Control

Control

AVERAGE FPS
59
playable

This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 34 39 53
1440p QHD 48 51 58 81
1080p Full HD 60 66 78 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 53
3840x2160 Medium 39
3840x2160 High 34
3840x2160 Ultra 33
2560x1440 Low 81
2560x1440 Medium 58
2560x1440 High 51
2560x1440 Ultra 48
1920x1080 Low 106
1920x1080 Medium 78
1920x1080 High 66
1920x1080 Ultra 60

Control with AMD Ryzen 7 7800X3D + AMD Radeon RX 6600, In-Depth Analysis

The AMD Ryzen 7 7800X3D and AMD Radeon RX 6600 combination delivers a playable but not exceptional experience in Control, with performance that scales predictably with resolution and settings. The data places this pairing at rank 1354 out of 1636 tested combinations, indicating it sits in the lower-middle tier for this title. Benchmark results show the CPU is never the primary constraint, while the GPU consistently dictates frame rates, particularly at higher resolutions.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 7 7800X3D is an 8-core, 16-thread processor based on the Zen 4 architecture, running on the AMD Socket AM5 platform. Its base clock is 4.20 GHz with a boost clock of 5.00 GHz, and it carries a 96 MB shared L3 cache, which is substantial for a desktop part. The CPU’s performance metrics place it at the 87th percentile among all CPUs, with an average benchmark score of 31580. Its nearest rival, the Intel Core i7-12700F, scores 31543, a delta of only 0.1%, meaning the two are effectively tied in synthetic tests.

In Control, the CPU’s role appears secondary. At 1080p Low settings, the system reaches 105.5 FPS, which is the highest measured value across all configurations. If the CPU were a bottleneck, this setting would likely show frame rates capped near the processor’s limit. Instead, the data shows that as settings increase, frame rates drop significantly even at the same resolution, indicating the GPU is the limiting factor. The 7800X3D’s multi-threaded strength, evidenced by its Cinebench R23 multicore score of 29149, provides ample headroom for the game’s physics and AI workloads, which are modest in comparison. The single-thread score of 4115 in Cinebench R23 also suggests strong per-core performance, but the measured FPS deltas between settings make it clear that the graphics card, not the processor, determines output. The CPU’s 3DMark 16-thread score of 7980 versus its 2-thread score of 1887 shows good scaling, but this advantage does not translate into higher frame rates when the GPU is already saturated.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture with a Navi 23 chip, manufactured on a 7 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 224.0 GB/s. The GPU’s boost clock is 2491 MHz, with a game clock of 2044 MHz. Its synthetic benchmark scores place it at the 69th percentile among all GPUs, with an average score of 25235. Its nearest rival, the AMD Radeon 890M, scores 25246, a delta of 0.0%, meaning the two are statistically indistinguishable in aggregate benchmarks.

In this game, the GPU’s memory capacity and bandwidth are likely the first constraints. At 4K Ultra, the average FPS drops to 32.9, which is below the playable threshold for most users. The 8 GB VRAM may be sufficient for Low settings but could be exceeded at Ultra, causing texture swapping and reduced frame rates. The measured data supports this: at 4K, dropping from High (34 FPS) to Low (52.9 FPS) yields an improvement of 18.9 FPS, a 55.6% increase. This large jump suggests that reducing texture quality and other VRAM-heavy settings alleviates memory pressure. The GPU’s pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s are moderate figures, and at 4K the card appears to be overwhelmed, as the highest measured FPS at that resolution is only 52.9 on Low settings. The RTX 3060 Ti, a nearby rival with a delta of 0.5% in average score, would likely perform similarly, but no in-game data is available for direct comparison.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of GPU-bound scaling. At Low settings, the average frame rate drops from 105.5 at 1080p to 81.1 at 1440p, a decrease of 24.4 FPS (23.1%), and then to 52.9 at 4K, a further drop of 28.2 FPS (34.8%). This progressive decline is characteristic of a graphics card struggling with pixel throughput, not a CPU limitation. If the processor were the bottleneck, the frame rates would remain relatively flat across resolutions, as the CPU workload does not change with resolution.

At High settings, the pattern is similar but compressed: 66.0 FPS at 1080p, 50.5 at 1440p, and 34.0 at 4K. The absolute drop from 1080p to 4K is 32.0 FPS, a 48.5% reduction. At Ultra settings, the numbers are 60.4, 48.1, and 32.9, respectively, showing a 27.5 FPS drop (45.5%) from 1080p to 4K. The fact that the percentage drops are not uniform across settings suggests that at higher settings, the GPU is already near its limit at 1080p, so the additional resolution scaling has less relative impact. The data strongly indicates that the RX 6600 is the limiting component in this pairing; the CPU’s performance headroom is never exhausted, as evidenced by the consistent frame rate reductions as resolution increases.

FAQ

*Q: What is the best resolution for this CPU/GPU combo in Control?*

A: Based on the measured data, 1080p is the only resolution where all settings achieve playable frame rates above 60 FPS. At 1440p, only Low settings exceed 60 FPS, with an average of 81.1 FPS. 4K is not viable for smooth gameplay, as even Low settings only reach 52.9 FPS.

