Allods Online

Allods Online

AVERAGE FPS
115
good

This combination provides smooth gameplay with an average of 115 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 47 68 92
1440p QHD 56 85 132 173
1080p Full HD 84 131 211 272

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 92
3840x2160 Medium 68
3840x2160 High 47
3840x2160 Ultra 28
2560x1440 Low 173
2560x1440 Medium 132
2560x1440 High 85
2560x1440 Ultra 56
1920x1080 Low 272
1920x1080 Medium 211
1920x1080 High 131
1920x1080 Ultra 84

Allods Online with Intel Core i5-14600KF + NVIDIA GeForce RTX 5060, In-Depth Analysis

Allods Online, a 2010-era MMORPG, shows surprisingly demanding scaling when paired with the Intel Core i5-14600KF and NVIDIA GeForce RTX 5060. The measured frame rates reveal a configuration that is heavily influenced by both resolution and the preset chosen, with performance ranging from highly playable at 1080p to a slideshow at 4K Ultra. This analysis breaks down the data to show where the bottleneck lies and which settings offer the best experience for this specific hardware pairing.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 has a dramatic impact on frame rates, but the effect is far from uniform across settings. At Low settings, the average FPS drops from 272.2 at 1080p to 172.6 at 1440p, and finally to 91.6 at 4K. This represents a significant 66% reduction in performance from 1080p to 4K, indicating that even at the lowest graphical fidelity, the GPU is still being pushed hard by the pixel count. The scaling is not linear; the jump from 1080p to 1440p costs about 37% of the frame rate, while the jump from 1440p to 4K costs another 47%.

The pattern shifts when looking at High settings. The average FPS goes from 131.4 at 1080p to 84.6 at 1440p, and then to 46.5 at 4K. Here, the drop from 1080p to 4K is a 65% reduction, similar to Low, but the absolute numbers are much lower. This suggests that the increased shader and texture work at High settings creates a more consistent load, where the GPU's raw compute power becomes the primary limiting factor. The drop from 1440p to 4K is particularly steep, costing 45% of the performance.

Ultra settings are where the scaling becomes punishing. Starting at 83.6 FPS at 1080p, the frame rate falls to 55.8 at 1440p, and then plummets to 27.8 at 4K. The 4K result is a 67% reduction from 1080p, but the absolute value is what matters most; 27.8 FPS is below the threshold for a smooth experience. The data indicates that the RTX 5060, with its 8 GB of VRAM and 128-bit memory bus, is simply overwhelmed by the combination of 4K resolution and Ultra settings in this title.

The scaling pattern reveals that at 1080p, even Ultra settings can push past 60 FPS, suggesting the CPU is capable of feeding the GPU. As resolution increases, the GPU's workload grows, and the frame rate drops accordingly. The fact that the drop from 1080p to 1440p is proportionally similar to the drop from 1440p to 4K across all settings suggests a well-balanced scaling curve, but with the 4K Ultra result being the clear outlier in terms of playability.

FAQ

Q: What is the best resolution for this combo in Allods Online?

A: The data shows that 1920x1080 provides the most consistent high frame rates across all settings, with an average of 272.2 FPS at Low and 83.6 FPS at Ultra. 2560x1440 is also viable, but only up to High settings (84.6 FPS), as Ultra drops to 55.8 FPS.

Q: How does the RTX 5060 perform at 4K in this game?

A: At 4K, the RTX 5060 only achieves a playable average FPS on Low settings (91.6 FPS). Medium settings yield 68.1 FPS, High drops to 46.5 FPS, and Ultra is effectively unplayable at 27.8 FPS.

Q: Is the Intel Core i5-14600KF a bottleneck at 1080p?

A: The data suggests it is not a significant bottleneck. At 1080p Low, the system reaches 272.2 FPS, which is a very high frame rate. The CPU's strong single-core performance, evidenced by a Cinebench R23 single-core score of 4643, is sufficient to drive the GPU to these high frame rates.

Q: What is the difference in performance between Low and Ultra settings at 1440p?

A: The difference is substantial. The average FPS at 1440p Low is 172.6, while at Ultra it drops to 55.8. This is a 68% reduction in performance, showing that the Ultra preset is far more demanding than Low.

Q: Does the GPU's 8 GB of VRAM seem to affect performance?

A: While the FACT PACK does not provide VRAM usage metrics, the severe drop at 4K Ultra (27.8 FPS) compared to 4K High (46.5 FPS) suggests that the higher preset may be exceeding the comfortable capacity of the 8 GB memory pool, causing a sharp performance penalty.

Q: How does this combo rank among all tested configurations?

A: The data places this combination at rank 745 out of 1715 tested combos for Allods Online. This places it in the upper-middle tier of all possible configurations, indicating it is a capable but not top-tier setup for this specific game.

CPU Role

The Intel Core i5-14600KF is a 14-core, 20-thread processor based on the Raptor Lake architecture. It has a base clock of 3.50 GHz and a boost clock of 5.30 GHz. In Allods Online, an MMORPG that often relies on single-threaded performance for game logic and world simulation, the CPU's strong single-core capabilities are crucial. The benchmark data reflects this, with a Cinebench R23 single-core score of 4643 and a Geekbench single-core score of 2778.

The CPU's performance percentile of 93 places it in the top tier of all processors. When compared to its nearest rivals, it is 0.4% ahead of the Intel Core i5-14600K and 0.6% ahead of the AMD Ryzen 9 5950X. This indicates that the i5-14600KF is a very strong performer, and its high clock speeds should be more than adequate for the demands of Allods Online.

