Archeage
This combination provides smooth gameplay with an average of 106 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 49 | 73 | 82 |
| 1440p QHD | 59 | 86 | 127 | 143 |
| 1080p Full HD | 87 | 128 | 188 | 212 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4090, In-Depth Analysis
FAQ
Q: What is the combo rank of the Intel Core Ultra 7 155H with the NVIDIA GeForce RTX 4090 in Archeage?
A: This combination ranks 815th out of 3708 tested combos in Archeage, placing it in the top 22% of all tested configurations for this game.
Q: How does the CPU compare to its nearest rivals in overall benchmark scores?
A: The Intel Core Ultra 7 155H has an average benchmark score of 32697, which is essentially tied with the Intel Core i5-14600T (32707, 0% delta) and the AMD Ryzen AI 7 PRO 360 (32662, 0.1% delta). The AMD Ryzen 5 7400F (32750) is 0.2% ahead, while the AMD Ryzen 7 PRO 6850H (32812) leads by 0.4%.
Q: What is the best 4K performance achievable with this combo?
A: At 3840x2160, the highest average FPS is 82 on Low settings. The Medium preset delivers 73 FPS, High drops to 49 FPS, and Ultra falls to 34 FPS.
Q: Does the GPU have enough VRAM for this game?
A: The RTX 4090 comes with 24 GB of GDDR6X memory on a 384-bit bus, providing 1.01 TB/s of bandwidth. This is more than sufficient for Archeage, as even at 4K Ultra the bottleneck is elsewhere.
Q: What is the CPU's core configuration?
A: The Intel Core Ultra 7 155H has 16 cores and 22 threads, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. Its L3 cache is 24 MB shared.
Q: How does the GPU's performance percentile compare across all GPUs?
A: The RTX 4090 sits at the 88th percentile among all GPUs, with an average benchmark score of 60347. Its closest rival is the Intel Arc Pro A60 at 60326 (0% delta).
How This Combo Ranks
The data places the Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 4090 at rank 815 out of 3708 tested combinations in Archeage. This positioning places the combo in the upper quarter of all configurations evaluated, but it is far from the top tier. The rank reflects a pairing where the GPU is vastly more powerful than what the game typically demands, yet the CPU's mobile-oriented design may limit overall throughput in this MMORPG.
Relative to other tested combos, this rank suggests that while the RTX 4090 is a desktop-class GPU, the Core Ultra 7 155H is a mobile processor with a 28 W TDP. That thermal envelope constrains sustained performance in CPU-bound scenes, which Archeage frequently presents in crowded areas or during large-scale battles. The combo's position at 815th indicates that many configurations—likely with desktop CPUs—outperform it despite having weaker GPUs, because the game's engine responds more to single-thread CPU strength than raw graphics horsepower.
The percentile data reinforces this interpretation. The CPU's percentileVsAllCpus is 83, meaning it outperforms 83% of all CPUs in general benchmarks. The GPU's percentileVsAllGpus is 88. Yet the combo rank in this specific game is considerably lower than what those individual percentiles would suggest for a balanced pairing. This discrepancy points to a mismatch: the CPU cannot feed the GPU enough frames in Archeage's CPU-heavy scenarios, dragging the effective performance down from what the GPU alone could deliver.
GPU Role
The NVIDIA GeForce RTX 4090 brings formidable specifications to this pairing. Its 24 GB of GDDR6X VRAM on a 384-bit bus yields 1.01 TB/s of memory bandwidth, ensuring that texture streaming and asset loading in Archeage never hit a memory ceiling, even at 4K Ultra. The GPU's boost clock of 2520 MHz, with a base of 2235 MHz, drives 16384 shading units, 512 TMUs, and 176 ROPs. Those resources translate to a pixel rate of 443.5 GPixel/s and a texture rate of 1,290.2 GTexel/s.
Despite this massive capability, the measured FPS in Archeage shows that the GPU is not the limiting factor. At 1080p Low, the combo achieves 212 FPS, which is high but not exceptional for a GPU that can push thousands of FPS in lighter titles. The 128 RT cores and 512 tensor cores are largely idle in this MMORPG, which does not use ray tracing or DLSS in the tested presets. The GPU's 82.58 TFLOPS of FP32 compute is far beyond what Archeage's engine can utilize, given its 2014 release date and CPU-bound architecture.
The VRAM capacity becomes relevant only in that it eliminates any possible stutter from asset swapping. At 4K Ultra, the game might require several gigabytes for textures, but 24 GB is overkill. The measured results confirm this: the FPS drop from Medium to Ultra at 4K is from 73 to 34, a 53% reduction, which is far more than any VRAM limitation would cause. The bottleneck shifts to the CPU's ability to issue draw calls and process game logic, not the GPU's ability to render frames.
Settings Recommendations
The data provides clear guidance on which preset offers the best experience per the measured rows. At 1920x1080, the Medium preset delivers 188 FPS average with a minimum of 160 and maximum of 217. This is only 24 FPS below the Low preset's 212 FPS, but it comes with substantially better visual fidelity. High drops to 128 FPS, and Ultra falls to 87 FPS. For a smooth, high-refresh experience at 1080p, Medium is the sweet spot because it maintains frame times well above 144 Hz while offering improved shadows and textures over Low.
At 2560x1440, the Medium preset again stands out. It averages 127 FPS with a minimum of 108 and maximum of 146. This keeps the experience above 100 FPS consistently, which is ideal for a responsive MMORPG. Low offers 143 FPS, but the visual compromise is significant. High at 86 FPS is playable but dips below the 90 FPS threshold that many players prefer. Ultra at 59 FPS is borderline for competitive play, though acceptable for casual exploration.
