Assetto Corsa
FPS performance data for different CPU and GPU combinations
The definitive racing simulator featuring hyper-realistic physics, laser-scanned tracks, and a massive modding community.
Minimum Requirements
- CPU: Intel Core i5-2500K / AMD FX-8100
- GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
- RAM: 6 GB
- Storage: 30 GB Free Space
FPS Performance Dashboard
Compare FPS performance across different hardware configurations. Add systems to see how they perform at various resolutions and quality settings.
About Assetto Corsa
Assetto Corsa is the racing simulator that refuses to die, and after benchmarking it across 3,712 distinct CPU and GPU combinations, we understand both why it survives and why it is so easy to run. Kunos Simulazioni released the 1.0 version in December 2014, which makes it one of the oldest titles in our library, and the numbers reflect that age: the average system in our database records 118 FPS at 1080p Ultra, 83 FPS at 1440p Ultra, and 51 FPS at 4K Ultra. At the top end, the fastest combinations reach 424 FPS at 1080p Low; at the bottom, the slowest measured configuration manages just 23 FPS at 1080p Ultra. That spread tells the real story. The base game is light enough that almost any dedicated gaming PC from the last decade plays it well, but Assetto Corsa in 2026 is rarely the base game. It is a modding platform, and the mods you install change the hardware conversation completely.
Engine and hardware behavior: an old DX11 engine with a second life
Assetto Corsa runs on Kunos's proprietary engine using DirectX 11, built for an era of quad-core processors and mid-range graphics cards. In its stock form it leans on the CPU more than you might expect from its age, primarily through draw calls and physics. With a full grid of AI cars the processor handles tire models, collision, and AI decisions for every car on track, which is why the game shows a real CPU dependency at high frame rates even though its absolute demands are low. Single-thread performance and memory latency matter more than core count, a pattern it shares with most racing simulators. The physics thread is one thread, and no sixteen-core chip changes that.
The GPU side of the stock game is almost trivially light by 2026 standards. The car models are well made, but tracks are simple compared to modern open-world titles, draw distances are modest, and the lighting model predates physically based rendering. Any mid-range graphics card from the last five years is bored at 1080p.
Then there is the modded game, which is the game most people actually play in 2026. Content Manager replaces the launcher, the Custom Shaders Patch (CSP) rewrites the renderer with modern lighting, rain, and extended effects, Sol or Pure overhauls the sky and weather, and the community has produced thousands of cars and tracks, including enormous free-roam maps that behave nothing like the laser-scanned circuits Kunos shipped. A heavy CSP configuration with full lighting extensions and a dense traffic map can double or triple GPU load and push VRAM usage well past 8 GB. Our measured numbers describe the stock game's rendering load; treat them as the floor of the experience, not the ceiling. When someone says Assetto Corsa runs at 400 FPS and someone else says it struggles on their card, they are usually both telling the truth about two different games.
Memory is worth a note. The stock game runs comfortably in 8 GB, but a large mod installation with high-resolution skins and CSP extensions will use 12 to 16 GB once Windows and Content Manager take their share. For a gaming PC build centered on a modded sim setup, 16 GB of dual-channel DDR5 is the sensible baseline, with 32 GB as cheap insurance. The game also loads car and track data constantly, so an NVMe SSD meaningfully shortens load times once a modded install grows past 100 GB, which it will.
1080p: high refresh rates for everyone
At 1920x1080 with Ultra settings, the 118 FPS average across 3,712 combinations puts Assetto Corsa firmly in the "runs on anything" category, but the distribution is more interesting than the average. The median combination records 113 FPS, the 25th percentile sits at 90 FPS, and the 75th percentile reaches 150 FPS. In plain terms, three quarters of the hardware we have measured holds 90 FPS or better at max settings, which makes the game a genuine candidate for a 144Hz monitor on even modest hardware. At Low settings the average climbs to 244 FPS and the fastest measured combination hits 424 FPS, so a 240Hz panel is not a fantasy here. Competitive sim racers chase frame rate because input latency and motion clarity matter more than reflections, and Assetto Corsa rewards that chase like almost nothing else on the market.
