Archeage
This combination provides smooth gameplay with an average of 97 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 43 | 67 | 73 |
| 1440p QHD | 54 | 77 | 118 | 132 |
| 1080p Full HD | 82 | 116 | 173 | 198 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 7 7700 + AMD Radeon RX 6800 XT, In-Depth Analysis
The AMD Ryzen 7 7700 and AMD Radeon RX 6800 XT combination delivers a performance profile in ArcheAge that is heavily dictated by graphics settings, with the data showing a clear hierarchy from 1080p to 4K. The Ryzen 7 7700, with its 8 cores and 16 threads, operates at a base clock of 3.80 GHz and a boost clock of 5.30 GHz. This Zen 4 architecture CPU, built on a 5 nm process, provides substantial single-thread capability, as evidenced by its 3DMark single-thread score of 1049 and Cinebench R23 single-core score of 4136. In an MMORPG like ArcheAge, which often relies on a primary simulation thread, these single-thread metrics are crucial. The CPU’s multi-threaded performance is equally robust, with a Cinebench R23 multi-core score of 29302, ensuring that background tasks and game logic won't bottleneck the graphics pipeline.
The GPU side is handled by the Radeon RX 6800 XT, an RDNA 2.0 architecture part with 4608 shading units and a 256-bit memory bus that provides 512.0 GB/s of bandwidth. Its 16 GB of GDDR6 memory is ample for high-resolution textures, and the boost clock of 2250 MHz allows for significant compute throughput at 20.74 TFLOPS FP32. When paired, the CPU and GPU create a system where the limiting factor shifts depending on the resolution and preset. The measured FPS data reveals that at 1080p, the CPU is often the primary driver, while at 4K, the GPU’s workload becomes the dominant constraint.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 7 7700’s role in ArcheAge is best understood through its benchmark scores and how they translate to frame delivery at various settings. The CPU’s 8 cores and 16 threads are a modern standard, but the key for an older MMORPG like ArcheAge is the per-core performance. The 3DMark 2-thread score of 2043 and the 3DMark 4-thread score of 3931 indicate that the processor scales efficiently when only a few threads are heavily utilized. This is directly relevant to ArcheAge’s engine, which historically does not scale perfectly across many cores. The data confirms this: at 1920x1080 with Low settings, the system achieves 197.6 FPS, a figure that is more than double the 82.4 FPS seen at Ultra settings. This massive delta is not solely a GPU effect; it indicates that at lower settings, the CPU is able to feed frames faster than the GPU can render them, but at higher settings, the GPU’s rendering load reduces the frame rate, revealing the CPU’s headroom.
The 65 W TDP of the Ryzen 7 7700 is notable, as it suggests the processor can sustain high boost clocks without thermal throttling, which is critical for maintaining consistent frame pacing in crowded zones. The CPU’s 32 MB of shared L3 cache helps with game asset streaming, and the DDR5 memory support with 83.2 GB/s bandwidth ensures data is fed to the cores quickly. Compared to its nearest rivals, the Ryzen 7 7700 sits within a tight band; it is 0.1% ahead of the AMD Ryzen 9 7940H and 0.5% ahead of the AMD Ryzen AI 9 365 in average benchmark scores. This indicates that while the 7700 is not a class leader, its performance is well-matched to the RX 6800 XT, avoiding a situation where the CPU starves the GPU in most scenarios.
At 2560x1440, the CPU’s influence is still present. The jump from Low (132 FPS) to High (77.3 FPS) shows a 54.7 FPS drop, which is a significant reduction but not as severe as the 1080p Ultra-to-Low gap. This suggests that at 1440p, the GPU is beginning to become the limiting factor, but the CPU is still capable of pushing high frame rates when the graphical load is light. The 3DMark 8-thread score of 6933 and the max-thread score of 8479 demonstrate that the CPU has plenty of reserve capacity for the game’s background threads, such as network handling and AI, without interfering with the main render thread.
FAQ
Q: What is the average frame rate at 1080p with High settings?
A: The measured average FPS at 1920x1080 with High settings is 116.1 FPS. This is a solidly playable frame rate for a smooth experience, indicating the combo handles the standard preset well at this resolution without requiring compromises.
Q: How does the combo perform at 4K resolution?
