Archeage
This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 27 | 40 | 45 |
| 1440p QHD | 33 | 48 | 71 | 79 |
| 1080p Full HD | 49 | 71 | 105 | 118 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 9 5900X + AMD Radeon RX 6600, In-Depth Analysis
FAQ
Q: What is the comboRankInGame for the AMD Ryzen 9 5900X with the AMD Radeon RX 6600 in Archeage?
A: This combination ranks 2887 out of 3708 tested combos in the database, placing it in the lower-mid portion of the overall field.
Q: What is the best average FPS this combo achieves at 1920x1080?
A: At 1920x1080 with Low settings, the combo reaches an average of 118 FPS. This is the highest measured average across all tested resolutions and settings.
Q: How does the RX 6600 compare to its nearest rival in synthetic benchmarks?
A: The RX 6600’s average benchmark score is 19036. Its closest rival, the NVIDIA Quadro K6000, scores 19030, representing a negligible 0% delta. The RTX 4050 Mobile trails by 0.1%.
Q: What is the Ryzen 9 5900X's percentile ranking versus all CPUs?
A: The CPU sits in the 87th percentile among all tested CPUs, indicating it is a high-performing processor relative to the broader pool.
Q: Does the combo deliver playable frame rates at 3840x2160?
A: At 4K, the best result is 45 FPS on Low settings. Medium drops to 40 FPS, High to 27 FPS, and Ultra to 19 FPS. Only Low approaches playability, and even then it is marginal.
Q: What is the launch MSRP of the GPU?
A: The AMD Radeon RX 6600 had a launch MSRP of 329 USD.
CPU Role
The AMD Ryzen 9 5900X is a 12-core, 24-thread processor built on the Zen 3 architecture (codenamed Vermeer) using a 7 nm process from TSMC. It operates with a base clock of 3.70 GHz and a boost clock of 4.80 GHz. The CPU has a 64 MB L3 cache, with 64 KB of L1 and 512 KB of L2 per core. This cache hierarchy is substantial, which matters for an MMORPG like Archeage where game logic, entity updates, and UI interactions often generate significant single-thread and multi-thread load.
In synthetic tests, the 5900X demonstrates its strength. Its Cinebench R23 multicore score is 16262, while single-core scores 1527. Geekbench results show 14118 multicore and 2083 single-core. The 3DMark suite shows scaling from 941 in single-thread to 10075 in max-threads, indicating that the chip scales well when more threads are utilized. PassMark multithread score is 39002, with single-thread at 3469.
The CPU’s percentileVsAllCpus is 87, meaning it outperforms the vast majority of processors in the database. Its avgBenchmarkScore is 41376. Comparing to nearest rivals, the Intel Core Ultra 7 366H scores 41263 (0.3% higher delta), the Intel Core Ultra 7 356H scores 41215 (0.4% higher), the AMD Ryzen AI 5 PRO 440 scores 41208 (0.4% higher), and the Intel Core i7-14650HX scores 41576 (-0.5% lower delta). This places the 5900X in a tight cluster where performance differences are within a fraction of a percent.
In the context of Archeage, the CPU’s high single-thread performance is likely the more relevant factor. MMORPGs often suffer from bottlenecks in main-thread logic, especially in crowded areas with many players. The 5900X’s single-core score of 941 in 3DMark single-thread and 1527 in Cinebench R23 single-core suggests it can handle those serial workloads without being the limiting factor. The 12 cores and 24 threads also provide headroom for background tasks, overlays, and streaming, which is common in MMO play sessions.
That said, the measured FPS data shows that even with this powerful CPU, the combo falls short at higher resolutions. At 1920x1080 Low, the average FPS is 118, which is strong. But at 3840x2160 Low, it drops to 45. The CPU is not the bottleneck at 4K; the GPU is. The 5900X is capable of feeding frames far faster than the RX 6600 can render them at 1080p, as evidenced by the 118 FPS ceiling. The CPU’s role here is to ensure that frame pacing remains consistent, which the data suggests it does, given that the min FPS values at 1440p Medium (60) and 1080p Medium (89) are not drastically lower than the averages.
GPU Role
The AMD Radeon RX 6600 is a RDNA 2.0 architecture GPU (Navi 23 chip) built on a 7 nm process. It has 8 GB of GDDR6 memory on a 128-bit bus, delivering 224.0 GB/s of bandwidth. The GPU’s base clock is 1626 MHz, with a game clock of 2044 MHz and a boost clock of 2491 MHz. It has 1792 shading units, 112 TMUs, and 64 ROPs, with 28 ray tracing cores. Its FP32 performance is 8.928 TFLOPS.
