Control
This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 56 | 61 | 86 |
| 1440p QHD | 70 | 81 | 89 | 127 |
| 1080p Full HD | 90 | 105 | 117 | 165 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
The AMD Ryzen 5 4600G paired with the NVIDIA GeForce RTX 3070 Ti produces a highly playable experience in Control, though the balance between CPU and GPU shifts dramatically as resolution increases. The data shows this combination ranks in the 61st percentile for this game, sitting at rank 637 out of 1636 tested combos. This places it in the upper-middle tier of systems, with the CPU holding a 75th percentile ranking among all processors and the GPU at a 74th percentile among all graphics cards. The measured frame rates across resolutions and settings reveal a system that is clearly GPU-bound at higher resolutions but becomes increasingly CPU-limited as the pixel count drops.
Resolution Scaling
The frame rate scaling from 1080p to 4K tells a clear story about where the bottleneck lives. At Ultra settings, the average FPS drops from 89.5 at 1920x1080 to 69.7 at 2560x1440, a reduction of roughly 22% when moving to 1440p. The drop from 1440p to 4K is steeper still, falling to 47.7 at 3840x2160, a further 32% decline. This pattern is consistent across all settings presets, indicating that the RTX 3070 Ti is the primary limiting factor as resolution climbs.
At Low settings, the scaling is even more revealing. The system achieves 164.6 FPS at 1080p, which falls to 126.6 at 1440p and then to 86.3 at 4K. The percentage drops are 23% and 32% respectively, nearly identical to the Ultra preset scaling. This consistency suggests that even at the lowest graphical load, the GPU is still the dominant constraint at 4K, though the absolute numbers remain high enough for smooth gameplay.
The Medium preset shows a similar trend: 117.1 FPS at 1080p, 89.4 at 1440p, and 60.9 at 4K. The High preset delivers 104.9, 80.9, and 56 respectively. Interestingly, the gap between 1080p and 1440p is consistently larger than the gap between 1440p and 4K for the Low and Medium presets, but the opposite is true for High and Ultra. This inversion suggests that at higher settings, the GPU's memory bandwidth and shading capacity become more strained at 4K, while at lower settings, the CPU's single-thread performance begins to matter more at 1080p.
The data indicates that 1080p is where this combination is least balanced. With the CPU's boost clock of 4.20 GHz and 6 cores / 12 threads, the system can push frame rates well above 100 FPS at lower settings, but the GPU still manages to keep pace. The 4K results are consistently the weakest, with only the Low preset exceeding the 60 FPS threshold.
GPU Role
The RTX 3070 Ti brings substantial graphics horsepower to Control, with 6144 shading units, 192 texture mapping units, and 96 raster output units. Its 8 GB of GDDR6X memory on a 256-bit bus provides 608.3 GB/s of bandwidth, which is critical for a game that loads detailed environments and particle effects. The boost clock of 1770 MHz and base clock of 1575 MHz are solid for the Ampere architecture, and the 48 RT cores are present but not heavily utilized in this title's standard rendering path.
The GPU's benchmark profile places it at a 74th percentile among all GPUs, with an average benchmark score of 30849. Its nearest rivals in the database are the AMD Radeon RX 590 GME (scoring 30755, a 0.3% difference), the AMD Radeon RX 6700 (31112, -0.8%), the NVIDIA Quadro M5000 (31142, -0.9%), and the NVIDIA GRID M60-1Q (31220, -1.2%). These deltas are all within 1.2%, indicating that the RTX 3070 Ti sits in a tightly contested performance band.
In the measured FPS data, the GPU's role becomes evident when comparing High versus Low settings at the same resolution. At 1080p, dropping from High to Low increases average FPS from 104.9 to 164.6, a 57% improvement. At 1440p, the same settings change yields a jump from 80.9 to 126.6, a 56% gain. At 4K, the improvement is 86.3 versus 56, a 54% gain. These nearly uniform percentage increases across resolutions demonstrate that the GPU is consistently the bottleneck, regardless of pixel count.
The 8 GB VRAM capacity is sufficient for 1080p and 1440p at all settings, and even at 4K, the High preset manages 56 FPS without dipping below playable levels. The memory clock of 1188 MHz (19 Gbps effective) combined with the 256-bit bus delivers the bandwidth needed to feed the 21.75 TFLOPS of FP32 compute power.
CPU Role
The AMD Ryzen 5 4600G is a Zen 2 (Renoir) part built on TSMC's 7 nm process, featuring 6 cores and 12 threads. Its base clock of 3.70 GHz boosts to 4.20 GHz, and it carries 8 MB of shared L3 cache alongside 512 KB of L2 per core. The CPU's benchmark results show a balanced profile: a single-thread score of 726 in 3DMark and 2653 in PassMark, with multi-threaded scores of 4889 in 3DMark max threads and 15992 in PassMark multithread.
The CPU's percentile ranking of 75th among all CPUs places it slightly above its nearest rivals. The AMD Ryzen 3 PRO 5355GE scores 17482 (0% delta), the Intel Core i5-12450H scores 17475 (0.1%), the Intel Core i3-14100T scores 17636 (-0.8%), and the Intel Core i3-13100F scores 17665 (-1%). These small deltas indicate that the 4600G is competitive with modern low-power and mobile parts but does not dominate them.
In Control, the CPU's role is most apparent at 1080p with lower settings. The jump from Low to Medium at 1080p is 164.6 to 117.1 FPS, a 29% drop, while the same settings change at 4K only reduces performance from 86.3 to 60.9 FPS, a 29% drop as well. The consistency of these percentages suggests the CPU is not the primary constraint even at 1080p, but the absolute frame rates at 1080p Low (164.6 FPS) indicate the CPU can feed the GPU well beyond what the GPU can render.