The floor deserves honesty. The slowest combination in our 1080p Ultra data manages 23 FPS, and that tier represents genuinely old hardware: aging integrated graphics and early low-end discrete cards paired with weak processors. Even there, our data shows a 56 FPS minimum at 1080p Low across all tested combinations. There is no configuration in our entire database that cannot reach 60 FPS at 1080p with settings reduced. That is the core reason the title persists: it welcomes everyone, then lets the fast hardware show off.
One CPU caveat applies at 1080p. With 20-plus AI cars on track, or on modded free-roam maps with dense traffic, the processor becomes the limiter before the graphics card does. Our Ultra numbers are clean benchmark conditions. Add a full AI grid at Monza or a busy traffic server and frame rates drop, and the drop is CPU-side. Strong single-thread performance holds the floor; this is one of the cases where a CPU upgrade produces a bigger real-world gain than a graphics card swap.
1440p and 4K: still light, with caveats
At 2560x1440 Ultra the average falls to 83 FPS, and the pattern holds that the game scales gracefully with resolution because the GPU has so little to do relative to modern titles. A mid-range card from the current or previous generation holds 60 FPS at 1440p without effort, and stronger cards keep triple-digit frame rates. This is the resolution where a huge number of sim racers actually play, since it pairs well with affordable 144Hz and 165Hz monitors, and the data says you do not need to spend heavily to enjoy it.
At 3840x2160 Ultra the average is 51 FPS, with the best measured combinations reaching 123 FPS and the worst dropping to 8 FPS. Read that correctly: the average dips below 60 only because the pool of 3,712 combinations includes a long tail of old and entry-level hardware. Any sensible modern build clears 4K 60 in the stock game. The 8 FPS floor belongs to hardware that was never meant for 4K in any title.
The honest 4K caveat is that Assetto Corsa's art is from 2014. Resolution cannot add detail that is not in the textures, and the environments look their age at 4K on a large screen. The enthusiasts playing at 4K or in triple-screen and VR setups in 2026 are almost all running CSP with post-processing, and that changes the GPU math entirely. A heavily modded install at 4K can stress a mid-range card the way a modern AAA title does. There is no native DLSS or FSR support in a 2014 DX11 engine, so there is no upscaling safety net; community workarounds exist but none are effortless. If you plan a modded 4K or triple-monitor setup, budget your graphics card for the mods, not for the base game. Triple 1440p is roughly 1.8 times the pixel count of 4K, and it is the most demanding way to play this game.
Settings and recommended configuration
Assetto Corsa's settings menu is simple, and the stock game responds predictably. Shadows and reflections are the most expensive GPU options; dropping shadows one step and reflections from High to Medium costs little visually in the cockpit view where you actually spend your time. Anti-aliasing matters more than usual because aliasing on track edges, fences, and distant braking markers is genuinely distracting at speed; keep AA enabled, and force supersampling or use CSP's resolution scaling if your card has headroom. Anisotropic filtering at 16x is effectively free on any modern card. World detail and the visible opponent count are the CPU-adjacent options; on weaker processors, reduce them for full AI grids.
For competitive play the community profile is consistent: resolution at native, AA on, shadows Medium or Low, reflections Low, post-processing on with glare and depth of field off, vsync off, and a frame cap a few FPS below your monitor's ceiling to keep frame times tight. For the modded game, the tuning moves into CSP: the ExtraFX, lighting, and particle options carry most of the added GPU cost, and rain at full quality is the heaviest scenario the modded game offers. Disable ExtraFX on mid-range cards first, keep the lighting, and you keep most of the look for a fraction of the cost.
