SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

94 / 100
ULTIMATE READY

Apex Performer

Top 6% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
96%
VS
GPU
92%
PROCESSOR

Intel Core Ultra 7 265

64,640 Benchmark Score
Top 4% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 3080

23,172 Benchmark Score
Top 8% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# FAQ

Q: What is the Intel Core Ultra 7 265's position among all CPUs?

A: The CPU sits in the 93rd percentile of all CPUs, with an average benchmark score of 64,640. Its nearest rival, the AMD EPYC 4464P, scores 64,823, a delta of -0.3%, meaning the Ultra 7 is essentially on par with that server-class processor. The Intel Core Ultra 7 265F trails by 0.3%, while the AMD EPYC 7343 and EPYC 9124 are 0.7% and -0.7% away, respectively.

Q: How does the RTX 3080 rank against other GPUs?

A: The GPU is in the 68th percentile of all GPUs, with an average benchmark score of 23,172. Its closest competitor, the NVIDIA P106-100, scores 23,249, a -0.3% delta, while the AMD Radeon Pro Vega 16 and Radeon RX 6600M are also within -0.4%. The Radeon R9 M290X sits at a -0.4% delta with a score of 23,276.

Q: What is the combined percentile for this CPU+GPU pairing?

A: The pairing achieves a combined percentile of 81, indicating it outperforms roughly 81% of all tested desktop configurations. This places it in the upper tier of systems, though not at the extreme top.

Q: What are the key CPU specs in terms of cores and threads?

A: The Intel Core Ultra 7 265 has 20 cores and 20 threads, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. It uses the Arrow Lake architecture on a 3 nm TSMC process, with 17,800 million transistors on a 243 mm² die.

Q: What memory and PCIe support does the CPU offer?

A: The CPU supports dual-channel DDR5 memory with a bandwidth of 102.4 GB/s, and it does not support ECC memory. It provides PCIe Gen 5 with 20 lanes from the CPU, and it includes integrated Arc Xe-LPG Graphics with 32 execution units.

Q: What is the GPU's VRAM and memory bandwidth?

A: The RTX 3080 has 10 GB of GDDR6X memory on a 320-bit bus, providing 760.3 GB/s of bandwidth. The memory clock is 1188 MHz, which translates to 19 Gbps effective. The GPU's base clock is 1440 MHz with a boost clock of 1710 MHz.

Q: Is the benchmark data for gaming measured or estimated?

A: The data is measured (dataIsMeasured is true), meaning the FPS figures come from actual testing. The pair ranks 1,066 out of 3,861 pairs by average FPS, with an average of 156.1 FPS across all tested games at ultra settings.

Benchmark Performance

The Intel Core Ultra 7 265 posts a Cinebench R23 multi-core score of 42,216 and a single-core score of 5,960. In Cinebench R20, the multi-core score is 6,268, single-core is 884, and in R15 the multi-core is 4,255 with single-core at 600. These numbers place the CPU in the 93rd percentile, making it a top-tier desktop processor for threaded workloads. Its average benchmark score of 64,640 is nearly identical to the AMD EPYC 4464P (64,823, -0.3%), showing that this mainstream desktop chip rivals server-class silicon in raw throughput.

The RTX 3080, meanwhile, scores 25,086 in Passmark G3D and 14,397 in Passmark GPU compute. In 3DMark Steel Nomad DX12, it hits 4,407, and in Geekbench OpenCL it reaches 152,423. These scores place the GPU in the 68th percentile, which is respectable but not elite by 2025 standards. The GPU's average benchmark score of 23,172 puts it in a tight cluster with the NVIDIA P106-100 and AMD Radeon Pro Vega 16, both within -0.3%.

The combined picture is clear: the CPU is the stronger component, sitting 25 percentage points higher than the GPU in percentile terms. The system's combined percentile of 81 reflects a CPU that can feed the GPU effectively at most resolutions. The pair's average FPS of 156.1 across games at ultra settings, ranking 1,066 out of 3,861 pairs, indicates a solidly above-average gaming system that excels in CPU-bound scenarios but trails top-tier GPU pairings in raw graphics throughput.

CPU Analysis

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor built on Arrow Lake-S, fabricated on TSMC's 3 nm process. With a base clock of 2.40 GHz and a boost of 5.30 GHz, it delivers strong single-thread performance, as evidenced by the Cinebench R23 single-core score of 5,960. This places it in the 93rd percentile of all CPUs, meaning it outperforms the vast majority of desktop and server processors in single-threaded tasks.