The evidence for the CPU's adequacy is visible in the measured FPS. At 1080p Low, the system achieves 272.2 FPS. This high frame rate suggests that the CPU is not limiting performance, as it can process game data fast enough to allow the GPU to render frames at that speed. However, at 4K Ultra, the frame rate drops to 27.8 FPS, which is a GPU-bound scenario. The CPU is still capable, but the GPU is unable to render frames fast enough.

The L3 cache is 24 MB shared, and the L2 cache is 2 MB per core, providing ample on-die storage for frequently accessed game data. The processor supports DDR4 and DDR5 memory, and with a TDP of 125 W, it is a high-power part that is expected to deliver sustained performance. The benchmark results, including a Passmark multithread score of 38697, confirm that the CPU is a powerful component, but the game's performance is ultimately dictated by the GPU at higher resolutions.

Measured FPS Breakdown

The measured data provides a clear picture of performance across three resolutions and four settings. At 1920x1080, the average FPS is as follows: Low is 272.2, Medium is 211, High is 131.4, and Ultra is 83.6. All settings at this resolution are playable, with even Ultra exceeding 60 FPS. This is the optimal resolution for this configuration.

At 2560x1440, the average FPS drops significantly. Low is 172.6, Medium is 132, High is 84.6, and Ultra is 55.8. While Low, Medium, and High are all above 60 FPS, Ultra falls below the 60 FPS threshold, making it a less desirable choice for a consistent experience. The drop from High to Ultra is 34%, which is a steep penalty for the increased visual fidelity.

At 3840x2160, the performance is limited. Low is 91.6, Medium is 68.1, High is 46.5, and Ultra is 27.8. Only Low and Medium provide average frame rates above 60 FPS. High and Ultra are not recommended for smooth gameplay. The difference between Medium and High is a 32% reduction, and the jump from High to Ultra is another 40% reduction, highlighting the heavy cost of the highest presets.

The data shows a consistent pattern: for every resolution, the step from Low to Medium is relatively small, the step from Medium to High is moderate, and the step from High to Ultra is very large. This suggests that the Ultra preset introduces effects or rendering techniques that are disproportionately expensive for the GPU. Specifically, at 1080p, the jump from High to Ultra costs 47.8 FPS, while at 1440p it costs 28.8 FPS, and at 4K it costs 18.7 FPS. The absolute cost decreases with resolution, but the relative cost remains high.

GPU Role

The NVIDIA GeForce RTX 5060 is a Blackwell 2.0 architecture GPU with 8 GB of GDDR7 memory on a 128-bit bus, delivering a bandwidth of 448.0 GB/s. It has a base clock of 2280 MHz and a boost clock of 2497 MHz. This GPU is positioned in the 73rd percentile of all GPUs, and its average benchmark score of 30109 is nearly identical to its nearest rival, the AMD Radeon RX 7700 XT, with a deltaPct of 0.

The GPU's role in Allods Online is clear from the resolution scaling data. At 1080p, the GPU can render frames quickly, but as the resolution increases, the pixel fill rate and memory bandwidth become limiting factors. The GPU's pixel rate is 119.9 GPixel/s, and its texture rate is 299.6 GTexel/s, which are decent figures but not enough to maintain high frame rates at 4K with demanding settings.

The 8 GB VRAM capacity is a potential concern for a 2010-era game running at 4K Ultra. While the game is old, the Ultra preset may still use high-resolution textures that can consume VRAM quickly. The sharp performance cliff from 4K High (46.5 FPS) to 4K Ultra (27.8 FPS) suggests that the Ultra preset might be exceeding the VRAM buffer, causing the GPU to resort to slower memory operations. The 448.0 GB/s bandwidth, while respectable, is not sufficient to compensate for a VRAM shortage.

The GPU's compute capabilities are strong, as evidenced by its Passmark G3D score of 20891 and Geekbench OpenCL score of 120785. However, in this game, the rasterization workload at high resolutions seems to be the primary challenge. The FP32 performance of 19.18 TFLOPS is high, but it is not enough to overcome the memory bandwidth limitations at 4K Ultra, resulting in the low 27.8 FPS average.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this configuration depend on the user's target resolution and desired frame rate. For players with a 1080p monitor, the Ultra preset is viable, delivering an average of 83.6 FPS, which is well above the standard 60 FPS target. This provides the best visual experience without sacrificing smoothness.

For 1440p users, the High preset is the recommended choice. It delivers an average of 84.6 FPS, which is excellent for this resolution. The Medium preset (132 FPS) is also a strong option for those who prefer higher frame rates for competitive play, but High offers a better balance of visual quality and performance. The Ultra preset at 1440p, at 55.8 FPS, is on the edge of playability and may feel inconsistent during heavier scenes.

For 4K, the situation is more restrictive. The Low preset provides an average of 91.6 FPS, making it the only setting that offers a high-refresh-rate experience at this resolution. The Medium preset, at 68.1 FPS, is also playable and offers a better visual experience. The High preset (46.5 FPS) and Ultra preset (27.8 FPS) are not recommended, as they fall below the 60 FPS threshold and would result in a degraded gameplay experience.

In summary, the data suggests that this hardware combo is best suited for 1080p and 1440p gaming. At 1080p, Ultra is the best choice. At 1440p, High is the sweet spot. At 4K, users must compromise with Low or Medium settings to maintain playable frame rates. The Ultra preset should be avoided at 1440p and 4K due to the severe performance penalty it incurs.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 5060 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 91.6
3840x2160 Medium 68.1
3840x2160 High 46.5
3840x2160 Ultra 27.8
2560x1440 Low 172.6
2560x1440 Medium 132.0
2560x1440 High 84.6
2560x1440 Ultra 55.8
1920x1080 Low 272.2
1920x1080 Medium 211.0
1920x1080 High 131.4
1920x1080 Ultra 83.6

Allods Online with ii5-14600KF + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with RTX 5060 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with ii5-14600KF + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.