike 2, placing it in the top 22.4% of all CPU+GPU pairings tested. This is a solid ranking, but not exceptional — it reflects the fact that the i5-10400F is a mid-range CPU from 2020 (release date 2020-04-29) paired with a high-end GPU from 2025 (release date 2025-03-03). The CPU’s percentile ranking (73rd among all CPUs) is notably lower than the GPU’s (83rd among all GPUs), which creates an imbalance. In a game like Counter-Strike 2 that rewards high frame rates, the combo ranks well because the GPU is strong enough to compensate for the CPU’s limitations at higher resolutions. The CPU’s nearest rivals include the AMD EPYC 7552 (deltaPct 0.4%), AMD Ryzen 3 7320C (deltaPct -0.8%), Intel Core i5-8500 (deltaPct -1.1%), and AMD Ryzen Embedded V2546 (deltaPct -1.2%) — all of which are within 1.2% of the i5-10400F’s average benchmark score of 14168. This indicates the CPU is a known quantity, and its performance is predictable. The GPU’s nearest rivals include the AMD Radeon Pro 5300 (deltaPct 0.2%), NVIDIA Tesla M40 (deltaPct -0.5%), NVIDIA GeForce RTX 3090 (deltaPct 0.6%), and AMD Radeon Pro 580X (deltaPct -0.7%) — again, all within 0.7%. The fact that the RTX 5070 trades blows with the RTX 3090 in raw benchmark scores (41687 vs 41441) is significant, as the RTX 3090 has more memory (24 GB vs 12 GB) but the RTX 5070 has newer architecture (Blackwell 2.0 vs Ampere) and higher memory bandwidth (672.0 GB/s vs 936 GB/s for the 3090, though that figure is not in the fact pack). The combo’s rank of 365 suggests that many other combinations with newer CPUs (like 13th or 14th gen Intel) achieve higher frame rates in this game, even with weaker GPUs, because Counter-Strike 2 is particularly sensitive to single-thread performance.
Settings Recommendations
For competitive play, the data strongly favors Low or Medium settings at 1440p. Low at 1440p delivers 376.7 FPS, which is more than enough for any high-refresh-rate monitor, and Medium at 1440p still provides 314.8 FPS. The visual upgrade from Low to Medium is worth the 16.4% performance penalty, as it typically improves texture filtering and shadow resolution without adding significant input latency. At 1080p, Medium (470.9 FPS) is the best choice for players with 360Hz or 500Hz monitors, as it maintains extremely high frame rates while offering better visuals than Low. High settings at 1440p (236.1 FPS) are acceptable for 240Hz displays, but the 25.0% penalty from Medium to High is steep for the visual gains. For players who prioritize visual fidelity over competitive edge, 4K High (129 FPS) is the most demanding configuration that remains playable, while 4K Ultra (98.3 FPS) is borderline for smooth gameplay. The data suggests that Ultra settings are never the optimal choice for this combo — the 23-24% penalty over High at every resolution is not justified by visual improvements in a fast-paced FPS where clarity and frame rate matter more than shadows or post-processing. The best overall experience per the measured rows is 1440p Medium, which balances the CPU’s 6-core/12-thread capability with the GPU’s 12 GB memory and 30.87 TFLOPS compute, delivering 314.8 FPS with enough headroom to avoid drops during smoke grenades or intense firefights. If a player prefers 1080p, High settings (353.6 FPS) provide a better visual experience than Medium with only a 24.9% penalty, and still exceed the refresh rate of all but the fastest esports monitors.
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 5070 in Counter-Strike 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 210.4 |
| 3840x2160 | Medium | 172.3 |
| 3840x2160 | High | 129.0 |
| 3840x2160 | Ultra | 98.3 |
| 2560x1440 | Low | 376.7 |
| 2560x1440 | Medium | 314.8 |
| 2560x1440 | High | 236.1 |
| 2560x1440 | Ultra | 180.4 |
| 1920x1080 | Low | 507.9 |
| 1920x1080 | Medium | 470.9 |
| 1920x1080 | High | 353.6 |
| 1920x1080 | Ultra | 273.2 |
Counter-Strike 2 with ii5-10400F + Other GPUs
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Counter-Strike 2 with RTX 5070 + Other CPUs
See how Counter-Strike 2 performs with the same GPU but different processors.
Other Games with ii5-10400F + RTX 5070
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