Q: How much performance is lost when moving from 1080p to 4K at High settings?

A: The average FPS drops from 66.0 at 1920x1080 to 34.0 at 3840x2160. This is a reduction of 32.0 FPS, representing a 48.5% performance loss, which indicates the GPU is heavily taxed at higher resolutions.

Q: Does the Ryzen 7 7800X3D bottleneck the RX 6600 in this game?

A: No. The data shows that frame rates scale downward consistently with resolution and settings, which is a sign of GPU limitation. If the CPU were the bottleneck, the frame rates would not drop as significantly when increasing resolution, since the CPU workload remains constant.

Q: Which settings preset provides the highest frame rate at 1440p?

A: The Low preset yields the highest average FPS at 2560x1440, reaching 81.1 FPS. This is followed by Medium at 58.3 FPS, High at 50.5 FPS, and Ultra at 48.1 FPS.

*Q: Is the RX 6600's 8 GB VRAM sufficient for Ultra settings in Control?*

A: The measured data shows that at Ultra settings, frame rates fall to 60.4 FPS at 1080p, 48.1 FPS at 1440p, and 32.9 FPS at 4K. While the card can run Ultra at 1080p, the lower frame rates at higher resolutions suggest that VRAM capacity or bandwidth may be limiting performance.

*Q: How does this combo rank among all tested configurations for Control?*

A: This pairing ranks 1354 out of 1636 total combinations, placing it in the lower 17.2% of tested systems. This indicates that while it is functional, it does not deliver top-tier performance for this title.

Settings Recommendations

For a balance of visual fidelity and smooth gameplay, the Medium preset at 1080p is the recommended starting point, delivering an average of 77.9 FPS. This is comfortably above the 60 FPS threshold and provides a significant improvement over Low settings without the performance penalty of High or Ultra. At 1440p, the Medium preset drops to 58.3 FPS, which is still playable but slightly below 60 FPS; users seeking a locked 60 FPS should consider the Low preset, which achieves 81.1 FPS at that resolution. For those prioritizing frame rate above all else, the Low preset at 1080p offers the highest measured average at 105.5 FPS.

The High preset at 1080p achieves 66.0 FPS and is a viable option for users who want improved textures and effects without sacrificing smoothness. However, moving to Ultra at 1080p drops the average to 60.4 FPS, which is marginal; the visual gain may not justify the 5.6 FPS loss over High. At 4K, none of the presets achieve a playable frame rate, with the highest being Low at 52.9 FPS. Therefore, 4K is not recommended for this combination unless the user is willing to accept sub-60 FPS gameplay. The data suggests that the optimal experience is achieved at 1080p with Medium or High settings, depending on whether frame rate or visual quality is prioritized.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the measured average frame rates are as follows: Low settings produce 105.5 FPS, Medium yields 77.9 FPS, High achieves 66.0 FPS, and Ultra drops to 60.4 FPS. The spread between Low and Ultra is 45.1 FPS, indicating that settings have a substantial impact at this resolution. The jump from Low to Medium is a decrease of 27.6 FPS (26.2%), while the step from High to Ultra is a smaller 5.6 FPS drop (8.5%), suggesting diminishing returns at the highest preset.

At 2560x1440, the frame rates are lower across the board: Low achieves 81.1 FPS, Medium 58.3 FPS, High 50.5 FPS, and Ultra 48.1 FPS. The difference between Low and Ultra is 33.0 FPS, with the largest single drop occurring between Low and Medium at 22.8 FPS (28.1%). This resolution shows that the GPU is beginning to struggle, as even the Low preset cannot maintain the 100+ FPS seen at 1080p.

At 3840x2160, the performance is significantly reduced: Low produces 52.9 FPS, Medium 38.5 FPS, High 34.0 FPS, and Ultra 32.9 FPS. The gap between Low and Medium is 14.4 FPS (27.2%), while the gap between High and Ultra is only 1.1 FPS (3.2%). This indicates that at 4K, the GPU is so heavily constrained that preset changes have minimal effect at the higher end. The data confirms that 4K is not a viable resolution for this pairing, as even the lowest settings fail to reach 60 FPS.

Hardware Specifications

AMD Ryzen 7 7800X3D

Cores / Threads 8 / 16
Base Clock 4200 MHz
Boost Clock 5000 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7800X3D + AMD Radeon RX 6600 in Control

Resolution Settings Avg FPS
3840x2160 Low 52.9
3840x2160 Medium 38.5
3840x2160 High 34.0
3840x2160 Ultra 32.9
2560x1440 Low 81.1
2560x1440 Medium 58.3
2560x1440 High 50.5
2560x1440 Ultra 48.1
1920x1080 Low 105.5
1920x1080 Medium 77.9
1920x1080 High 66.0
1920x1080 Ultra 60.4

Control with Ryzen 7 7800X3D + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RX 6600 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 7 7800X3D + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.