Control
This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 58 | 65 | 92 |
| 1440p QHD | 74 | 86 | 96 | 136 |
| 1080p Full HD | 98 | 113 | 127 | 179 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 7500F + AMD Radeon RX 6800 XT, In-Depth Analysis
The AMD Ryzen 5 7500F paired with the AMD Radeon RX 6800 XT is a formidable combination for playing Control, a 2019 Action Adventure title. The benchmark data places this specific combo at rank 1183 out of 3720 tested combinations, which puts it in the upper third of all systems evaluated for this game. This ranking is a direct result of the CPU’s strong single-thread performance and the GPU’s substantial memory bandwidth, both of which are critical for Control’s physics-heavy environments and particle effects. The data shows a system capable of high refresh rate gaming at 1080p and smooth 60 FPS experiences at 4K, though the exact settings matter considerably.
How This Combo Ranks
The combination of the AMD Ryzen 5 7500F and the AMD Radeon RX 6800 XT achieves a combo rank of 1183 out of 3720 tested combos in Control. This places the pairing in the top 31.8% of all systems tested, which is a solid result for a desktop setup built around a 2023 CPU and a 2020 GPU. The ranking reflects a balanced partnership where neither component becomes a severe bottleneck at most settings, though the data indicates that the GPU tends to be the limiting factor at higher resolutions.
To contextualize this ranking, it is useful to look at the individual component standings. The Ryzen 5 7500F sits at the 77th percentile among all CPUs, with an average benchmark score of 24964. Its nearest rivals in synthetic CPU benchmarks include the Intel Core i7-11850H, which scores 24935, and the AMD Ryzen 5 8400F, which scores 25005. The deltaPct values are remarkably small: the Ryzen 5 7500F is just 0.1% ahead of the Intel Core i7-11850H, and only 0.2% behind the AMD Ryzen 5 8400F. This means that in general processing tasks, the 7500F is effectively tied with these competitors, and any performance difference in Control will come down to how the game uses the CPU rather than raw synthetic power.
On the GPU side, the Radeon RX 6800 XT holds the 85th percentile among all GPUs, with an average benchmark score of 48477. Its nearest rivals include the NVIDIA RTX A1000 Mobile, which scores 47743, placing the RX 6800 XT 1.5% ahead. Conversely, the Intel Arc A550M scores 49737, which puts the RX 6800 XT 2.5% behind. The data also shows the NVIDIA GeForce RTX 5070 Ti scoring 49957, meaning the RX 6800 XT is 3% behind that newer card, and the AMD Radeon RX Vega 64 scoring 50001, a 3% gap. These are tight margins, indicating that the RX 6800 XT is competitive with a range of modern and previous-generation parts, even if it is not at the absolute top of the stack.
Given that the CPU and GPU are both mid-to-high tier parts relative to their respective pools, the combo rank of 1183 makes sense. It is not a top-tier system, but it is far from entry-level. The data suggests that for Control, this combo will outperform the majority of tested systems, and the primary challenge will be balancing visual fidelity with frame rate targets.
GPU Role
The AMD Radeon RX 6800 XT is the dominant component in this pairing for Control, especially as resolution increases. The GPU features 16 GB of GDDR6 memory on a 256-bit bus, delivering a bandwidth of 512.0 GB/s. This memory configuration is particularly relevant for Control, a game known for its destructible environments and complex visual effects that can consume VRAM quickly. The 16 GB capacity means that at no tested resolution or setting does the card run out of memory, allowing the benchmark results to reflect pure compute performance rather than memory limitations.
Clock speeds are also a key factor. The GPU has a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz. The game clock is the more relevant figure for sustained gaming workloads, and the 2015 MHz value is what the card will typically hold during extended sessions in Control. The boost clock of 2250 MHz provides headroom for lighter scenes, but the benchmark averages suggest that the card settles into the game clock range under load. The memory clock runs at 2000 MHz, which translates to 16 Gbps effective, working in tandem with the 256-bit bus to achieve that 512.0 GB/s bandwidth figure.
The compute capabilities of the RX 6800 XT are substantial. With 4608 shading units, 288 texture mapping units, and 128 ROPs, the card can push 20.74 TFLOPS of FP32 compute. The pixel rate is 288.0 GPixel/s, and the texture rate is 648.0 GTexel/s. These figures indicate a card that can handle the fill-rate demands of Control’s particle-heavy combat sequences. The presence of 72 ray tracing cores is noteworthy, though the benchmark data does not specify whether ray tracing was enabled in any of the measured FPS rows. The DirectX 12 Ultimate support, via the 12_2 feature level, means the card is fully compatible with modern rendering techniques that Control can utilize, though the game’s release in 2019 means it primarily relies on more traditional rasterization.
