Allods Online

Allods Online

AVERAGE FPS
166
excellent

This combination delivers exceptional performance with an average of 166 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 48 81 121 159
1440p QHD 97 150 217 238
1080p Full HD 151 209 250 278

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 159
3840x2160 Medium 121
3840x2160 High 81
3840x2160 Ultra 48
2560x1440 Low 238
2560x1440 Medium 217
2560x1440 High 150
2560x1440 Ultra 97
1920x1080 Low 278
1920x1080 Medium 250
1920x1080 High 209
1920x1080 Ultra 151

Allods Online with Intel Core i7-12700KF + NVIDIA GeForce RTX 5080, In-Depth Analysis

Allods Online, a 2010 MMORPG, presents an interesting stress profile for modern hardware. The measured data for the Intel Core i7-12700KF and NVIDIA GeForce RTX 5080 combination shows a system that is overwhelmingly GPU-bound at high settings, but which transitions to a more CPU-sensitive state at lower presets. The benchmark results reveal a wide performance envelope, from a demanding 48.4 FPS at 4K Ultra to a fluid 277.5 FPS at 1080p Low, indicating that the game’s engine scales significantly with both resolution and graphical fidelity.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i7-12700KF is a 12-core, 20-thread processor based on the Alder Lake architecture, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. It features a 25 MB shared L3 cache and supports dual-channel DDR4 or DDR5 memory. In synthetic benchmarks, this CPU achieves a 3DMark max-thread score of 9983 and a single-thread score of 1043, with a Cinebench R23 multi-core score of 28979 and single-core score of 4091. Its average benchmark score is 35355, placing it in the 89th percentile of all CPUs, and it sits within 0.3% of rivals like the Intel Core i5-14400 and Intel Core i9-12900HX.

In the context of Allods Online, the CPU’s impact is most visible when the graphical load is reduced. At 1080p Low, the system achieves 277.5 FPS, but this number is not purely evidence of the GPU; it also reflects the CPU’s ability to feed frames quickly. The single-thread performance, measured at 3984 in PassMark, is crucial here, as many MMORPG mechanics—like player position updates and network packet processing—are often single-threaded. The data suggests that while the i7-12700KF is not a bottleneck at higher settings, it becomes a more significant factor at lower resolutions and presets where the GPU has spare capacity. The 20 threads also ensure that background tasks and the game’s various subsystems do not starve the main game thread, maintaining consistency in frame pacing.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5080 is a Blackwell 2.0 architecture GPU on a 5 nm process, with 16 GB of GDDR7 memory on a 256-bit bus, delivering 960.0 GB/s of bandwidth. Its boost clock is 2617 MHz, and it contains 10752 shading units. The card posts a 3DMark Steel Nomad DX12 score of 8637 and a PassMark G3D score of 36565, with an average benchmark score of 59188, placing it in the 89th percentile of all GPUs. Its nearest rivals include the Intel Arc A570M, which is 1.6% slower, and the Intel Arc Pro A60, which is 1.9% faster.

The RTX 5080’s role in Allods Online is dominant. The most telling evidence is the performance drop when moving from 1080p Low to 4K Ultra: from 277.5 FPS down to 48.4 FPS, a reduction of 82.6%. This massive scaling with resolution indicates that the GPU is the primary limiting factor, particularly at higher settings. The 16 GB VRAM is more than sufficient for a game from 2010, even at 4K, so memory capacity is not a constraint. Instead, the raw fill-rate and shader throughput are being taxed by the higher resolutions. At 4K High, the system still manages 80.6 FPS, showing that the GPU has headroom unless the Ultra preset is engaged, which appears to introduce effects that are disproportionately heavy on this architecture.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data provides a clear hierarchy of presets, but the optimal choice depends on the target resolution and refresh rate. For 1080p displays, all presets are playable, but the Ultra preset at 150.5 FPS is surprisingly close to the High preset at 208.5 FPS, suggesting that the visual gains from Ultra may not justify the 27.8% performance hit. The Medium preset at 249.6 FPS offers a substantial jump over High, making it a strong candidate for high-refresh-rate 1080p monitors.

At 1440p, the story changes. The Ultra preset drops to 96.7 FPS, which is still smooth but represents a significant cost. The High preset at 150.4 FPS is the sweet spot for 1440p, offering a high frame rate that exceeds most 144Hz displays. For 4K, the High preset is the only viable option for a fluid experience, delivering 80.6 FPS. The Medium preset at 121.1 FPS is also playable, but the Low preset at 159.1 FPS is the only way to approach high refresh rates at this resolution. In summary, High is the recommended preset for 1440p and 4K, while Medium offers the best balance for 1080p users seeking maximum frame rates without sacrificing too much visual quality.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the maximum average FPS achievable with this hardware combination?

