Control

Control

AVERAGE FPS
32
playable

This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 19 21 30
1440p QHD 25 28 32 45
1080p Full HD 32 37 42 59

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 21
3840x2160 High 19
3840x2160 Ultra 17
2560x1440 Low 45
2560x1440 Medium 32
2560x1440 High 28
2560x1440 Ultra 25
1920x1080 Low 59
1920x1080 Medium 42
1920x1080 High 37
1920x1080 Ultra 32

Control with AMD Ryzen 7 7700X + Intel Arc B370, In-Depth Analysis

# Control with AMD Ryzen 7 7700X + Intel Arc B370

The AMD Ryzen 7 7700X paired with the Intel Arc B370 produces a striking mismatch in Control: the CPU sits in the 85th percentile among all processors, while the GPU lands in the 5th percentile. This combination yields playable frame rates only at the lowest settings, with the data pointing overwhelmingly to the integrated graphics as the decisive bottleneck across every resolution tested.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a classic GPU-bound pattern. At 1920x1080 with Low settings, the combo achieves 59 FPS average. Moving to 2560x1440 at Low drops that to 45 FPS — a 23.7% reduction. At 3840x2160 at Low, the average falls to 30 FPS, which is half the 1080p Low figure. This scaling behavior indicates that the rendering workload is expanding with pixel count in a way that the Arc B370 simply cannot keep pace with.

The gap between Low and Ultra settings at each resolution further confirms the GPU limitation. At 1080p, Low produces 59 FPS while Ultra yields 32 FPS — a 45.8% penalty for maxing out settings. At 1440p, Low hits 45 FPS versus Ultra's 25 FPS, a 44.4% penalty. At 4K, Low reaches 30 FPS while Ultra drops to 17 FPS, a 43.3% penalty. The consistency of this ~44-46% settings penalty across resolutions suggests the GPU is saturated at every quality level, with additional pixel count and shader complexity both cutting directly into performance.

The resolution scaling from 1080p to 4K at each settings tier shows an interesting pattern. At Low, the drop from 59 to 30 FPS represents a 49.2% loss. At Medium, 42 to 21 FPS is exactly a 50% loss. At High, 37 to 19 FPS is a 48.6% loss. At Ultra, 32 to 17 FPS is a 46.9% loss. These near-uniform halving of frame rates when quadrupling pixel count points to pure fill-rate and shading-unit limits on the GPU side. The CPU, with its 8 cores and 16 threads, is not the constraint here — otherwise the scaling would flatten out at higher resolutions.

The data suggests that even at 1080p Low, the system is already near the GPU's ceiling. The 59 FPS at that setting is the highest measured value in the entire dataset, and it still falls short of 60 FPS. This implies the Arc B370, with its 1280 shading units and 20 ROPs, is the limiting component at every resolution and settings combination tested. The CPU's 4.50 GHz base clock and 5.40 GHz boost clock are largely irrelevant to the outcome when the GPU can only produce 17-59 FPS across the board.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 7700X brings substantial processing power to this pairing. Its 8 cores and 16 threads, built on the Zen 4 architecture with a 5 nm process, give it a Cinebench R23 multicore score of 19088 and a single-core score of 1987. The 3DMark results show 8859 with 16 threads and 1090 with a single thread, indicating strong scaling across core counts. This CPU is designed to handle modern game engines with heavy physics, AI, and streaming workloads.

However, Control's measured FPS data reveals that CPU headroom is not being utilized. The frame rates at all settings and resolutions are governed by GPU throughput, not CPU compute. The 3DMark 2-thread score of 2112 and 4-thread score of 4074 demonstrate that even partial core utilization would be sufficient for most game logic. The PassMark multithread score of 35686 and single-thread score of 4190 further confirm this processor is far above the threshold needed for Control's demands.

The percentile ranking of 85th among all CPUs places the 7700X well ahead of its nearest rivals in synthetic benchmarks. It outperforms the AMD Ryzen 7 PRO 5845 by 0.3%, the Intel Core 7 250H by 0.5%, the AMD Ryzen AI 7 PRO 350 by 0.5%, and the Intel Core Ultra 9 185H by 0.7% in average benchmark score. These margins are small, but they place the 7700X in the upper tier of processors — a position that is completely wasted when paired with a GPU that ranks in the 5th percentile.