What hardware do you need: the honest tiers
Entry level. Any PC with a recent quad-core processor, 8 to 16 GB of RAM, and even an entry-level discrete card plays the stock game at 1080p with settings tuned down, holding 60 FPS in clean conditions. Our data shows every tested combination reaching at least 56 FPS at 1080p Low, and older budget cards from the mid-2010s still qualify. This tier suits hotlapping and small AI fields, and it is the cheapest entry point into sim racing that exists in 2026.
Mid-range. A modern six-core CPU with strong per-core speed, 16 GB of RAM, and a current mid-range graphics card is the sweet spot. Expect 100 to 150 FPS at 1080p Ultra and a comfortable 60 to 100 at 1440p, exactly the band where a 144Hz monitor pays off. This tier also handles moderate CSP mods without complaint. If you are planning a first dedicated gaming PC build for sim racing, this is the correct target; spending more on the GPU buys little in the stock game.
High-end. Strong eight-core or large-cache processors and upper-tier cards push 1080p Low past 300 FPS toward the 424 FPS ceiling our data records, hold 1440p at triple digits, and clear 4K 60 with room. This is the tier where a 240Hz monitor becomes a real option, and where heavy CSP configurations with rain, dense traffic, and VR headsets run the way the community expects. A stable 80 to 90 FPS per eye is the requirement for comfortable VR racing, and this tier is where that stops being a struggle.
Flagship. Top-tier CPUs and the best graphics cards available exist in this game's data for three reasons: triple-monitor 1440p setups, high-resolution VR at maximum CSP quality, and 4K with every mod enabled. In the stock game at ordinary resolutions, a flagship card is wasted money. Buy the flagship for the setup around the game, not for the game.
Laptop playability
Assetto Corsa is one of the most laptop-friendly racing sims ever made, with one structural caveat. Any gaming laptop from the last several years, even entry-level models with mobile mid-range GPUs, runs the stock game at 1080p well past 60 FPS, and the modest power draw means it sustains those frame rates without the thermal collapse that heavier titles cause. Thin-and-light laptops with modern integrated graphics reach playable frame rates at 1080p Low, which lines up with our 56 FPS floor across all combinations at those settings. The caveat is the wheel. This game is built around force-feedback wheels and pedals, and the laptop it runs on is the easy part of the setup; the rig it clamps to is the commitment. Paired with an entry gear-driven wheel, though, a modest laptop is the cheapest credible sim racing rig in 2026, and the game's light demands leave budget headroom for exactly that wheel.
Streaming and content creation
Sim racing content is a steady niche, mostly league racing, hotlap analysis, and mod showcases, and Assetto Corsa is an unusually kind game to broadcast. Because the stock game uses so little GPU, hardware encoding with NVENC on NVIDIA cards or AMF on AMD cards costs effectively nothing in performance, and current-generation encoders produce clean 1080p60 footage. Even x264 CPU encoding at medium presets is viable here on an eight-core processor, which is almost never true for modern titles, precisely because the game leaves CPU cores idle. The practical streaming setup is single-PC with NVENC, 1080p60 at 8,000 to 12,000 kbps, and a frame cap to keep headroom steady.
The one scenario that punishes a single-PC setup is a heavily modded 4K or triple-screen stream, where CSP can saturate the GPU and leave no encoder headroom; the fix is cap-and-encode discipline, not new hardware. For video creators, the game's clean telemetry overlays and replay tools suit editing workflow content, and the simple footage is gentle on a workstation timeline compared to modern capture.
Common problems and fixes
Stuttering in full AI grids while frame rate looks fine. This is CPU frame-time variance, not GPU load. Reduce the visible opponent count and world detail first, close background applications, and cap the frame rate below your average to steady it.
The game looks nothing like the videos. The videos are modded. Install Content Manager, then CSP, then a weather preset like Pure, in that order, and the stock game transforms. If performance collapses afterward, reduce CSP's ExtraFX and lighting quality before touching the base game's settings.
Long load times on a big mod install. The game reads thousands of small files from the cars and tracks folders. Move the install to an NVMe SSD and load times shrink dramatically.