The 3DMark 16-thread score of 4863 and 4-thread score of 2732 show that the CPU scales reasonably with thread count, but Control is not a heavily multi-threaded title. The single-thread performance, as measured by the 3DMark single-thread score of 726, is adequate for the game's physics and AI, though it does not provide headroom for extremely high frame rates above 165 FPS.
Settings Recommendations
The measured data provides clear guidance for optimal settings. At 1920x1080, the High preset delivers 104.9 FPS, which is smooth for most displays, while Ultra drops to 89.5 FPS. The Medium preset at 117.1 FPS offers a 12% improvement over High with likely minimal visual differences in most scenes. For 1080p, Medium or High is the sweet spot, as Ultra's 89.5 FPS does not provide a proportional visual benefit.
At 2560x1440, the High preset averages 80.9 FPS, which is excellent for fast-paced action. Ultra drops to 69.7 FPS, still playable but approaching the 60 FPS threshold. Medium at 89.4 FPS is the best balance, offering a 10% gain over High while maintaining high visual quality. Low at 126.6 FPS is only useful for competitive play or high-refresh-rate monitors.
At 3840x2160, the situation changes dramatically. High averages 56 FPS, which is below the 60 FPS target, while Ultra falls to 47.7 FPS. Medium at 60.9 FPS just crosses the threshold, making it the minimum recommended setting for 4K. Low at 86.3 FPS is the only preset that provides comfortable headroom, though it sacrifices significant visual fidelity. For 4K, Medium is the recommended preset, as it delivers playable frame rates while retaining most graphical features.
FAQ
Q: What is the best resolution for this CPU/GPU combination in Control?
A: The data shows 2560x1440 with Medium settings provides 89.4 FPS, which is the highest frame rate at a quality preset above Low. At 1080p, Medium hits 117.1 FPS, but the visual improvement from 1440p Medium may be worth the 31% frame rate reduction.
Q: Can this system run Control at 4K smoothly?
A: At 4K, only the Low preset exceeds 60 FPS with 86.3 FPS. Medium barely reaches 60.9 FPS, while High and Ultra fall to 56 and 47.7 FPS respectively. A 60 Hz 4K display would require Medium settings or lower.
Q: How does the RTX 3070 Ti compare to its nearest rivals?
A: The RTX 3070 Ti's average benchmark score of 30849 is nearly identical to the AMD Radeon RX 6700 (31112, -0.8% delta) and slightly ahead of the AMD Radeon RX 590 GME (30755, 0.3%). It trails the NVIDIA Quadro M5000 by 0.9% and the NVIDIA GRID M60-1Q by 1.2%.
Q: Is the Ryzen 5 4600G a bottleneck for the RTX 3070 Ti?
A: The CPU ranks at the 75th percentile with an average benchmark score of 17489, placing it close to the AMD Ryzen 3 PRO 5355GE (17482, 0% delta). The 1080p Low result of 164.6 FPS indicates the CPU can support high frame rates, but the 4K results show the GPU becomes the limiting factor.
Q: What is the performance difference between Low and Ultra settings?
A: At 1080p, Low averages 164.6 FPS versus 89.5 FPS for Ultra, a 84% improvement for Low. At 1440p, the gap is 126.6 versus 69.7 FPS (82%), and at 4K it is 86.3 versus 47.7 FPS (81%). The consistent percentage differences suggest the settings scale predictably.
Q: How does the CPU's single-thread performance affect gameplay?
A: The CPU's 3DMark single-thread score of 726 and PassMark single-thread score of 2653 are modest. The 1080p Low frame rate of 164.6 FPS suggests the CPU can handle the game's logic, but the 4K Low result of 86.3 FPS indicates the GPU is still the primary constraint at higher resolutions.
Measured FPS Breakdown
The complete set of measured average frame rates for this combination is as follows:
1920x1080:
- Low: 164.6 FPS
- Medium: 117.1 FPS
- High: 104.9 FPS
- Ultra: 89.5 FPS
2560x1440:
- Low: 126.6 FPS
- Medium: 89.4 FPS
- High: 80.9 FPS
- Ultra: 69.7 FPS
3840x2160:
- Low: 86.3 FPS
- Medium: 60.9 FPS
- High: 56.0 FPS
- Ultra: 47.7 FPS
The data shows a consistent pattern where each step up in settings reduces frame rates by roughly 10-20% at a given resolution. The transition from 1080p to 1440p costs approximately 23-24% of performance across all settings, while moving from 1440p to 4K costs an additional 31-32%. This indicates that the GPU's 608.3 GB/s memory bandwidth and 21.75 TFLOPS of compute power are taxed progressively harder as pixel count increases.
The Ultra preset at 4K is the only configuration that falls below 50 FPS, while the High preset at 4K is the only other sub-60 FPS result. All other configurations exceed 60 FPS, with most 1080p and 1440p presets well above that threshold. The system's overall rank of 637 out of 1636 combos reflects this strong but not top-tier performance, consistent with the GPU's 74th percentile and CPU's 75th percentile positions.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 3070 Ti in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 86.3 |
| 3840x2160 | Medium | 60.9 |
| 3840x2160 | High | 56.0 |
| 3840x2160 | Ultra | 47.7 |
| 2560x1440 | Low | 126.6 |
| 2560x1440 | Medium | 89.4 |
| 2560x1440 | High | 80.9 |
| 2560x1440 | Ultra | 69.7 |
| 1920x1080 | Low | 164.6 |
| 1920x1080 | Medium | 117.1 |
| 1920x1080 | High | 104.9 |
| 1920x1080 | Ultra | 89.5 |
Control with Ryzen 5 4600G + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 3070 Ti + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RTX 3070 Ti
Explore FPS benchmarks for other games using this same hardware combination.