Counter-Strike 2

Counter-Strike 2

AVERAGE FPS
339
excellent

This combination delivers exceptional performance with an average of 339 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 125 160 215 258
1440p QHD 223 287 384 462
1080p Full HD 337 434 574 612

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 258
3840x2160 Medium 215
3840x2160 High 160
3840x2160 Ultra 125
2560x1440 Low 462
2560x1440 Medium 384
2560x1440 High 287
2560x1440 Ultra 223
1920x1080 Low 612
1920x1080 Medium 574
1920x1080 High 434
1920x1080 Ultra 337

Counter-Strike 2 with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5080, In-Depth Analysis

Counter-Strike 2 is a competitive FPS where frame rate consistency often matters more than absolute visual fidelity. The measured data for the AMD Ryzen 5 5500 paired with the NVIDIA GeForce RTX 5080 shows a combination that is heavily influenced by resolution and settings, revealing a system where the CPU becomes a significant factor at lower resolutions. The results indicate that while the GPU is capable of massive frame rates, the overall experience is a balancing act between the two components.

Resolution Scaling

The frame rate scaling from 1080p to 4K clearly shows where the bottleneck lies. At 1920x1080 with Low settings, the combo produces an average of 612 FPS. Moving up to 2560x1440 with Low settings drops that to 462 FPS, a substantial reduction of 150 FPS. The trend continues to 3840x2160, where the Low preset yields 258 FPS. This steep decline as resolution increases indicates that the system is heavily CPU-bound at 1080p; the RTX 5080 is being held back by the Ryzen 5 5500's processing power. The GPU has headroom that cannot be utilized because the CPU cannot feed it data fast enough.

This is further proven by the High preset results. The 1080p High settings average 434 FPS, which is significantly lower than the 612 FPS seen at Low settings. At 1440p High, the average is 287 FPS, and at 4K High, it's 160 FPS. The scaling from 1440p to 4K is a 44% drop, which is a typical GPU-bound scenario. However, the scaling from 1080p to 1440p is only a 34% drop, suggesting the CPU is still a limiting factor even at 1440p High. The difference between Low and High at 1080p is 178 FPS, which is a huge gap that is primarily due to CPU load, not GPU capabilities.

The Medium preset shows a similar pattern. At 1080p, the average is 574 FPS with a minimum of 487 FPS and a maximum of 660 FPS. At 1440p, the average drops to 384 FPS with a minimum of 327 FPS and a maximum of 442 FPS. At 4K, the average is 215 FPS with a minimum of 183 FPS and a maximum of 247 FPS. The variance between the minimum and maximum frames is tighter at 4K, which suggests the system is more stable when the GPU is more heavily utilized. At 1080p, the 173 FPS difference between min and max shows the CPU struggling to maintain a consistent frame delivery.

The Ultra preset is the most demanding, and the numbers reflect that. At 1080p, the average is 337 FPS. At 1440p, it falls to 223 FPS, and at 4K, it drops to 125 FPS. This shows that the Ultra settings are a significant burden on the graphics card, even at 1080p. The scaling from 1440p to 4K is a 44% reduction, which is consistent with a GPU-bound scenario. This data suggests that the RTX 5080 is the primary limiter at Ultra settings, whereas the CPU is the limiter at Low settings. This is a classic example of a system that needs to be tuned based on the user's priority: maximum FPS or maximum visual quality.

How This Combo Ranks

In the grand scheme of tested hardware combinations, this pairing is positioned in the middle of the pack. The comboRankInGame is 230 out of 3719 combos. This places it in the top 6.2% of all tested systems for Counter-Strike 2, which is a strong showing given the CPU is a more budget-oriented part. However, the data suggests that the ranking is primarily carried by the GPU's raw power, not the synergy of the components.

The CPU itself has a percentileVsAllCpus of 73, meaning it performs better than 73% of all tested CPUs. The GPU has a percentileVsAllGpus of 87, placing it in the top 13% of graphics cards. The difference in these percentiles indicates a mismatch in performance class. The GPU is capable of far more than the CPU can deliver in CPU-bound scenarios. The combo rank of 230 likely reflects that many other systems with more balanced pairings can achieve better results in this specific game, which is notoriously CPU-intensive.

Looking at the CPU's nearest rivals, the AMD Ryzen 5 5500 has an average benchmark score of 19593. The AMD Ryzen AI 5 430 scores 19617, which is a 0.1% difference. The Intel Core i5-12500 scores 19668, a 0.4% difference. The Intel Core i7-10700F scores 19499, a 0.5% difference, and the Intel Core i5-11600KF scores 19723, a 0.7% difference. These are all extremely close scores, meaning the Ryzen 5 5500's performance is on par with these other CPUs. The small deltaPct values show that swapping to any of these rivals would not meaningfully change the CPU's contribution to the frame rate in this system. The bottleneck is the CPU's overall compute capability, not a specific deficiency compared to its direct competitors.