Low FPS only in rain with CSP. Rain is the heaviest modded scenario. Drop particle quality and rain reflections in CSP, and expect mid-range cards to need ExtraFX reduced for wet racing.
Force feedback feels wrong after a Windows or driver update. Recalibrate the wheel in its control panel, then verify the in-game gain before blaming the hardware.
Upgrade priorities for Assetto Corsa players
The correct upgrade order for this game inverts the usual advice. First priority, if you race with AI or on busy modded servers, is the CPU: single-thread speed holds the frame-rate floor when the field is full, and it is the component the physics thread actually uses. Second is memory and storage together: 16 GB of dual-channel DDR5 and an NVMe SSD cost little and fix the hitching and load times of a grown mod install. Third is the graphics card, but only for players running 1440p or 4K, triple screens, VR, or heavy CSP configurations; for stock 1080p play, the card you have is almost certainly enough, and the money is better spent on the monitor. A 144Hz or 240Hz display changes this game more than any component inside the case, because the game can actually feed it. And ahead of all of it, honestly, is the wheel: if you are playing on a controller, the highest-value upgrade available is a force-feedback wheel, and it is not close.
Frequently asked questions
Q: Is Assetto Corsa CPU or GPU intensive?
A: Mildly CPU-intensive in the ways that matter. The physics and AI load sit on single-thread performance, so per-core speed sets your floor in full grids. The GPU load of the stock game is light enough that almost any modern card is overqualified at 1080p.
Q: What is the best graphics card for Assetto Corsa?
A: For the stock game at 1080p or 1440p, a mid-range card is the correct answer and anything more is waste. The calculus changes for triple monitors, VR, 4K, or heavy Custom Shaders Patch mods, where an upper-tier card earns its price. Buy for your setup, not for the title.
Q: How much FPS can I expect?
A: Across 3,712 measured combinations, the average is 118 FPS at 1080p Ultra, 83 at 1440p Ultra, and 51 at 4K Ultra, with the fastest systems reaching 424 FPS at 1080p Low. Every configuration in our database reaches at least 56 FPS at 1080p Low.
Q: Can Assetto Corsa run on a laptop or integrated graphics?
A: Yes. Modern integrated graphics reach playable frame rates at 1080p Low, and any gaming laptop from recent years exceeds 60 FPS at 1080p Ultra. It is among the most laptop-friendly racing sims available.
Q: Does Assetto Corsa support DLSS or FSR?
A: No. As a 2014 DirectX 11 title it predates modern upscaling, and there is no native support. Community solutions through CSP and third-party tools exist with mixed results. The good news is the stock game rarely needs upscaling at all.
Q: Why did my FPS drop after installing mods?
A: Because CSP, weather systems, high-poly car mods, and dense traffic maps add real rendering load to a 2014 engine. Reduce CSP's ExtraFX and lighting options first, and check VRAM usage on cards with 8 GB or less.
In short: Assetto Corsa's place in 2026
Twelve years after release, Assetto Corsa occupies a position no one planned for it. Its successors exist, shinier and officially supported, yet the original remains the busiest road-racing simulator on PC because the modding community turned a solid 2014 racing sim into a platform with effectively unlimited content. The hardware story follows from that. The stock game is the most forgiving serious racing sim in our database: 118 FPS on average at 1080p Ultra across 3,712 combinations, a 56 FPS floor at 1080p Low for every configuration we have ever tested, and enough headroom at the top to feed a 240Hz monitor or a VR headset. It is the rare game where the honest advice to most players is that your PC is already fast enough, and where upgrade money is usually better spent on the wheel, the monitor, or the CPU than on the graphics card. The only players who need to spend seriously are the ones the community eventually turns most of us into: triple-screen, VR, 4K, fully modded, chasing rain at midnight on a shutoko server. For that version of Assetto Corsa, budget like it is a modern AAA title, because with everything enabled it behaves like one. That dual identity, trivially easy to start and endlessly deep to chase, is why a game from 2014 still anchors sim racing in 2026.