A: At 3840x2160, the performance varies widely by preset. The average FPS ranges from 73.3 FPS on Low settings down to 33.7 FPS on Ultra settings, with High at 42.9 FPS. This indicates that 4K gaming is only viable with lower graphical presets to maintain smoothness.
Q: Which resolution provides the highest frame rate?
A: The data shows that 1920x1080 with Low settings yields the highest average frame rate of 197.6 FPS. This is the only measured configuration that approaches the 200 FPS mark, making it the best choice for maximum fluidity.
Q: Is the CPU or GPU more of a bottleneck at 1440p?
A: The evidence suggests a balanced load. At 2560x1440, the Low preset achieves 132 FPS, which is a 65.6 FPS drop from the 1080p Low result. This drop indicates the GPU is adding work, but the CPU still has enough headroom to deliver high frame rates, showing neither component is a strict bottleneck at this resolution.
Q: What is the performance difference between Medium and High settings at 1440p?
A: At 2560x1440, the Medium preset averages 117.5 FPS, while the High preset averages 77.3 FPS. The difference of 40.2 FPS is substantial, suggesting that the jump from Medium to High introduces a significant increase in GPU load.
Q: Does the combo rank well among all tested combinations?
A: The combo ranks 603 out of 1727 tested combinations in ArcheAge. This places it in the top 35% of all combos, indicating that it is a capable setup, though not at the extreme high-end for this specific game.
How This Combo Ranks
The combo’s rank of 603 out of 1727 tested combos places it in the upper-middle tier of systems for ArcheAge. This ranking is not a measure of absolute quality, but rather a reflection of how this specific CPU and GPU pairing performs relative to every other tested combination. The percentile data for the individual components helps contextualize this: the Ryzen 7 7700 sits in the 91st percentile among all CPUs, and the RX 6800 XT is in the 87th percentile among all GPUs. If both components were performing at their individual best, one might expect a higher combined rank. The fact that the combo ranks lower than the individual percentiles suggest suggests that ArcheAge’s engine does not fully utilize the strengths of either part, or that the pairing is not perfectly optimized for this game’s specific workload.
The deltaPct values from the CPU’s nearest rivals show that the 7700 is 0.1% faster than the Ryzen 9 7940H and 0.5% faster than the Ryzen AI 9 365, but 0.6% slower than the Intel Core i9-13905H. These differences are negligible in real-world terms, meaning the CPU is not a differentiator in this ranking. Similarly, the GPU is 0.5% slower than the Intel Arc A550M and 1.7% slower than the NVIDIA RTX A1000, but 2.6% faster than the NVIDIA GeForce RTX 4070 Ti SUPER. This suggests that the RX 6800 XT is competitive with its peers, but the overall combo rank is more heavily influenced by how the game engine scales with the specific hardware combination. The rank of 603 indicates that there are 602 other combos that deliver better average performance in ArcheAge, likely including newer or higher-end parts, but this setup is still far from the bottom of the list.
Measured FPS Breakdown
The measured FPS data provides a clear picture of performance across three resolutions and four settings presets. Starting at 1920x1080, the Low preset delivers an average of 197.6 FPS, which is the highest score in the entire dataset. The Medium preset achieves 173.1 FPS, a 24.5 FPS reduction from Low, while the High preset drops to 116.1 FPS, a further 57 FPS reduction. The Ultra preset brings the frame rate down to 82.4 FPS, which is still playable but represents a 115.2 FPS difference from Low. This progression shows that each step up in settings has a compounding effect on the GPU’s workload.
Moving to 2560x1440, the pattern continues but with lower absolute numbers. The Low preset averages 132 FPS, which is a 65.6 FPS drop from the 1080p Low result. The Medium preset follows at 117.5 FPS, a 14.5 FPS drop from Low. The High preset comes in at 77.3 FPS, a 40.2 FPS drop from Medium, and the Ultra preset falls to 53.6 FPS, a 23.7 FPS drop from High. The relative gaps between settings are larger at 1440p, indicating that the GPU is becoming more stressed as pixel count increases.
At 3840x2160, the performance drops significantly. The Low preset averages 73.3 FPS, which is the only 4K preset that exceeds 60 FPS. The Medium preset is close behind at 67.2 FPS, a 6.1 FPS reduction. The High preset falls to 42.9 FPS, a 24.3 FPS drop from Medium, and the Ultra preset is at 33.7 FPS, a 9.2 FPS drop from High. The 4K data shows that the gap between Medium and High is the most pronounced, suggesting that the High preset introduces effects that are particularly taxing on the RX 6800 XT’s 16 GB memory and bandwidth.