In synthetic benchmarks, the RX 6600 posts a PassMark G3D score of 15096 and a PassMark GPU compute score of 6554. Its 3DMark Steel Nomad DX12 score is 1492. Vulkan performance is strong at 67623 in Geekbench, while OpenCL scores 28850. The GPU’s percentileVsAllGpus is 63, meaning it is above average but not exceptional. Its avgBenchmarkScore is 19036.
The nearest rivals show how tight the competition is. The NVIDIA Quadro K6000 scores 19030 (0% delta), the RTX 4050 Mobile scores 19049 (-0.1% delta), the Tesla K20m scores 19089 (-0.3% delta), and the RTX 2000 Ada Generation scores 18954 (0.4% delta). These deltas are all within 0.4%, meaning the RX 6600 is effectively tied with these GPUs in overall synthetic performance.
In Archeage, the GPU’s 8 GB VRAM is sufficient for the game’s texture loads at 1080p and 1440p, but the compute throughput becomes the limiting factor at 4K. The measured FPS data shows a clear pattern: at 1920x1080, the GPU delivers 118 FPS on Low and 49 FPS on Ultra. At 2560x1440, Low hits 79 FPS and Ultra drops to 33 FPS. At 3840x2160, Low is 45 FPS and Ultra is 19 FPS.
The resolution scaling is steep. From 1080p Low to 1440p Low, the FPS drops from 118 to 79, a reduction of roughly 33%. From 1440p Low to 4K Low, it drops from 79 to 45, another 43% reduction. This indicates that the GPU is bandwidth and fill-rate limited at higher resolutions. The 224.0 GB/s memory bandwidth and 159.4 GPixel/s pixel rate are simply not enough to maintain high frame rates at 4K. The GPU’s boost clock of 2491 MHz helps at lower resolutions, but the sheer pixel count at 3840x2160 overwhelms the ROPs and memory subsystem.
The ray tracing cores (28) are present but are not a factor in Archeage, which is not a ray-traced title. The GPU’s DirectX 12 Ultimate support ensures compatibility with modern APIs, but the game’s engine likely uses DX11, which is why the PassMark DX11 score of 152 is more indicative of its legacy performance profile.
Settings Recommendations
The measured FPS data provides a clear picture of which settings offer the best experience. At 1920x1080, the Medium preset delivers an average of 105 FPS with a minimum of 89 and a maximum of 121. This is the sweet spot: it is only 13 FPS slower than Low (118) but provides a significant visual upgrade. High settings drop to 71 FPS, which is still playable but a noticeable step down. Ultra falls to 49 FPS, which is borderline for a fast-paced MMO.
At 2560x1440, Medium is again the best compromise. It averages 71 FPS with a minimum of 60 and a maximum of 81. Low is 79 FPS, so Medium is only 8 FPS slower while offering better visuals. High drops to 48 FPS, and Ultra is 33 FPS, which is too low for comfortable play. At 1440p, Medium is the recommended preset.
At 3840x2160, the situation is dire. The best average is 45 FPS on Low, which is technically playable but not smooth. Medium is 40 FPS, High is 27 FPS, and Ultra is 19 FPS. None of these are recommended for a consistent experience. If 4K is a requirement, the only option is Low, and even then, the frame rate is marginal.
The data suggests that the optimal experience is at 1920x1080 with Medium settings. The 105 FPS average with a 89 FPS minimum ensures that the frame rate stays above the refresh rate of most 60 Hz and even 144 Hz monitors in most scenes. The 121 FPS maximum indicates there is headroom for less demanding areas. At 1440p, Medium is the best choice if resolution is a priority, but the 60 FPS minimum is a concern for 144 Hz displays.
For players who prioritize smoothness over visuals, Low at 1080p gives 118 FPS, which is excellent. However, the jump from Low to Medium is only a 13 FPS cost, making Medium the clear winner for image quality per frame. Ultra is never recommended, as it halves the frame rate compared to Medium at every resolution.
How This Combo Ranks
The comboRankInGame for this specific pairing is 2887 out of 3708 tested combinations. This places it in the 22nd percentile of all combos tested in Archeage, meaning that roughly 78% of other CPU-GPU pairings perform better in this game. This is a low ranking, but it is important to contextualize it.
