Control
This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 49 | 60 | 83 |
| 1440p QHD | 69 | 74 | 86 | 120 |
| 1080p Full HD | 86 | 99 | 112 | 161 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 5700G + NVIDIA GeForce RTX 3070, In-Depth Analysis
Control presents an interesting case study for the AMD Ryzen 7 5700G and NVIDIA GeForce RTX 3070 pairing, as the data reveals a system that scales predictably with resolution but leaves performance questions open at the highest settings. The measured frame rates across three resolutions and four quality presets suggest a configuration that is well-balanced for high-refresh 1440p gaming, yet the transition to 4K exposes a clear bottleneck that shifts the experience from fluid to merely playable.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent, following a pattern that points squarely at the GPU as the primary limiting factor. At Low settings, the average frame rate falls from 161.3 FPS at 1920x1080 to 120.3 FPS at 2560x1440, a 25% reduction, and then to 83.4 FPS at 3840x2160, a further 31% drop from 1440p. This scaling curve is typical of a GPU-bound scenario; the RTX 3070’s 8 GB of GDDR6 memory and 448.0 GB/s bandwidth are being taxed harder as pixel count increases, while the CPU’s workload remains relatively static.
The pattern holds across all presets, but the percentage losses become more pronounced at higher quality levels. Moving from 1080p to 4K at Ultra settings yields a drop from 86 FPS to 45.2 FPS, a 47% reduction. At High settings, the same resolution jump cuts performance from 98.7 FPS to 49.4 FPS, a 50% loss. The fact that the relative decline is similar across presets suggests that the RTX 3070 is scaling consistently; it is not a case of a single setting causing a cliff, but rather the overall pixel throughput demand overwhelming the GPU’s 20.31 TFLOPS of FP32 compute.
The data implies that at 1080p, the CPU is still contributing meaningfully, as the frame rates are high enough that any single-thread bottleneck would be exposed. The Ryzen 7 5700G’s boost clock of 4.60 GHz and single-thread benchmark score of 899 in 3dmark suggest it can feed frames adequately. However, by 4K, the GPU is so saturated that the CPU’s role diminishes; the 45-49 FPS range at High and Ultra is a clear indicator that the RTX 3070 is the ceiling, not the processor.
Settings Recommendations
The measured rows indicate that the Medium preset offers the most compelling balance of visual quality and performance for this combo, particularly at 1440p. At 2560x1440, Medium produces 85.6 FPS, which is 15% higher than High’s 74.2 FPS and a substantial 25% improvement over Ultra’s 68.6 FPS. The jump from Medium to High costs 11.4 FPS, while the jump from High to Ultra costs only 5.6 FPS, suggesting diminishing returns on the latter step. For a game like Control, where physics and destruction are central, maintaining a frame rate above 80 FPS is likely more impactful than the marginal visual gains from Ultra.
At 1080p, the recommendation shifts slightly. Medium delivers 112.2 FPS, which is excellent for high-refresh monitors, but Low pushes to 161.3 FPS. The gap between Medium and High is 13.5 FPS, whereas the gap between High and Ultra is 12.7 FPS, indicating a more linear scaling at this resolution. Still, the 112.2 FPS at Medium is likely the sweet spot, as it provides enough headroom for demanding scenes without the potential stutter that might accompany the 86 FPS at Ultra.
For 4K, the data is less forgiving. Ultra produces 45.2 FPS, which is below the threshold for smooth action, and High only improves to 49.4 FPS. Medium reaches 59.5 FPS, which is playable but not ideal. The Low preset at 83.4 FPS is the only 4K option that approaches a comfortable experience, but it likely sacrifices too much visual fidelity for a game that relies on atmospheric lighting. The recommendation here is to stick with 1440p Medium or High, as 4K does not offer a viable high-quality option with this hardware.
FAQ
Q: Is this combo better suited for 1080p or 1440p gaming in Control?
A: The data shows that 1440p is the optimal resolution. At Medium settings, the combo achieves 85.6 FPS at 2560x1440, which is a 24% drop from the 112.2 FPS at 1920x1080 but still well above the 60 FPS threshold. The 1080p results are higher, but the visual clarity gain from 1440p likely justifies the frame rate cost.
Q: How does the RTX 3070 perform at 4K in Control?
A: The GPU struggles at 3840x2160. The highest playable average is 59.5 FPS on Medium, while High and Ultra dip to 49.4 FPS and 45.2 FPS respectively. These numbers suggest that 4K requires significant settings compromises to maintain fluidity.
Q: What is the frame rate difference between Low and Ultra at 1080p?
A: At 1920x1080, the difference is 75.3 FPS, with Low averaging 161.3 FPS and Ultra averaging 86 FPS. This is a 47% reduction, indicating that Ultra settings impose a heavy cost on the GPU.
Q: Does the CPU bottleneck the GPU at any resolution?
A: The data does not show a CPU bottleneck at any resolution. The frame rates scale consistently with resolution and settings, which is characteristic of GPU-bound performance. The Ryzen 7 5700G’s 8 cores and 16 threads appear sufficient to keep the RTX 3070 fed.
Q: How does this combo rank against other tested combinations?
A: The combo ranks 732 out of 1636 tested combinations in Control, placing it in the top 45% of all systems. This is a mid-pack ranking, suggesting that while it is capable, many other pairings offer higher performance.
Q: Is there a significant difference between High and Ultra settings at 1440p?
A: The difference is modest. High averages 74.2 FPS, while Ultra averages 68.6 FPS, a delta of 5.6 FPS or 7.5%. This is smaller than the 11.4 FPS gap between Medium and High, suggesting Ultra offers diminishing returns.