The GPU's nearest rivals have a similar story. The RTX 5080 has an average benchmark score of 56083. The AMD Radeon 8060S scores 55757, a 0.6% difference. The AMD Radeon RX 6750 GRE 12 GB scores 55698, a 0.7% difference. The AMD Radeon Pro W5700X scores 54828, a 2.3% difference, and the AMD Radeon RX 9070 GRE scores 57367, a -2.2% difference. The RTX 5080 is squarely in the middle of this group, with no single rival being decisively faster or slower. This reinforces that the GPU is a high-end part that is not the limiting factor in most scenarios, especially at lower resolutions.

GPU Role

The NVIDIA GeForce RTX 5080 is a powerhouse, and its specifications reflect its high-end positioning. It features 16 GB of GDDR7 memory on a 256-bit bus, providing a memory bandwidth of 960.0 GB/s. This is a massive amount of bandwidth that is essential for high-resolution textures and demanding effects. The GPU is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC, with 45,600 million transistors on a 378 mm² die. This transistor density allows for 10,752 shading units, 336 TMUs, and 112 ROPs, which are the core building blocks for rendering.

The clocks are also high, with a base clock of 2295 MHz and a boost clock of 2617 MHz. The memory clock runs at 1875 MHz, which translates to 30 Gbps effective. These high clocks, combined with the architecture, allow for an FP32 performance of 56.28 TFLOPS. In Counter-Strike 2, this raw compute power is what enables the GPU to achieve the high frame rates seen in the data. The GPU's 87th percentile ranking among all GPUs confirms its position as a top-tier component.

The GPU's role in this combo becomes clear when analyzing the frame rate data. At 4K Ultra, the average FPS is 125, which is a very playable number. At 1080p Low, the average is 612 FPS. The difference is 487 FPS, which is far more than the resolution change alone would account for. This shows that the GPU has the headroom to render frames much faster than the CPU can request them. The GPU is not the bottleneck in the lower resolution scenarios; it is waiting for the CPU to process game logic and submit draw calls. However, at 4K Ultra, the GPU is working at its limit, and the frame rate drops to a level that is consistent with the GPU's compute capability.

The VRAM is another factor. With 16 GB of GDDR7, the GPU has ample memory for Counter-Strike 2 at any settings. The game is not likely to exceed this capacity, even at 4K Ultra. This means that the memory size is not a limiting factor in the measured results. The memory bandwidth, however, is crucial for feeding the shader units at high resolutions. The 960.0 GB/s of bandwidth ensures that the GPU is not starved for data when rendering at 4K, which helps maintain the 125 FPS average at Ultra settings.

FAQ

Q: What is the best resolution for this combo to maximize frame rate?

A: The data shows that 1920x1080 with Low settings produces the highest average frame rate at 612 FPS. If you want the absolute highest FPS for competitive play, this is the optimal configuration.

Q: Is the CPU or GPU the limiting factor at 1440p High settings?

A: At 2560x1440 High settings, the average FPS is 287. The scaling from 1080p High (434 FPS) to 1440p High (287 FPS) is a 34% drop. This is a larger drop than expected for a purely GPU-bound scenario, indicating the CPU is still a significant factor at this resolution and setting.

Q: How does the Ultra preset at 4K compare to the Low preset at 1080p?

A: The 4K Ultra preset averages 125 FPS, while the 1080p Low preset averages 612 FPS. This is a 487 FPS difference, highlighting the immense performance cost of high resolutions and visual effects on this system.

Q: Is the RTX 5080's performance in this game comparable to its direct rivals?

A: Yes. The RTX 5080's average benchmark score is 56083. Its nearest rival, the AMD Radeon 8060S, scores 55757, a 0.6% difference. The AMD Radeon RX 6750 GRE 12 GB scores 55698, a 0.7% difference. These are negligible performance differences.

Q: Does the Ryzen 5 5500 hold back the RTX 5080?

A: Yes, particularly at lower resolutions. The data shows a massive frame rate increase when lowering settings at 1080p, which indicates the CPU is the primary bottleneck. The CPU's percentile rank of 73 versus the GPU's 87 also suggests a performance class mismatch.

Q: What is the performance difference between the Ryzen 5 5500 and the Intel Core i5-12500?

