Archeage

Archeage

AVERAGE FPS
32
playable

This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 15 22 25
1440p QHD 18 26 39 43
1080p Full HD 27 39 57 65

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 25
3840x2160 Medium 22
3840x2160 High 15
3840x2160 Ultra 10
2560x1440 Low 43
2560x1440 Medium 39
2560x1440 High 26
2560x1440 Ultra 18
1920x1080 Low 65
1920x1080 Medium 57
1920x1080 High 39
1920x1080 Ultra 27

Archeage with AMD Ryzen 7 3700X + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 7 3700X paired with the Intel Arc B370 produces a severely constrained gaming experience in Archeage, landing in the 2546th position out of 2761 tested combos. This is a bottom-tier configuration where the integrated-class graphics solution acts as the primary bottleneck, yet the aging CPU platform also contributes to the overall performance ceiling. The data shows a combo that is fundamentally unsuited for modern MMORPG play at acceptable framerates.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 3700X is an 8-core, 16-thread processor from the 3000 series, built on the Zen 2 architecture (Matisse) using TSMC's 7 nm process. It operates with a base clock of 3.60 GHz and a boost clock of 4.40 GHz, with a 65W TDP. The CPU features a 32 MB L3 cache and supports DDR4 memory in a dual-channel configuration, providing 51.2 GB/s of memory bandwidth. This processor was released in July 2019 with a launch MSRP of $329, making it a solid mid-range desktop part from that era.

In the context of Archeage, an MMORPG from 2014, the CPU's multi-threaded capabilities are relevant. The benchmark data shows the 3700X scoring 2092 in Cinebench R15 multicore and 204 in single-core, with a PassMark multithread score of 22458 and a single-thread score of 2656. These figures indicate a processor that was competitive at its launch, but the single-thread performance, which heavily influences MMO gameplay due to game logic and network processing, is modest by modern standards. The processor's percentile ranking places it in the 84th percentile of all CPUs, showing it is far from obsolete, but its age shows in the measured game results.

However, the measured FPS data suggests that the CPU is not the dominant limiting factor in this combo. At 1080p Low settings, the system achieves 65 FPS average, which is the highest result across all configurations tested. If the CPU were the hard bottleneck, we would expect similar FPS numbers regardless of resolution. Instead, the FPS drops significantly as resolution increases, indicating the GPU is the primary constraint. Despite this, the CPU's older architecture and relatively modest single-thread performance mean it cannot compensate for the GPU's weaknesses, and in crowded MMO scenarios with many players, the 3700X's 2019-era single-thread score would likely prevent it from maintaining high framerates even if the GPU were upgraded.

The 3700X's nearest rivals in synthetic benchmarks include the AMD Ryzen AI 7 350, scoring 34222, and the Intel Core i5-13450HX, scoring 34333, with delta percentages of 0.1% and -0.2% respectively. This places the 3700X in a performance class that is roughly equivalent to more modern mid-range mobile and desktop chips in raw compute, but the game's results show that this theoretical parity does not translate to real-world playability when paired with such a weak GPU.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data provides a clear verdict on settings: Low is the only viable preset for this combo, and even then, only at 1080p. At 1920x1080, the Low preset delivers an average of 65 FPS, which is the only configuration that approaches a playable framerate for an MMORPG. The Medium preset at 1080p yields 57 FPS average, with a minimum of 49 FPS and a maximum of 66 FPS. While 57 FPS is technically playable, the drop from Low to Medium is 8 FPS, and the minimum framerate of 49 FPS suggests that frame pacing may be inconsistent in demanding scenes.

The High preset at 1080p falls to 39 FPS average, which is a significant degradation from Medium. The Ultra preset is effectively unplayable at 1080p, with an average of just 27 FPS. At higher resolutions, the situation becomes even more dire. At 1440p, Low delivers 43 FPS, Medium drops to 39 FPS, High to 26 FPS, and Ultra to 18 FPS. At 4K, Low yields only 25 FPS, and every other preset is below 22 FPS, with Ultra at a dismal 10 FPS.

The data strongly indicates that users should select the Low preset at 1080p to achieve the best playable experience. The 65 FPS average is the only measurement that provides a smooth enough experience for an MMORPG, which requires responsive controls and consistent frame delivery. The Medium preset at 1080p is a secondary option if visual fidelity is prioritized over frame rate stability, but the 57 FPS average with a 49 FPS minimum introduces noticeable stutter in fast-paced combat. All other settings and resolution combinations should be avoided, as they produce framerates that are too low for enjoyable gameplay.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling from 1080p to 4K reveals a classic GPU-bound scenario. At Low settings, the average framerate drops from 65 FPS at 1080p to 43 FPS at 1440p, a reduction of 22 FPS (approximately 34%), and then to 25 FPS at 4K, a further reduction of 18 FPS (approximately 42%). This steep decline as resolution increases demonstrates that the Intel Arc B370's rendering capabilities are severely overtaxed by higher pixel counts.

The pattern is consistent across all settings. At Medium, the FPS drops from 57 at 1080p to 39 at 1440p and 22 at 4K. At High, the drop is from 39 to 26 to 15. At Ultra, the drop is from 27 to 18 to 10. The percentage reductions are substantial at every step, confirming that the GPU is the primary limiting component. If the CPU were the bottleneck, we would see a more horizontal scaling pattern where FPS remains relatively stable across resolutions because the CPU workload (game logic, physics) does not change with resolution.

This scaling behavior is diagnostic. The Intel Arc B370, with its 1280 shading units, 40 TMUs, and 20 ROPs, and a boost clock of 2400 MHz, simply does not have the fill rate or shading power to handle 4K rendering. The GPU's 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs, and its nearest rivals are the ATI Mobility Radeon HD 5570 (scoring 1186) and the ATI Radeon HD 5770 (scoring 1190). These are legacy discrete GPUs from over a decade ago, which contextualizes the Arc B370's performance class as being equivalent to entry-level graphics from the early 2010s.

