Archeage

Archeage

AVERAGE FPS
148
excellent

This combination delivers exceptional performance with an average of 148 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 69 102 115
1440p QHD 83 121 178 200
1080p Full HD 123 180 265 298

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 115
3840x2160 Medium 102
3840x2160 High 69
3840x2160 Ultra 47
2560x1440 Low 200
2560x1440 Medium 178
2560x1440 High 121
2560x1440 Ultra 83
1920x1080 Low 298
1920x1080 Medium 265
1920x1080 High 180
1920x1080 Ultra 123

Archeage with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 4090, In-Depth Analysis

The Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce RTX 4090 delivers a fascinating performance profile in Archeage, a 2014 MMORPG that remains demanding at high settings. The data shows a combination capable of triple-digit frame rates at 1080p and 1440p, yet the transition to 4K reveals a steep performance cliff that underscores the game's engine limitations. This analysis breaks down the measured FPS across resolutions and settings, interprets the CPU and GPU roles, and provides actionable recommendations based solely on the provided benchmark data.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4090 is the dominant force in this pairing, and its specifications explain why it can push Archeage to extreme frame rates. The GPU features a base clock of 2235 MHz and a boost clock of 2520 MHz, built on the Ada Lovelace architecture with a 5 nm process node. Its memory subsystem is substantial: 24 GB of GDDR6X on a 384-bit bus, delivering 1.01 TB/s of bandwidth. While Archeage is not a title that requires anywhere near 24 GB of VRAM at these settings, the sheer memory bandwidth ensures that texture streaming and draw calls at high resolutions are never bottlenecked by the GPU's memory interface.

The RTX 4090's raw compute power is equally impressive. With 16,384 shading units, 512 texture mapping units, and 176 raster output units, the card is capable of an FP32 throughput of 82.58 TFLOPS. In the context of Archeage, this translates to the ability to maintain high frame rates even when the CPU is feeding it data. The GPU's benchmark scores reflect its standing: it holds an 88th percentile ranking among all GPUs, with an average benchmark score of 60,347. Its nearest rivals in the overall database are the Intel Arc Pro A60 (deltaPct 0) and the AMD Radeon Pro Vega 48 (deltaPct 0.3), which shows that while the RTX 4090 is powerful, the benchmark database considers it near peers in aggregate scoring—though those peers are workstation cards, not gaming-focused hardware.

In Archeage specifically, the GPU's role becomes clear when examining the FPS data. At 1080p Low, the RTX 4090 achieves 298 FPS, and at 1440p Low it hits 200 FPS. These numbers suggest that the GPU is far from saturated at lower settings and resolutions. However, the picture changes dramatically at 4K Ultra, where the average FPS plummets to 47. This drop is not due to a lack of GPU horsepower but rather the game's engine limitations and the increased pixel count overwhelming the render pipeline. The RTX 4090's 443.5 GPixel/s pixel rate and 1,290.2 GTexel/s texture rate are theoretically sufficient for higher performance, yet the measured data shows the game is unable to utilize the GPU fully at 4K Ultra, likely due to CPU-side bottlenecks or inefficient draw call handling.

The GPU's memory clock of 1313 MHz (21 Gbps effective) and its PCIe 4.0 x16 interface are more than adequate for this workload. The 450 W TDP and triple-slot cooler are physical characteristics that ensure sustained performance, but they do not directly influence the FPS numbers. What matters is that the RTX 4090 is an end-of-life product per the data, yet it still delivers 69 FPS at 4K High and 102 FPS at 4K Medium. These figures indicate that the GPU is not the limiting factor until the settings are pushed to Ultra, where the game's engine seems to introduce a hard constraint.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive view of how the combo performs across three resolutions and four settings tiers. At 1920x1080, the results are consistently high. The Low preset achieves an average of 298 FPS, the Medium preset averages 265 FPS with a minimum of 225 and a maximum of 305, the High preset averages 180 FPS, and the Ultra preset drops to 123 FPS. This progression shows a linear scaling with settings, but even the lowest value at Ultra is more than sufficient for smooth gameplay on high-refresh-rate monitors.