In terms of relative GPU performance, the RX 6800 XT sits at the 85th percentile, which is a strong showing. Its average benchmark score of 48477 is only 1.5% higher than the NVIDIA RTX A1000 Mobile’s 47743, but it is 2.5% lower than the Intel Arc A550M’s 49737. This indicates that while the card is not the fastest in its immediate peer group, it is extremely close, and real-world game performance will depend heavily on driver optimization and specific game engines. For Control, the data shows that the GPU is capable of delivering playable frame rates at all tested settings, with the caveat that ultra settings at 4K will dip below the 60 FPS threshold.
Resolution Scaling
The measured FPS data for this combo shows a clear pattern of performance scaling as resolution increases from 1920x1080 to 3840x2160. At 1080p Low settings, the combo achieves 179 FPS on average. Moving to 1440p Low, that figure drops to 136 FPS, a 24% reduction. At 4K Low, the average FPS is 92, which is another 32.4% drop from 1440p. This scaling is consistent with a GPU-bound scenario at lower settings, where the CPU has enough headroom to feed the GPU at 1080p, but the GPU’s rendering load increases disproportionately with each resolution step.
The pattern holds for High settings as well. At 1080p High, the average FPS is 113. At 1440p High, it drops to 86, a 23.9% decrease. At 4K High, the average is 58 FPS, a 32.6% drop from 1440p. The consistency of these percentage drops—roughly 24% from 1080p to 1440p and then 32% from 1440p to 4K—suggests that the GPU is the primary limiting factor at all settings. If the CPU were the bottleneck, we would expect to see a smaller drop when moving from 1080p to 1440p, as the CPU load would remain similar while the GPU load increases. Instead, the FPS drops are significant at every step, indicating that the RX 6800 XT is working harder at higher resolutions.
For Ultra settings, the scaling is slightly different. At 1080p Ultra, the average FPS is 98. At 1440p Ultra, it falls to 74, a 24.5% reduction. At 4K Ultra, the average is 50 FPS, a 32.4% drop from 1440p. The 4K Ultra result is the only configuration that drops below 60 FPS, suggesting that the combination of maximum visual fidelity and 4K resolution is too demanding for this GPU. The fact that the 4K Ultra average of 50 FPS is 8 FPS lower than the 4K High average of 58 FPS indicates that the Ultra preset adds a significant load, likely through higher shadow quality, reflection resolution, or other post-processing effects.
The data also provides min and max FPS values for Medium settings at each resolution. At 1080p Medium, the average is 127 FPS, with a min of 108 and a max of 146. At 1440p Medium, the average is 96 FPS, with a min of 82 and a max of 111. At 4K Medium, the average is 65 FPS, with a min of 55 and a max of 75. The min FPS values are particularly telling: at 4K Medium, the min of 55 FPS means there are moments where the frame rate dips below the 60 FPS threshold, which could be noticeable during intense combat. At 1080p and 1440p Medium, the min FPS values are comfortably above 60, indicating a smooth experience even in the most demanding scenes.
Overall, the resolution scaling data demonstrates that this combo is best suited for 1080p and 1440p gaming, where it can maintain high frame rates across all settings. At 4K, the GPU becomes the clear bottleneck, and users will need to compromise on settings to achieve a playable experience.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the combo delivers its highest frame rates. Low settings yield an average of 179 FPS, which is exceptionally high and indicates that the GPU is far from being stressed at this resolution. Medium settings reduce the average to 127 FPS, with a recorded min of 108 FPS and a max of 146 FPS. High settings bring the average down to 113 FPS, and Ultra settings result in an average of 98 FPS. The spread from Low to Ultra at 1080p is 81 FPS, which shows that the visual presets have a substantial impact on performance, but even at Ultra, the frame rate is well above the 60 FPS threshold for smooth gameplay.
At 2560x1440, performance remains strong but shows the expected decline. Low settings average 136 FPS, which is still very high. Medium settings average 96 FPS, with a min of 82 FPS and a max of 111 FPS. High settings average 86 FPS, and Ultra settings average 74 FPS. The 1440p Ultra result of 74 FPS is particularly noteworthy because it is still above 60 FPS, meaning that users can enjoy maximum visual quality at this resolution without sacrificing smoothness. The min FPS at Medium settings is 82, which is also comfortably above 60, indicating that the combo handles demanding scenes well at 1440p.
At 3840x2160, the performance drops significantly. Low settings average 92 FPS, which is still playable but noticeably lower than the 1080p and 1440p results. Medium settings average 65 FPS, with a min of 55 FPS and a max of 75 FPS. The min of 55 FPS is the first time any measured configuration falls below 60 FPS, and it occurs at Medium settings, not Ultra. High settings average 58 FPS, which is just below the 60 FPS target. Ultra settings average 50 FPS, which is the lowest result in the entire dataset. This breakdown shows that at 4K, the combo is only able to maintain a consistent 60+ FPS experience at Low settings, and even Medium settings will have occasional dips below that threshold.
