Archeage
This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 38 | 56 | 63 |
| 1440p QHD | 45 | 66 | 98 | 110 |
| 1080p Full HD | 67 | 98 | 145 | 163 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i7-12700KF + NVIDIA GeForce RTX 5060, In-Depth Analysis
# Archeage with Intel Core i7-12700KF + NVIDIA GeForce RTX 5060
This combination of the Intel Core i7-12700KF and NVIDIA GeForce RTX 5060 lands at rank 1659 out of 3708 tested combos in Archeage, placing it in the 45th percentile of all pairings. The data shows a system that can handle the game comfortably at 1080p and 1440p with high settings, but struggles at 4K Ultra, suggesting a GPU-bound scenario at higher resolutions. The measured FPS values reveal a wide spread between the lowest and highest presets, with the CPU’s strong multi-threaded performance providing a solid foundation that the GPU can leverage effectively at lower resolutions.
How This Combo Ranks
The combo’s rank of 1659 out of 3708 tested combinations places it in the middle of the pack, which is somewhat surprising given the hardware involved. The Intel Core i7-12700KF sits at the 85th percentile among all CPUs, and the RTX 5060 reaches the 72nd percentile among all GPUs, yet their combined performance in Archeage only reaches the 45th percentile of combos. This suggests that Archeage, as a 2014-era MMORPG, may not fully utilize the capabilities of either component, or that other factors such as game optimization and server-side bottlenecks play a significant role.
Looking at the CPU’s nearest rivals, the i7-12700KF’s average benchmark score of 35365 is virtually identical to the Intel Core i7-13700T (35403, deltaPct -0.1%), the Intel Core i5-13600T (35305, deltaPct 0.2%), and the Intel Core i7-12700K (35287, deltaPct 0.2%). The differences are within 0.2%, meaning the CPU choice among these four would not meaningfully change Archeage performance. For the GPU, the RTX 5060’s average benchmark score of 26331 is similarly close to its nearest competitors: the AMD Radeon 860M (26401, deltaPct -0.3%), NVIDIA GeForce MX550 (26421, deltaPct -0.3%), AMD Radeon RX 5700 XT 50th Anniversary (26553, deltaPct -0.8%), and AMD Radeon RX 6750 XT (26011, deltaPct 1.2%). These narrow margins indicate that the GPU sits in a competitive performance band, and the measured FPS in Archeage will be more influenced by resolution and settings than by small benchmark score differences.
The rank disparity between component-level percentiles and the combo-level rank in Archeage raises a question: is the game itself the limiting factor? The measured data shows that at 1080p Low, the system achieves 163 FPS, which is excellent, but at 4K Ultra it drops to 26 FPS, a 84% reduction. This scaling pattern suggests that the game’s engine, likely not optimized for modern hardware, may create bottlenecks that neither the CPU nor GPU can fully overcome at higher settings.
FAQ
Q: What is the best resolution and settings combination for this system in Archeage?
A: The data shows that 1080p Medium delivers 145 FPS average, while 1440p Medium hits 98 FPS, and 4K Medium yields 56 FPS. For a balance of visual quality and smooth gameplay, 1440p Medium appears optimal, as it remains above 60 FPS while offering higher resolution than 1080p.
Q: How does the system perform at 4K Ultra?
A: At 3840x2160 Ultra, the average FPS drops to 26, which is below playable thresholds for most users. The jump from High to Ultra at 4K costs 12 FPS (from 38 to 26), representing a 32% performance loss for the highest preset.
Q: Is the CPU or GPU the bottleneck in Archeage?
A: The resolution scaling data indicates the GPU becomes the primary bottleneck at higher resolutions. At 1080p Low, the system achieves 163 FPS, but this drops to 110 FPS at 1440p Low and 63 FPS at 4K Low, showing a consistent GPU-bound pattern as pixel count increases.
Q: How much FPS does the Medium preset lose compared to Low?
A: At 1080p, Medium (145 FPS) is 18 FPS lower than Low (163 FPS). At 1440p, Medium (98 FPS) is 12 FPS lower than Low (110 FPS). At 4K, Medium (56 FPS) is 7 FPS lower than Low (63 FPS). The gap narrows at higher resolutions, suggesting the GPU workload becomes more dominant.
Q: What is the FPS range for the Medium preset at each resolution?
A: The measured data provides min and max FPS for Medium only. At 1080p, the range is 123 to 167 FPS. At 1440p, it is 83 to 112 FPS. At 4K, it is 47 to 64 FPS. These ranges show increasing variability at lower resolutions, likely due to CPU frame pacing.
Q: How does this combo compare to its nearest GPU rivals in terms of raw benchmark scores?