Moving to 2560x1440, the performance remains strong but shows the expected hit from increased pixel count. Low averages 200 FPS, Medium averages 178 FPS (min 152, max 205), High averages 121 FPS, and Ultra averages 83 FPS. The drop from 1080p to 1440p is roughly 33% at Low (298 to 200), 33% at Medium (265 to 178), 33% at High (180 to 121), and 32% at Ultra (123 to 83). This consistent scaling suggests that the GPU is still the primary driver at this resolution, with no unexpected bottlenecks.

The 3840x2160 results tell a different story. Low averages 115 FPS, Medium averages 102 FPS (min 87, max 117), High averages 69 FPS, and Ultra averages 47 FPS. The scaling from 1440p to 4K is more severe: Low drops from 200 to 115 (a 42.5% reduction), Medium from 178 to 102 (42.7% reduction), High from 121 to 69 (43% reduction), and Ultra from 83 to 47 (43.4% reduction). This near-uniform drop of roughly 43% across all settings is a strong indicator that the game's engine is hitting a wall at 4K, likely due to CPU limitations in handling the increased resolution's draw calls and physics calculations.

The most striking anomaly is the Ultra preset's performance. At 4K Ultra, the average FPS of 47 is less than half of the 4K Medium score of 102 FPS. This is not a smooth degradation but a steep cliff, suggesting that the Ultra preset enables features that are particularly punishing on the engine. Similarly, at 1440p Ultra (83 FPS) and 1080p Ultra (123 FPS), the scores are significantly lower than High presets at the same resolutions (121 and 180 FPS respectively). This pattern indicates that the Ultra settings introduce a computational load that the CPU cannot feed fast enough, making the combo CPU-bound at the highest quality tier.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process node. It has a base clock of 3.70 GHz and a boost clock of 5.50 GHz, with a TDP of 125 W. Its cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. The CPU's memory support is DDR5 with dual-channel configuration, providing 115.2 GB/s of bandwidth. These specifications position it as a high-end desktop processor, and its benchmark scores confirm this: it holds a 96th percentile ranking among all CPUs, with an average benchmark score of 93,785.

In the context of Archeage, the CPU's role is critical, as MMORPGs are known for being heavily CPU-bound due to the large number of entities, players, and game logic calculations. The CPU's multi-core performance is robust, evidenced by a Cinebench R23 multi-core score of 44,253 and a Passmark multi-thread score of 68,574. However, Archeage is an older title (released in 2014), and its engine may not efficiently utilize all 24 cores. The single-core performance is also strong, with a Cinebench R23 single-core score of 2,439 and a Passmark single-thread score of 5,068, which is crucial for the game's main thread.

The data suggests that the CPU is the limiting factor at 4K Ultra. The measured FPS of 47 at that setting is likely constrained by the CPU's ability to process game logic and issue draw calls, not by the GPU's rendering capacity. This is supported by the fact that the RTX 4090's benchmark scores (88th percentile) are lower than the CPU's (96th percentile), yet the GPU is still not being fully utilized in this scenario. The CPU's nearest rivals in the database are the Intel Xeon 6520P (deltaPct 0), AMD EPYC 4564P (deltaPct -1.5), and AMD EPYC 9175F (deltaPct -1.9), which are all server-class processors, indicating that the Ultra 7 270K Plus has server-level compute capability but is being used in a gaming context where its architecture may not be optimally leveraged.

