Control

Control

AVERAGE FPS
170
excellent

This combination delivers exceptional performance with an average of 170 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 71 88 102 120
1440p QHD 124 154 178 210
1080p Full HD 185 229 265 313

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 120
3840x2160 Medium 102
3840x2160 High 88
3840x2160 Ultra 71
2560x1440 Low 210
2560x1440 Medium 178
2560x1440 High 154
2560x1440 Ultra 124
1920x1080 Low 313
1920x1080 Medium 265
1920x1080 High 229
1920x1080 Ultra 185

Control with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 4060, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 5 5600GT paired with the NVIDIA GeForce RTX 4060 secures the 4th position out of 3,720 tested combinations in Control. This top-0.1% placement is remarkable for a mid-range pairing, placing it ahead of nearly every alternative configuration in the database. The combo’s rank reflects not just raw GPU muscle but also the CPU’s ability to feed frames without becoming a bottleneck at the resolutions where this game shines.

The CPU itself sits at the 74th percentile among all processors, with an average benchmark score of 20,733. That places it within a hair’s breadth of the Intel Core i5-12490F, which scores 20,802 and trails by just 0.3%. The Xeon 6325P and Core Ultra 5 125U are equally close, at 20,821 and 20,826 respectively, both showing a 0.4% deficit. The AMD EPYC 7J13 rounds out the rival group at 20,845, a 0.5% gap. These margins are negligible in real-world gaming, meaning the 5600GT is effectively trading blows with a spread of Intel and server-class silicon.

On the graphics side, the RTX 4060 posts an average benchmark score of 17,639, landing at the 61st percentile among all GPUs. Its nearest rival, the AMD Radeon HD 7790, scores 17,666 — a 0.2% difference that is statistically insignificant. The integrated Radeon 780M is 0.3% behind, while the Radeon Pro 560 and Pro 460 lag by 0.5% and 0.7% respectively. The data shows the 4060 is not a standout in raw compute benchmarks, yet its game-specific performance in Control is exceptional, underscoring how architectural efficiency and driver optimization can outweigh synthetic scores.

The 4th-place rank out of 3,720 combos means this pairing outperforms configurations with ostensibly stronger components on paper. The measured FPS numbers confirm this: at 1080p Ultra, the combo delivers 185 FPS, which is 49% higher than the 124 FPS at 1440p Ultra, and 161% higher than the 71 FPS at 4K Ultra. The scaling pattern suggests the GPU becomes the limiting factor as resolution climbs, while the CPU remains capable of pushing high frame rates at lower settings.

FAQ

Q: How does this combo rank against all other tested configurations in Control?

A: The AMD Ryzen 5 5600GT with the RTX 4060 ranks 4th out of 3,720 tested combos, placing it in the top 0.1% of all configurations for this game.

Q: What is the single best FPS result recorded for this combo?

A: The highest average FPS is 313, achieved at 1920x1080 with Low settings. This drops to 120 FPS at 4K Low, showing a 62% reduction from the peak.

Q: How much does the CPU’s benchmark score differ from its closest rival?

A: The 5600GT scores 20,733 on average, which is 0.3% lower than the Intel Core i5-12490F’s 20,802. The gap is functionally negligible for gaming workloads.

Q: Is the GPU’s performance close to any other cards in the database?

A: The RTX 4060’s average score of 17,639 is just 0.2% behind the AMD Radeon HD 7790’s 17,666, and 0.3% ahead of the Radeon 780M’s 17,588.

Q: What is the largest FPS drop when moving from 1080p to 4K at the same settings?

A: At High settings, the average FPS falls from 229 at 1080p to 88 at 4K, a 62% reduction. At Ultra, it drops from 185 to 71, a 62% decline as well.

Q: Does the combo maintain playable frame rates at 4K with maximum settings?

A: Yes, the Ultra preset at 3840x2160 yields an average of 71 FPS, which is above the 60 FPS threshold for smooth gameplay, though not by a large margin.

Resolution Scaling

The measured FPS data reveals a clear and consistent scaling pattern across the three resolutions. At 1080p Low, the combo produces 313 FPS on average, which drops to 210 FPS at 1440p Low and 120 FPS at 4K Low. This represents a 33% reduction from 1080p to 1440p, and a further 43% reduction from 1440p to 4K. The Low preset’s minimal GPU load means the frame rate is primarily dictated by the CPU’s ability to process draw calls and physics, and the 5600GT’s 6 cores and 12 threads handle this efficiently.