The multi-core scores tell a similar story. The Cinebench R23 multi-core result of 42,216 is exceptionally high, rivaling the AMD EPYC 4464P (64,823 average score, -0.3% delta). This suggests the Ultra 7 265 can handle heavily threaded workloads like video encoding, 3D rendering, and scientific simulations without breaking a sweat. The Passmark multi-thread score of 49,682 further confirms this, alongside a floating-point math score of 172,776 and integer math score of 134,773.

For real-world workloads, the data points are revealing. Passmark data compression scores 522,983, indicating fast archive and file-handling operations. Data encryption at 40,456 and extended instructions at 41,478 show robust cryptographic and SIMD performance. The physics score of 2,923 is modest, suggesting that while the CPU excels at parallel integer/floating-point math, it may not be optimized for physics simulations in gaming. The single-thread score of 4,689 in Passmark reinforces the strong single-core performance, which is critical for legacy applications and lightly threaded games.

The L3 cache is 30 MB shared, with 3 MB per-core L2 and 192 KB per-core L1. This cache hierarchy, combined with the 3 nm process, helps maintain low latency and high bandwidth (102.4 GB/s dual-channel DDR5). The CPU's 65 W TDP is notably low for a 20-core part, which confirms the efficiency of the Arrow Lake architecture. This makes it suitable for compact builds with modest cooling, though the multiplier is locked, limiting overclocking headroom.

Who Should Build It

This CPU+GPU pairing targets several distinct user groups. Gamers at 1080p and 1440p will find the RTX 3080's performance adequate, as the measured FPS across a wide game library shows high frame rates at those resolutions. For example, Counter-Strike 2 hits 243 FPS at 1080p and 161 FPS at 1440p, while Call of Duty: Warzone reaches 183 FPS at 1080p. The CPU's 93rd percentile position ensures it won't bottleneck the GPU in most titles.

Content creators will benefit from the CPU's massive multi-core scores. The Cinebench R23 multi-core result of 42,216, combined with the Passmark data compression score of 522,983, makes this an excellent choice for video editing, 3D rendering, and large data processing. The RTX 3080's 10 GB VRAM and 760.3 GB/s bandwidth also support GPU-accelerated rendering in applications like Blender or Premiere Pro, though the GPU's 68th percentile position means it is not top-tier for heavy 3D work.

Software developers and data scientists will appreciate the CPU's encryption (40,456) and extended instructions (41,478) scores, which accelerate compilation, cryptography, and AI inference workloads. The 20 cores provide ample parallelism for build servers or local testing environments. Students and small business workstations will find the combination capable of handling productivity suites, virtual machines, and moderate multitasking without issue, thanks to the 20 threads and 30 MB L3 cache. The 93rd percentile CPU ensures smooth responsiveness, while the GPU can handle occasional gaming or light rendering tasks.

Usage Scenarios

High-refresh gaming: At 1080p, the system delivers exceptional frame rates in esports titles. Valorant runs at 557 FPS, CS:GO at 537 FPS, and Rainbow Six Siege at 289 FPS. The 243 FPS in Counter-Strike 2 and 240 FPS in Minecraft are more than sufficient for 240 Hz monitors. At 1440p, these numbers drop to 476, 370, 190, 161, and 151 FPS respectively, still well above 144 Hz refresh rates.

Streaming: The CPU's Cinebench R23 multi-core score of 42,216 provides ample headroom for software encoding while gaming. The 20 threads handle both the game and OBS encoding without significant frame drops. The GPU's NVENC capabilities, implied by its Ampere architecture, can offload encoding, though the CPU alone is powerful enough for most streaming scenarios.

Video editing: The Passmark multi-thread score of 49,682, combined with the data compression score of 522,983, makes timeline scrubbing, effect rendering, and export faster than most systems. The 10 GB VRAM on the RTX 3080 accelerates GPU-accelerated effects, while the 760.3 GB/s bandwidth prevents bottlenecks in 4K editing timelines.

3D rendering: CPU-based rendering (e.g., Blender Cycles) will scale well across the 20 cores, with the Cinebench R23 multi-core score of 42,216 indicating class-leading performance. GPU rendering will also benefit from the RTX 3080's 8,704 shading units and 29.77 TFLOPS FP32, though the GPU's 68th percentile means it is not at the top for this workload.

