Allods Online
This combination provides smooth gameplay with an average of 116 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 61 | 100 | 124 |
| 1440p QHD | 73 | 119 | 139 | 154 |
| 1080p Full HD | 111 | 133 | 160 | 176 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i5-10400F + NVIDIA GeForce RTX 5070, In-Depth Analysis
# Allods Online with Intel Core i5-10400F + NVIDIA GeForce RTX 5070
The measured frame rates for this combination reveal a peculiar scaling pattern that suggests a significant CPU bottleneck at lower resolutions, with the RTX 5070's raw capability only becoming fully apparent at 4K Ultra settings. The data indicates that Allods Online, a 2010 MMORPG, presents an unusual workload where high settings can paradoxically deliver lower performance than more demanding presets, pointing to engine-level limitations rather than straightforward GPU saturation.
Resolution Scaling
The frame rate progression from 1080p to 4K tells a story of shifting bottlenecks. At 1080p Low, the combo achieves 175.9 FPS, but this drops to 153.8 FPS at 1440p Low and then to 123.8 FPS at 4K Low — a relatively modest 29.6% decline from 1080p to 4K. This shallow scaling curve indicates that at Low settings, the CPU is the primary limiting factor; the RTX 5070 is nowhere near saturation, and the i5-10400F's six cores are likely struggling to feed frames quickly enough.
The Medium settings show a similar pattern but with steeper drops: 159.5 FPS at 1080p, 139.3 FPS at 1440p, and 99.5 FPS at 4K. The 37.6% reduction from 1080p to 4K here suggests the GPU begins to matter more, but the absolute numbers remain high enough that CPU overhead still dominates.
High settings present an interesting anomaly. The drop from 133.3 FPS at 1080p to 118.5 FPS at 1440p is only 11.1%, yet from 1440p to 4K the frame rate falls to 60.7 FPS — a 48.8% collapse. This sudden cliff at 4K High indicates that this preset finally pushes the GPU into meaningful work, but the transition is not smooth. The engine appears to hit a threshold where certain High-specific effects create a geometric increase in GPU load.
Ultra settings reveal the most conventional scaling behavior. From 111 FPS at 1080p to 72.8 FPS at 1440p (a 34.4% drop) and then to 40.7 FPS at 4K (a 44.1% further drop), the curve here looks like a standard GPU-bound scenario. The fact that Ultra at 1080p (111 FPS) runs faster than High at 4K (60.7 FPS) but slower than High at 1440p (118.5 FPS) suggests that Ultra introduces effects that scale disproportionately with resolution.
FAQ
Q: Why does the frame rate drop so dramatically from High 1440p to High 4K?
A: The measured data shows 118.5 FPS at 2560x1440 High versus 60.7 FPS at 3840x2160 High — a 48.8% reduction. This disproportionate decline suggests that at 4K, the RTX 5070 finally becomes the limiting component with this preset, whereas at lower resolutions the CPU keeps the GPU underutilized.
Q: Is this combination better suited for 1080p or 1440p gaming?
A: Based on the measured results, 1440p Medium (139.3 FPS) and 1440p High (118.5 FPS) both provide excellent frame rates that exceed 100 FPS, while 1080p Ultra (111 FPS) and 1080p High (133.3 FPS) are also playable. The data suggests 1440p offers the best balance, as the frame rates remain high while the resolution increase provides visual clarity.
Q: How does the RTX 5070's performance in this game compare to its general benchmark standing?
A: The GPU holds an 83rd percentile ranking among all GPUs and its average benchmark score of 41687 places it near rivals like the AMD Radeon Pro 5300 (41610, 0.2% difference) and the NVIDIA GeForce RTX 3090 (41441, 0.6% ahead). However, in Allods Online, the measured frame rates show that the CPU frequently limits performance, preventing the GPU from demonstrating its full capability.
Q: What is the most demanding preset at 4K, and what frame rate does it produce?
A: The Ultra preset at 3840x2160 produces the lowest measured average of 40.7 FPS. This is the only configuration in the entire dataset that falls below 60 FPS, indicating that 4K Ultra is the sole setting where this combo struggles to maintain smooth gameplay.