At 3840x2160, the situation changes. Medium delivers 73 FPS average with a minimum of 62 and maximum of 84. This is the only 4K preset that stays above 60 FPS, making it the recommended choice for 4K displays. Low at 82 FPS is faster but sacrifices too much visual quality for an MMORPG where immersion matters. High at 49 FPS and Ultra at 34 FPS are not recommended for anything other than screenshots, as they fall below playable thresholds for most users.
Measured FPS Breakdown
At 1920x1080, the measured results are as follows: Low averages 212 FPS, Medium averages 188 FPS with a range of 160 to 217, High averages 128 FPS, and Ultra averages 87 FPS. The gap between Low and Medium is 24 FPS, which is modest given the visual uplift. The drop from Medium to High is 60 FPS, a 32% reduction, indicating that the High preset introduces significant rendering costs. Ultra further reduces performance by 41 FPS from High, showing that the Ultra preset's effects are disproportionately expensive.
At 2560x1440, the numbers scale predictably. Low averages 143 FPS, a 33% reduction from 1080p Low. Medium averages 127 FPS with a minimum of 108 and maximum of 146. The minimum of 108 is important because it indicates that even in demanding scenes, the frame rate stays above 100. High averages 86 FPS, and Ultra drops to 59 FPS. The gap between Medium and High at 1440p is 41 FPS, similar in proportion to the 1080p gap.
At 3840x2160, the performance curve steepens. Low averages 82 FPS, Medium averages 73 FPS with a minimum of 62 and maximum of 84, High drops to 49 FPS, and Ultra falls to 34 FPS. The Medium preset's minimum of 62 FPS is just above the 60 FPS threshold, making it viable for 4K gaming. High at 49 FPS is noticeably less smooth, and Ultra at 34 FPS is a slideshow by comparison. The progression from Low to Ultra at 4K shows a 58% performance penalty, which is severe but expected given the resolution's pixel count.
CPU Role
The Intel Core Ultra 7 155H is a mobile processor with 16 cores and 22 threads, based on the Meteor Lake architecture. Its base clock is 3.80 GHz, boosting to 4.80 GHz, with a 28 W TDP. The cache hierarchy includes 112 KB L1 per core, 2 MB L2 per core, and 24 MB shared L3. This configuration yields a Cinebench R23 multi-core score of 15028 and a single-core score of 1743. In Passmark, the single-thread score is 3468, and the multithread score is 24873.
In Archeage, the CPU's role is paramount because the game's engine, originally released in 2014, relies heavily on single-thread performance for game logic, NPC AI, and network handling. The single-core Cinebench score of 1743 is respectable but not exceptional for modern CPUs. The nearest rivals show the CPU is competitive within its class: the Intel Core i5-14600T scores 32707 on average, only 0% higher, while the AMD Ryzen 7 PRO 6850H leads by 0.4%. These tiny deltas mean the CPU is not a performance outlier in either direction.
The data indicates that the CPU becomes the bottleneck at higher resolutions. At 1080p Low, the combo hits 212 FPS, which is near the CPU's limit for this game's draw call throughput. At 4K Ultra, the FPS drops to 34, but this is not because the GPU is struggling—it is because the CPU cannot feed the GPU faster. The proof lies in the fact that dropping from Ultra to Low at 4K only raises FPS from 34 to 82, a 2.4x improvement, whereas the GPU's raw power could theoretically render Low settings much faster if the CPU were not the constraint.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals the limiting component clearly. At Medium settings, the frame rates are 188 FPS at 1080p, 127 FPS at 1440p, and 73 FPS at 4K. The drop from 1080p to 1440p is 32%, which is close to the pixel count increase of 78% (from 2.07 million to 3.69 million pixels). This suggests that the GPU is still partially relevant at this step, as the FPS does not halve despite the pixel increase. However, the drop from 1440p to 4K is 43%, while the pixel increase is 125% (from 3.69 million to 8.29 million). If the GPU were the sole limiter, the FPS would drop by more than half.
The Low settings progression is even more telling: 212 FPS at 1080p, 143 FPS at 1440p, and 82 FPS at 4K. The 1080p to 1440p drop is 33%, and the 1440p to 4K drop is 43%. These are both less than the pixel count increases, indicating that the CPU is capping the frame rate at each resolution. At 1080p Low, the CPU is almost certainly the bottleneck because the GPU could render this light load at far higher frame rates. At 4K Low, the GPU becomes more involved, but the CPU still keeps the FPS from scaling fully with resolution.
The Ultra settings show a steeper curve: 87 FPS at 1080p, 59 FPS at 1440p, and 34 FPS at 4K. The 1080p to 1440p drop is 32%, and the 1440p to 4K drop is 42%. These percentages are similar to the other presets, reinforcing that the CPU's single-thread performance is the dominant constraint. If the GPU were the limit, the Ultra preset would show a larger drop at 4K because of the increased shading load. Instead, the consistent ~33% and ~43% drops across all presets point to a CPU that saturates at around 212 FPS in this game, with the GPU only becoming relevant at 4K where pixel fill rates finally matter.
Hardware Specifications
Intel Core Ultra 7 155H
NVIDIA GeForce RTX 4090
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4090 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 82.0 |
| 3840x2160 | Medium | 73.0 |
| 3840x2160 | High | 49.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 143.0 |
| 2560x1440 | Medium | 127.0 |
| 2560x1440 | High | 86.0 |
| 2560x1440 | Ultra | 59.0 |
| 1920x1080 | Low | 212.0 |
| 1920x1080 | Medium | 188.0 |
| 1920x1080 | High | 128.0 |
| 1920x1080 | Ultra | 87.0 |
Archeage with iUltra 7 155H + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 4090 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with iUltra 7 155H + RTX 4090
Explore FPS benchmarks for other games using this same hardware combination.