The CPU's 24 cores and 24 threads mean there is no hyper-threading, which can be a double-edged sword. For a game like Archeage that may not scale beyond a few cores, the high clock speeds (boost up to 5.50 GHz) are more important than the core count. The Passmark physics score of 4,064 and the Passmark data compression score of 804,322 suggest strong computational throughput, but this does not translate directly to gaming performance. The key takeaway is that the CPU provides enough single-thread performance to drive high frame rates at lower resolutions, but at 4K Ultra, the combination of increased pixel work and game logic pushes the CPU to its limits, capping the FPS at 47.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Analyzing the FPS drop from 1080p to 4K reveals the bottleneck's nature. At the Low preset, the FPS drops from 298 at 1080p to 200 at 1440p and then to 115 at 4K. This represents a 33% drop from 1080p to 1440p and a further 42.5% drop from 1440p to 4K. The total drop from 1080p to 4K is 61.4%. This pattern is consistent across all settings: Medium drops from 265 to 178 to 102 (a total 61.5% drop), High drops from 180 to 121 to 69 (a 61.7% drop), and Ultra drops from 123 to 83 to 47 (a 61.8% drop).

The uniformity of these drops is telling. If the GPU were the limiting factor, we would expect the percentage drop to be more severe at higher settings, where the GPU is more stressed. Instead, the drop is nearly identical across all settings, indicating that the limiting component is not the GPU but rather the CPU or the game engine's frame pacing. The fact that the FPS at 4K Low (115) is higher than the FPS at 4K Ultra (47) shows that the GPU can handle the pixel load at Low settings, but the Ultra settings add computational overhead that the CPU cannot process in time.

This suggests that Archeage's engine has a hard ceiling on how many draw calls or game state updates it can handle per second, regardless of resolution. The resolution scaling only exacerbates this by increasing the number of pixels that need to be processed, but the core bottleneck remains the CPU's ability to feed the GPU. The RTX 4090 is capable of much higher frame rates, as evidenced by the 298 FPS at 1080p Low, but it is starved of data at higher resolutions and settings. The data implies that for this combo, the CPU is the limiting component in Archeage, particularly at 4K, and that no amount of GPU power can overcome this engine constraint.

FAQ

Q: What is the best resolution to play Archeage with this hardware for maximum smoothness?

A: Based on the data, 1920x1080 at Low settings delivers the highest average FPS at 298, but even at High settings (180 FPS) it remains well above 144 Hz. For a balance of visual quality and performance, 1440p High at 121 FPS is the highest resolution and setting combination that maintains triple-digit frame rates.

Q: Why does the FPS drop so significantly from 1440p to 4K?

A: The average FPS drops by roughly 43% across all settings when moving from 1440p to 4K. This uniform drop indicates a CPU or engine limitation, as the GPU is not being fully utilized in either resolution. The game's engine appears to have a hard cap on processing speed that is reached at 4K.

Q: Is the RTX 4090 overkill for Archeage?

A: At lower resolutions and settings, yes. At 1080p Low, the GPU achieves 298 FPS, which is far beyond what most displays can show. However, at 4K Ultra, the GPU is not the bottleneck—the CPU is, with a score of 47 FPS. The GPU's 24 GB of VRAM and 1.01 TB/s bandwidth are unused headroom in this game.

Q: How does the Ultra preset compare to High in terms of performance?

A: The Ultra preset is significantly more demanding. At 4K, Ultra averages 47 FPS versus High's 69 FPS, a 31.9% drop. At 1440p, Ultra averages 83 FPS versus High's 121 FPS, a 31.4% drop. At 1080p, Ultra averages 123 FPS versus High's 180 FPS, a 31.7% drop. The Ultra preset introduces a performance penalty of roughly 32% across all resolutions.

Q: What is the minimum FPS recorded, and does it indicate stuttering?

A: The only settings with min FPS data are Medium presets. At 1080p Medium, the min is 225 FPS with a max of 305. At 1440p Medium, the min is 152 FPS with a max of 205. At 4K Medium, the min is 87 FPS with a max of 117. These ranges are relatively tight, suggesting consistent frame pacing without severe stutters.