The data shows that 1080p is the maximum resolution this combo can handle, and even then, only at the lowest settings. The 4K results, with a maximum of 25 FPS at Low, are purely academic measurements that demonstrate the GPU's limitations rather than offering any practical gaming scenario.

How This Combo Ranks — use comboRankInGame vs other tested combos

This configuration ranks 2546th out of 2761 tested combos in Archeage, placing it in the bottom 8% of all tested systems. This is a poor ranking that reflects the fundamental mismatch between the CPU and GPU. The Ryzen 7 3700X is a capable processor, ranking in the 84th percentile of all CPUs, but the Intel Arc B370 is a severe weak link, ranking in the 5th percentile of all GPUs.

The combination of a mid-range 2019 CPU with an integrated-class GPU from 2026 creates a system that is heavily imbalanced. The GPU's average benchmark score of 1184 is extremely low, and its nearest rivals are all legacy ATI/AMD products from the HD 5000/6000 series era. This means the Arc B370 is not just a low-end modern GPU; it performs at a level that was considered entry-level more than a decade ago.

In the context of Archeage, which is a 2014 MMORPG, one might expect that older hardware could run it well. However, the measured data contradicts this assumption. The 1080p Low result of 65 FPS is the only playable outcome, and even that is not a high refresh rate. The ranking of 2546 out of 2761 indicates that the vast majority of tested combos perform better, making this a configuration that should be avoided for this game. The combo's low rank is primarily attributable to the GPU, as the CPU's synthetic benchmarks show it should be capable of handling MMO workloads, but the GPU cannot keep up with the rendering demands even at modest settings.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B370 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, fabricated on Intel's 3 nm process. It features 1280 shading units, 40 texture mapping units, and 20 raster output pipelines, with 10 ray tracing cores. The GPU operates at a base clock of 300 MHz and boosts to 2400 MHz, with a TDP of just 25W. It has no dedicated VRAM; instead, it uses System Shared memory, with bandwidth that is System Dependent. This means the GPU relies on the CPU's DDR4 memory, which is a significant performance limitation.

The GPU's specifications explain the measured FPS results. With only 20 ROPs, the pixel fill rate is 48.00 GPixel/s, and the texture rate is 96.00 GTexel/s. The FP32 compute performance is 6.144 TFLOPS. These numbers are extremely low for a modern GPU, and the shared memory architecture exacerbates the problem, as memory bandwidth contention with the CPU can further degrade performance.

The 3DMark Steel Nomad DX12 score of 1184 is the only benchmark available for this GPU, and it places the Arc B370 in the 5th percentile of all GPUs. Its nearest rivals, the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770, have scores of 1186 and 1190, which are slightly higher. This indicates that the Arc B370 is not only underpowered for modern games but is also outclassed by dedicated GPUs from the early 2010s.

In Archeage, the GPU's limitations are the primary cause of the low framerates. The game's rendering requirements, even at Low settings, exceed what the Arc B370 can deliver at resolutions above 1080p. The 4K results, with a maximum of 25 FPS, show that the GPU is completely overwhelmed by the pixel workload. At 1080p Low, the 65 FPS result is achieved, but this is likely the absolute ceiling for this GPU in this game. The shared memory architecture means that the GPU's performance is also dependent on the CPU's memory subsystem, further limiting its effectiveness in a system with DDR4 memory running at 51.2 GB/s.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive picture of this combo's performance in Archeage. At 1920x1080, the results are as follows: Low preset averages 65 FPS, Medium averages 57 FPS with a minimum of 49 and maximum of 66, High averages 39 FPS, and Ultra averages 27 FPS. This is the only resolution where any preset approaches playability, and only the Low and Medium presets provide framerates above 50 FPS.

At 2560x1440, the performance drops significantly. The Low preset averages 43 FPS, Medium averages 39 FPS (minimum 33, maximum 44), High averages 26 FPS, and Ultra averages 18 FPS. None of these results are playable for an MMORPG, as even the Low preset falls below the 60 FPS threshold that is generally considered smooth. The 43 FPS average would result in noticeable input lag and screen tearing in fast-paced combat scenarios.

At 3840x2160, the results are uniformly poor. The Low preset averages 25 FPS, Medium averages 22 FPS (minimum 19, maximum 25), High averages 15 FPS, and Ultra averages 10 FPS. These framerates are below the level required for a functional gaming experience, with the Ultra preset producing a slideshow-like 10 FPS. The 4K results confirm that this combo should never be used at this resolution for Archeage, or any other game for that matter.

The data shows a consistent pattern: each resolution step from 1080p to 1440p to 4K results in a roughly 30-40% reduction in average FPS across all settings. This scaling is indicative of a GPU that is severely bandwidth and fill-rate limited. The Medium preset at 1080p, with a 57 FPS average and 49 FPS minimum, is the only other configuration that might be tolerable for less demanding play, but the Low preset at 1080p is the definitive recommendation based on the measured metrics.

Hardware Specifications

AMD Ryzen 7 3700X

Cores / Threads 8 / 16
Base Clock 3600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 3700X + Intel Arc B370 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 25.0
3840x2160 Medium 22.0
3840x2160 High 15.0
3840x2160 Ultra 10.0
2560x1440 Low 43.0
2560x1440 Medium 39.0
2560x1440 High 26.0
2560x1440 Ultra 18.0
1920x1080 Low 65.0
1920x1080 Medium 57.0
1920x1080 High 39.0
1920x1080 Ultra 27.0

Archeage with Ryzen 7 3700X + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with Arc B370 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 7 3700X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.