A: The Ryzen 5 5500 has an average benchmark score of 19593, while the Intel Core i5-12500 has an average score of 19668. This is a 0.4% difference in favor of the Intel chip, which is a negligible performance gap.

CPU Role

The AMD Ryzen 5 5500 is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne. It operates on the AMD Socket AM4 platform and is built on a 7 nm process at TSMC. The base clock is 3.60 GHz, and the boost clock is 4.20 GHz. It has a 16 MB L3 cache and supports dual-channel DDR4 memory. The CPU's 73rd percentile ranking among all CPUs indicates it is a solid mid-range part, but it is not a top-tier performer.

In Counter-Strike 2, the CPU's role is critical. The game is known for being CPU-bound, especially at high frame rates. The data supports this. The benchmark scores show a single-thread score of 836 in 3dmark, which is a measure of per-core performance. The multi-threaded scores, such as 16429 in Cinebench R23, are respectable but not exceptional. The CPU's performance in this game is likely dictated by its single-core speed and cache size, as the game does not scale perfectly with many cores.

The pairing of this CPU with the RTX 5080 creates a notable bottleneck at 1080p. The fact that the 1080p Low preset yields 612 FPS, while the 1080p High preset yields 434 FPS, shows that the CPU is struggling to handle the increased draw calls and game logic associated with higher settings. The GPU is capable of rendering frames much faster, but it has to wait for the CPU to issue instructions. This is evident in the 178 FPS difference between Low and High at 1080p, which is a huge gap for a settings change that should primarily affect the GPU.

The CPU's memory bandwidth is 51.2 GB/s, which is a limitation for a modern CPU, but it is not the primary bottleneck in this game. The CPU's L3 cache of 16 MB is also a factor, as Counter-Strike 2 can benefit from larger caches. However, the data suggests that the core clocks are the most important factor. The boost clock of 4.20 GHz is decent, but it is not exceptional. Rivals like the Intel Core i5-12500 and the Intel Core i5-11600KF have similar average benchmark scores, with deltas of -0.4% and -0.7% respectively. This means that swapping to those CPUs would not yield a meaningful performance increase in this scenario.

Settings Recommendations

The measured data shows a clear trade-off between frame rate and visual fidelity. For competitive play, where high FPS is paramount, the Low preset at 1920x1080 is the best choice, delivering an average of 612 FPS. This will provide the smoothest experience and the lowest input latency. The Medium preset at 1080p is also a strong option, with an average of 574 FPS and a minimum of 487 FPS, which is still well above the refresh rate of most high-end monitors.

For a more balanced experience, the High preset at 2560x1440 offers an average of 287 FPS. This is a significant drop from the 1080p Low settings, but it offers a much better visual presentation. This is a good choice for players who want a mix of visual quality and performance. The data shows that the High preset at 1440p is a more GPU-bound scenario, which means the frame times are likely to be more consistent.

If visual quality is the top priority, the Ultra preset at 2560x1440 is a viable option, with an average of 223 FPS. However, the 4K Ultra preset, which averages 125 FPS, is the most demanding and will push the GPU to its limit. While 125 FPS is playable, it is not ideal for competitive play. The 4K Medium preset is a better compromise, offering an average of 215 FPS with a minimum of 183 FPS. This provides a high frame rate with improved visuals over the Low preset.

The best overall recommendation based on the data is the Medium preset at 2560x1440. It offers an average of 384 FPS, which is exceptionally high, and a minimum of 327 FPS, ensuring smooth frame delivery. This combination provides a significant visual upgrade over the Low preset while maintaining frame rates that are far beyond what is necessary for a competitive advantage. The data shows that this is the sweet spot for this hardware combination, balancing the CPU and GPU loads effectively. The 1080p Medium preset is also excellent, with 574 FPS average and a minimum of 487 FPS, but the 1440p Medium preset offers a better visual experience for a relatively small FPS cost.

Hardware Specifications

AMD Ryzen 5 5500

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5080 in Counter-Strike 2

Resolution Settings Avg FPS
3840x2160 Low 258.0
3840x2160 Medium 215.0
3840x2160 High 160.0
3840x2160 Ultra 125.0
2560x1440 Low 462.0
2560x1440 Medium 384.0
2560x1440 High 287.0
2560x1440 Ultra 223.0
1920x1080 Low 612.0
1920x1080 Medium 574.0
1920x1080 High 434.0
1920x1080 Ultra 337.0

Counter-Strike 2 with Ryzen 5 5500 + Other GPUs

See how Counter-Strike 2 performs with the same CPU but different graphics cards.

Counter-Strike 2 with RTX 5080 + Other CPUs

See how Counter-Strike 2 performs with the same GPU but different processors.

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