At Medium settings, the pattern shifts slightly. The 1080p result of 265 FPS falls to 178 FPS at 1440p (a 33% drop) and then to 102 FPS at 4K (a 43% drop from 1440p). The min FPS numbers at Medium are 225 at 1080p, 151 at 1440p, and 87 at 4K, showing that frame pacing remains consistent even as resolution increases. The max FPS values of 304, 205, and 117 at respective resolutions indicate headroom for spikes, but the averages are what matter for sustained gameplay.

High settings tell a similar story: 229 FPS at 1080p, 154 FPS at 1440p, and 88 FPS at 4K. The percentage drops are 33% and 43%, matching the Medium preset’s scaling almost exactly. This uniformity suggests that resolution scaling in Control is linear regardless of preset, which points to a GPU-bound scenario once the CPU can feed enough frames.

The Ultra preset, however, shows a steeper decline. From 185 FPS at 1080p to 124 FPS at 1440p, the drop is 33%, but moving to 4K yields 71 FPS — a 43% reduction from 1440p. The absolute numbers are lower, but the relative scaling is identical to other presets. What changes is the limiter: at 1080p Ultra, the GPU is working harder on pixel effects, but the CPU still has headroom; at 4K Ultra, the GPU is clearly saturated, as evidenced by the 71 FPS average, which is barely above the 60 FPS threshold.

The data indicates that the RTX 4060 becomes the primary bottleneck above 1080p. The 8 GB of GDDR6 memory on a 128-bit bus with 272.0 GB/s bandwidth is sufficient for 1440p, but at 4K, the memory bandwidth and shading units (3,072) are stretched. The CPU’s role diminishes as resolution increases, which is typical for a game like Control that relies heavily on GPU effects like ray tracing and particle simulations.

Settings Recommendations

For players targeting 1080p, the Ultra preset at 185 FPS is the obvious choice. The frame rate is high enough that sacrificing visual fidelity for speed is unnecessary. The High preset at 229 FPS offers a 24% improvement over Ultra, but the visual difference between High and Ultra in Control is often subtle, involving shadow quality and reflection detail. The Medium preset at 265 FPS is for competitive play, but with a 144 Hz monitor, Ultra is already beyond the refresh rate, so there is no practical benefit to lowering settings.

At 1440p, the Ultra preset delivers 124 FPS, which is smooth on high-refresh displays. The High preset at 154 FPS provides a 24% boost and is recommended for players who prefer higher frame rates over maximum eye candy. Medium at 178 FPS is the sweet spot for 165 Hz monitors, but the min FPS of 151 at Medium suggests occasional dips that could be noticeable. Low at 210 FPS is overkill and would require a 240 Hz panel to fully utilize, making it a niche choice.

For 4K, the situation is more delicate. The Ultra preset at 71 FPS is playable, but the margin above 60 FPS is thin, and the min FPS at Medium (87) suggests that Ultra’s min FPS could dip below 60 in intense scenes. The High preset at 88 FPS is the safer recommendation, offering a 24% improvement over Ultra while still maintaining high visual quality. Medium at 102 FPS is the best balance for 4K, providing a 44% improvement over Ultra with only minor visual compromises. Low at 120 FPS is for those who prioritize frame rate above all else, but at 4K, the visual downgrade is severe.

The data shows that the Medium preset at 1440p (178 FPS) offers the best overall experience when considering both visual fidelity and frame rate headroom. The min FPS of 151 at this setting ensures that even the most demanding scenes remain fluid. For 4K users, Medium at 102 FPS is the recommended compromise, as it maintains a comfortable margin above 60 FPS while preserving most of the game’s atmospheric effects.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest performance. Low settings produce an average of 313 FPS, with no min or max data recorded. Medium averages 265 FPS, with a min of 225 and a max of 304, indicating a tight frame pacing window. High settings average 229 FPS, and Ultra averages 185 FPS. The spread from Low to Ultra is 128 FPS, a 41% reduction, which is substantial but expected given the increased pixel and shading workload.

At 2560x1440, the averages are 210 FPS (Low), 178 FPS (Medium), 154 FPS (High), and 124 FPS (Ultra). The Medium preset’s min FPS of 151 and max of 205 show a wider variance than at 1080p, suggesting that the GPU is beginning to strain under the additional pixel count. The gap between Low and Ultra is 86 FPS, a 41% reduction, mirroring the 1080p scaling.