A: The highest measured average FPS is 277.5, achieved at 1920x1080 resolution with the Low settings preset.

Q: How much faster is the RTX 5080 compared to its nearest rival, the Intel Arc A570M?

A: The RTX 5080 has an average benchmark score of 59188, which is 1.6% higher than the Intel Arc A570M’s score of 58239.

Q: Is the CPU or GPU more likely to be the bottleneck in this game at 4K Ultra?

A: At 4K Ultra, the GPU is the clear bottleneck. The frame rate drops to 48.4 FPS, while at 1080p Low it reaches 277.5 FPS, indicating a strong dependence on GPU load rather than CPU limits.

Q: What is the performance difference between the High and Ultra presets at 2560x1440?

A: At 2560x1440, the High preset achieves 150.4 FPS, while the Ultra preset achieves 96.7 FPS, making Ultra 35.7% slower than High.

Q: Does the CPU’s single-thread performance matter for this game?

A: Yes, the i7-12700KF’s PassMark single-thread score of 3984 is relevant. At lower settings like 1080p Low, the frame rate of 277.5 FPS indicates the CPU is able to keep up with the GPU’s output, which relies on strong single-thread capabilities.

Q: How does the 4K High preset compare to the 1080p High preset in terms of FPS?

A: The 4K High preset delivers 80.6 FPS, which is 61.3% lower than the 208.5 FPS achieved at 1080p High.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The frame rate scaling across resolutions is the most telling metric for identifying the bottleneck. At High settings, the progression is 208.5 FPS at 1080p, 150.4 FPS at 1440p, and 80.6 FPS at 4K. The drop from 1080p to 1440p is 27.9%, while the drop from 1440p to 4K is 46.4%. This non-linear decline is characteristic of a GPU-bound scenario, where the pixel count increase (from 2.07 million pixels at 1080p to 8.29 million pixels at 4K) directly taxes the GPU’s rasterization and shading units.

At Low settings, the scaling is even more dramatic: 277.5 FPS at 1080p, 238.1 FPS at 1440p, and 159.1 FPS at 4K. The percentage drop from 1080p to 1440p is only 14.2%, suggesting that at this preset, the CPU is beginning to limit performance at 1080p, preventing the GPU from reaching its full potential. Once the resolution increases, the GPU becomes the limiter again, as evidenced by the 33.2% drop from 1440p to 4K. This pattern confirms that the i7-12700KF is sufficient to drive the RTX 5080 at lower resolutions, but the GPU’s performance ceiling is what ultimately dictates the frame rate at higher pixel counts.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the system delivers its highest frame rates. The Low preset achieves 277.5 FPS, which is the absolute maximum recorded. The Medium preset follows closely at 249.6 FPS, representing a 10.1% decrease from Low. High drops further to 208.5 FPS, a 16.5% reduction from Medium. The Ultra preset is the most demanding, yielding 150.5 FPS, which is 27.8% lower than High. This shows that at 1080p, even the most demanding settings remain well above the threshold for smooth gameplay.

At 2560x1440, the frame rates are still high but show a clear step down. The Low preset records 238.1 FPS, which is 14.2% lower than its 1080p counterpart. Medium hits 217.2 FPS, a 8.8% drop from Low. High achieves 150.4 FPS, a substantial 30.8% decrease from Medium, indicating a heavier load from the High preset’s effects. Ultra manages 96.7 FPS, a 35.7% drop from High, making it the first preset to dip below the 100 FPS mark at this resolution.

At 3840x2160, the performance is heavily constrained. The Low preset still provides a playable 159.1 FPS, which is 33.2% lower than at 1440p. Medium follows at 121.1 FPS, a 23.9% reduction from Low. High drops to 80.6 FPS, a 33.4% decrease from Medium, and is the only 4K preset that maintains a frame rate above 60 FPS. The Ultra preset falls to 48.4 FPS, a 40.0% drop from High, which is below the threshold for a consistently smooth experience. These numbers clearly illustrate the GPU’s workload scaling with resolution, with the Ultra preset at 4K being the only configuration that struggles to maintain playable performance.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 5080 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 159.1
3840x2160 Medium 121.1
3840x2160 High 80.6
3840x2160 Ultra 48.4
2560x1440 Low 238.1
2560x1440 Medium 217.2
2560x1440 High 150.4
2560x1440 Ultra 96.7
1920x1080 Low 277.5
1920x1080 Medium 249.6
1920x1080 High 208.5
1920x1080 Ultra 150.5

Allods Online with ii7-12700KF + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with RTX 5080 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with ii7-12700KF + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.