Resolution Scaling
The resolution scaling analysis reveals a predictable yet important trend regarding the limiting component. When moving from 1920x1080 to 2560x1440 at the Low preset, the frame rate drops from 197.6 FPS to 132 FPS, a 33.2% reduction. This is a substantial decrease, but the frame rate remains high, indicating that the CPU is still capable of driving the system. However, when moving from 2560x1440 to 3840x2160 at the Low preset, the frame rate drops from 132 FPS to 73.3 FPS, a 44.5% reduction. This larger percentage drop suggests that the GPU is now the primary limiting factor, as the pixel count increase demands more fill rate and shading power.
The pattern is even more pronounced at higher settings. At the High preset, the transition from 1080p (116.1 FPS) to 1440p (77.3 FPS) is a 33.4% drop, and the transition from 1440p to 4K (42.9 FPS) is a 44.5% drop. The consistent ~33% drop from 1080p to 1440p across presets indicates that the CPU is handling the additional pixel load without much difficulty at lower resolutions. The ~44% drop from 1440p to 4K across presets is a clear sign that the GPU’s rendering pipeline is saturated at higher resolutions, as the RX 6800 XT’s 512.0 GB/s of bandwidth and 20.74 TFLOPS of compute are being pushed to their limits.
At the Ultra preset, the scaling is steeper. The drop from 1080p (82.4 FPS) to 1440p (53.6 FPS) is a 34.9% reduction, and the drop from 1440p to 4K (33.7 FPS) is a 37.1% reduction. This suggests that at Ultra settings, the GPU is heavily loaded even at 1080p, and the additional resolution scaling has a more linear effect. The data confirms that at 1080p, the CPU has enough headroom to allow the GPU to be the primary bottleneck at high settings, but at 4K, the GPU’s limitations are fully exposed, regardless of the preset.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. For 1920x1080, the High preset at 116.1 FPS offers an excellent balance between visual quality and performance. The Medium preset at 173.1 FPS is preferable for competitive play or for users with high-refresh-rate monitors, as it provides a significant frame rate boost with only a moderate reduction in graphical fidelity. The Ultra preset at 82.4 FPS is playable but does not provide a substantial visual improvement over High to justify the 33.7 FPS loss.
For 2560x1440, the Medium preset at 117.5 FPS is the recommended choice for a smooth experience, as it stays well above the 60 FPS threshold. The High preset at 77.3 FPS is also viable for users prioritizing visual quality, but the 40.2 FPS drop from Medium is noticeable. The Low preset at 132 FPS is the best option for high-refresh-rate 1440p displays, though it sacrifices many visual effects. The Ultra preset at 53.6 FPS is not recommended, as it falls below the standard 60 FPS target, leading to a less responsive feel.
For 3840x2160, the Low preset at 73.3 FPS is the only configuration that provides a consistently smooth experience. The Medium preset at 67.2 FPS is also acceptable, though the 6.1 FPS difference is minimal. The High preset at 42.9 FPS and the Ultra preset at 33.7 FPS are not suitable for serious gameplay, as they drop below the 60 FPS threshold and will likely result in noticeable stutter. Users with 4K displays should stick to Low or Medium settings to maintain playability, as the data shows that the RX 6800 XT cannot handle higher presets at this resolution in ArcheAge.
Hardware Specifications
AMD Ryzen 7 7700
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7700 + AMD Radeon RX 6800 XT in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 73.3 |
| 3840x2160 | Medium | 67.2 |
| 3840x2160 | High | 42.9 |
| 3840x2160 | Ultra | 33.7 |
| 2560x1440 | Low | 132.0 |
| 2560x1440 | Medium | 117.5 |
| 2560x1440 | High | 77.3 |
| 2560x1440 | Ultra | 53.6 |
| 1920x1080 | Low | 197.6 |
| 1920x1080 | Medium | 173.1 |
| 1920x1080 | High | 116.1 |
| 1920x1080 | Ultra | 82.4 |
Archeage with Ryzen 7 7700 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RX 6800 XT + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 7 7700 + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.