At 3840x2160, the performance drops significantly. Low averages 120 FPS, Medium averages 102 FPS (with a min of 87 and max of 117), High averages 88 FPS, and Ultra averages 71 FPS. The Low-to-Ultra gap is 49 FPS, a 41% reduction, consistent with the other resolutions. The min FPS of 87 at Medium is the only sub-100 min recorded, and it suggests that frame drops become more pronounced at 4K.

The progression across resolutions shows a clear pattern: each step from 1080p to 1440p reduces FPS by approximately 33%, and each step from 1440p to 4K reduces FPS by approximately 43%. This non-linear scaling is typical of GPU-bound scenarios where pixel fill rate and memory bandwidth become limiting factors. The 4060’s 272.0 GB/s bandwidth and 118.1 GPixel/s pixel rate are adequate for 1440p but are pushed hard at 4K.

The Ultra preset at 4K (71 FPS) is the weakest result, but it remains playable. The fact that the combo can hold above 60 FPS at 4K Ultra confirms the Ada Lovelace architecture’s efficiency. The FP32 throughput of 15.11 TFLOPS and 24 RT cores help with Control’s physics-heavy combat sequences, though the game’s implementation of ray tracing is limited.

CPU Role

The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne. It operates on the AMD Socket AM4 platform with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. The 7 nm process node from TSMC houses 10,700 million transistors on a 180 mm² die. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of shared L3. This configuration is well-suited for gaming, where 6 cores are sufficient for most titles, and the high boost clock ensures snappy single-threaded performance.

In Control, the CPU’s role is to handle the game’s physics simulation and AI logic, which are not heavily multithreaded. The 5600GT’s single-threaded performance, as measured by Cinebench R23, is 2,438 points, and its multicore score is 17,272. These scores place it in the 74th percentile of all CPUs, and the benchmark results indicate that it provides ample headroom for the RTX 4060 at 1080p. The 3DMark 16-thread score of 5,523 and max-thread score of 5,554 show consistent scaling across thread counts, implying that the processor does not suffer from thread contention issues.

The nearest rivals in the CPU benchmark database include the Intel Core i5-12490F (20,802, -0.3%), the Xeon 6325P (20,821, -0.4%), and the Core Ultra 5 125U (20,826, -0.4%). The 5600GT’s average score of 20,733 is within 0.5% of all these processors, meaning that in CPU-bound scenarios, the choice between them is unlikely to affect gameplay. The EPYC 7J13, a server chip, scores 20,845, but its high core count is unnecessary for gaming.

At 1080p Low, the 313 FPS result is primarily CPU-limited, as the GPU is not stressed. The 5600GT’s boost clock of 4.60 GHz and 16 MB of L3 cache allow it to feed the GPU without stalling. However, at 4K Ultra, the CPU’s utilization drops, and the GPU becomes the bottleneck, as evidenced by the 71 FPS result. The data shows that the CPU is never a limiting factor in this pairing, even at the highest settings.

The integrated Radeon Vega 7 graphics on the 5600GT are irrelevant for this analysis, as the discrete RTX 4060 handles all rendering. The CPU’s 65 W TDP and dual-channel DDR4 memory support (with 51.2 GB/s bandwidth) are adequate for sustaining high frame rates. The PCIe Gen 3 interface with 16 lanes is sufficient for the RTX 4060, which uses PCIe 4.0 x8 — the Gen 3 bandwidth does not meaningfully impact performance in Control.

In summary, the 5600GT provides a solid foundation for the RTX 4060, with enough single-threaded speed and cache to avoid bottlenecking at 1080p and 1440p. The 4K results are constrained by the GPU, not the CPU, and the combo’s 4th-place ranking out of 3,720 configurations reflects this balanced partnership.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4060

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2460 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 4060 in Control

Resolution Settings Avg FPS
3840x2160 Low 120.0
3840x2160 Medium 102.0
3840x2160 High 88.0
3840x2160 Ultra 71.0
2560x1440 Low 210.0
2560x1440 Medium 178.0
2560x1440 High 154.0
2560x1440 Ultra 124.0
1920x1080 Low 313.0
1920x1080 Medium 265.0
1920x1080 High 229.0
1920x1080 Ultra 185.0

Control with Ryzen 5 5600GT + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 4060 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RTX 4060

Explore FPS benchmarks for other games using this same hardware combination.