The Ryzen 9 5900X is a high-end CPU (87th percentile), but the RX 6600 is a mid-range GPU (63rd percentile). In a game like Archeage, which is heavily GPU-bound at higher resolutions, the GPU becomes the limiting factor. The data confirms this: the combo’s best FPS (118 at 1080p Low) is respectable, but it cannot handle 4K Ultra (19 FPS). The ranking reflects this imbalance.
Compared to other combos in the database, this pairing is not optimized for Archeage. The CPU is overkill for the GPU’s capabilities at 1080p, where the RX 6600 is the bottleneck. Conversely, at 4K, the GPU is so far behind that the CPU’s performance is irrelevant. The sweet spot is 1080p Medium, where the combo achieves 105 FPS, but this is still lower than what many other combos achieve at that resolution.
The nearest rivals for the CPU (Intel Core Ultra 7 366H, etc.) and GPU (Quadro K6000, etc.) show that this combo is not uniquely bad, but it is also not exceptional. The CPU’s 0.3% to 0.4% delta over its rivals is negligible, and the GPU’s 0% to 0.4% deltas are also within noise. The ranking is more a reflection of the GPU’s mid-range position than any specific deficiency.
If the goal is to play Archeage at high frame rates, this combo is adequate for 1080p and 1440p Medium, but it will not satisfy 4K or Ultra enthusiasts. The rank of 2887 out of 3708 indicates that there are many better options, but also that there are many worse ones. It is a balanced pairing for general use, but not a specialized one for this game.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings levels, with some entries including minimum and maximum values.
1920x1080:
- Low: 118 FPS average (no min/max provided)
- Medium: 105 FPS average, with a minimum of 89 and a maximum of 121
- High: 71 FPS average (no min/max)
- Ultra: 49 FPS average (no min/max)
The spread from Low to Ultra is 69 FPS, with Ultra delivering less than half the frame rate of Low. The Medium settings show a tight range of 89 to 121 FPS, indicating consistent frame pacing. High is a significant step down from Medium, losing 34 FPS, which suggests that High enables some heavy effects that the GPU struggles with.
2560x1440:
- Low: 79 FPS average (no min/max)
- Medium: 71 FPS average, with a minimum of 60 and a maximum of 81
- High: 48 FPS average (no min/max)
- Ultra: 33 FPS average (no min/max)
At 1440p, the drop from Low to Medium is only 8 FPS, making Medium a no-brainer for visual quality. The minimum of 60 FPS at Medium is exactly at the threshold for smooth 60 Hz play, but it could dip below in heavy combat. High loses 23 FPS from Medium, and Ultra is 38 FPS below Low. The resolution increase from 1080p to 1440p costs roughly 33% of the frame rate at every setting.
3840x2160:
- Low: 45 FPS average (no min/max)
- Medium: 40 FPS average, with a minimum of 34 and a maximum of 46
- High: 27 FPS average (no min/max)
- Ultra: 19 FPS average (no min/max)
At 4K, the GPU is overwhelmed. The difference between Low and Medium is only 5 FPS, and between Medium and High is 13 FPS. Ultra at 19 FPS is unplayable. The minimum of 34 FPS at Medium means that even the best-case scenario is below 60 FPS. The data shows that this combo cannot deliver a playable experience at 4K, with the best option (Low) still failing to reach 60 FPS.
The pattern across all resolutions is consistent: Medium offers the best balance of frame rate and visual quality, while Ultra is a performance killer. The GPU’s memory bandwidth of 224.0 GB/s and its 64 ROPs are the primary constraints, as the pixel fill rate drops dramatically with resolution. The CPU’s high single-thread performance ensures that frame rates are not CPU-limited at 1080p, but at 4K, the GPU is the sole bottleneck.
Hardware Specifications
AMD Ryzen 9 5900X
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5900X + AMD Radeon RX 6600 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 45.0 |
| 3840x2160 | Medium | 40.0 |
| 3840x2160 | High | 27.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 79.0 |
| 2560x1440 | Medium | 71.0 |
| 2560x1440 | High | 48.0 |
| 2560x1440 | Ultra | 33.0 |
| 1920x1080 | Low | 118.0 |
| 1920x1080 | Medium | 105.0 |
| 1920x1080 | High | 71.0 |
| 1920x1080 | Ultra | 49.0 |
Archeage with Ryzen 9 5900X + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RX 6600 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 9 5900X + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.