A: The RTX 5060’s average benchmark score of 26331 is 0.3% below the AMD Radeon 860M (26401) and 0.3% below the NVIDIA GeForce MX550 (26421), but 1.2% above the AMD Radeon RX 6750 XT (26011). These differences are negligible in real-world Archeage performance.
CPU Role
The Intel Core i7-12700KF features 12 cores and 20 threads, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. This Alder Lake architecture chip, built on Intel’s 10 nm process, includes 25 MB of shared L3 cache and 1.25 MB of L2 cache per core. The CPU’s benchmark scores are substantial: Cinebench R23 multi-core reaches 28838, while single-core hits 4071, and Geekbench multi-core scores 14367 with single-core at 2255.
In Archeage, the CPU’s role is most evident at lower resolutions where the GPU is less stressed. At 1080p Low, the system achieves 163 FPS, which is the highest measured value across all configurations. This suggests the CPU can feed the GPU adequately at this resolution. However, the multi-threaded performance may not be fully utilized, as Archeage’s 2014 engine likely relies more heavily on single-thread performance. The single-thread score of 4071 in Cinebench R23 and 2255 in Geekbench single-core indicate strong per-core capability, which should help in an MMORPG where game logic and world state updates often run on limited threads.
The CPU’s 85th percentile ranking among all CPUs (avg benchmark score 35365) places it just above the Intel Core i7-13700T (35403, deltaPct -0.1%) and Intel Core 5 213PE (35428, deltaPct -0.2%), but below the Intel Core i5-13600T (35305, deltaPct 0.2%) and Intel Core i7-12700K (35287, deltaPct 0.2%). These near-identical scores mean that swapping between these CPUs would not change Archeage’s measured FPS in any meaningful way. The 3DMark 16-thread score of 9282 and max-thread score of 9983 confirm that the CPU scales well with thread count, which could benefit Archeage’s background tasks such as player position updates and inventory management.
Measured FPS Breakdown
At 1920x1080, the system delivers its strongest performance. Low settings produce 163 FPS average, Medium yields 145 FPS with a range of 123 to 167 FPS, High reaches 98 FPS, and Ultra drops to 67 FPS. The gap between Low and Ultra is 96 FPS, a 59% reduction. This scaling suggests that the GPU’s 8 GB of GDDR7 memory and 128-bit bus (448.0 GB/s bandwidth) are sufficient at this resolution, and the CPU’s 20 threads can keep up with the frame pacing demands.
Moving to 2560x1440, the FPS values drop noticeably. Low settings hit 110 FPS, Medium averages 98 FPS with a range of 83 to 112 FPS, High falls to 66 FPS, and Ultra bottoms out at 45 FPS. The reduction from 1080p to 1440p is 33% for Low (163 to 110), 32% for Medium (145 to 98), 33% for High (98 to 66), and 33% for Ultra (67 to 45). This consistent 32-33% drop across all settings indicates a uniform scaling pattern, pointing to GPU pixel throughput as the limiting factor rather than any settings-specific bottleneck.
At 3840x2160, performance becomes marginal for smooth gameplay. Low settings average 63 FPS, Medium averages 56 FPS with a range of 47 to 64 FPS, High drops to 38 FPS, and Ultra falls to 26 FPS. The 4K Low result is just above the 60 FPS threshold, but any increase in settings pushes it below. The difference between Low and Ultra at 4K is 37 FPS, a 59% reduction, mirroring the 1080p percentage drop. However, the absolute values are much lower, indicating that the RTX 5060’s 19.18 TFLOPS FP32 performance and 119.9 GPixel/s pixel rate are insufficient for 4K Ultra in Archeage.
Resolution Scaling
The resolution scaling pattern reveals a clear GPU bottleneck as pixel count increases. From 1080p Low to 1440p Low, FPS drops from 163 to 110, a 32.5% decrease. From 1440p Low to 4K Low, it drops from 110 to 63, a 42.7% decrease. The larger drop at the 4K step suggests that the GPU’s memory bandwidth (448.0 GB/s) and fill rate become increasingly stressed as the number of pixels quadruples from 1080p to 4K.
For Medium settings, the scaling is more linear: 1080p Medium (145 FPS) to 1440p Medium (98 FPS) is a 32.4% drop, and 1440p Medium to 4K Medium (56 FPS) is a 42.9% drop. This consistent pattern across Low and Medium presets indicates that the GPU is the primary constraint, with the CPU’s 12 cores and 20 threads providing sufficient headroom even at 1080p. The fact that the system can exceed 160 FPS at 1080p Low suggests the CPU is not a bottleneck at lower resolutions, but the GPU’s 8 GB VRAM and 128-bit memory bus become limiting factors as resolution increases.