Q: How does this combo rank among all tested configurations for Archeage?

A: The combo ranks 56th out of 2,761 tested combos, placing it in the top 2% of all configurations. This high ranking reflects the strong CPU and GPU, but the 4K Ultra result shows that even this top-tier hardware cannot overcome the game's engine limitations.

Settings Recommendations

The measured data provides clear guidance on which preset offers the best experience. The Ultra preset is not recommended, as it incurs a consistent ~32% performance penalty over High settings without a proportional visual benefit, according to the FPS data. At 4K, Ultra averages 47 FPS, which is borderline for smooth gameplay, and the High preset at 69 FPS is a much safer target. At 1440p, Ultra averages 83 FPS, while High averages 121 FPS—the latter is clearly superior for high-refresh-rate monitors. At 1080p, Ultra averages 123 FPS, but High averages 180 FPS, making High the better choice for competitive play.

The Medium preset offers a middle ground, with 102 FPS at 4K, 178 FPS at 1440p, and 265 FPS at 1080p. This preset also has the only min/max FPS data points, showing a stable range (e.g., 87-117 at 4K), which indicates consistent performance. For players prioritizing frame rate stability, Medium is a solid choice. The Low preset delivers the highest FPS at each resolution (115 at 4K, 200 at 1440p, 298 at 1080p), but it sacrifices visual fidelity.

The best experience per the measured rows depends on the target resolution. For 4K, the High preset is recommended, as it provides 69 FPS, which is above the 60 FPS threshold for smooth gameplay. For 1440p, High is also recommended at 121 FPS, offering a good balance of visuals and speed. For 1080p, High at 180 FPS is the sweet spot, as it exceeds 144 Hz refresh rates while maintaining quality. The Ultra preset should be avoided unless the player is willing to accept sub-60 FPS at 4K or sub-90 FPS at 1440p.

How This Combo Ranks

The combo's rank of 56 out of 2,761 tested combinations places it in the top 2.03% of all configurations tested for Archeage. This is an exceptional ranking, indicating that this pairing is among the most capable for this game. However, the ranking does not tell the whole story. The data shows that the combo's performance is not uniform across settings—it excels at lower resolutions and settings but struggles at 4K Ultra.

The CPU's 96th percentile ranking among all CPUs and the GPU's 88th percentile ranking among all GPUs suggest that this is a high-end pairing, but the game's engine limitations prevent it from achieving the top spot. The 56th rank out of 2,761 means there are 55 other combos that perform better, likely those with even faster CPUs or better optimizations for Archeage's single-threaded nature. The deltaPct values for the CPU's nearest rivals (0% to -2.1%) suggest that the Ultra 7 270K Plus is close in performance to server-grade Xeon and EPYC processors, but those are not gaming-focused.

In the context of the benchmark database, this combo is a top-tier performer. The rank of 56 is impressive given the game's age and the hardware's power. Yet, the 4K Ultra result of 47 FPS is a reminder that raw hardware power cannot always overcome software limitations. The data implies that for Archeage, the CPU is the more critical component, and while this CPU is strong, it is not the absolute best for this game's specific demands. The combo ranks well because the GPU provides a high baseline, but the CPU caps the maximum performance at 4K Ultra.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4090

VRAM 24 GB GDDR6X
Base Clock —
Boost Clock 2520 MHz MHz
TDP 450 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 4090 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 115.0
3840x2160 Medium 102.0
3840x2160 High 69.0
3840x2160 Ultra 47.0
2560x1440 Low 200.0
2560x1440 Medium 178.0
2560x1440 High 121.0
2560x1440 Ultra 83.0
1920x1080 Low 298.0
1920x1080 Medium 265.0
1920x1080 High 180.0
1920x1080 Ultra 123.0

Archeage with iUltra 7 270K Plus + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 4090 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 7 270K Plus + RTX 4090

Explore FPS benchmarks for other games using this same hardware combination.