Archeage

Archeage

AVERAGE FPS
34
playable

This combination offers playable performance with an average of 34 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 13 23 28
1440p QHD 22 28 38 45
1080p Full HD 30 44 59 71

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 23
3840x2160 High 13
3840x2160 Ultra 11
2560x1440 Low 45
2560x1440 Medium 38
2560x1440 High 28
2560x1440 Ultra 22
1920x1080 Low 71
1920x1080 Medium 59
1920x1080 High 44
1920x1080 Ultra 30

Archeage with AMD Ryzen 5 7600 + AMD Radeon RX 580, In-Depth Analysis

Archeage is an older MMORPG, but its performance demands still expose hardware limits clearly. The pairing of the AMD Ryzen 5 7600 with the AMD Radeon RX 580 produces a system that is heavily constrained by the graphics card at higher resolutions, while the CPU shows its strength when the load is lightened. The measured data reveals a predictable scaling pattern that points directly at the RX 580 as the primary bottleneck for this title.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent, confirming that the RX 580 is the limiting component in this configuration. At Low settings, the average FPS falls from 71.4 at 1920x1080 to 45.1 at 2560x1440, a reduction of roughly 37%. Moving to 3840x2160, the average drops further to 28.2, which is only about 39% of the 1080p performance. This pattern indicates that the GPU is working at its absolute limit as pixel count increases.

The scaling becomes even more severe at higher graphical presets. At High settings, the average FPS goes from 44.4 at 1080p to 27.5 at 1440p, and then plummets to 13.4 at 4K. The 4K High result is less than one-third of the 1080p High score. This nonlinear drop suggests that the RX 580’s 8 GB of GDDR5 memory and its 256-bit memory bus are being saturated, causing the rendering pipeline to stall. The data shows that 4K is simply not viable for this combo at any setting, as even the Low preset only manages an average of 28.2 FPS, which is below comfortable playability thresholds for an MMORPG.

The scaling between Medium and Low at each resolution is also informative. At 1080p, the difference between Low (71.4 FPS) and Medium (58.5 FPS) is 12.9 FPS, a 22% penalty for the visual upgrade. At 1440p, the gap narrows to 6.7 FPS (45.1 vs 38.4), and at 4K it shrinks to 5.6 FPS (28.2 vs 22.6). This shrinking delta indicates that the GPU is becoming the sole constraint; when the pixel pipeline is maxed out, the additional work from Medium settings has less relative impact because the card is already struggling to fill frames. The Ryzen 5 7600, with its 6 cores and 12 threads, is clearly not the issue here, as the frame rate scales almost entirely with resolution rather than CPU-bound factors.

GPU Role

The AMD Radeon RX 580 is built on the Polaris 20 chip, using the GCN 4.0 architecture on a 14 nm process from GlobalFoundries. Its specifications are dated but functional: 2304 shading units, 144 texture mapping units, and 32 ROPs. The card operates at a base clock of 1257 MHz with a boost clock of 1340 MHz, and its memory runs at 2000 MHz (8 Gbps effective) across a 256-bit bus, yielding a bandwidth of 256.0 GB/s. This memory configuration is critical for Archeage, as the game’s open-world environments and many on-screen entities require substantial texture throughput.

The GPU’s compute capabilities are modest by modern standards, with an FP32 performance of 6.175 TFLOPS and a texture rate of 193.0 GTexel/s. The pixel rate is 42.88 GPixel/s, which directly limits how fast the card can fill the screen at high resolutions. The measured data reflects this: at 4K Ultra, the average FPS drops to 11, which is barely a slideshow. The card’s percentile ranking against all GPUs is 53, placing it in the middle of the pack, and its average benchmark score of 13559 puts it in direct competition with the NVIDIA GeForce GTX 570 (deltaPct 0) and the NVIDIA GeForce GTX 950 (deltaPct 0.1). This means the RX 580 is performing exactly as expected for its class, but that class is simply too weak for high-resolution Archeage.

The 8 GB of VRAM is sufficient for the game’s textures at 1080p and 1440p, but the 4K results suggest that memory bandwidth becomes a limiting factor. The card’s DirectX 12 support (12_0) and Vulkan 1.3 API compatibility are available, but the older GCN architecture does not benefit from modern driver optimizations as much as newer designs. The end-of-life production status and 185 W TDP with a suggested 450 W PSU indicate that this is an aging part, and the benchmark results confirm that it is best suited for 1080p gaming rather than higher resolutions.

FAQ

Q: Can this combo handle Archeage at 1080p with playable frame rates?

A: Yes, at Low settings the average FPS is 71.4, which is smooth. At Medium it drops to 58.5, still playable. High settings yield 44.4 FPS, which is acceptable for an MMORPG, but Ultra falls to 30 FPS, which is borderline.

Q: Is the Ryzen 5 7600 or the RX 580 the bottleneck in this game?

A: The data clearly shows the RX 580 is the bottleneck. Frame rates scale heavily with resolution and settings, which is typical of GPU-bound scenarios. The Ryzen 5 7600, with a 83rd percentile ranking among all CPUs and an average benchmark score of 26617, is far more capable than the GPU.

Q: What is the best resolution to play this game with this hardware?

A: 1920x1080 is the only resolution that provides consistently playable frame rates across all settings. At 2560x1440, only Low (45.1 FPS) and Medium (38.4 FPS) are viable, while 3840x2160 is not recommended at any setting.

