Allods Online

Allods Online

AVERAGE FPS
121
excellent

This combination delivers exceptional performance with an average of 121 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 83 111 122
1440p QHD 97 116 138 151
1080p Full HD 113 135 161 176

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 122
3840x2160 Medium 111
3840x2160 High 83
3840x2160 Ultra 52
2560x1440 Low 151
2560x1440 Medium 138
2560x1440 High 116
2560x1440 Ultra 97
1920x1080 Low 176
1920x1080 Medium 161
1920x1080 High 135
1920x1080 Ultra 113

Allods Online with Intel Core i5-10400F + NVIDIA GeForce RTX 5090, In-Depth Analysis

Allods Online, a 2010-era MMORPG, presents an unusual stress test for a modern flagship pairing. The combination of the Intel Core i5-10400F and the NVIDIA GeForce RTX 5090 produces a dataset that reveals a significant bottleneck, not in raw rendering power, but in the CPU’s ability to feed the GPU. This analysis examines the measured frame rates across resolutions and settings, interpreting what the numbers say about the limiting component in this specific configuration. The data shows a system where the GPU is frequently underutilized, waiting on a processor that, while competent, struggles with the game's single-threaded legacy.

Resolution Scaling

The measured FPS data reveals a pattern that is counterintuitive for a GPU as powerful as the RTX 5090. Typically, one expects a sharp decline in frame rates as resolution increases due to the heavier pixel-pushing workload. However, the data here shows a more complex story. At 1080p with Low settings, the combo achieves an average of 176 FPS. Moving to 1440p Low sees this drop to 151 FPS, and at 4K Low, it falls further to 122 FPS. This scaling, while present, is not as steep as one might expect from a GPU that is the flagship of its generation.

The more telling data comes from the Ultra settings. At 1080p Ultra, the average FPS is 113. At 1440p Ultra, it is 97 FPS. The drop from 1080p to 1440p is only 16 FPS, or roughly 14%. However, the jump from 1440p Ultra to 4K Ultra is much more severe, with the average collapsing to 52 FPS. This is a 46% performance loss. This non-linear scaling suggests that at lower resolutions and higher settings, the CPU is the primary limiting factor. The processor is unable to issue draw calls fast enough to keep the GPU busy, which caps the frame rate. As the resolution increases, the GPU's workload becomes more demanding, and it starts to become the bottleneck, though the 4K Ultra result of 52 FPS is surprisingly low for this GPU.

The implication is clear: this game, with its 2010 release date, is heavily dependent on single-threaded CPU performance. The RTX 5090, with its massive 104.8 TFLOPS of FP32 compute, is effectively starved at 1080p and 1440p. The difference between 1080p Low (176 FPS) and 1440p Low (151 FPS) is only 25 FPS, which is a much smaller gap than what would be seen in a GPU-bound scenario. The bottleneck is the CPU. The data suggests that the game engine is not scaling well with the multi-threaded capabilities of the i5-10400F. The CPU’s boost clock of 4.30 GHz on a single core is what matters most here, and it is not sufficient to unlock the full potential of the GPU.

How This Combo Ranks

The comboRankInGame field places this specific pairing at rank 1352 out of 3670 tested combinations. This puts it in the 36th percentile, meaning that 64% of all tested CPU-GPU pairings deliver higher average frame rates in Allods Online. This is a surprisingly low ranking for a system containing the RTX 5090, which itself holds a percentileVsAllGpus score of 92. The GPU is a top-tier component, but this ranking proves that in this specific game, the pairing is held back dramatically by its CPU.

The data indicates that the i5-10400F, with a percentileVsAllCpus of 68, is not a low-end processor, but it is clearly mismatched with the RTX 5090 for this title. The ranking of 1352 suggests that many other combinations, likely featuring newer CPUs with higher single-thread performance, achieve better results. This is a powerful illustration of how a game’s engine can negate the benefits of a high-end GPU. The fact that the RTX 5090’s nearest rivals in its own benchmarks are professional-grade Tesla P100 cards, which are not gaming-focused, does not change its in-game performance here. The ranking is about the combination, and this combination is inefficient for Allods Online.

The low rank is not a reflection of the GPU's absolute power, but of the system's balanced (or unbalanced) performance. It shows that a component's standalone benchmark scores do not always translate to in-game performance. The CPU's average benchmark score of 14185 and its nearest rivals—the Intel Xeon 6756E (0.2% faster), AMD EPYC 7552 (0.5% faster), and the AMD Ryzen 3 7320C (0.6% slower)—are all in a similar performance tier. However, in a game that likely only uses a few cores, the i5-10400F's 6 cores and 12 threads are less important than its single-core speed. The ranking of 1352 indicates that many other CPUs, perhaps with higher single-thread performance, are paired with GPUs in a way that yields better frame rates in this specific title.