Software development: The CPU's extended instructions score of 41,478 and integer math score of 134,773 speed up compilation and code analysis. The 20 threads handle parallel builds efficiently, while the 30 MB L3 cache reduces context-switching overhead. The 102.4 GB/s memory bandwidth supports large codebases and database operations.

Student and office work: The system is overkill for word processing, spreadsheets, and web browsing, but it excels at multi-monitor productivity. The CPU's single-thread score of 5,960 in Cinebench R23 ensures snappy application launches, while the GPU's 68th percentile handles any occasional 3D visualization or CAD work. The 65 W CPU TDP keeps electricity costs low during all-day use.

GPU Analysis

The NVIDIA GeForce RTX 3080 is built on the GA102 chip using Samsung's 8 nm process, with 28,300 million transistors on a 628 mm² die. It features 8,704 shading units, 272 texture mapping units, and 96 raster output units. The memory subsystem comprises 10 GB of GDDR6X on a 320-bit bus, delivering 760.3 GB/s of bandwidth—a crucial asset for 4K textures and high-resolution rendering.

The GPU's clock speeds are 1440 MHz base and 1710 MHz boost, with the memory running at 1188 MHz (19 Gbps effective). This configuration produces 29.77 TFLOPS of FP32 and FP16 performance (1:1 ratio), along with a pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s. These numbers position the RTX 3080 in the 68th percentile of all GPUs, which is solid for 1080p and 1440p gaming but not top-tier for 4K ultra settings.

The RT and tensor cores are 68 and 272 respectively, enabling hardware-accelerated ray tracing and DLSS. The 3DMark Steel Nomad DX12 score of 4,407 indicates strong DX12 performance, while the Geekbench Vulkan score of 33,620 shows capable Vulkan rendering. The Passmark G3D score of 25,086 and GPU compute score of 14,397 confirm balanced rasterization and compute performance. However, the GPU's nearest rivals (P106-100, Radeon Pro Vega 16) are within -0.3%, suggesting the RTX 3080 is not a outlier in its class—it's a competent but not exceptional GPU in 2025.

For rendering workloads, the 10 GB VRAM may be limiting for very large scenes or 8K textures, but the 760.3 GB/s bandwidth mitigates this. The 68th percentile position means it will handle 1440p gaming comfortably but may struggle at 4K ultra in the most demanding titles, as shown by the measured FPS data (e.g., Cyberpunk 2077 at 35 FPS in 4K). The GPU's 320 W TDP requires a robust cooling solution, and the 1x 12-pin power connector necessitates an appropriate PSU cable.

Balance and Bottleneck

The data reveals a clear asymmetry: the CPU is in the 93rd percentile, while the GPU is in the 68th. This means the RTX 3080 is the limiting factor in GPU-bound workloads, particularly at higher resolutions. At 1080p, the CPU can push frame rates high enough to saturate the GPU in most games, as evidenced by the 144 FPS in Assetto Corsa and 206 FPS in Barony. But at 4K, the GPU's 68th percentile becomes apparent, with Cyberpunk 2077 dropping to 35 FPS and Red Dead Redemption 2 to 32 FPS.

In CPU-bound scenarios, the Ultra 7 265 is rarely the bottleneck. Its 93rd percentile ensures that even in games like Counter-Strike 2 (243 FPS at 1080p), the CPU can feed the GPU adequately. The 20 cores and 5.30 GHz boost clock prevent frame drops in heavily threaded games like Microsoft Flight Simulator (88 FPS at 1080p) or Rust (93 FPS at 1080p). However, the pair's average FPS of 156.1 across all games, ranking 1,066 out of 3,861 pairs, shows that the GPU's 68th percentile drags down overall performance in GPU-intensive titles.

The bottleneck shifts with resolution. At 1080p, the CPU's single-thread performance (5,960 in Cinebench R23) is sufficient for most games, and the GPU's 68th percentile is the primary limiter. At 1440p, the GPU is clearly the limiting factor, as seen in the drop from 243 to 161 FPS in Counter-Strike 2. At 4K, the GPU is severely constrained, with many titles falling below 60 FPS. This suggests that a GPU upgrade would yield the most significant FPS improvement, while the CPU has headroom to support a more powerful GPU without bottlenecking.