The CPU's memory bandwidth of 83.2 GB/s over dual-channel DDR5 and its Gen 5 PCIe interface with 24 lanes suggest it can feed data to the GPU rapidly. Yet the Arc B370's memory is "System Shared" with bandwidth that is "System Dependent," meaning the GPU relies on the same memory subsystem as the CPU. This shared memory arrangement likely contributes to the overall bottleneck, as the integrated GPU competes with the processor for memory access.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B370 is the clear performance limiter in this configuration. Its specifications paint a picture of an integrated graphics solution rather than a discrete gaming card: a 25 W TDP, base clock of 300 MHz, boost clock of 2400 MHz, and system-shared memory with no dedicated VRAM. The 1280 shading units, 40 TMUs, and 20 ROPs produce a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s, with FP32 performance of 6.144 TFLOPS.

The single 3DMark Steel Nomad DX12 benchmark score of 1184 places this GPU in the 5th percentile of all graphics cards. Its nearest rivals are aging or low-end parts: the ATI Mobility Radeon HD 5570 scores 1186 (0.2% faster), the ATI Radeon HD 5770 scores 1190 (0.5% faster), the AMD Radeon HD 7650M scores 1192 (0.7% faster), and the AMD FirePro M2000 scores 1168 (1.4% slower). This is not a component designed for modern action-adventure gaming at high settings.

Control's measured FPS data aligns perfectly with this GPU's low standing. At 1080p Ultra, the combo manages only 32 FPS, and at 4K Ultra it drops to 17 FPS. The GPU's 10 RT cores and DirectX 12 Ultimate support (12_2) are present on paper, but the raw throughput is insufficient to leverage these features meaningfully in Control's rendering pipeline. The 6.144 TFLOPS FP32 figure is modest by contemporary standards, and the system-shared memory arrangement means there is no dedicated VRAM bandwidth to feed the shading units.

The settings scaling within each resolution shows the GPU struggling with increased shader complexity. At 4K, the jump from Low (30 FPS) to Medium (21 FPS) to High (19 FPS) to Ultra (17 FPS) demonstrates that each quality tier imposes a measurable cost. The Medium preset at 4K has a minimum FPS of 18 and maximum of 25, showing significant frame time variance even in the mid-range settings tier.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the dataset provides the most favorable results. Low settings produce 59 FPS average, which is the highest measured across the entire test matrix. Medium settings yield 42 FPS with a minimum of 36 and maximum of 48, indicating reasonably stable frame delivery. High settings drop to 37 FPS, while Ultra falls to 32 FPS. The 1080p Low figure is the only measurement that approaches a standard 60 FPS target, and it still falls short by one frame.

Moving to 2560x1440, performance declines across all settings. Low produces 45 FPS, Medium delivers 32 FPS with a minimum of 27 and maximum of 37, High reaches 28 FPS, and Ultra manages 25 FPS. The 1440p Low result represents a 23.7% drop from the 1080p Low figure, while 1440p Ultra is 21.9% lower than 1080p Ultra. The frame ranges at Medium (27-37) show a 10 FPS spread, suggesting some inconsistency in frame pacing.

At 3840x2160, the results become marginal for playability. Low settings achieve 30 FPS, which is the bare minimum for acceptable motion in many titles. Medium drops to 21 FPS with a range of 18-25, High falls to 19 FPS, and Ultra bottoms out at 17 FPS. The 4K Medium frame range of 18-25 represents a 7 FPS spread, and the average of 21 FPS is well below the 30 FPS threshold that most players would consider minimum viable performance.

The full dataset shows a clear hierarchy: every resolution follows the same settings order (Low > Medium > High > Ultra), and every settings tier follows the same resolution order (1080p > 1440p > 4K). The only settings tier with complete min/max data is Medium at all three resolutions, which shows the frame ranges narrowing slightly as resolution increases: 36-48 at 1080p, 27-37 at 1440p, and 18-25 at 4K.

FAQ

Q: Can this combo run Control at 1080p with playable frame rates?

A: At 1080p Low settings, the average FPS is 59, which is close to a standard 60 FPS target. Medium settings drop to 42 FPS, High to 37 FPS, and Ultra to 32 FPS. Only the Low preset approaches a smooth experience.

Q: What is the best resolution for this hardware in Control?

A: The data shows 1080p as the only resolution where any settings tier reaches near 60 FPS. At 1440p, the highest average is 45 FPS on Low, and at 4K, the highest is 30 FPS on Low. Lower resolutions provide more headroom.