The min and max FPS data for Medium settings provides additional insight into frame time consistency. At 1080p Medium, the spread between min and max is 38 FPS (108 to 146), which is relatively wide but still results in a playable experience. At 1440p Medium, the spread is 29 FPS (82 to 111), and at 4K Medium, the spread is 20 FPS (55 to 75). The narrowing spread at higher resolutions suggests that the GPU is becoming more consistently loaded, but the lower min values indicate that the overall frame rate is closer to the edge of playability.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution. At 1920x1080, the data supports using Ultra settings, as the average FPS of 98 is well above the 60 FPS threshold, and even the most demanding scenes are unlikely to cause noticeable stuttering. The jump from High to Ultra at 1080p costs 15 FPS on average (from 113 to 98), but the visual improvement in Control’s detailed environments and effects is worth that trade-off for most users. If a user has a 144 Hz or higher refresh rate monitor, dropping to High settings would push the average to 113 FPS, which is closer to that refresh rate, but Ultra still provides a smooth experience.
At 2560x1440, Ultra settings are also viable, with an average FPS of 74. This is above the 60 FPS target, and the min FPS at Medium settings was 82, suggesting that Ultra would likely stay above 60 FPS in most scenes. However, if a user wants to ensure a higher frame rate for competitive play or a 144 Hz monitor, High settings at 86 FPS would be the better choice. The difference between High and Ultra at 1440p is 12 FPS, which is noticeable but not drastic. Medium settings at 96 FPS are also an option for those who prioritize frame rate over visual fidelity, but the data suggests that the combo has enough headroom to run High or Ultra comfortably at this resolution.
At 3840x2160, the recommendations change significantly. Low settings are the only preset that delivers a consistently playable experience, with an average of 92 FPS. Medium settings average 65 FPS, but the min FPS of 55 means that there will be moments where the frame rate drops below 60, which can be jarring during fast-paced combat. High settings average 58 FPS, which is just below the 60 FPS target, and Ultra settings average 50 FPS, which is too low for a smooth experience. For 4K gaming, the data indicates that users should either accept Low settings for a solid 92 FPS average or use Medium settings and tolerate occasional dips below 60 FPS. High and Ultra are not recommended at this resolution unless the user is willing to accept frame rates in the 50s.
The best overall experience, based on the data, is 1440p with Ultra settings. This configuration delivers an average FPS of 74, which is above the 60 FPS target, and the visual quality is maximized. The 1080p Ultra configuration is a close second, with a higher average FPS of 98, but the lower resolution means less detail on larger monitors. For users with 4K displays, the data suggests that Low settings are the only way to achieve a smooth experience, and even then, the visual downgrade may not be worth it compared to running at 1440p Ultra.
FAQ
*Q: What is the combo rank for this system in Control?*
A: The AMD Ryzen 5 7500F and AMD Radeon RX 6800 XT combination ranks 1183 out of 3720 tested combos, placing it in the upper 31.8% of all systems tested.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 5 7500F has an average benchmark score of 24964, which is 0.1% ahead of the Intel Core i7-11850H (24935) and 0.2% behind the AMD Ryzen 5 8400F (25005). It is also 0.2% ahead of the Intel Core i7-13620H (24911) and 0.4% ahead of the Intel Core 5 210H (24872).
*Q: What is the GPU’s memory configuration and how does it affect Control?*
A: The RX 6800 XT has 16 GB of GDDR6 memory on a 256-bit bus with 512.0 GB/s bandwidth. This large capacity ensures that the GPU never runs out of memory at any tested resolution or setting, allowing the benchmark results to reflect pure compute performance.
Q: What are the average FPS results at 1080p for all settings?
A: At 1920x1080, the average FPS is 179 at Low, 127 at Medium, 113 at High, and 98 at Ultra. The Medium setting also shows a min FPS of 108 and a max FPS of 146.
Q: Does the combo maintain 60 FPS at 4K Ultra?
A: No. At 3840x2160 Ultra, the average FPS is 50, which is below the 60 FPS threshold. The only 4K setting that averages above 60 FPS is Low, with 92 FPS, while Medium averages 65 FPS and High averages 58 FPS.
Q: Which resolution and settings combination offers the best balance of performance and visual quality?
A: The data suggests that 2560x1440 with Ultra settings is the best choice, delivering an average FPS of 74. This is above the 60 FPS target and provides maximum visual fidelity. Alternatively, 1080p Ultra offers a higher average of 98 FPS but at a lower resolution.
Hardware Specifications
AMD Ryzen 5 7500F
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + AMD Radeon RX 6800 XT in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 92.0 |
| 3840x2160 | Medium | 65.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 50.0 |
| 2560x1440 | Low | 136.0 |
| 2560x1440 | Medium | 96.0 |
| 2560x1440 | High | 86.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 179.0 |
| 1920x1080 | Medium | 127.0 |
| 1920x1080 | High | 113.0 |
| 1920x1080 | Ultra | 98.0 |
Control with Ryzen 5 7500F + Other GPUs
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Control with RX 6800 XT + Other CPUs
See how Control performs with the same GPU but different processors.
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