The data implies that for Archeage, the RTX 5060’s performance is best characterized at 1080p and 1440p, where it can maintain high frame rates. At 4K, even Low settings only achieve 63 FPS, which is borderline for smooth gameplay. The 5 nm Blackwell 2.0 architecture with 3840 shading units and 48 ROPs delivers 19.18 TFLOPS, but this is insufficient for 4K Ultra in this game, where the 26 FPS result indicates a 84% reduction from 1080p Low.
Settings Recommendations
Based on the measured FPS rows, the Medium preset offers the best balance of visual quality and performance across all resolutions. At 1080p, Medium delivers 145 FPS average with a range of 123 to 167 FPS, which is only 18 FPS below Low but provides noticeably better visuals. At 1440p, Medium hits 98 FPS, still comfortably above 60 FPS, and the range of 83 to 112 FPS indicates consistent frame delivery. Even at 4K, Medium averages 56 FPS, which is close to the 60 FPS target and represents the best playable option at that resolution.
The High preset is less compelling. At 1080p, it drops to 98 FPS, a 32% reduction from Medium. At 1440p, High falls to 66 FPS, which is playable but not ideal for fast-paced combat. At 4K, High averages 38 FPS, which is below the playable threshold for most users. The Ultra preset should be avoided entirely; at 1080p it only reaches 67 FPS, at 1440p it drops to 45 FPS, and at 4K it falls to 26 FPS, making it unsuitable for any resolution in this game.
For users prioritizing frame rate, Low settings at 1440p (110 FPS) or 1080p (163 FPS) are the best options. The data suggests that Medium at 1440p provides the optimal experience, as it maintains 98 FPS average while offering superior visual fidelity compared to Low. The min FPS of 83 at 1440p Medium ensures that even in crowded MMORPG scenes, the frame rate stays above 60 FPS, which is critical for maintaining smooth gameplay in Archeage’s large-scale battles.
GPU Role
The NVIDIA GeForce RTX 5060 features 8 GB of GDDR7 memory on a 128-bit bus, providing 448.0 GB/s of bandwidth. The GPU’s boost clock of 2497 MHz, combined with 3840 shading units and 120 TMUs, delivers 19.18 TFLOPS of FP32 performance and a texture rate of 299.6 GTexel/s. The GPU’s 72nd percentile ranking among all GPUs (avg benchmark score 26331) places it in a competitive position, but its nearest rivals show how tight the performance band is: the AMD Radeon 860M (26401, deltaPct -0.3%), NVIDIA GeForce MX550 (26421, deltaPct -0.3%), and AMD Radeon RX 5700 XT 50th Anniversary (26553, deltaPct -0.8%) all score within 1% of the RTX 5060, while the AMD Radeon RX 6750 XT (26011, deltaPct 1.2%) is slightly below.
In Archeage, the GPU’s role becomes dominant at higher resolutions and settings. The measured FPS drops from 163 at 1080p Low to 63 at 4K Low, a 61% reduction, and from 67 at 1080p Ultra to 26 at 4K Ultra, a 61% reduction. This consistent percentage drop across settings indicates that the GPU’s pixel throughput and memory bandwidth are the primary constraints at 4K. The 8 GB VRAM capacity is sufficient for Archeage’s 2014-era textures, but the 128-bit memory bus limits bandwidth at higher resolutions, contributing to the steep FPS declines.
The GPU’s benchmark scores provide additional context. The PassMark G3D score of 20891 and Geekbench OpenCL score of 112787 indicate solid raw compute performance. However, the DirectX 11 score of 200 in PassMark is notably lower than the DirectX 12 score of 77, which is an unusual inversion that may reflect driver optimization issues rather than hardware capability. For Archeage, which likely relies on DirectX 11 given its 2014 release, this could explain why the GPU underperforms relative to its raw compute capabilities. The RTX 5060’s predecessor, the GeForce 40 series, may have better optimized drivers for older APIs, but the data does not include comparative FPS measurements for other GPUs in this game.
Hardware Specifications
Intel Core i7-12700KF
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 5060 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 56.0 |
| 3840x2160 | High | 38.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 110.0 |
| 2560x1440 | Medium | 98.0 |
| 2560x1440 | High | 66.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 163.0 |
| 1920x1080 | Medium | 145.0 |
| 1920x1080 | High | 98.0 |
| 1920x1080 | Ultra | 67.0 |
Archeage with ii7-12700KF + Other GPUs
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Archeage with RTX 5060 + Other CPUs
See how Archeage performs with the same GPU but different processors.
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