Q: How does the Arc B370 compare to its nearest GPU rivals in synthetic benchmarks?

A: The 3DMark Steel Nomad DX12 score is 1184. The ATI Mobility Radeon HD 5570 scores 1186 (0.2% higher), the ATI Radeon HD 5770 scores 1190 (0.5% higher), the AMD Radeon HD 7650M scores 1192 (0.7% higher), and the AMD FirePro M2000 scores 1168 (1.4% lower).

Q: Is the Ryzen 7 7700X the bottleneck in this system?

A: No. The CPU ranks in the 85th percentile with an average benchmark score of 35909, while the GPU ranks in the 5th percentile with a score of 1184. The measured FPS scaling across resolutions and settings indicates the GPU is the limiting component.

Q: What frame rate can I expect at 1440p Medium settings?

A: The measured average is 32 FPS, with a minimum of 27 and maximum of 37. This is below the 60 FPS target and may feel choppy in action sequences.

Q: Does the 4K Ultra setting provide any usable performance?

A: No. The average FPS at 4K Ultra is 17, which is well below playable thresholds. Even 4K Low only reaches 30 FPS, which is marginal at best.

Settings Recommendations

The measured data strongly favors the Low preset for any playable experience with this combination. At 1080p Low, the average FPS is 59, which is the only configuration in the entire dataset that approaches standard display refresh rates. This setting sacrifices visual quality but delivers a frame rate that is functionally smooth for most players.

The Medium preset at 1080p offers 42 FPS average with a range of 36-48, which may be acceptable for players who prioritize visual fidelity over smoothness. However, the frame range indicates potential dips below 40 FPS during demanding scenes. At 1440p Medium, the 32 FPS average with a 27-37 range is harder to recommend, as the minimum falls into stutter territory.

For players targeting 1440p, the Low preset at 45 FPS is the only viable option, though it still falls short of 60 FPS. At 4K, no settings tier reaches 30 FPS except Low at exactly 30 FPS, which is borderline. The High and Ultra presets at any resolution above 1080p produce averages below 30 FPS, making them unsuitable for action-adventure gameplay that requires responsive controls.

The data suggests that the best experience comes from 1080p Low, which achieves 59 FPS. If visual quality is paramount and the player can tolerate lower frame rates, 1080p Medium at 42 FPS provides a middle ground. All other settings combinations either fall below 40 FPS or below 30 FPS, which significantly impacts gameplay smoothness in a game like Control that features fast-paced combat and environmental destruction.

How This Combo Ranks

This pairing ranks 2657th out of 2888 tested combinations in Control, placing it in the bottom 8% of all configurations. This ranking is consistent with the GPU's 5th percentile standing among all graphics cards, which dominates the overall performance assessment. The CPU's 85th percentile ranking does little to boost the combo's position because the GPU cannot translate that processing power into frame rate.

The measured FPS data reinforces this low ranking. With a best-case scenario of 59 FPS at 1080p Low and a worst-case of 17 FPS at 4K Ultra, the combo occupies a performance tier that is suited for older or less demanding titles rather than a 2019 action-adventure game with modern rendering requirements. The gap between the CPU's capability and the GPU's output is stark: a processor that scores 19088 in Cinebench R23 multicore is paired with a graphics solution that scores 1184 in 3DMark Steel Nomad.

The comparison between component percentiles tells the story. The CPU sits at the 85th percentile, meaning it outperforms 85% of all processors. The GPU sits at the 5th percentile, meaning it outperforms only 5% of all graphics cards. This 80-percentile gap is reflected in the combo's ranking at 2657 out of 2888, which places it far below what the CPU alone would suggest. The data indicates that upgrading the GPU would dramatically improve Control's performance, while the CPU would remain largely unaffected in its role as a supporting component.

Hardware Specifications

AMD Ryzen 7 7700X

Cores / Threads 8 / 16
Base Clock 4500 MHz
Boost Clock 5400 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7700X + Intel Arc B370 in Control

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 21.0
3840x2160 High 19.0
3840x2160 Ultra 17.0
2560x1440 Low 45.0
2560x1440 Medium 32.0
2560x1440 High 28.0
2560x1440 Ultra 25.0
1920x1080 Low 59.0
1920x1080 Medium 42.0
1920x1080 High 37.0
1920x1080 Ultra 32.0

Control with Ryzen 7 7700X + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with Arc B370 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 7 7700X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.