Build Overview

This is a desktop-class build (buildClass: "desktop") pairing the Intel Core Ultra 7 265 with the NVIDIA GeForce RTX 3080. The CPU is a 20-core Arrow Lake-S processor on Intel Socket 1851, while the GPU is an Ampere-architecture card with 10 GB GDDR6X. The combined percentile of 81 places this system in the upper-middle tier of all desktop configurations, meaning it outperforms 81% of tested builds.

The CPU's 93rd percentile and GPU's 68th percentile create a system that excels at CPU-intensive tasks but is merely average for GPU-heavy workloads. The pair's average FPS of 156.1 across 3861 pairs (rank 1,066) confirms that this is a strong gaming system for 1080p and 1440p, but not a top-tier 4K rig. The CPU's high multi-core scores (42,216 in Cinebench R23) make this an excellent workstation for content creation, while the GPU's 68th percentile handles moderate gaming and rendering duties.

The launch MSRP for the CPU is $394, and the GPU's launch MSRP is 699 USD. The GPU is end-of-life (production status), while the CPU is active, meaning the GPU may be available at lower prices on the secondary market. The system's 65 W CPU TDP and 320 W GPU TDP suggest a total system draw of around 385 W, which a 700 W PSU (as suggested) can comfortably handle with headroom.

Gaming Performance

The measured FPS data (dataIsMeasured: true) provides a comprehensive picture across 49 games at three resolutions. At 1080p, the system excels in esports and competitive titles: Valorant hits 557 FPS, CS:GO reaches 537 FPS, and Rainbow Six Siege achieves 289 FPS. Counter-Strike 2 runs at 243 FPS, while Minecraft and Roblox hit 240 and 314 FPS respectively. These numbers are far above the 144 Hz threshold, making this an excellent high-refresh gaming system.

At 1440p, the performance remains strong but drops noticeably. Valorant still runs at 476 FPS, CS:GO at 370 FPS, and Rainbow Six Siege at 190 FPS. Counter-Strike 2 drops to 161 FPS, which is still above 144 Hz. Call of Duty: Warzone runs at 162 FPS, and Dave The Diver at 152 FPS. The average across games at 1440p is still well above 60 FPS, making this a capable 1440p gaming rig.

At 4K, the GPU's 68th percentile becomes evident. Only a few titles exceed 100 FPS: Valorant at 380 FPS, CS:GO at 218 FPS, and Roblox at 119 FPS. Most demanding games fall below 60 FPS, such as Cyberpunk 2077 (35 FPS), Red Dead Redemption 2 (32 FPS), and Ark: Survival Ascended (12 FPS). The Medium runs at 34 FPS, and Hitman 2 at 32 FPS. This indicates that 4K gaming is only viable for less demanding titles or with significant settings reductions.

Upgrade Path and Platform

The Intel Core Ultra 7 265 uses the Intel Socket 1851, which is current for Arrow Lake processors. The CPU supports dual-channel DDR5 memory, and the system's 102.4 GB/s bandwidth is adequate for the 20-core configuration. The PCIe Gen 5 interface with 20 lanes from the CPU provides ample bandwidth for the RTX 3080's PCIe 4.0 x16 interface, with headroom for future GPUs.

The GPU's TDP is 320 W, and the suggested PSU is 700 W. This leaves approximately 380 W headroom for other components, which is sufficient for drives, fans, and additional cards. The CPU's 65 W TDP is low, so a moderately sized PSU can handle the system even with overclocking (though the CPU multiplier is locked). The GPU requires a 1x 12-pin power connector, which may necessitate an adapter for older PSUs.

A sensible next upgrade would be a more powerful GPU, as the CPU's 93rd percentile provides ample headroom. A GPU in the 90th percentile or higher would balance the system and improve 4K performance significantly. The CPU's 20 lanes of PCIe Gen 5 support future GPUs without bottlenecking. Alternatively, adding more DDR5 memory (beyond the dual-channel configuration) would not improve bandwidth but could increase capacity for memory-intensive workloads. The 10 GB VRAM on the RTX 3080 may become a limitation in future games, so a GPU with more VRAM would be a logical future upgrade. The platform also supports integrated Arc Xe-LPG Graphics (32 EU), which can serve as a fallback or for multi-monitor setups without taxing the discrete GPU.