GPU Role

The NVIDIA GeForce RTX 5090 is a behemoth, with a 32 GB GDDR7 memory pool on a 512-bit bus, yielding a bandwidth of 1.79 TB/s. Its 21,760 shading units and 680 texture mapping units are figures that dwarf almost any other consumer GPU. The boost clock of 2407 MHz and a base clock of 2017 MHz are high, and the GPU’s 104.8 TFLOPS of FP32 performance confirms its raw compute capability. In most modern games, these specs would guarantee incredibly high frame rates at 4K.

However, the measured FPS in Allods Online tells a different story. The GPU is not the limiting factor in most tested scenarios. At 1080p High, the average FPS is 135. At 1440p High, it is 116. At 4K High, it is 83. This scaling is more pronounced than at Low settings, but the absolute numbers are still low for this GPU. The data suggests that the RTX 5090 is not being fully utilized. The game is likely not pushing enough vertices and draw calls to stress the GPU's shading units or its massive memory bandwidth. Instead, the CPU is the bottleneck, and the GPU is waiting for instructions.

The VRAM capacity of 32 GB is far beyond what any game from 2010 could require. The memory clocks of 1750 MHz (28 Gbps effective) are irrelevant in this context, as the game’s textures and geometry are not complex enough to saturate the 1.79 TB/s of bandwidth. The GPU’s role in this pairing is to render frames as fast as the CPU can feed it. The data shows that this feed rate is the limiting factor. The 4K Ultra result of 52 FPS is the only point where the GPU's workload might be starting to become more significant, but even that figure is low, suggesting that the CPU is still holding back the system. The GPU's performance here is effectively capped by the processor.

Settings Recommendations

Based on the measured rows, the optimal settings for this combination are a balance between visual fidelity and playable frame rates. The data shows a clear hierarchy at each resolution. At 1080p, Medium settings yield an average of 161 FPS, while High yields 135 FPS and Ultra yields 113 FPS. The jump from Medium to High is a 26 FPS drop, and from High to Ultra is a 22 FPS drop. The difference between Low (176 FPS) and Medium (161 FPS) is just 15 FPS, making Medium the best choice for a high-refresh-rate experience without sacrificing too much visual quality.

At 1440p, the pattern is similar. Medium settings average 138 FPS, which is a 13 FPS drop from Low (151 FPS). High settings drop to 116 FPS, and Ultra falls to 97 FPS. For a smooth 1440p experience, Medium is the clear winner, offering a 22 FPS advantage over High. The 1440p Medium result also shows a minimum FPS of 117, indicating that the frame time is relatively stable. At 4K, the choices are more constrained. Medium settings average 111 FPS, with a minimum of 95 FPS. This is the most balanced option for 4K. High settings drop to 83 FPS, and Ultra is not recommended, as it falls to 52 FPS, which is below the threshold for a comfortable gaming experience.

The data implies that the game is not GPU-bound, so increasing settings from Medium to High or Ultra does not drastically change the rendering workload; the FPS drop is more likely due to increased CPU overhead from more complex scene management. The best experience per the measured rows is to use Medium settings at all resolutions. This provides the highest frame rate without the steep penalty seen at High and Ultra. The 1080p Medium result of 161 FPS is excellent for fast-paced gameplay, while 4K Medium at 111 FPS is a solid showing for a 4K display.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across the three primary resolutions and four settings levels. At 1920x1080, the Low preset delivers an average of 176 FPS. Medium settings see a reduction to 161 FPS, with a minimum of 137 and a maximum of 185. High settings average 135 FPS, and the Ultra preset drops to 113 FPS. This shows a consistent, but not linear, decline as visual fidelity increases. The gap between Low and Medium is 15 FPS, while the gap between Medium and High is 26 FPS, and between High and Ultra is 22 FPS.

At 2560x1440, the Low preset averages 151 FPS. Medium settings average 138 FPS, with a minimum of 117 and a maximum of 159. High settings produce an average of 116 FPS, and Ultra drops to 97 FPS. The scaling from 1080p to 1440p is significant, with a 25 FPS drop at Low settings, a 23 FPS drop at Medium, a 19 FPS drop at High, and a 16 FPS drop at Ultra. This indicates that the resolution increase is having a more substantial impact on the GPU at lower settings, but the CPU is still the main constraint at higher settings.