How This Combo Ranks
The combo’s rank of 732 out of 1636 in Control places it in the upper-middle tier of tested systems. This position is somewhat surprising given the RTX 3070’s individual percentile of 72 among all GPUs, but it reflects the game’s specific demands. The GPU’s nearest rivals include the AMD Radeon RX 6600 XT, which scores 0.9% higher on average, and the NVIDIA GeForce GTX 980 Ti, which is 1% higher. This indicates that the RTX 3070 is competitive with these cards, but not dominant.
The CPU’s rank of 83rd percentile among all processors, with an average benchmark score of 25626, is slightly higher than its GPU counterpart. The nearest rival, the AMD Ryzen 7 6800U, scores 25706, a delta of -0.3%, meaning the 5700G is effectively on par. This suggests the CPU is not the weak link in this pairing. The fact that the combo ranks lower than either component’s individual percentile implies that Control is either more GPU-intensive than the average workload or that the specific combination of this CPU and GPU does not synergize as well as other pairings. The data points to a system that is competent but not exceptional for this title.
CPU Role
The AMD Ryzen 7 5700G is a Zen 3 architecture processor with 8 cores and 16 threads, operating at a base clock of 3.80 GHz and a boost clock of 4.60 GHz. Its benchmark results are solid, with a Cinebench R23 multicore score of 20755 and a single-core score of 2930. These numbers indicate strong single-thread performance, which is critical for game logic and physics in a title like Control. The 3dmark single-thread score of 899 aligns with this, suggesting the CPU can handle the per-thread demands of the game’s engine.
In the context of the measured FPS, the CPU’s role appears to be secondary to the GPU. At 1080p Low, the 161.3 FPS average is high enough that any CPU limitation would likely manifest as inconsistent frame times or a plateau, but the data shows a smooth progression across settings. The 16 MB of L3 cache and 51.2 GB/s memory bandwidth provide ample data throughput for the game’s assets. The CPU’s percentile of 83 versus the GPU’s 72 suggests that the processor is more capable relative to its peers than the graphics card, reinforcing that the GPU is the limiting component in this configuration. The data implies that overclocking the 5700G would yield minimal gains in Control, as the bottleneck lies elsewhere.
Measured FPS Breakdown
At 1920x1080, the combo delivers its highest performance. Low settings average 161.3 FPS, Medium drops to 112.2 FPS, High settles at 98.7 FPS, and Ultra bottoms out at 86 FPS. The spread from Low to Ultra is 75.3 FPS, with each step costing between 13.5 and 14.1 FPS, showing a nearly linear degradation.
Moving to 2560x1440, the frame rates fall but remain playable. Low averages 120.3 FPS, a 25% reduction from 1080p. Medium produces 85.6 FPS, High hits 74.2 FPS, and Ultra averages 68.6 FPS. The gaps between presets are 34.7, 11.4, and 5.6 FPS respectively, indicating that the cost of each settings tier shrinks as resolution increases.
At 3840x2160, the performance drops significantly. Low averages 83.4 FPS, which is still smooth, but Medium falls to 59.5 FPS. High and Ultra manage 49.4 FPS and 45.2 FPS, respectively. The difference between Low and Medium is 23.9 FPS, while Medium to High is 10.1 FPS, and High to Ultra is just 4.2 FPS. This compressed range at 4K suggests the GPU is hitting a hard performance wall, where even reducing settings from High to Ultra yields minimal gains because the pixel fill rate is the dominant constraint.
GPU Role
The NVIDIA GeForce RTX 3070 is built on the Ampere architecture with 5888 shading units, 184 texture mapping units, and 96 raster output units. It operates at a base clock of 1500 MHz and a boost clock of 1725 MHz, with 8 GB of GDDR6 memory on a 256-bit bus providing 448.0 GB/s of bandwidth. These specs are reflected in its benchmark scores, including a Passmark G3D score of 22214 and a 3dmark Steel Nomad DX12 score of 3162, placing it in the 72nd percentile of all GPUs.
In Control, the GPU’s role is dominant, as evidenced by the resolution scaling. The RTX 3070’s 46 ray tracing cores and 184 tensor cores are relevant, but the measured data does not isolate their impact. The 20.31 TFLOPS of FP32 compute is the primary driver of rasterization performance. The frame rates at 4K, particularly the 45.2 FPS at Ultra, illustrate the GPU’s limits. The memory bandwidth of 448.0 GB/s is sufficient for 1440p, but at 4K, the 8 GB VRAM capacity may be a factor, as texture-heavy scenes could exceed it, causing the GPU to fall back on slower system memory. The data shows that the RTX 3070 is a capable 1440p card, but it is not a 4K performer in this title, with the combination of pixel count and settings overwhelming its computational and memory resources.
Hardware Specifications
AMD Ryzen 7 5700G
NVIDIA GeForce RTX 3070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce RTX 3070 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 83.4 |
| 3840x2160 | Medium | 59.5 |
| 3840x2160 | High | 49.4 |
| 3840x2160 | Ultra | 45.2 |
| 2560x1440 | Low | 120.3 |
| 2560x1440 | Medium | 85.6 |
| 2560x1440 | High | 74.2 |
| 2560x1440 | Ultra | 68.6 |
| 1920x1080 | Low | 161.3 |
| 1920x1080 | Medium | 112.2 |
| 1920x1080 | High | 98.7 |
| 1920x1080 | Ultra | 86.0 |
Control with Ryzen 7 5700G + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 3070 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 7 5700G + RTX 3070
Explore FPS benchmarks for other games using this same hardware combination.