Q: How does the RX 580 compare to its nearest rivals in general benchmarks?

A: The RX 580’s average benchmark score of 13559 is nearly identical to the NVIDIA GeForce GTX 570 (13564, deltaPct 0) and the NVIDIA GeForce GTX 950 (13549, deltaPct 0.1). It is 1.1% ahead of the AMD Radeon Pro 455 (13416) and 1.1% behind the NVIDIA P106-090 (13716).

Q: Does the 8 GB VRAM help at 4K resolution?

A: No. Even with 8 GB of GDDR5 memory and a 256.0 GB/s bandwidth, the 4K results are poor. The highest average FPS at 3840x2160 is 28.2 on Low settings, which is not smooth enough for regular play.

Q: What is the combo’s overall ranking among tested systems?

A: This combo ranks 1603 out of 1727 tested combinations, placing it in the bottom 7% of all tested systems for Archeage. This low ranking is primarily due to the GPU’s age and performance class.

How This Combo Ranks

The combination of the AMD Ryzen 5 7600 and the AMD Radeon RX 580 ranks 1603 out of 1727 tested combos for Archeage. This is a low position, but it is not surprising given the GPU’s age. The Ryzen 5 7600 is a modern CPU with a 83rd percentile ranking against all CPUs, and its average benchmark score of 26617 places it just 0.2% ahead of the AMD Ryzen 7 5800X3D (26574) and 0.2% behind the Intel Core i9-12900HK (26672). The CPU is not the weak link.

The GPU, however, tells a different story. The RX 580’s average benchmark score of 13559 puts it in the 53rd percentile of all GPUs, and its nearest rivals are all older or lower-tier cards. The ranking of 1603 out of 1727 means that the vast majority of tested systems outperform this combo in Archeage. This is a clear indication that the GPU is holding back the entire system. The CPU is capable of much higher frame rates, but the RX 580 cannot deliver them. For an MMORPG like Archeage, which can be CPU-intensive in crowded areas, this combo might still perform adequately at 1080p Low, but the overall ranking reflects its limited potential for higher settings or resolutions.

Settings Recommendations

The measured data provides clear guidance on the best settings for this hardware. At 1920x1080, the Low preset delivers an average of 71.4 FPS, which is the highest frame rate recorded for this combo. This is the recommended setting for players who prioritize smoothness and responsiveness, especially in large-scale PvP or raid scenarios where frame dips can be punishing. The Medium preset at 58.5 FPS is also viable and offers a better visual experience, but the 22% performance penalty compared to Low may not be worth it for competitive play.

For players who prefer visual fidelity, the High preset at 1080p (44.4 FPS) is playable but not ideal. The Ultra preset at 30 FPS is the threshold of playability; it is smooth enough for casual exploration but may feel stuttery in combat. At 2560x1440, only the Low preset (45.1 FPS) is recommended, with Medium (38.4 FPS) as a secondary option for those who can tolerate lower frame rates. High and Ultra at 1440p produce averages of 27.5 and 21.8 FPS, respectively, which are too low for a game that benefits from quick reaction times. At 3840x2160, no setting is recommended. The best result is 28.2 FPS on Low, which is below the 30 FPS threshold for smooth gameplay. The data strongly suggests that this combo should be used at 1080p with Low or Medium settings for the best balance of frame rate and visual quality.

Measured FPS Breakdown

At 1920x1080, the average FPS across settings is as follows: Low produces 71.4 FPS, Medium produces 58.5 FPS, High produces 44.4 FPS, and Ultra produces 30 FPS. The performance gradient from Low to Ultra is roughly linear, with a total drop of 41.4 FPS from the lowest to the highest preset. This indicates that each setting tier adds a similar amount of graphical work, but the GPU can only handle the load at the lower presets.

At 2560x1440, the averages are 45.1 FPS on Low, 38.4 FPS on Medium, 27.5 FPS on High, and 21.8 FPS on Ultra. The drop from Low to Ultra is 23.3 FPS, which is less than the 1080p drop, showing that the GPU is already saturated. The High preset at 1440p is nearly half the frame rate of the Low preset at 1080p, highlighting the cost of increased resolution.

At 3840x2160, the averages are 28.2 FPS on Low, 22.6 FPS on Medium, 13.4 FPS on High, and 11 FPS on Ultra. The difference between Low and Ultra is only 17.2 FPS, but the absolute numbers are so low that none of these are playable. The 4K Low result is 60% lower than the 1080p Low result, proving that this GPU is not designed for 4K gaming. The data across all resolutions confirms that the RX 580 is the limiting factor, and the Ryzen 5 7600’s power is wasted beyond 1080p.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + AMD Radeon RX 580 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 28.2
3840x2160 Medium 22.6
3840x2160 High 13.4
3840x2160 Ultra 11.0
2560x1440 Low 45.1
2560x1440 Medium 38.4
2560x1440 High 27.5
2560x1440 Ultra 21.8
1920x1080 Low 71.4
1920x1080 Medium 58.5
1920x1080 High 44.4
1920x1080 Ultra 30.0

Archeage with Ryzen 5 7600 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 580 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 5 7600 + RX 580

Explore FPS benchmarks for other games using this same hardware combination.