At 3840x2160, the Low preset averages 122 FPS. Medium settings average 111 FPS, with a minimum of 95 and a maximum of 128. High settings average 83 FPS, and Ultra settings collapse to 52 FPS. The most dramatic drop is between High and Ultra at 4K, a 31 FPS difference. This is a 37% performance hit, which is far larger than the 14% drop seen between 1440p High and 1440p Ultra. This suggests that the Ultra preset at 4K introduces a workload that the system cannot handle smoothly, likely a combination of high CPU overhead and a GPU workload that is finally becoming demanding. The data shows that this system is most comfortable at 1080p and 1440p with Medium or High settings, and that 4K is playable only at Medium settings.

FAQ

Q: What is the best resolution for this combo in Allods Online?

A: Based on the data, 1080p offers the highest frame rates, with an average of 176 FPS at Low settings and 161 FPS at Medium. 1440p is also viable, with Medium settings hitting 138 FPS. 4K is playable but only at Medium settings, which average 111 FPS.

Q: Is the NVIDIA GeForce RTX 5090 the bottleneck in this system?

A: The data indicates the CPU is the primary bottleneck. The frame rates at 1080p and 1440p are much lower than the RTX 5090's capabilities suggest, and they do not scale down as much as expected when lowering the resolution, which is a classic sign of a CPU limitation.

Q: How does this combo rank compared to other tested combinations?

A: This pairing ranks 1352 out of 3670 tested combos, placing it in the 36th percentile. This is a low ranking for a system with an RTX 5090, further confirming that the CPU is significantly holding back performance in this game.

Q: What is the difference in average FPS between Low and Ultra settings at 4K?

A: At 4K, Low settings average 122 FPS, while Ultra settings average only 52 FPS. This is a 70 FPS difference, representing a 57% decrease in performance.

Q: Does the GPU's 32 GB of VRAM matter for this game?

A: The data does not suggest that VRAM capacity is a factor. The game is from 2010 and likely does not use more than a few gigabytes of VRAM. The performance issues are related to CPU processing, not memory capacity or bandwidth.

Q: What settings provide the best experience at 1440p?

A: Medium settings at 1440p provide an average of 138 FPS, with a minimum of 117 FPS. This is the highest frame rate with a stable minimum, making it the best choice for a smooth experience at this resolution.

CPU Role

The Intel Core i5-10400F is a 6-core, 12-thread processor based on the Comet Lake architecture, built on a 14 nm process. It has a base clock of 2.90 GHz and a boost clock of 4.30 GHz. The 12 MB of shared L3 cache is a decent amount, but the architecture is from 2020. Its benchmark scores are respectable for its class, with a Cinebench R23 multi-core score of 10283 and a single-core score of 1451. The Geekbench single-core score is 1420, and the Passmark single-thread score is 2541. These are not poor numbers, but they are far from the top of the charts in 2025.

In the context of Allods Online, the CPU’s role is critical. The game, released in 2010, likely has an engine that is not well-optimized for multi-threading. This means that the game’s performance is heavily dependent on the performance of a single core. The i5-10400F’s boost clock of 4.30 GHz is decent, but it is not enough to keep up with the RTX 5090’s potential. The data supports this theory. The frame rates are relatively flat across lower resolutions, which is a hallmark of a CPU-limited scenario. The CPU is the component that is "choking" the system, preventing the GPU from reaching its full potential.

The CPU's percentileVsAllCpus of 68 indicates that it is better than 68% of all CPUs in the database. However, this is a general score. In a single-threaded game, its performance is less competitive. The Cinebench R23 single-core score of 1451 is a key indicator. Newer CPUs, such as those from the 13th or 14th generation, often score over 2000 in this test. This difference in single-core performance is what likely accounts for the combo's low ranking of 1352. The CPU is not a "bad" processor, but it is a mismatch for this GPU in this specific game. The data shows that the CPU is the limiting factor, and its 6 cores and 12 threads are not being fully utilized by the game engine.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 5090 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 122.0
3840x2160 Medium 111.0
3840x2160 High 83.0
3840x2160 Ultra 52.0
2560x1440 Low 151.0
2560x1440 Medium 138.0
2560x1440 High 116.0
2560x1440 Ultra 97.0
1920x1080 Low 176.0
1920x1080 Medium 161.0
1920x1080 High 135.0
1920x1080 Ultra 113.0

Allods Online with ii5-10400F + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with RTX 5090 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with ii5-10400F + RTX 5090

Explore FPS benchmarks for other games using this same hardware combination.