Q: Does the i5-10400F hold back the RTX 5070 in this game?
A: The evidence strongly suggests yes. At 1080p Low, the combo hits 175.9 FPS, but the CPU's single-thread score of 688 in 3DMark and its 73rd percentile ranking among all CPUs indicate that it cannot sustain higher frame rates. The relatively flat scaling from 1080p to 1440p across most settings points to CPU limitations rather than GPU constraints.
Q: Are there any settings where the frame rate improves despite higher visual quality?
A: Yes, the data shows an unusual pattern: at 4K, the Medium preset (99.5 FPS) outperforms High (60.7 FPS) by 63.9%, and at 1080p, Ultra (111 FPS) is slower than Medium (159.5 FPS). This suggests the High preset includes specific effects that are disproportionately expensive in Allods Online, making Medium a more efficient choice than High.
GPU Role
The NVIDIA GeForce RTX 5070 brings substantial hardware to this game, with 12 GB of GDDR7 memory on a 192-bit bus delivering 672.0 GB/s of bandwidth. The GPU's 6144 shading units, 192 texture mapping units, and 80 raster output units operate at a base clock of 2325 MHz and a boost clock of 2512 MHz. The memory runs at 1750 MHz with 28 Gbps effective speed. These specifications place the GPU in the 83rd percentile of all GPUs, with an average benchmark score of 41687.
In Allods Online, the GPU's role is curiously inconsistent. At 4K Ultra, the frame rate of 40.7 FPS indicates genuine GPU saturation, as the pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s are being pushed hard. However, at 1080p Low (175.9 FPS), the GPU is clearly underutilized, as the CPU cannot feed it enough frames. The VRAM capacity of 12 GB is more than sufficient for a 2010 MMORPG, and the bandwidth is unlikely to be a constraint at any resolution tested.
The passmark DirectX scores provide context: DirectX 11 (277) and DirectX 9 (320) scores are much higher than DirectX 12 (108), which suggests the game's engine, likely based on older DirectX APIs, may not fully leverage the RTX 5070's Blackwell architecture. The GPU's 48 RT cores and 192 tensor cores are irrelevant for this title, as ray tracing and DLSS are not utilized. The measured data indicates that the GPU only becomes the primary bottleneck at 4K Ultra, where the 30.87 TFLOPS FP32 compute is finally taxed.
Measured FPS Breakdown
At 1920x1080, the combination delivers its highest frame rates across all settings. Low produces 175.9 FPS, Medium 159.5 FPS, High 133.3 FPS, and Ultra 111 FPS. The spread from Low to Ultra is 64.9 FPS, a 36.9% reduction, which is relatively modest and suggests that even at Ultra, the CPU is still a limiting factor.
Moving to 2560x1440, the frame rates remain strong but show a tighter clustering. Low runs at 153.8 FPS, Medium at 139.3 FPS, High at 118.5 FPS, and Ultra at 72.8 FPS. The gap between Low and Ultra expands to 81 FPS (52.7%), indicating that the GPU begins to matter more at this resolution. Notably, the Ultra preset takes a significant hit, falling 38.6% behind High, which is a larger relative drop than at 1080p.
At 3840x2160, the performance distribution becomes more extreme. Low still manages 123.8 FPS, and Medium achieves 99.5 FPS, but High drops to 60.7 FPS and Ultra falls to 40.7 FPS. The Ultra setting is the only configuration below 60 FPS in the entire dataset, and the gap between Low and Ultra is 83.1 FPS (67.1%). The High preset's collapse from 118.5 FPS at 1440p to 60.7 FPS at 4K is the single largest resolution-based drop in the data.
Settings Recommendations
The measured data presents a clear recommendation hierarchy. For players prioritizing smooth gameplay, the Medium preset at 1440p (139.3 FPS) offers the best combination of frame rate and visual quality, as it delivers nearly 140 FPS while still providing a resolution upgrade over 1080p. At 1080p, Medium (159.5 FPS) is also an excellent choice, outperforming High by 26.2 FPS while presumably offering similar visual fidelity.
The High preset is the least efficient option in the dataset. At every resolution, Medium outperforms High: by 26.2 FPS at 1080p, by 20.8 FPS at 1440p, and by 38.8 FPS at 4K. This consistent pattern suggests that High includes specific effects that are poorly optimized in Allods Online, making it an objectively worse choice than Medium.
For 4K gaming, Medium (99.5 FPS) is the only preset that maintains a smooth experience, as High (60.7 FPS) is borderline and Ultra (40.7 FPS) is unplayable. The data indicates that Ultra should be avoided at any resolution if frame rate is a priority, since even at 1080p it drops to 111 FPS — a 30.4% reduction from Medium. The optimal strategy is to use Medium at 1440p or 4K, with Low reserved for competitive play where the 153.8 FPS at 1440p or 123.8 FPS at 4K might be preferable.
CPU Role
The Intel Core i5-10400F is a six-core, twelve-thread Comet Lake processor with a base clock of 2.90 GHz and a boost clock of 4.30 GHz. It features 64 KB of L1 cache per core, 256 KB of L2 per core, and 12 MB of shared L3 cache. The CPU's 65 W TDP and DDR4 dual-channel memory support with 42.7 GB/s bandwidth are modest by modern standards, and its 73rd percentile ranking among all CPUs reflects its mid-range positioning.
Benchmark data shows the CPU's capabilities: a single-thread score of 688 in 3DMark, 1453 in Cinebench R23 single-core, and 2541 in PassMark single-thread. Multi-threaded results include 10297 in Cinebench R23 multi-core and 12115 in PassMark multi-thread. The nearest rivals in average score include the AMD EPYC 7552 (14115, 0.4% difference) and the Intel Core i5-8500 (14332, -1.1% difference), indicating the i5-10400F sits in a crowded performance band.
In Allods Online, the CPU's role is clearly dominant at lower resolutions. The fact that 1080p Low (175.9 FPS) and 1440p Low (153.8 FPS) differ by only 12.5% suggests the CPU is the bottleneck, as the GPU should easily handle both resolutions at Low settings. The single-thread performance is particularly relevant for an MMORPG, where game logic, network processing, and UI rendering often rely heavily on one or two threads. The 3DMark 2-thread score of 1350 and 4-thread score of 2560 indicate that the CPU's strength lies in its 6 cores, but the game may not fully utilize all threads, limiting the potential to exceed roughly 175 FPS.
How This Combo Ranks
This combination of Intel Core i5-10400F and NVIDIA GeForce RTX 5070 ranks 734th out of 1715 tested combos in Allods Online, placing it in the 42.8th percentile of all configurations. This ranking is notably lower than the individual component percentiles (CPU at 73rd, GPU at 83rd), which indicates that the pairing is suboptimal for this specific game.
The rank disparity suggests that the i5-10400F is the limiting factor in this combo. The GPU's high percentile ranking (83rd) and its average benchmark score of 41687, which rivals the RTX 3090 (41441, 0.6% difference), demonstrate that the RTX 5070 is a top-tier card. However, the CPU's 73rd percentile and its nearest rivals — including the AMD Ryzen 3 7320C (14277, -0.8%) and AMD EPYC 7552 (14115, 0.4%) — show that it is a mid-range processor that cannot fully feed the GPU in this CPU-bound game.
The combo's rank of 734 out of 1715 indicates that a significant number of other configurations achieve better performance in Allods Online. Given the measured frame rates
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 5070 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 123.8 |
| 3840x2160 | Medium | 99.5 |
| 3840x2160 | High | 60.7 |
| 3840x2160 | Ultra | 40.7 |
| 2560x1440 | Low | 153.8 |
| 2560x1440 | Medium | 139.3 |
| 2560x1440 | High | 118.5 |
| 2560x1440 | Ultra | 72.8 |
| 1920x1080 | Low | 175.9 |
| 1920x1080 | Medium | 159.5 |
| 1920x1080 | High | 133.3 |
| 1920x1080 | Ultra | 111.0 |
Allods Online with ii5-10400F + Other GPUs
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Allods Online with RTX 5070 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
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